Simplified Items (3.5e Variant Rule)

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Author: MisterSinister (talk)
Date Created: 2nd March 2011
Status: Finished
Editing: Clarity edits only please
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A Note on Usage

These rules are intended to be used with the fixed bonus types and new level-dependent benefits rules.

The Problem

It's a fact (and even a stated one) that PCs need numbers to play the game at higher levels. These numbers, when not provided by class abilities or spells, come from items. This has led to two rather depressing outcomes: firstly, 'cool' items with actual abilities tend to get neglected for items that give bigger numbers only, and secondly, everyone is reduced to dumpster-diving through a million different places to get even more +1s which altogether add up to something altogether unreasonable. Both of these are bad for the game, as they encourage the wrong mentality and lead to rather flavourless item selection.

Secondly, due to the 'chakra slot' body system DnD has imposed on us, having every slot full is probably the best option, while some very reasonable requests (such as wearing three rings) are not allowed for no apparent reason. This leads to the 'Christmas Tree Effect', where people want to cover themselves with as many items as possible, which isn't really what the source material is like, and it feels wrong on a fundamental level.

The Solution

Items that give numeric bonuses are gone. Only items which give actual abilities (such as movement speed changes, spell duplication etc.) exist anymore (and if those spells only give numbers, please don't be a douchebag and sneak them in via the back door like that). This means that the pricing structure for items also changes, as follows:

  • For weapons, armour and shields, you no longer have to pay for the 'plus' before you can start adding abilities. For this purpose, an item with an equivalent of +1 in abilities now costs as much as a +1 item used to; an item with an equivalent of +2 in abilities now costs as much as a +2 item used to; etc. Thus, a flaming longsword would now cost 2,000gp and an animated shield would cost 9,000gp.
  • For items that give a bonus plus something else, the cost of the bonus alone should be figured out and subtracted from the final cost of the item to get the cost of the item without the bonus being involved. For example, a healing belt under this system would not give a +2 to Heal checks, but would only cost 350gp.

The body slot system of magic items is also gone. Instead, you can have up to six constantly-active items being worn (or carried) and working on you at once. These items can be anything you can physically wear or carry (so if you want three necklaces or five rings, I'm not going to stop you). You can wear or carry constantly-active items in excess of this, but any items above the first six are rendered inactive while you do so. In order to change around which items are active requires ten minutes of magical incantations.


