Difference between revisions of "Deus ex Machina (3.5e NPC Class)"

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'''{{Anchor|[[SRD:Evasion and Improved Evasion#Improved Evasion|Improved Evasion]]}} {{Ex}}:''' This ability works like [[#Evasion|evasion]], except that while the Deus ex Machina still takes no damage on a successful [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] against attacks, she henceforth takes only half damage on a failed save. A [[SRD:Helpless|helpless]] Deus ex Machina does not gain the benefit of improved evasion. A Deus ex Machina gains this benefit at seventh level.
 
'''{{Anchor|[[SRD:Evasion and Improved Evasion#Improved Evasion|Improved Evasion]]}} {{Ex}}:''' This ability works like [[#Evasion|evasion]], except that while the Deus ex Machina still takes no damage on a successful [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] against attacks, she henceforth takes only half damage on a failed save. A [[SRD:Helpless|helpless]] Deus ex Machina does not gain the benefit of improved evasion. A Deus ex Machina gains this benefit at seventh level.
 
'''{{Anchor|Mettle}} {{Ex}}:''' At eighth level, a Deus ex Machina resists magical attacks with greater effectiveness than other warriors. If a Deus ex Machina succeeds on a Fortitude or Will save against an attack that would normally produce a lesser effect on a successful save (such as a spell with a saving throw entry of Will half or Fortitude partial), The Deus ex Machina instead negates the effect. A Deus ex Machina does not gain the benefit of mettle when unconscious or sleeping.
 
  
 
'''{{Anchor|Ignore Gravity}} {{Su}}:''' At eleventh level, a Deus ex Machina may ignore gravity in all shapes and forms.  This also includes pressure damage.  If the Deus ex Machina needs to actually move, and not teleport, this is how it moves.  A Deus ex Machina can hover over land, and does not take movement penalties for [[SRD:Difficult Terrain|difficult terrain]].
 
'''{{Anchor|Ignore Gravity}} {{Su}}:''' At eleventh level, a Deus ex Machina may ignore gravity in all shapes and forms.  This also includes pressure damage.  If the Deus ex Machina needs to actually move, and not teleport, this is how it moves.  A Deus ex Machina can hover over land, and does not take movement penalties for [[SRD:Difficult Terrain|difficult terrain]].

Latest revision as of 01:19, 10 July 2017

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Author: Havvy (talk)
Co-Authors: ScorchedOne,
Jota,
Ganteka Future
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When the DM needs a character that can randomly enter the scene and save the day, the Deus ex Machina is there for it.

The name literally translates to God of the Machine, and is a plot device for a new and random element that solves all problems. For example, say the players accidentally fell through a crack in the Abyss to a lower level.

It should be noted that if you are a serious roleplayer, you will be disgusted at the idea of this creature making an appearance in your campaign. This should be the Dungeon Master's last resort.


Deus ex Machina[edit]

Abilities: This character is meant to come in and save the day randomly. Since they do not cast spells, either go with strength, constitution, and dexterity; or go with charisma depending on whether or not she will save from battle or from negotiations. Seeing as only the DM can make them, and their role, having all 18s is allowed. Heck, if you are going to fudge rolls, ability scores do not matter. All in all, no class ability of a Deus ex Machina relies upon any ability score.

Races: Any

Alignment: Any

Starting Age: Any

Table: The Deus ex Machina

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +2 Dramatic Reveal 1/day, Right Place, Right Time
2nd +2 +3 +3 +3 Wealth of Knowledge
3rd +3 +3 +3 +3 Bonus Feat
4th +4 +4 +4 +4 Awkward Silence 1/eight hours
5th +5 +4 +4 +4 Dramatic Reveal 1/hour
6th +6/+1 +5 +5 +5 Deep Pockets
7th +7/+2 +5 +5 +5 Improved Evasion
8th +8/+3 +6 +6 +6
9th +9/+4 +6 +6 +6 Awkward Silence 1/hour
10th +10/+5 +7 +7 +7 Dramatic Reveal 1/ten minutes
11th +11/+6/+1 +7 +7 +7 Ignore Gravity
12th +12/+7/+2 +8 +8 +8 Forceful Gaze
13th +13/+8/+3 +8 +8 +8 Eyes on the Back of My Head
14th +14/+9/+4 +9 +9 +9
15th +15/+10/+5 +9 +9 +9 Dramatic Reveal 1/minute
16th +16/+11/+6/+1 +10 +10 +10 Third Person Omniscient
17th +17/+12/+7/+2 +10 +10 +10 Awkward Stance
18th +18/+13/+8/+3 +11 +11 +11 Awkward Silence 1/ten minutes
19th +19/+14/+9/+4 +11 +11 +11 Wish 1/day
20th +20/+15/+10/+5 +12 +12 +12 Dramatic Reveal at will

Class Skills (8 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Control Shape (Wis), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Iaijutsu Focus (Cha), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis), Martial Lore (Int), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Psicraft (Int), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Truespeak (Int), Tumble (Dex), Use Magic Device (Cha), Use Psionic Device (Cha), Use Rope (Dex).


