Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Weapon Finesse (3.5e Feat) + (You are incredibly deft with a sword.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Track (3.5e Feat) + (You feel at home no matter where you are.)
- Subtle Cut (3.5e Feat) + (You cut people so bad they have to ask you about it later.)
- Sting of the Scorpion (3.5e Feat) + (You have a stinger that carries lethal poison.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Antibite (3.5e Spell) + (You imbue your fangs with disintegrative power.)
- Nightmarish Illusion (3.5e Feat) + (You imbue your illusion with terrible nightmares from)
- Corrosive Vines (3.5e Invocation) + (You imbue your vine lashes with a powerful acid.)
- Stellar Wave (3.5e Maneuver) + (You imbue your weapon with high gravitational energy and then unleash it in a wave of destruction.)
- Dark Edge (3.5e Spell) + (You imbue your weapon with shadow magic, making it deal more damage and allowing it to strike incorporeal creatures.)
- Spirit of the Warrior (3.5e Spell) + (You imbue yourself with the power of warriors past, allowing you to fight as well as a tried-and-true warrior--though you lose a measure of your spellcasting.)
- Legendary Wrath (3.5e Maneuver) + (You immediately go into feral mode, gaining a large strength bonus and making your unarmed strike much deadlier.)
- Exsanguinate (3.5e Spell) + (You immediately rip the blood right out your targets.)
- Replicant Jab (3.5e Maneuver) + (You immediately strike back a creature that damaged you with a clone.)
- Feathered Stride (3.5e Maneuver) + (You immediately teleport to an ally within range.)
- Flicker Dodge (3.5e Maneuver) + (You immediately teleport to an ally within range.)
- Instantaneous Transfer (3.5e Maneuver) + (You immediately teleport yourself to another creature.)
- Hypnotic Voice (3.5e Power) + (You impart a request in your voice, which is delivered to whoever hears it.)
- Publication:Hyperconscious/Psionic Powers/Dream Prison + (You imprison a sleeping foe in a Shallows-based dreamscape.)
- Upgrade Disease (3.5e Spell) + (You improve a disease.)
- Quarterstaff Prodigy (3.5e Feat) + (You improve a quarterstaff’s critical threat and may use it as a one-handed reach weapon.)
- Flame Jets (3.5e Feat) + (You improve the rocket charge ability, increasing your speed and ignoring difficult terrain when running or charging. You are able to gain a fly speed as long as your hands are unoccupied.)
- Trident Mastery (3.5e Feat) + (You improve the statistics of any tridents that you wield.)
- Novice Spellcaster (3.5e Feat) + (You improve your amateur spellcasting abilities to those of a novice.)
- Blueflare Buster (3.5e Feat) + (You improve your flare buster abilities significantly.)
- Intermediate Spellcaster (3.5e Feat) + (You improve your middling spellcasting abilities to those of an intermediate spellcaster.)
- Incite Mob (3.5e Maneuver) + (You incite a mob to come and kill you.)
- Holt's Hemorrhaging Hematoma (3.5e Spell) + (You incite internal bleeding in a target, causing them to take damage and become more vulnerable to physical attack.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Attune Sphere (3.5e Feat) + (You incorporate the workings of a fiendish sphere into your magic.)
- Attune Sphere, Book of Elements (3.5e Feat) + (You incorporate the workings of an elemental sphere into your magic.)
- Improved Critical, Variant (3.5e Feat) + (You increase double a chosen weapon’s critical threat modifier, or increase it by 1 if it was modified.)
- Cremation (3.5e Feat) + (You increase the DC of fire spell by 1 and you use your fire spells to incinerate your foes.)
- Greater Phantasmagoria Focus (3.5e Feat) + (You increase the DC of mind-affecting spells you cast further.)
- Phantasmagoria Focus (3.5e Feat) + (You increase the DC of mind-affecting spells you cast.)
- Partial Spellcasting Mastery (3.5e Feat) + (You increase the DC of your partial spellcasting roughly to the level of full casters.)
- Expanded Ki Pool (3.5e Feat) + (You increase the amount of ki in you ki pool by half your class level.)
- Unfettered Overchannel (3.5e Feat) + (You increase the power of your overchannel feat.)
- Telekinetic Champion (3.5e Feat) + (You increase the weight you can affect by telekinesis by a factor of 100.)
- Frozen Spiral Wind (3.5e Spell) + (You increase wind severity and create extreme cold around you, you can concentrate the wind on a creature to inflict large amounts of cold damage to them.)
- SRD:Improved Manifestation + (You increase your [[SRD:Power Points|power point]] reserve.)
- Ascended Progression (3.5e Feat) + (You increase your effective spellcaster level for partial spellcasting class by 3 and gain full caster level progression.)