MisterSinister's Homebrew (322 Articles)
MisterSinisterv
Sourcebooks Liber Demonica
Classes Abyssal Blackguard, Adept, Liber Demonica, Barbarian, Sublime, Battle Scholar, Blood Warlock, Fleshcrafter, Liber Demonica, In-Denial FATALite, Jedi, Possessed, Priest, Ravaged By Abaddon, Ravaged By Dagon, Ravaged By Demogorgon, Ravaged By Fraz-Urb'luu, Ravaged By Graz'zt, Ravaged By Malcanthet, Ravaged By Obox-ob, Ravaged By Orcus, Ravaged By Pale Night, Ravaged By Pazuzu, Shadow Magister, Shadow Theurgist, Stranger in the Night, Warlock, Abyssal, Warrior, Liber Demonica
Character Options Abaddon's Hatred, Adamantine Body, Tome, Alchemical Mastery, Armour Training, Assassination Training, Attack on the Run, Baphomet's Stature, Bloodseeking Spell, Burst of Speed, Child of Night, Combat Expertise, MS Variant, Combat Reflexes, MS Variant, Dark Awareness, Darkest Shadow Devotee, Demogorgon's Insanity, Diabolic Disciple, Dodge, MS Variant, Exalted Spell Learning, Fraz-Urb'luu's Duality, Graft Flesh, Graz'zt's Shadows, Improved Combat Maneuver, Improved Feint, MS Variant, Improved Unarmed Strike, MS Variant, Infinite Lotus Disciple, Juiblex's Slime, Orcus' Affinity, Pale Night's Veil, Pazuzu's Freedom, Perfect Lotus, Precise Shot, MS Variant, Ruination of Malcanthet, Servant of the Obyrith, Shadow Focus, Solar Resistance, Tentacles of Dagon, Thrall to Demon, Two-Weapon Defense, MS Variant, Two-Weapon Fighting, MS Variant, Venom of Obox-ob, Vision of the Lotus, Weapon Focus, MS Variant, Yeenoghu's Victory
Class Ability Components Abaddon's Prowess, Abaddon's Radiance, Abyssal Counsel, Abyssal Gift, Acid, Acid Sheath, Air, Liber Demonica, Anarchy, Anonymous Function Call, Apocalypse From The Sky, Artifice of Demogorgon, Ashe's Mind Lance, Ashe's Spell Seizure, Ashe's Transformative Counterspell, Axiom of Choice, Axiom of Determinancy, Beherit's Arrow, Bounded Infinity, Brutal Eyes' Vengeance, Chaos, Collapse Eternity's End, Conquest, Continuum Hypothesis, Corrupt, Dagon's Blessing, Dagon's Icy Grip, Delirium of Demogorgon, Demise Unseen, Detect Alignment, Diabolic, Diagonal Argument Proof, Draining of Orcus, Drown, Eclipse, Elush's Elemental Extraction, Elush's Epiphyseal Erosion, Elush's Explosive Exsanguination, Elush's Eye-Blasting Explosion, Elush's Leaden Investiture, Elush's Limb Calcification, Eratosthenes' Sieve Defence, Erzebet's Skull Bomb, Erzebet's Soul-Flensing Ligature, Evil, Exclusion of Pale Night, Expurgation of Juiblex, Eyes of the Obyrith, Faith's Reactive Nest, Fist of Baphomet, Flaying Wind, Floating-Point Instability Process, Gaze of Orcus, Good, Graz'zt's Schemes, Hatred, Healing, Hijack Spell, Hijacking Dispel, Hyperbolic Asymptote, Incompleteness Theorem, Infinite Lotus, Insanity, Integer Understanding, Interval of Confidence, Invigoration, Irrational Number Inculcation, Ishara's Enticing Directive, Ishara's Fiery Ring, Ishara's Fiery Transfiguration, Itharius' Unerring Strike, Jealousy of the Abyss, Lamashtu's Lantern, Law, Lesharr's Entrapment, Lesser Miracle, Logic-Overriding Postulate, Lust, Lust's Immolation, Malcanthet's Beckoning, Malcanthet's Chains, Mass Drown, Mathematical Induction Principle, Natural Number Understanding, Nealan's Disturbing Image, Nealan's Erotic Gaze, Nealan's Erotic Touch, Nealan's Unbuckling, Nerameshu's Weather Possession, Norton's Bone-Freezing Explosion, Pain, Pale Night's Veil, Pazuzu Splits the Skies, Phantasmagorical Image, Quickness of Pazuzu, Rapture of Rupture, Real Number Understanding, Reality is but a Stream, Shadow, Shadow of Azzagrat, Shadows of the Mage-Lords... further results
Equipment Babau Skin, Balor Blood, Bar-lgura Arm, Bayonet, Blunderbuss, MS Variant, Bomb, Chakram, Infinite Lotus, Demon Armour, Greater, Demon Armour, Lesser, Demon Heart, Demon Weapon, Least, Demon Weapon, Lesser, Demonic Essence, Greater, Demonic Essence, Least, Demonic Essence, Lesser, Demonic Essence, Moderate, Demonic Essence, Superior, Duskdagger, Eye of the Obyrith, Face of the Obyrith, Feet of the Nalfeshnee, Hellfire Gatling Cannon, Hellfire Jezzail, Hellfire Shot-Glaive, Hellfire Thrower, Hellfire Warpspitter, Jaw of the Abyss, Jezzail, Lightsaber, Standard, Maurezhi Tongue, Mobius Whip, Molydeus Snake, Para-Bow, Pistol, MS Variant, Sacrificial Sac, Swordplane, Third Eye of Damnation, Tri-Dagger, Vocal Cords of the Vrock
Variant Rules Ability Arrays, Better Full Attacks, Better Hit Points, Better Initiative, Condensed Skills, Cross-Discipline Maneuvers, Declaratory Initiative, Fixed Bonus Types, Masterwork Guns, More Stable Saves, New Level-Dependent Benefits, Revised Size, Simplified Items, Simplified Skills
For GMs Abaddon, Celestial Chicken, Chicken, Dire Chicken, MS Variant, Fiendish Chicken, Graz'zt, Malcanthet, Shadow Demon, Young Lava Dragon
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Article BalanceUnquantifiable +
AuthorMisterSinister +
Identifier3.5e Variant Rule +
RatingUnrated +
TitleSimplified Items +