Class Features[edit]

All of the following are class features of the Deus ex Machina.

Weapon and Armor Proficiency: A dues ex machina is proficient with all weapons and armors, including exotic weapons.

Dramatic Reveal (Ex): At 1st level, a Deus ex Machina may use Dramatic Reveal once per day. When two or more creatures are arguing over anything, she may, as a free action, join the argument with a new fact that ends the argument and changes the attitude of the creatures towards each other to helpful.

At fifth level, this changes to being usable once per hour. At tenth level, this changes to being usable once every ten minutes. At fifteenth level, this changes to being usable once per minute, and at twentieth level, this may be used at will, but no more than once per round.

Right Place, Right Time (Sp): At 1st level, a Deus ex Machina may teleport at will. There is no possibility of going to an incorrect location, and she may take any amount of living creatures and their attended objects as long as all objects and creatures are touching. Structures cannot be teleported in this fashion.

Wealth of Knowledge (Ex): A Deus ex Machina gains an extraordinary bonus to knowledge checks equal to one half her class level.

Bonus Feat (Ex): At 3rd level, a Deus ex Machina gains a bonus feat. She needs not meet the prerequisites for this feat. At the start of each day, she can choose to change her bonus feat to any other feat. This feat cannot be epic.

Awkward Silence (Su): At 4th level, a Deus ex Machina can make a statement so awkward, it silences all creatures within hearing distance of the Deus ex Machina. Creatures affected must make a will save or become stunned for 1 round per 1/2 class level of the Deus ex Machina. This is a language-dependent, mind-affecting ability. Those immune to mind-affecting abilities are also immune to to Awkward Silence. Those who do not understand language are immune to Awkward Silence. She may use this ability once every 8 hours. This changes to once per hour at 9th level, and finally to once per ten minutes at 18th level.

Deep Pockets (Ex): At sixth level, the foresight of a Deus ex Machina becomes so powerful that she will always have that mundane or alchemical item the party seems to be lacking. As a standard action, once per round, she may pull out one mundane or alchemical item of size small or smaller.

Improved Evasion (Ex): This ability works like evasion, except that while the Deus ex Machina still takes no damage on a successful Reflex saving throw against attacks, she henceforth takes only half damage on a failed save. A helpless Deus ex Machina does not gain the benefit of improved evasion. A Deus ex Machina gains this benefit at seventh level.

Ignore Gravity (Su): At eleventh level, a Deus ex Machina may ignore gravity in all shapes and forms. This also includes pressure damage. If the Deus ex Machina needs to actually move, and not teleport, this is how it moves. A Deus ex Machina can hover over land, and does not take movement penalties for difficult terrain.

Forceful Gaze (Su): At twelfth level, a Deus ex Machina need not say anything awkward, but must merely look upon the creature. A Forceful Gaze acts as an Awkward Stare, except that a Forceful Gaze is not language-dependent, occurs over all that the Deus ex Machina sees, and suppresses any force effects for one hour. Using Forceful Gaze recharges on the same system as Awkward Silence.

Eyes on the Back of My Head (Ex): At thirteenth level, a Deus ex Machina can see in all directions from her body. She can no longer be flanked, and gains a +2 racial bonus to Spot checks.

Awkward Stance (Su): At seventeenth level, a Deus ex Machina can stand so awkwardly, it produces the effect of Awkward Silence except that it is neither language-dependent nor mind-affecting. Using this is like using Awkward Silence for recharge purposes.

Third Person Omniscient (Ex): A Deus ex Machina does not have to worry about random knowledge checks at level 16. She may only take 20 on knowledge checks.

Wish (Sp): Once per day, a Deus ex Machina can cast Wish with a caster level equal to her Deus ex Machina level.


