3.5e Feats/Unquantifiable Balance
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Unquantifiable Balance Feats[edit]
Name | Type | Description | Prerequisites |
---|---|---|---|
50/50 | Luck | You always have a 50% chance of defending. | 1st level only |
A Feast Unknown | Necromantic Creation | You have partaken of the feast most foul and count yourself a king among the ghouls. | You must have consumed the rapidly cooling flesh of an intelligent mortal creature. Must be evil. |
A Shard of Eternity | Spelltouched | You gain a +1 Inherent Bonus to all ability scores. | Must have been exposed to a wish spell. |
Absorb Ally | Spelltouched | You can absorb fallen allies, taking their dying energy to empower yourself. | Must have been exposed to death knell, 13 HD |
Accelerate Initiative | Fighter | Your initiative keeps rising even after you've rolled. | None |
Access Divine Power | General | Either through faith or some trickery, you gain access to a domain power which would not normally be yours to use. | None |
Access Divine Spell-Likes | General | As Access Divine Spells, but gain them as 1/day spell-like abilities. | Access Divine Power or Divine Blooded |
Access Divine Spells | General | You gain further access to your domain of specialization, unlocking the secrets of its inner circle. | Access Divine Power |
Accomplished | General | This feat does nothing, but take heart for you can now follow your dreams and live in harmony, harmony--oh love! | None |
Acquire Class Ability | General | An alternative to gestalt. | Character level 6 |
Acquire Domain | General | You gain a domain in a divine class that does not normally gain domains. | Be able to cast 1st level divine spells and have access to less than two domains. |
Adjusted Pact Making | Pact | Modify the length of time you remain bound to a vestige. | Soul binding class feature, Skilled Pact Making, base Will save +6 |
Alien Infiltrator | Xenotheric | You are an alien infiltrator from a distant world, allowing you to mesh very well with the primitives. | Shapechanger subtype. |
Altered Frequency Spell | Metamagic | Silence your Sonic spells, just enough to make it unaudible. | Silent Spell |
Always Skillful | General | You always have the skills per level of your most skillful class. | None |
Anthropomorphic Companion | General | Your animal companion becomes an anthropomorphic humanoid with a pair of hands able to perform tasks and wield weapons. | Animal Companion class feature |
Artificer | Prowess | You are a true master of spell trigger magic items. | Arcana 4+ ranks, Caster Level 6 |
Assassin Casting Greater | General | Gain spellcasting of 3rd level assassin spells. | Assassin Casting Least, Assassin Casting Lesser, Disguise 8 ranks, Hide 12 ranks, Move Silently 12 ranks, 10 HD |
Assassin Casting Least | General | Gain spellcasting of 1st level assassin spells. | Disguise 4 ranks, Hide 8 ranks, Move Silently 8 ranks, 6 HD |
Assassin Casting Lesser | General | Gain spellcasting of 2nd level assassin spells. | Assassin Casting Least, Disguise 6 ranks, Hide 10 ranks, Move Silently 10 ranks, 8 HD |
Assassin Casting Superior | General | Gain spellcasting of 4th level assassin spells. | Assassin Casting Least, Assassin Casting Lesser, Disguise 10 ranks, Hide 14 ranks, Move Silently 14 ranks, 12 HD, Assassin Casting Greater |
Astroadaptation | Xenotheric | You can survive in the near vacuum of space. | Con 15, Must not have to breathe, Natural Armor +5 or higher |
Augmented Thaumaturge | General | You gain access to, or further your development in a magical field. | None |
Basic Hairstyle | General | Have a default hairstyle always present, though never as strong as the real deal. | Hairbinder 8th |
Bloodline | General | You manifest a minor bloodline. | None |
Bloodline, Greater | General | Your bloodline reaches the pinnacle of its power. | None |
Bloodline, Improved | General | Your bloodline is improved. | None |
Bonus Power | General | Gain an extra power-spell. | Powerful Class Ability Level 3rd level (or higher) |
Bound Castle | Spelltouched | You are bound to a structure, and its presence is entirely dependant on your own well being. | either Craft Wondrous Item or LandlordSBG, Exposure to mage's magnificent mansion, 9 HD |
Branching School Magic | General | A class feature that applies to a single school of magic now applies to another. | Spell Focus |
Breath Weapon | Fiend | You have a magical breath weapon. | Character level 6 |
Brew Twisted Potion | Item Creation | You make potions out of people's corpses. You sick, twisted bastard. | Brew Potion, must be evil. |
