3.5e Blackguard Spells
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells |
Add your own spell to Dungeons & Dragons Wiki by clicking the link and following the instructions. |
This page contains the homebrew class spell list for the Blackguard class. For the full SRD spell list, please see the class description.
Contents
Blackguard Spells
1st-Level Blackguard Spells
Aarnott's Epidemic: The target comes down with a disease of your choice, which with some coaxing can be accelerated rapidly.
Agony Pin: Stab a creature with a magic pin which causes pain to the user.
Aligned Water Bomb: Convert thrown water into the appropriate aligned water on the fly. Cheaper, but costs spell slots.
Bel's Ambush: Reduce a creature's initiative so you and your allies can go first.
Bond of the Obnoxious Commander: A spirit of an ancient legend of war guides your martial maneuvers.
Bone Spurs: Generate painful bone spurs over your body. They hurt you, but they hurt the enemy more.
Call Minion: Call a humanoid with 1 HD or less to perform a task for you.
Creeping Darkness: Muffle your presence, and phase out within the darkness.
Dark Shadows: A basic darkness spell that creates non-magical darkness.
Detect Power Level: You sense the presence of life force in an area.
Disturbing Visage: You grow a hideous cancer upon you which is so horrifying opponents cannot take aim at your hideousness.
Empower Smite: Smite harder, better, stronger.
Fast Reload: You reload fully a firearm.
Frighten: Subjects within cone flee for 5 rounds.
Identify Symbol: Gain 5 + your caster level as a bonus on checks to identify symbols for what they are.
Inflict Wounds: Cause hp damage with a touch. Designed to replace the inflict series of spells.
Retort: Gain a barrier which damages those who strike you in combat.
Shadowknife: Summon a shadowy magic knife. It can never leave your person, and becomes hard to see in the dark.
Soul Tap: If your opponent acts against you, you drain energy from them.
Suppress Weakness: You suppress a single condition of your choice, or heal some damage or ability damage. It is only temporary and the condition soon return.
Thorns of Relentless Darkness: Attack with dark thorns, and take advantage of the surrounding shadows to increase the power of your attacks.
Vile Strike: Your next attack in the round deals vile damage.
Wall of Text: Covers surface with text that dazzles those who search or read.
2nd-Level Blackguard Spells
Alien Limb: The enemy grows a violent tentacle which immediately attempts to slaughter its unwilling host.
Aura of Doom: Enemies that approach you take a -2 penalty on their saving throws.
Belladone's Curse of Stolen Boons: You curse a creature so that the next beneficial spell that is cast upon them affects you instead.
Bio: Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.
Black Blood Chains: Create strands of black hooks and chains to latch onto and pull opponents out of the sky or closer towards you.
Bond of the Harden Crusader: Learn to model your martial techniques with magic.
Corpse Patrol: With a few silent gestures, the corpse of the guard you just quietly dispatched gets up and resumes his rounds, fooling casual onlookers into thinking everything's normal.
Dark Seeker: Conjure a unliving mass of negative energy to chase your opponent down.
Dispater's Tower: Surround yourself with protective iron walls, even though it hampers your own ability to attack.
Gnawing Maggots: Causes ravenous maggots to sprout from the target's body, causing bloody lacerations.
Grave's Chill: Call the coldness of the grave upon your enemies.
Last Word: deal damage and silence target.
Mass Backstab: Backstab everyone at once, dealing your sneak attack damage!
Poison Needle: Conjure a poison dart to throw at your enemy.
Scorching Smite: You empower your smite with divine flames, dealing extra fire damage and potentially dazing a valid target,
Share Malady: You're hurt, but you can share your suffering.
Suffocating Darkness: Darkness thickens and suffocates.
Summon Stalkers: Summon a pack of creepy perverts, cannibals, sadists, and other undesirable characters to follow somebody around and make their life utter hell.
Supercharge Bullets: Enhance the damage from your shots.
Totemic Power: A replacement of the Animal's X spells.
3rd-Level Blackguard Spells
Bloodied Chains of Pyrrhos: Nefarious cursed energy chains tether you physically, mentally and spiritually to another creature, sharing all pain, afflictions and even death.
Concealing Sphere: Create a bubble where the events inside are unseen by those on the outside.
Crush Will: You deliver a crushing monologue which affect your opponent based on how many hit points they have.
Curse of Misfortune: You force the target of this spell to reroll many dices and
Exsanguinate: You immediately rip the blood right out your targets.
Flying Swarmshape: For the duration, turn into a flying swarm.
Incite Violence: Cause one creature to attack another creature
Look Out Below!: Create a false bridge that is perfectly real and able to support weight — until you decide that it isn't.
Persistent Summon Monster: As the summon monster spells, but when your summons die they come right back!
Unlucky Backlash: You cause the bad karma of others to manifest as destructive pulses of energy. Extra effective if they fumble against you.
4th-Level Blackguard Spells
Black Chains of Durance: Chains of shadowstuff ensnare the target, preventing it from fleeing.
Bone Shape: Morph bone into any shape you desire, or use it to fuse a skeleton solid and paralyze your victim.
Borrowed Life: Temporarily raises one creature from the dead as a pseudo-zombie using the caster's own life force.
Countdown: You mark your words, all your opponents will be dead within 1 minute, so help you...
Cursed One: The target is struck with a terrible streak of bad luck that will never end.
Degenerate: With a touch you cause a body to start eating away at itself.
Greater Vampiric Touch: Drain the life out of your foe and make it your own.
Locate Interdimensional Connections: Senses direction towards interdimensional connection(s) to another plane.
Maggot Storm: You conjure a storm of ravenous maggots that lacerate the flesh of creatures in a large area.
Path to Redemption: Provides instructions for target’s atonement.
Sedah’s Counterspell of Superfluous Detail: A counterspell that adds erroneous rules and excessive detail to another’s spell – thus making the other’s spell unusable for a time. All who use the spell in the region are also affected.
Soulbinding Sword: Enhance your weapon so that instead of killing a creature, they are subject to trap the soul instead.
Adding New Spells[edit]
To add a spell to this list, make certain that the article belongs to Category:3.5e, Category:User, and Category:Spell. The spell must also have "Blackguard #" in its level entry. It may take up to 24 hours after these steps are completed for your spell to be listed on this page. If you have any issues, please contact an admin.