Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Command (3.5e Feat) + (You lead tiny men.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Juvenile Kraken (5e) + (Young [[Kraken (5e)|Kraken]])
- Rejiksson (3.5e Deity) + (Youngest of the Sosha Genia, Rejiksson was … Youngest of the Sosha Genia, Rejiksson was born out of [[Rejik (3.5e Deity)|Rejik]] after being struck by [[Myillz (3.5e Deity)|Myillz]] in a sparring contest. His path is different than His Father’s, however, as He seeks to directly aid mortals and uphold goodness and honor.aid mortals and uphold goodness and honor.)
- Favor of the Chain Master (One) + (Your ''[[Pact Familiar (One)|Pact Familiar]]'''s ''Eldritch Strike'' is more powerful.)
- Lifedrinker (One) + (Your ''[[Pact Weapon (One)|Pact Weapon]]'' does extra [[SRD5:Necrotic|necrotic]] damage that also heals you.)
- Binding Blast (3.5e Invocation) + (Your ''eldritch blast'' or ''wind bullet'' prevents creatures from teleporting away.)
- Major Hand (3.5e Feat) + (Your ''mage hand'' is much more versatile and functional.)
- SRD:Improved Arrow of Death + (Your Arrow of Death is more potent.)
- Durable Shield (3.5e Feat) + (Your Astral Shield has more health.)
- Regenerative Shield (3.5e Feat) + (Your Astral Shield has more health.)
- Retributive Shield (3.5e Feat) + (Your Astral Shield is hurts your attackers.)
- Hardened Shield (3.5e Feat) + (Your Astral Shield is tougher and harder to damage.)
- Energy-Resistant Shield (3.5e Feat) + (Your Astral Shield takes less damage from one type of energy.)
- Spellwarding Shield (3.5e Feat) + (Your Astral Shield's Spell Resistance applies against more things.)
- Practiced Attacker (3.5e Feat) + (Your BAB rises up to +4, though no higher than your HD.)
- Fey Grace (3.5e Feat) + (Your Charisma improves your saves and AC.)
- Strobe Lights (3.5e Spell) + (Your Dancing lights gain a ranged ray attack)
- Explosive Eldrich Blast (3.5e Feat) + (Your Eldrich Blasts can deal an unlimited amount of damage.)
- Toxic Warlock (3.5e Feat) + (Your Eldritch Blast deals acid damage, and your invocations can poison enemies.)
- Entropic Blast (3.5e Invocation) + (Your Eldritch Blast is infused with the deterioration-inducing power of time.)
- Bloodline Soulsword (3.5e Feat) + (Your Eldritch Soulsword carries even greater power now.)
- Mortal Blast (3.5e Feat) + (Your Eldritch blast becomes stronger against the living, but weaker against the unliving creatures and objects)
- Combat Equivalency Degree (3.5e Feat) + (Your HD counts as your BAB, but only for the purpose of pre-requisites.)
- Powerful Heart (3.5e Feat) + (Your Heart Spirit is more powerful than most.)
- Radial Hex (3.5e Feat) + (Your Hexblade's Curse now effects all enemies within an area instead of a single target.)
- Practiced Initiator (3.5e Feat) + (Your Initiator Level rises by 4, up to the limit of your HD)
- Chivilrous Performer (3.5e Feat) + (Your Knight levels and Bard levels stack for the purposes of Bardic music progression and Knight's Challenge DCs)
- Chivilrous Knight (3.5e Feat) + (Your Knight levels and Paladin levels stack for the purposes of Knight's Challenge DCs, Lay on Hands, and special mount. You can use your lay on hands when protecting allies.)
- Chivilrous Rogue (3.5e Feat) + (Your Knight levels and Rogue levels stack for the purposes of Sneak Attack damage and Knight's Challenge DCs)
- Chivilrous Mage (3.5e Feat) + (Your Knight levels and Sorcerer levels stack for the purposes of Knight's Challenge DCs. You can sacrifice spell slots to improve some Knight class features. Your HP from sorcerer levels also increases.)
- Lycan Power (3.5e Feat) + (Your Lycan heritage augments the power of certain types of magic.)
- SRD:Improved Manyshot + (Your Manyshot attack increases.)