Broaden Spellcasting | General | You add spells from another spell list to your own spell list. | Able to cast spells. |
Burnt Spell | Metamagic | Make a spell much stronger at the cost of yourself. | None |
Busy Multiclasser | Multiclass | You can multiclass a lot without making you horrible at everything. | Must have at least 3 levels in one base class and 1 level in another. |
Can't Die, Won't Die | Fighter | You are extremely hard to put down. | Diehard, Why Won't You Die |
Chaos Doll Magic | Racial | Add Chaos spells to your class spell list. | Plushie subtype, chaotic alignment, Caster level 1st |
Child of feat | Heritage | 1st level only, Must have same alignment as your tutelary god | |
Clan Commander | Leadership | Teamwork Leadership, Character level 10th | |
Cling On | Fighter, Tactical | Gain some grapple options based on holding on for dear life. | Clever WrestlerCW or Improved Grapple or Grab special ability |
Commodore | General | Being in charge of one ship makes you a Captain. You have several. | Airship Pilot 2nd level |
Conjure Ally | Spelltouched | You are capable of summoning a single creature known to you, who persists longer than most. | 3 HD, exposure to a summon monster spell |
Construct Companion | General | Your familiar or animal companion is now a construct. | Craft Construct or Knowledge Engineering 4 ranks |
Consumer | General | Gain additional funds specifically for consumable goods. | None |
Continued Training | Multiclass | You continue training with one of your classes, even after you multiclass. | None |
Controlled Curse | Racial | You can slow down the effect of your curse considerably. | Accursed Mark racial feature |
Copy Eye | General | You can copy maneuver you see other initiator initiates. | One Doppelganger's Shadow, Martial Lore 4 Ranks |
Copy Technique | Fighter | You pick up new tricks quickly and easily, able to rely on your companions for the ability to adapt to any situation. | BAB +1, Intelligence 13 |
Craft Construct | Item Creation | Gain the ability to craft constructs and golem manuals. | Craft 4 ranks, Use Magic Device 4 ranks |
Craft Mundane Item | Item Creation | You are an expert working with mundane items. | Craft (any) 4 ranks |
Craft of the Soulstealer | General | By studying stolen souls, you have learned to fully tap their power for your magical creations. | Three or more item creation feats, caster level 6 |
Create Geoglyph | Item Creation | Learn to create land-bound spells that affect very large areas. | Caster Level 12th |
Crystalize Power | Metapsionic | Turn any damaging power into physical damage. | None |
Cyclonic Spell | Metamagic | Become a master of winds by gaining more flexibility with Air spells. | Ability to cast Air spells, Knowledge (nature) 4 ranks. |
Dabbler | General | Your studies let you dabble in powers you would not normally possess. | 3rd level character |
Dabbling Warlock | General | You have limited use of a single least or lesser invocation. | Spellcraft 4 Ranks |
Dark Atoner | General | You retain all class features of an evil paladin while good or neutral aligned. | AntipaladinPathfinder, Black Knight, Blackguard or Paladin of Slaughter/Tyranny 1st, Non-Evil Alignment |
Deep Divination | General | You have have the ability to dig deeper than normal with your divination. | Must be able to cast augury or divination or their psionic equivalent. |
Deformity, Hive | Deformity, Vile | You are host to insects. | Con 13, Willing DeformityBoVD |
Destined by Hera | Minion | You had to pick Hera, did you? | Favored of Hera |
Device Gadgeteer | Item Creation | You gain the ability to craft and maintain special magic items. | Int 17+ |
Direct Undead Control | Necromantic Creation | Take control of undead in your control pool, empowering them with your abilities and spirit. | Must be able to control undead via spells or rebuking. |
Disguised Character | General | You are two persons in one body | Character Level 15, Disguise 19 ranks or the ability to transform in another form, Disguised Class. |
Disguised Class | General | Switch between different sets of classes | Character Level 10, Disguise 14 ranks or the ability to transform in another form, Disguised Feats. |
Disguised Feats | General | As a second identity or an additional style, you gain two sets of feats | Character Level 6, Disguise 10 ranks or the ability to transform in another form. |
Dismiss the Unreal | General | You are so perceptive you can almost always see through illusion. | Spot or listen 15 ranks, Skill Focus (Spot or Listen), Base will bonus +7 |
Doppelganger Cohort | Fighter | You gain a cohort who is the same levels as you, but half strength. | Fighter level 6th |
