User:The Dire Reverend/ROBOT

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Author: The Dire Reverend (talk)
Date Created: 10/12/2012
Status: A lot
Editing: Clarity edits only please
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Clockwork[edit]


Clockwork Minion

CR 1

Neutral Medium Construct
Init/Senses +1/Listen +0, Spot +0
AC 13, touch 11, flat-footed 12
(Armor +2, Dex +1)
hp 5 (1 HD)
Fort/Ref/Will +0/+1/+0
Speed 30 feet
Melee Slam +4 (1d4+4) or manufactured weapon
Base Atk/Grp +0/+4
Abilities Str 18, Dex 12, Con —, Int 6, Wis 10, Cha 8
SQ Beserk, Composite Plating, Fuel Dependency, Standby
Advancement Minion 2.0 (still in beta)

Clockwork minions are mass-produced automatons, with no other purpose than for combat and simple manual work.

Special Qualities[edit]

Berserk (Ex): Any time a creature rolls a natural 20 on an attack on a clockwork minion, there is a 10% chance that the clockwork minion's processor will malfunction, causing it to attack the closest creature it can find, continuing to do so until the clockwork is destroyed, or reset.

Composite Plating (Ex): Clockwork minions are built with protective metal plating, granting a +2 armor bonus. The composite plating is considered light armor and occupies the body slot on the clockwork, make it unable to equip armor.

Fuel Dependency (Ex): While clockwork do not need to eat, drink or sleep, they do require a constant source of fuel. Every hour they are not in standby mode (see below), they require one ounce of F.U.E.L. A clockwork minion has a internal container that can hold up to a pint of F.U.E.L.

Standby (Ex): A clockwork minion can enter a standby mode to save F.U.E.L. The clockwork minion stands in place, perfectly still. While in standby mode, it only costs one ounce of F.U.E.L. for every four hours of operation. Entering standby mode takes one minute, and while on standby, the clockwork minion is considered helpless. Exiting standby mode takes one minute and costs one ounce of F.U.E.L., during which the clockwork minion is still helpless. While on standby, the clockwork minion is fully aware of their surroundings, but cannot speak or take any actions, other than exiting standby mode.



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The Dire Reverend's Homebrew (Links in italics are adopted articles)
The Dire Reverendv
Sourcebooks Bleach D20
Classes & ACFs Militant Spellcaster, Spellcasting Lifedrinker, Unarmored Duskblade, Undead Paragon, Boneclaw Hybrid, Undead Soul Eater, Unevasive, Wand Wizard, Whiteguard
Feats, Flaws, Traits Adaptive Weapon, Advanced Spiked Chain Proficiency, Armorless Warforged, Bundle of Terror, Deathless Energy Drain Immunity, Emo Vampire, Expendable Familiar, Hungry Hungry Construct, Incognito Undead, Increased Monk AC, Independent Mage of the Arcane Order, Missing Hand Replacement, Necessary Evil, Painful Energy Charge, Persistent Shapechange Attack, Reloading Finesse, Sharp Teeth, Shoulder Riding, Simply Exotic, Spell-Like Imbuing, Jump
Equipment AC Scouter, Battle Sai, Chained Weapon, Cloak of Vampiric Protection, Contracting, Disguised Weapon, Expanding, F.U.E.L., Hair Dryer, Infinite Ammunition, Long Fall Boots, Merciful Crystal, Orb of Power Amplification, Wizard's Wand
Creatures,Races & Templates Awakened Avian, Awakened Bat, Awakened Ferret, Beeforged, Child, DR Variant, Dire Reverend Vampire, Draconic Kobold, Kitten of Endless Decanters, Redeemed Undead, Slaymate, Technoplush, Unhallowed Minion, Werecorgi
Etc. Binding Pact, Energy Charge, Revised, Vampiric Protection, Jump Speed
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