- Fists of the Kalashnikov (3.5e Feat) + (Your Monkish attacks sound like the call of the Kalashnikov, a very rare colorful bird with a bad temper.)
- Homeworld Bound (3.5e Feat) + (Your Monster Control Vault can fly and has a hyper drive.)
- Supreme Commander (3.5e Feat) + (Your Monster Control Vault has legs and beats people up.)
- Extended Mystic Eyes (3.5e Feat) + (Your Mystic eyes see farther.)
- Greater Ocular Laser (3.5e Feat) + (Your Ocular Laser grow in power.)
- Dominating Patron (3.5e Flaw) + (Your Patron demands more than usual in exchange for granting assistance.)
- Improved Quivering Palm (3.5e Feat) + (Your Quivering Palm ability do not suck balls.)
- Improved Regenerative Cells (3.5e Feat) + (Your Regeneration 0 evolves into Regeneration 1)
- Very Reliable Pinger (3.5e Feat) + (Your Reliable Pinging abilities have progressed so far, you feel free to dump your ability scores.)
- Scourge Attack Focus (3.5e Feat) + (Your Scourge Attack deals additional damage per grim level.)
- Improved Shiba Scream (3.5e Feat) + (Your Shiba Scream becomes more earsplitting than before)
- Greater Shiba Scream (3.5e Feat) + (Your Shiba Scream practically bursts ear drums)
- Web Mastery (3.5e Feat) + (Your Silk Spray and Spider Web feats become more effective.)
- Leopard Style (3.5e Feat) + (Your Strikes and defense are like that of the Leopard.)
- Ricocheting Steel Sword (3.5e Maneuver) + (Your Tumble check result becomes your [[Reflex]] save, and you gain improved evasion against the attack, you may move up to your speed. If you end up next to an opponent, you may make an attack against them as part of this maneuver.)
- Flexible Steel Needle (3.5e Maneuver) + (Your Tumble check result becomes your [[Reflex]] save, and you gain evasion against the attack.)
- Rebounding Steel Dagger (3.5e Maneuver) + (Your Tumble check result becomes your [[Reflex]] save, and you gain improved evasion against the attack, and you may move up to your speed.)
- Unseen Striker (3.5e Feat) + (Your Unseen Strike class feature is much more potent than normal.)
- W-Buster, Improved (3.5e Feat) + (Your W-Buster is now capable of busting really hard.)
- Zonder Link (3.5e Feat) + (Your Zonder Core links you to the Zonder Collective, giving you powers at the price of your sanity. The voices of other Zonders and something worse haunt you.)
- Backgrounds (3.5e Variant Rule) + (Give your characters flavorful and useful splashes of abilities, in a Bloodline-like form that is basically Gestalt Lite.)
- Improved Bio-Regeneration (3.5e Feat) + (Your [[Bio-Energy (3.5e Creature Ability)|bio-energy]] pool recharges faster.)
- Contagious Aura of Success (3.5e Feat) + (Your [[Contagious Success (3.5e Feat)|contagious success]] rubs off in an aura.)
- Kind Fate (3.5e Feat) + (Your [[Lucky One (3.5e Class)|Lucky One]] Luck Bonus can be turned upon your allies so they succeed admirably, making your own character look even more useless.)
- Friends Fate (3.5e Feat) + (Your [[Lucky One (3.5e Class)|Lucky One]] Luck Bonus can be turned upon your allies so they succeed admirably, making your own character look even more useless.)
- Cruel Fate (3.5e Feat) + (Your [[Lucky One (3.5e Class)|Lucky One]] Luck Bonus can be turned upon your enemies, making them fail miserably.)
- Unfate (3.5e Feat) + (Your [[Lucky One (3.5e Class)|Lucky One]] Luck Bonus can be turned upon your enemies, making them fail miserably.)
- Exotic Companion (3.5e Feat) + (Your [[Ranger, Tome (3.5e Class)#Animal Companion|animal companion]] can now be just about anything.)
- Improved Pact Weapon (5e) + (Your [[SRD5:Pact of the Blade|pact blade]] becomes a [[SRD5:Arcane Focus|arcane focus]]. Expands pact weapon options.)
- SRD:Mind Over Body + (Your [[SRD:Ability Damage|ability damage]] heals more rapidly.)