Doppledasein Union | Racial | Both doppledasein fuse into a single being. | 1st level only, Must be a doppledasein and have the twin ability. |
Dream Reality | Racial | A dreamtouched human can interact with the unreal. | Dreamtouched Human |
Drop Dead | General | You can drop dead whenever you want! | Must be alive. |
Dual Classing | Multiclass | A universally applicable multiclass feat. | Two different base classes. |
Effect Extension | General | You can extend almost any effect that come upon you. | None |
Energize Power | Metapsionic | Turn any damaging power into energy damage. | None |
Epic Telekinetic Champion | Epic | Telekinetic Champion | |
Essentia Infusion | Item Creation | You can create magic items that gain in effectiveness if essentia is invested into them. | Essentia Pool 1, Any Item Creation Feat. |
Eternal Shikai | General | Though sheer spiritual pressure, a harmonic connection, or other feat, it seems that you are always in shikai state even when relaxed. | Must have Shikai class ability. |
Evolving Sorcerous Lore | General | When you learn a spell you learn all other version of that spell. | Must be able to cast spells spontaneously. |
Expanded Racial Trait | Racial | Gain additional racial or template traits. | Must have alternative racial or template traits from which to choose from. |
Extra Body Slot | General | You gain a floating body slot which you can bind magic items to. | None |
Extra Class Ability | General | You gain an additional ability from a class list. | See Below |
Extra Daily Spell | General | Cast a daily spell once more per day. | 1 Powerful Casting Daily spell |
Extra Stolen Feat | General | You can draw more from your pool of stolen talents. | Must have the spirit thief template. |
Fall to Pieces | Undead | If you're hit by a huge blow you can fall to pieces to negate most of it. The problem is getting back together... | Must be a corporeal undead |
Faustian Prodigy | General | You are not limited to one deity, demon lord or archdemon for abilities, feats, PrCs and whatnot. | Charisma 15, Knowledge (The Planes) 9 ranks |
Favored of an Olympian | Minion | You are favored by one of the God of Olympus. | None |
Feral Summoning | General | You can summon creatures for longer than most. They aren't very friendly, though. | None |
Fey Pact | Monstrous | You recognize the power that words freely said hold. | Fey or Outsider Type |
Gnomish Illusion | Racial | You gain additional spell-like abilities. | Gnome |
Gravetender's Vow | General | Treat things that have died as Undead. | None |
Great Ability Variant | Epic | Variant epic ability increase. | None |
Greater Reverse Weakness | General | You have reversed all your weaknesses. | Reverse Weakness |
Greater Soulmeld Focus | General | Add 1 to the DC of your soulmeld effect, stack with Soulmeld Focus | Soulmeld Focus |
Haunted | General | You are haunted by a powerful spirit, which guide you and influence you. | 1st Level Only |
Hidden Sorcery | General | Gain a single 1st level sorcerer spell 2/day. | Cha 11, 1st level only |
Highest Initiative | Fighter | You will always be a match for the fastest foes. | None |
Human Adaptability | Racial | You gain a floating bonus feat which can be swapped out. | Human |
Human Flexibility | Racial | Gain a racial feature from another ECL 1 humanoid, and count as any humanoid subtype. | Human |
I Know a Guy | General | You’re in a tight spot, but you know someone who could potentially help. If they don’t double cross you. | None |
Ideal Creature | General | Remove some minor racial penalties and get some racial bonuses. | No Flaws (see text) |
Improv Artist | Fighter | You lighten up any battlefield | Perform (Comedy), (Improv), or (Slapstick) 6 ranks, BAB +3 |
Improved Copy Technique | Fighter | Learn to copy techniques much faster, even if its from your enemy. | Copy Technique |
Incarnum Devotion | Domain | Gain temporary soulmeld. | None |
Incognito Undead | General | You gain the ability to appear as if you were still living. In addition, you can temporarily become alive again, at the cost of your abilities. | Undead Type gained through a template |
Independent Mage of the Arcane Order | Metamagic | You do not need to be a member of the Arcane Order to access their Spellpool. | Must be able to prepare 2nd level spells. |
Inhabit Corpse | Undead | You can use your possession ability on dead bodies. | Must have the Possession ability. |
Intelligent Design | General | Your constructs have limited intellect. | Must be able to create or summon construct in some way. |