- Wind Stride (3.5e Maneuver) + (You increase your land speed by 30 ft and may run or charge over liquid. Can be channeled.)
- Augmented Damage Reduction (3.5e Feat) + (You increases your damage reduction and prevent it from being bypassed by)
- Destroy Sanity (3.5e Power) + (You inflict [[Mindbreak (3.5e Variant Rule)|madness]] upon a creature, [[SRD:Staggered|staggering]] them in the process.)
- Spoken Malediction (3.5e Utterance) + (You inflict a powerful curse at an enemy or remove it from an ally.)
- Darker Powers (3.5e Feat) + (You inflict more madness and may inflict a much more insidious form of madness.)
- Dreadful Affliction (3.5e Spell) + (You inflict permanent massive ability penalties to all ability scores of the target.)
- Supernatural Maker (3.5e Feat) + (You infuse your creations with eldritch power, building yourself a path still unexplored.)
- Supernatural Homunculus (3.5e Feat) + (You infuse your most accomplished creation with eldritch and occult forces.)
- Furtive Shadow (3.5e Spell) + (You infuse your shadow with a semblance of life, making it your temporary assistant.)
- Ipsophagia (3.5e Spell) + (You inhabit the body of a recently dead sapient creature, and become them.)
- Mystic Eye Inheritor (3.5e Feat) + (You inherited speshul eyes)
- Maita Heritage (3.5e Feat) + (You inherited the terrible soul-devouring power of a Maita through dark sorcery and crossbreeding.)
- Death Comes (3.5e Maneuver) + (You initiate a delayed teleport, which move you at the start of your next turn.)
- Reject Earth (3.5e Spell) + (You inject a great deal of kinetic energy into a surface, which immediately blasts anything on top of it into the sky!)
- Glyph of Oath-binding (5e Spell) + (You inscribe a glyph on one or more willing person to enforce an oath or contract.<br /><br />)
- Thought Seed (3.5e Spell) + (You insert a thought in the mind of the target, who may believe it her own.)
- Insert Thoughts (3.5e Power) + (You insert a thought in the target's mind.)
- Impact Plate (3.5e Equipment) + (You install metal plates in your arm, granting you a feral strike.)
- Reaper's Contempt (3.5e Maneuver) + (You instantly slay a weakened creature, typically in response to an ability which allowed them to avoid death.)
- Transdimensional Step (3.5e Power) + (You instantly teleport in a free space within 10 feet.)
- Combat Advice (3.5e Feat) + (You instruct your allies in the best ways to attack their foes.)
- Defensive Advice (3.5e Feat) + (You instruct your allies in the best ways to defend themselves.)
- Intercept Attack (3.5e Skill Trick) + (You intercept an incoming attack, saving an ally.)
- I Will Make You An Offer You Can't Refuse (3.5e Skill Trick) + (You intimidate another party into doing your biding.)
- Invert Vita (3.5e Maneuver) + (You invert the natural flow of life, resulting in a a body which is on the road to self destruction.)
- Incarnum Immortality (3.5e Feat) + (You invest incarnum to make yourself tougher and allow you to slowly heal over time, can make you immortal with the right investment.)
- Necrocarnal (3.5e Class) + (You invest the souls of the dead into the bodies of the dead, thereby animating them. Seems quite obvious in retrospect.)
- Midnight Item Synchronization (3.5e Feat) + (You invest your incarnum into magic item, and attune them to yourself.)
- Primeval Fear (3.5e Power) + (You invoke a dire primal fear into a target creature.)
- Crown of Crows (3.5e Invocation) + (You invoke the aid of crows, as they are tied to dark magic.)
- Crystalline Beam (3.5e Spell) + (You invoke the power of a gem to create a line of force.)
- Dark Arcana (3.5e Invocation) + (You invoke this ability to become adept at all things magical.)
- Precise Senses (3.5e Invocation) + (You invoke this ability to become adept at perception.)
- Atlas Enhancement (3.5e Feat) + (You ioncrease the base score of ability score to 18 and gain greater)
- Feint Attack (3.5e Feat) + (You juke enemies out of their shoes and onto your waiting blade.)
- Dragoon, Variant (3.5e Prestige Class) + (You jump good and slay big monsters!)
- Leap of the Heavens (3.5e Feat) + (You jump good.)
- Triple Jump (3.5e Spell) + (You jump through space, leaving blasts of fire in your wake.)
- Hopeless Flirt (3.5e Flaw) + (You just can't fight the fairer sex.)
- Incomprehensible Foe (3.5e Flaw) + (You just can't see that duck.)
- Loser of The Game (3.5e Feat) + (You just lost [http://en.wikipedia.org/wiki/The_Game_(mind_game) The Game], and now you must spread it.)