- SRD:Boost Construct + (Your [[SRD:Astral Construct|astral constructs]] have more abilities.)
- Critical Strike Mastery (3.5e Feat) + (Your [[SRD:Critical Hit|critical hits]] never have to be confirmed and you can never critically fail on an [[SRD:Attack Rolls|attack roll]] (EX: a 1 or 2 on the die roll is treated as such and is not a critical fail chance.))
- Brain Thrust (3.5e Feat) + (Your [[SRD:Mind Thrust|''mind thrust'']] is much more effective at dealing actual physical damage.)
- Congregate Monk (3.5e Feat) + (Your [[SRD:Monk|monk]] and [[Chorister (3.5e Class)|chorister]] levels stack for a bunch of stuff.)
- SRD:Burrowing Power + (Your [[SRD:Powers|powers]] sometimes bypass barriers.)
- SRD:Psicrystal Power + (Your [[SRD:Psicrystal Affinity|psicrystal]] can manifest a power.)
- Corpse Strength (3.5e Feat) + (Your [[Strength]] count as 8 points for the purpose of carrying capacity, [[Strength]] checks and [[Strength]]-based skill checks. Your effective [[Strength]] for these things increase by 2 for each Undead feat you possess beside this one.)
- Persistent Mystic Eyes (3.5e Feat) + (Your [[White_Eye_Heritage_(3.5e_Feat)|White Eye Heritage]] feat's enhanced vision state can be used as if your Constitution Score were 5 points greater.)
- Crate (3.5e Equipment) + (Your [http://www.oldmanmurray.com/features/39.html Start to Crate] rating just solidified.)
- Restraining Collar (3.5e Flaw) + (Your abilities always were unstable and volatile, as a result a collar was made for you. It is bulky and uncomfortable, but allows you to use your abilities safely… as long as you remember to activate it.)
- Argument by Gibberish (3.5e Maneuver) + (Your abilities make sense to the mindless and people who can't understand you.)
- Wild Abilities (3.5e Trait) + (Your ability scores vary a lot, for good or ill.)
- Inner Peace, Outer Obliteration (3.5e Feat) + (Your ability to bend is all you need in order to hit people with those bends.)
- Narrow Mind (3.5e Feat) + (Your ability to concentrate is as keen as an arrowhead, allowing you to gain your psionic focus even in the most turbulent situations.)
- SRD:Narrow Mind + (Your ability to concentrate is as keen as an arrowhead, allowing you to gain your psionic focus even in the most turbulent situations.)
- Eldritch Flurry (3.5e Feat) + (Your ability to fire eldritch blasts increases, allowing you rapid fire.)
- W-Buster (3.5e Feat) + (Your ability to fire rays and similar attacks is focused into a coherent beam of destruction.)
- W-Saber (3.5e Feat) + (Your ability to fire rays and similar attacks is focused into a coherent beam of destruction.)
- User:Paleomancer/Emerald Sun (3.5e Campaign Setting)/Character Options + (You understand how to use firearms.)
- Advanced Dagger Mastery (3.5e Feat) + (Your ability to use daggers is above and beyond others.)
- Dagon's Icy Grip (3.5e Invocation) + (Your abyssal blast [[SRD:Paralyzed|paralyzes]] your enemies.)
- Lamashtu's Lantern (3.5e Invocation) + (Your abyssal blast causes your enemies to glow, and explode when they die.)
- Malcanthet's Chains (3.5e Invocation) + (Your abyssal blast confuses your enemies.)
- Un-Being's Touch (3.5e Invocation) + (Your abyssal blast damage becomes hard to heal.)
- Touch of Orcus (3.5e Invocation) + (Your abyssal blast gives negative levels.)
- Lesharr's Entrapment (3.5e Invocation) + (Your abyssal blast immobilizes and uncenters your enemies.)
- Fist of Baphomet (3.5e Invocation) + (Your abyssal blast knocks the enemy prone.)
- Delirium of Demogorgon (3.5e Invocation) + (Your abyssal blast reverses gravity on those it hits.)
- Draining of Orcus (3.5e Invocation) + (Your abyssal blast weakens your enemies and heals you.)