Intense Training | Fighter | Solve intense mad problem with a single feat. | None |
Intuitive Reader | General | When you read a book, you understand it deep down. | Wisdom 12 |
Iris Favored | Incarnum | Gain access to some spell from one of your deity’s domain depending on invest essentia | Con 13, Deity’s weapon focus |
Just A Flesh Wound | General | Act as if you had all appendages. | Con 13, Born with two legs and two arms, Diehard |
Killzerker | Fighter | For a short time you can "killzerk" and gain the benefits of the Two-Weapon Fighting chain while doing so, and some fast healing. | BAB +1, Dex 13, Con 13 or Rage 1/day |
LA Progression | Multiclass | Your level adjustment dice stack with one of your base class for the purpose of determining level-dependent abilities. | Must have one or more level adjustment dice and one class level |
Lasting Spell | Metamagic | Not quite Persistent Spell, Lasting Spell still increases spell duration significantly. | None |
Learned Reader | General | You have lived inside of a book most of your youth and now you reap the reward. | Intelligence 12 |
Local Style | Racial | Your fighting style is the paragon of how your race wages war. | None |
Loser of The Game | General | You just lost The Game, and now you must spread it. | Must have knowledge of The Game |
Luck of the Monkey | Luck, Skill | You are a bit curious on how monkeys are so lucky. Now you know. | |
Magic of the Planetary Alignment | Metamagic | You have 1 chance on 1,382,400 to make your spell near invincible. | Non-Evil alignment, Caster 8th level., Magic of the Stars Canvas OR Profession (Astrologer) 12 ranks |
Maneuvers Turquoise | Incarnum | Temporarily replace Warblade maneuvers. | Con 13, Warblade level 1st. |
Master of Concoctions | General | You've mastered poisons to the extent that they are virtually irresistible by weaker foes. | Poison Use class feature or 8 ranks in Craft (Alchemy) |
Master of Mirrors | General | You gain Dark Mirror early and gain the ability to create multiple clones. | Psychic Shadowstrike +1d8 |
Master of the Primordial | General | Your mastery over raw chaos rivals that of the oldest gods, allowing you to shape it into entire planes of existence. | Reality Shaper, 18+ ranks in Craft |
Memetic DNA | Xenotheric | Your alien biology holds the code to even your basic memory and experiences. | None |
Memories of Death | General | You retain your memories perfectly after you are slain and brought back from the dead. | Must be a native to the Prime Material Plane |
Mending Rebirth | Racial | Self-Reincarnate racial feature | |
Mentalize Power | Metapsionic | Turn any damaging power into psychic mind-affecting damage. | None |
Metamagic Expertise | Metamagic | You may add one free metamagic spell level to your spell by extending its casting time to 1 round. | One metamagic feat. Must be able to cast 3rd-level spells. |
Metaword | Metamagic | You can get metamagic for the use of utterances. | None |
Mindless Anger | Fury | When you rage, you become mindless. This can be good or bad. | Ability to Rage, BAB +5 |
Monastic Adept | Multiclass | You are best monk. | At least 3 level in the monk class or variant. |
Monstrous Training | Monstrous | You gain class level benefits from racial hit dice. | must have two or more Racial Hit Dice., 1st Level Only |
Moongazer | General | Must be able to cast 1st level divination spells. | |
Motivated Prayer | General | Your granted maneuvers are no longer randomly granted to you. | CrusaderToB or Paladin of the Sublime Way |
Multiclass Progression | Multiclass | Stack two classes together for the purpose of determining class features with some limitations. | Must have at least one level in two classes. |
Necessary Evil | General | Retain the class abilities of an "evil" class despite being good. | Good alignment, at least one level in a class that requires you to be evil. |
Necroquest | General | You can grant undead an overriding quest, or yourself if you happen to fall in battle. | Animate Dead as a spell known or spell-like ability |
Nuclear Spell | Metamagic | Mix force, fire, acid and sonic damage to destroy your opponents. | Caster level 12th |
Opportunity Reaction | Tactical | Convert your attacks of opportunity into various possibilities. | Combat Reflexes, Dex 17 |
Overflowing Ki | General | You possess nearly unlimited pool of ki, requiring simple focus to regenerate. | Character Level 7th, Ki Pool class featurePathfinder |
Partial Advancement | General | You gain partial advancement from one prestige class. | None |