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Havvy's Homebrew (191 Articles)
Havvyv
Spellstrained1 Arcane Bane, Arcane Theft, Constraining Blast, Mind Numbing Stab, Mindlock Strike, Nullstrain, Quicken Invocation, Ring of Mental Transformation, Spell Drain, Spellcutting, Spellslashing, Spellslashing Burst, Spellstrained, Still Invocation
Character Options Abyssal Heritor Warlock, Act Fast, Arcane Metamagic, Blocked Opportunity, Bonus Power, Colourful Flag, Colourful Flag, Improved, Contagious Aura of Success, Contagious Evasion, Contagious Mettle, Contagious Success, Continued Mind Enhancement, Continued Mind Enhancement, Rogue Balance, Deadly Blast, Disciplined Charge, Disciplined Cleave, Disciplined Trip, Emergency Reinvoke, Energy Substitute Spell-Like Ability, Enhancement Power Attack, Extended Shot, Extra Daily Spell, Extra Dark Invocation, Far Throw, Flurry of Blasts, Fool Me Once, Friends Fate, Heightened Potion, Improved Wingpin, Increased Toxin Pool, Just A Flesh Wound, Keen Enhancement, Loser of The Game, Luminaphobia, Magical Vigor, Mass Manifesting, Mass Spellcasting, Mind Numbing Stab, Narrow Mind, Overcome Deficiency, Phantasmal Summons, Practiced Turner, Purge Vulnerability, Quicken Invocation, Quickened Death Attack, Reprogram, Share Spell Metamagic, Shored Weakness, Short Sleeper, Sociopath, Solipsistic Sanity, Spell Drain, Still Invocation, Strong Throw, Sublime Practice, Throw Potion, Tough Wizard, True Genesis, Unfate, Upgrade, Weapon Enhancement Specialization, Wild Versatility
Invocations Blast of Defeat, Constraining Blast, Corrosive Blast, Critical Blast, Eldritch Eye, Elemental Blast, Evasive Spirit, Ignitable Spirit, Miniature Blast, Precise Blast, Precise Senses, Slipskin, Subdual Strike, Susceptible Strike, Volcanic Resilience
Variants and Terms Basic Magic Strike, Cramped, Cross-Discipline Maneuvers, Die Pool for Ability Scores, Fog, Fragile Weapons, Half-Damage on Hit Roll equal to AC, Ongoing Damage, Pathfinder Oracle Curses as Tome Feats, Precision Resistance, Realistic Weapon Damage, Restricted Aligned Spells, Scaling Maneuvers, Spellstrained, Susceptible, Tome Styles, Truedeath Fog, Uncentered, Weather
Class Ability Components Arcane Bane, Arcane Theft, Beguiling Remark, Beshadowing Strike, Chain Attack, Curse of the Day, Curse of the Night, Dark One's Own Luck, Darkball, Decency, Dive of the Eagle, Fear of The Other, Focus Spell, Gaussian Property of Distribution, Greater Nonlethal Field, Horizon's Push, Hyperbolic Asymptote, Jelly, Jelly Katamari, Mindlock Strike, Nonlethal Field, Partial Shadow, Power Word The Game, Practice Field, Recreation, Refit Limb, Restful, Restructure, Restructure, Greater, Restructure, Lesser, Restructure, Mass Lesser, Restructuring Circle, Revigorize, Revive Construct, Rien's Spontaneous Regression, See The Unseen, Seen but Unseen, Shadow's Trip, Time, Unwary Harassment, Weightless Object, Zeno's Lemma, Zone of Restructuring, Zone of Vigor
Other Abyssalbred, Antistrain, Avicularia, Belt of Temporal Summoning, Boots of the Summoned Hulk, Celestubus, Chemist, Coffee, Crate, Damage Susceptibility, Dire Hypnotoad, Eldritch Blast Specialist, Enchanted Pouch, Fell Contract, Hyper, Hypno, Identity Disc, Klein, Klein Sword, Logarithmic, Nullstrain, Ring of Lesser Warmth, Ring of Mental Transformation, Self-Repair, Shadow Adept, Shadow Pact Warlock, Spellcutting, Spellslashing, Spellslashing Burst, Sublime Bane, Summoning Gloves, Summoning Gloves of Magnificence, Truecenter Crystal, Weightless, Wingpin, Yoshi
Talk | CSu | Sandboxes: 1 2 E T | 1Articles also linked in other sections.


Havvy's Homebrew (191 Articles)
Havvyv
Article BalanceUnquantifiable +
AuthorHavvy +, ScorchedOne +, Jota + and Ganteka Future +
Help Wanted ReasonIt's powerful enough right now, but it'd be nice to have one feature per level. +
Identifier3.5e NPC Class +
Rated ByGhostwheel +
RatingRating Pending +
SkillAppraise +, Autohypnosis +, Balance +, Bluff +, Climb +, Concentration +, Control Shape +, Craft +, Decipher Script +, Diplomacy +, Disable Device +, Disguise +, Escape Artist +, Forgery +, Gather Information +, Handle Animal +, Heal +, Hide +, Iaijutsu Focus +, Intimidate +, Jump +, Knowledge +, Listen +, Martial Lore +, Move Silently +, Open Lock +, Perform +, Psicraft +, Profession +, Ride +, Search +, Sense Motive +, Sleight of Hand +, Speak Language +, Spellcraft +, Spot +, Survival +, Swim +, Truespeak +, Tumble +, Use Magic Device +, Use Psionic Device + and Use Rope +
Skill Points8 +
TitleDeus ex Machina +