- Otherworldly Countenance (4e Feat) + (Your abyssal heritage manifests itself in your extreme good looks. Your beautiful appearance is unsettling to those around you- even to your foes!)
- Dissolve (3.5e Feat) + (Your acid spells and abilities are much more effective.)
- Corrosive Spell (3.5e Feat) + (Your acid spells are so powerful, they tear through resistances and immunities.)
- Awe-Inspiring Performance (3.5e Maneuver) + (Your actions are so awe-inspiring, none have the will to touch you. Perhaps this is why armies of ninjas don't attack en masse.)
- Sorcerous Prodigy (3.5e Feat) + (Your advanced focus on spontaneous magic allows you to progress faster than your peers.)
- Scrolls of Forbidden Lore (3.5e Sourcebook)/Introduction + (You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection.)
- Inverted Senescence (3.5e Feat) + (Your aging has been corrupted by aberrant biology, causing your body to grow more monstrous as you age, while your mind degrades into that of a beast.)
- Bombardier (5e Artificer Specialist) + (Your alchemy goes towards the production of magical explosives.)
- Memetic DNA (3.5e Feat) + (Your alien biology holds the code to even your basic memory and experiences.)
- Divine Storm (3.5e Feat) + (Your alignment manifests as a powerful maelstrom which destroys those opposite to you and protects you in divine energy.)
- Rage of the Ravens (3.5e Maneuver) + (Your allies gain bonuses to attack and damage when you've been reduced to 50% hp or less.)
- Clear the Way (3.5e Feat) + (Your allies may count the space you occupy as unoccupied. You may even share the same space as them.)
- SRD:Improved Aura of Courage + (Your allies will never be afraid again.)
- Earth (3.5e Cleric Domain) + (Your ally is something that there is a ton of. It's a good place to be.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Pseudonatural (3.5e Bloodline) + (Your ancestors are related to the lovecraftiant nightmares from outside the universe. It probably involved tentacles. Best not to think on it, lest it drive you mad.)
- Fiendish Heritage (3.5e Feat) + (Your ancestors came from the lower planes. That makes you that much more awesome.)
- Umbral (3.5e Bloodline) + (Your ancestors spent a long time in the shadows. It changed them, became part of them, and now the darkness is inside you, too.)
- Saiyan (3.5e Bloodline) + (Your ancestors were mighty warriors and, not unlike them, you like to test your might.)
- Endurance of Stone (3.5e Feat) + (Your ancestors were one with the earth.)
- Heir of the Storm (3.5e Feat) + (Your ancient mitahnese lineage grants you access to [air] and [electricity] spells from the druid spell list and you wield them strongly.)
- Cursed Rage (3.5e Feat) + (Your anger at your curse make you even stronger.)
- Anthropomorphic Companion (3.5e Feat) + (Your animal companion becomes an anthropomorphic humanoid with a pair of hands able to perform tasks and wield weapons.)
- Construct Companion (3.5e Alternate Class Feature) + (Your animal companion is a construct instead.)
- Shadow Companion (3.5e Alternate Class Feature) + (Your animal companion is a shadowy construct from the shadow plane.)
- Advanced Companion (3.5e Feat) + (Your animal companion, familiar, or similar companion gains bonus HD.)
- Publication:Publication:Dread Codex/New Feats/Augment Animations + (Your animated undead are more powerful than normal.)
- Demonic Appearance (3.5e Feat) + (Your appearance changes to match the taint within.)
- Discomfit Appearance (3.5e Invocation) + (Your appearance is confusing to foes)
- Incantation Warlock (3.5e Trait) + (Your are a warlock that rely vocal component rather than somatic components.)
- Mortal Combatant (3.5e Feat) + (Your are one bloody fighter.)
- Expert Initiator (3.5e Feat) + (Your are very good at doing maneuvers, your constant practiced allowed you to keep up and even allow you to recover one manuever extremely quickly once per day.)
- Oilslicked (3.5e Equipment) + (Your armor allows you to slide quickly, escape grapples, and reduce armor check penalty. However you become flammable.)
- Forceplate (3.5e Equipment) + (Your armor or shield improved max dexterity by +5, decreases armor check penalty by 5, and has no weight.)
- Ablative Armor (3.5e Feat) + (Your armor plating is layered to push back explosively, reducing damage... at least for a little while.)