Partial Concentration | General | Concentration spells last for 1 additional round. If you return to concentrating on the spell before the end of the next round, you are treated as never having broken concentration. | Concentration 9 ranks |
Persistence in Death | General | Continue to live for several rounds more before you die. | Con 13, Diehard |
Physical Incarnation | Racial | You gain the Evil and Damned subtypes as well as other bonuses and a single flaw. | 1st Level Only, Tiefling Race |
Physical Manifestation | Psionic | Gain access to a series of unique powers which drain hit points instead of power points. | Con 13, Psychic Warrior 1st |
Possessed | General | You are actually a possessing spirit, inhabiting a body which is not yours. | 1st level only |
Power of the Ant | General | Even when at your smallest, you are still the strongest. | None |
Practiced Multiclasser | Multiclass | Two of your class features stack with your levels in another class. | At least two levels in two base classes, 15+ in two ability scores |
Pressure | Monstrous | Your spiritual presence wears people down faster than normal, expending their resources at an accelerated rate. | Cha 13 |
Promising Student | General | A sufficiently gifted teacher can foster your unlocked potential. | Dormant Talent class feature, Metamorphosis class feature.. |
Quick Buff | General | You apply a personal buff as a swift action. | 5 HD |
Racial Talent | Racial | Your racial hit dice count towards scaling class features. | Racial Hit Dice |
Radiance Absorption | Racial | You absorb light and radiation and can draw power from solarite. | Must be immune to [Light] effect as a virtue of your race. |
Reality Shaper | General | You can shape primordial chaos into powerful magic items. | Three or more Item Creation feats, caster level 10th+ |
Reckless Summoning | Metamagic | Summon stronger creatures, but lacking any sort of control. | Able to cast a [Summoning] spell. |
Reincarnation Cycle | General | You always reincarnate as the same race and may extend the same benefit to other creatures. If you are not resurrected you eventually reincarnate on your own. | 1st level only or able to cast reincarnate as a spell |
Remote Death Throes | General | You can intentionally trigger your death throes before you're dead, having the effect go off in a remote location. | Death Throes ability |
Remote Limbs | Monstrous | You can control your limbs if they have been lopped off, and put them on again. | Regeneration or Undead Type |
Remove Weakness | General | You remove up to -2 of a racial penalty. | Race with a racial penalty. |
Reprogram | General | Patterns affect mindless creatures. | Caster Level 7th |
Rushed Action | General | A limited number of time per day, you may rush an action which take up to 1 minute as a 1 round action. | None |
Scholar of the Old Lore | General | You have studied the Old Lore and learned a lot about ancient history. Additionally you can channel a surge of knowledge, altough it is taxing for your body. | At least 3 knowledge skill 8 ranks. |
Scholarly Bard | General | You use Intelligence rather than Charisma for your bard class features. | Bard 1st |
Self Advancement | General | Your effective HD increases by +2 for the purpose of things which scale off HD. | None |
Shardseeker | General | You can see Polarity Shards easily. | You must have touched a Polarity Shard in the past. |
Share Class Feature | General | You can lend a single class feature of your choice to a creature bonded to you, like an animal companion or familiar. | None |
Share Intellect | General | Your familiar, animal companion, special mount, or other similar feature gains your mental ability scores. | 3 HD, Must have a familiar, animal companion, special mount, or similar feature. |
Sidekick | General | You have a sidekick/combat butler/servant etc. | Character level 5th |
Skill Genius | General | If somebody can learn how to do it, you can try to do it without learning how. | None |
Skilled Weapon Wielder | Fighter | You are especially good at using a single type of weapon, so much that you wield it like a trained warrior. | Proficiency with selected weapon, base attack bonus +1 |
Soul Reader | General | When you read a book, it forever becomes part of your soul. | Charisma 12 |
Specialist Contact | General | You know a guy who can do nice things. | Character Level 6th |
Spell-Like Imbuing | Metamagic | Arcane Archers can normally only use spells with their abilities. Now they can. | Imbue Arrow or a similar ability and at least one Spell-like ability. |
Stacking Damage Reduction | General | You can stack damage reduction together. | None |
Stolen Powers | General | You have stolen your powers from the Gods, and do not need to heed their commands. | Must be able to cast divine spells. |