- Coughing Fit (3.5e Flaw) + (You keep coughing, which is highly disruptive for surviving as an adventurer.)
- Almost Dead (3.5e Flaw) + (You keep dying. Seriously, why are you so sickly? Stop dying.)
- Narcolepsy (3.5e Flaw) + (You keep falling asleep...)
- Poor Spatial Relations (3.5e Flaw) + (You keep running into walls, provoking [[SRD:Attack of Opportunity|attacks of opportunity]], and getting caught in [[SRD:Fireball|fireballs]].)
- Flexing Strike (3.5e Feat) + (You kill enemies by flexing your muscles.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Suicide Survivor (3.5e Prestige Class) + (You kill yourself heroically several times per battle.)
- Resounding Thwack (3.5e Maneuver) + (You knock a target back and destroy something they have.)
- Cacaphonic Thump (3.5e Maneuver) + (You knock a target back and destroy two things they have.)
- Specialist Contact (3.5e Feat) + (You know a guy who can do nice things.)
- Dork of Unrelated Interest (3.5e Feat) + (You know a lot of stuff, sadly most of it is practically useless.)
- SRD:Spell Knowledge + (You know additional spells.)
- Complete Cognizance (3.5e Power) + (You know everything about the target at the moment. Everything.)
- Plushie Fighter (3.5e Racial Substitution Levels) + (You know how hitting a man in the groin with a football is funny? Maybe we should try it with... A GREATSWORD!)
- Familarbound Caster (3.5e Alternate Class Feature) + (You know how most wizards have a familiar? Well, in your case, ''you'' are the familiar.)
- Dire Chicken (3.5e Monster) + (You know how they say "running around like a chicken with it's head cut off? Don't cut this one's head off.)
- Bottoms Up (3.5e Feat) + (You know how to chug! Drink as a move action, or later as a swift action.)
- Improved Bombs (3.5e Feat) + (You know how to create better bombs than usual.)
- Extra Bombs (3.5e Feat) + (You know how to create more bombs than usual.)
- Bomb Focus (3.5e Feat) + (You know how to create more potent bombs than usual.)
- Creature Killer: Troll (3.5e Feat) + (You know how to deal with trolls and their annoying regeneration.)
- Spell School Defense (3.5e Feat) + (You know how to defend yourself particularly well against certain schools.)
- Finish Him! (3.5e Feat) + (You know how to get the blood out.)
- Urban Traveler (3.5e Feat) + (You know how to get yourself free room and board in towns you visit.)
- Bone-Crush (3.5e Feat) + (You know how to heal the body; you know how to break it.)
- Compensate for Size (3.5e Feat) + (You know how to moves enemies in special ways as to eliminate their advantage over you when using specialized attacks.)
- Destiny By Design (3.5e Feat) + (You know how to stack destiny's deck.)
- Combat Brute (5e Feat) + (You know how to throw you're weight around and do so with great effect.)
- Blood Tracker (3.5e Feat) + (You know how to track wounded animals and beasts.)
- Holy Water Specialist (3.5e Feat) + (You know how to turn holy water into a deadly weapon against undead and evil outsiders.)
- Cursed Armor (3.5e Trait) + (You know how to use armor, because you're stuck in it all the time.)
- Ballistic Mastery (3.5e Feat) + (You know how to use crossbow and firearms very effectively.)
- Improvised Weapon Proficiency (3.5e Feat) + (You know how to use improvised weapons)
- Reactive Riposte (3.5e Feat) + (You know how to utilize the openings you create.)
- Publication:Hyperconscious/Psionic Powers/Detect Compulsion + (You know if the target is controlled.)
- Talented Invoker (3.5e Feat) + (You know more invocations than the typical invocator.)
- Talented Initiator (3.5e Feat) + (You know more maneuvers than the typical initiator.)
- Blood Magister (3.5e Feat) + (You know of blood, and derive great power from it.)
- Reactive Aegis (5e Eldritch Invocation) + (Reversed Eldritch Smite.)
- Love I- Love (3.5e Phrase) + (You know the status of your friend.)
- Dark Knowledge (3.5e Feat) + (You know things, and have been exposed to [[Dark Insight (3.5e Variant Rule)|dark insight]]. This helps you against the horrors from beyond time and space.)
- Flammenwerfer (3.5e Class) + (You know what this fire needs? More fire. The flammenwerfer werfs so much flammen, your opponents will need to learn german to find out how badly they've been burned.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- SRD:Inquisitor + (You know when others lie.)
- Finder (3.5e Weave) + (You know where the object or creature is.)
- Device Knowledge (3.5e Feat) + (You know your way with all things mechanical.)
- Renaissance Man (3.5e Feat) + (You know, and can make, just about anything if you put your mind to it.)