Stoning Gaze | Fiend | You turn people you view into stone. | Character level 9 |
Stout Prodigy | General | You can use your Constitution instead of mental ability score for certain class features. | None |
Sublime Practice | Multiclass | Multiclass Initiator level increase. | BAB +3, One Maneuver |
Summon Specialization | General | Summon a specific type of outsider or elemental with bonuses. | Able to cast any summon monster spell. |
Supercell Reactor | Reserve | You can charge items with your electricity magic. | Must be able to cast a 1st level spell with the [electricity] descriptor |
Supreme Dilettante | General | Your powers of dabbling allow you to to achieve similar mastery to those who have spent their whole lives honing a single skill. | Character level 5 |
Swift Spell | Metamagic | You can cast spells more efficiently, more quickly, but with less staying power. | None |
Synchronize Magic Item | General | Attune magic items to use your own save DCs. | None |
Teamwork Leadership | General | Character level 6th | |
Tips To Help You Find A High Quality Steam And Pressure Washer | General | If you have the clarity about your needs, then finding the right pressure washer would not be a problem for you. | None |
Traditional Teachings | General | You regain an ability traded through an alternate class feature or archetype. | Character level 3rd |
Tranquil Meditation | Mantra, Psionic | This mantra make it easier to enter psionic focus and grant minor benefits, however also carries penalties. | Autohypnosis or Concentration 6 Ranks |
True Genesis | General | Effects of Genesis Ritual stack. | Cha 31, Able to use Genesis Ritual |
True Immunity | General | You are really, truly, very immune to things. | innate immunity to an element, effect, or condition |
Unapproachable Saves | General | You gaina +10 bonus on all saving throw, however as you succeed it slowly vanish throughout the day. | Great Fortitude, Iron Will and Lightning Reflexes |
Uncanny Eyes | General | You learn a creature's qualities after observing them. | Spot 4 Ranks |
Unconventional | General | Choose almost any ability score to base your abilities around! | None |
Unconventional Human Learning | Heritage, Racial | Your thirst for knowledge gives you access to additional unconventional abilities, which you master as you learn and experience. | Human, 1st level only, INT 11 or more |
Undercast | General | You can precisely control the power level of your spells. | Caster Level 2 |
Unfinished Business | General | Oops I forgot to do something. | Drop Dead |
Unforgotten | General | When nobody remembers you, you return to life. | Undead, Aberration, Elemental, or Outsider type |
Variant Body Assemblage | Necromantic Creation | Gain the ability to create and control undead. | Ability to cast 1st level necromancy spells |
Variant Leadership | General | Leadership without a cohort, but instead you gain other benefits. | Character level 6th |
Vestige Dabbler | General | Gain the ability to bind a 1st level vestige. | Knowledge (Arcana) 7 ranks, Knowledge (The Planes) 7 ranks |
Vital Energy Projection | General | You can fire you cure and inflict spell as rays and possibly other shapes by expending other spells. | Must be able to cast cure or inflict spell |
Volt Absorb | Monstrous | You can absorb incoming electricity damage, granting temporary hit points to yourself. | Immunity to Electricity |
Weaponize Bio-Energy | Xenotheric | You can use your bio-energy to power energy weapons. | None |
Wild Spellcaster | General | You can boost the caster level of your spells, at the risk of incurring unknown chaos. | Able to cast spells |
Witch-Knight Initiate | General | You stack your eldritch knight and witch level together for the purpose of your class features. | Witch 1st, Diverse Training |
Wizard Girlfriend | Fighter | You have a wizard girlfriend, she is more useful than you are. | Fighter Level 6th |
Zodiacal Spell | Metamagic | As a master stargazer you can channel the power of constellations to empower your spells. | Profession (astrologer) 4 ranks |
Unquantifiable Balance Epic Feats[edit]
Name | Type | Description | Prerequisites |
---|---|---|---|
Access Domain | Epic | You gain an additional domain. | Knowledge Religion (24 ranks), able to cast 9th-level divine spells. |
Epic Telekinetic Champion | Epic | Telekinetic Champion | |
Wild Versatility | Epic | This feat changes to feat specially tailored for your Wildshape | Wis 23, Alternate Form Special Ability (such as Wild Shape) |
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