Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Guillotine (3.5e Spell) + (Because there's no kill like overkill.)
- Huēyitepōl Mihcalini (3.5e Feat) + (Become a Brave Warrior using a wood sword.)
- Cloudshape (3.5e Spell) + (Become a fog)
- Divine Skill Focus (3.5e Feat) + (Become a master at any one skill, doing it faster and harder and ignoring the dangers of failure.)
- Changeling Paragon, Variant (3.5e Racial Paragon Class) + (Become a master of a thousand faces as you expand your list of available races and abilities)
- King of Racers (3.5e Prestige Class) + (Become a master of driving cars, turning a vehicle into a weapon.)
- Way of the Pebble (3.5e Feat) + (Become a master of stone-tossing, gaining multiple options in combat)
- Cyclonic Spell (3.5e Feat) + (Become a master of winds by gaining more flexibility with [[SRD:Air Effect|Air]] spells.)
- Northern Pike (3.5e Equipment) + (Become a pikeman with a pike BIG big.)
- Psychic Arcana (3.5e Power) + (Become a powerful wizard for a day.)
- Geologist (3.5e Feat) + (Become a real rocks analyzer)
- Earthshape (3.5e Spell) + (Become a rock)
- Fairy Godmother (3.5e Prestige Class) + (Become a stereotypical Disney fairy godmother.)
- Edgemaster's Art Stance (3.5e Maneuver) + (Become a true master of the sublime way, at least until you miss an attack.)
- SRD:Craft Wand + (Become able to create wands.)
- Instant Calculation (3.5e Power) + (Become able to crunch numbers in your head instantly, allowing you to dodge incoming attacks with the power of your mind.)
- Bookish Sorcerer (3.5e Alternate Class Feature) + (Become an intelligent sorcerer.)
- Hypurrcane of Puns (3.5e Maneuver) + (Become an objectionable subject to air walk and haste. Grow whiskeys.)
- Skeletal Lord (3.5e Feat) + (Become an unkillable undead king!)
- Spectre (3.5e Feat) + (Become as silent and unnoticeable as a ghost)
- Colossus Armor (3.5e Equipment) + (Become as unto a titan, crushing all beneath your iron feet.)
- Crossbowyer (3.5e Feat) + (Become better with light, heavy and great crossbows)
- Removed from the Weave (3.5e Maneuver) + (Become completely immune to magic, like a golem.)
- Glass Lurks in Water (3.5e Maneuver) + (Become completely imperceptible.)
- Suppress Soul (3.5e Maneuver) + (Become dead. Temporarily.)
- Blear (3.5e Invocation) + (Become hard to see and attack)
- Extended Life Span-CE (3.5e Feat) + (Become immortal, are easier to revive, and don't need to eat, sleep, or breath to live anymore.)
- Hide of the Black Beast (3.5e Maneuver) + (Become immune to acid and counterattack with acid damage.)
- Unblemished Form (3.5e Maneuver) + (Become immune to bleeding, limb loss, and gain DR/bludgeoning.)
- Lightning Battery (3.5e Spell) + (Become immune to electricity, and absorb it to deploy later against attackers.)
- Eternal Dancer (3.5e Feat) + (Become immune to fatigue while in a Dancing Goddess stance.)
- Jaded Madness (3.5e Feat) + (Become immune to fear, and guard your mind from divinations.)
- Extra Energy Immunity (3.5e Feat) + (Become immune to one element.)
- Perfect Form (3.5e Feat) + (Become immune to petrification and polymorph.)
- Serpentblood Vigor (3.5e Maneuver) + (Become immune to poison, and be able to detect it at a glance.)
- Unperceivable Hunter (3.5e Maneuver) + (Become impossible to perceive.)
- Golden Body (3.5e Spell) + (Become incredibly resilient to any form of attack for an instant.)
- Invincible Golden Body (3.5e Spell) + (Become invincible to any form of attack for an instant.)
- Still Invisibility (3.5e Spell) + (Become invisible forever, provided you never move.)
- Shadow Master's Hatred (3.5e Maneuver) + (Become invisible in shadowy or dark areas, gain devastating sneak attacks, and instantly turn your victims into your undead slaves.)
- Warp Cloak (3.5e Power) + (Become invisible.)
- Malevolent Temptress (3.5e Prestige Class) + (Become like an incubus or succubus by ingesting evil alchemical concoction.)
- Experienced Adventurer (3.5e Feat) + (Become more competent, stronger, more dexterous, more responsive... but just a little more.)
- Gorgoneion Paragon (3.5e Racial Paragon Class) + (Become more like a medusa, gaining your powers rapidly and leaving stone statues in your wake.)
- SRD:Plant Wild Shape + (Become nature itself.)
- Supreme Golden Body (3.5e Spell) + (Become nigh-invulnerable to any form of attack for an instant.)
- Authorized User (3.5e Maneuver) + (Become proficient in one object, or able to operate it when you otherwise lack training.)
- One with Shadows (One) + (Become temporarily [[Invisible (One)|Invisible]].)
- Chemist (3.5e Class) + (Become the master of chemistry, alchemy, potions, explosives, and mutagens!)
- Hermit Martial Artist (3.5e Feat) + (Become the old master who live by himself in the mountain.)
- Tarrasque Hide Armor (3.5e Equipment) + (Become the tarrasque by wearing its skin! Just don't run into Big-T while wearing the skin of his last incarnation.)
- Heavy Body (3.5e Maneuver) + (Become too heavy to move around easily and carry more weight.)
- Sandshuffle Step (3.5e Maneuver) + (Become undetectable by almost all special senses.)
- BeePeople (3.5e Race) + (BeePeople are bee people.)
- Beedrill (3.5e Monster) + (Beedrill resemble large bees with conical … Beedrill resemble large bees with conical spikes on the ends of two of their arms. Beedrills are poisonous, dangerous, and filled with a fury that is incomprehensible. Beedrills usually congregate in hives which are hidden in trees. However, sometimes a Beedrill will go out on long journeys by itself looking for sources of food.eys by itself looking for sources of food.)
- Swarm of Hoard Scarabs (5e) + (Beetle swarm that appears to be a gold pieces.)
- Hoard Scarab (5e) + (Beetle that appears to be a gold piece.)
- Bearly Legal Grizzly Swarm (3.5e Monster) + (Before you a strange yet terrifying sight … Before you a strange yet terrifying sight appears. Giant bears! With upon them: less giant bears! And stacked further on top of those are more bears, ultimately controlled and directed by a bunch of small black bears at the very top. In perfect simultaneous unison, the bears roar and it is like a sonic tsunami rolls over you. The bear armies of the wild have arrived.The bear armies of the wild have arrived.)
- Belatucadros (3.5e Monster) + (Before you is a godly being, 15 feet tall … Before you is a godly being, 15 feet tall in crimson and gold full plate, decorated in death and the still-living corpses of his former victims on cursed spines. His face is obscured by black smoke which billows from his helm, hiding the horrible visage of the devil under a coying veil of toxic fumes.devil under a coying veil of toxic fumes.)
- Elush's Limb Calcification (3.5e Spell) + (Begins to transform key muscles in the target's legs to stone, making movement difficult if not impossible.)
- Pun-pun (3.5e Optimized Character Build) + (Behold Pun-Pun, the mighty kobold.)
- Ammuu (3.5e Deity) + (Behold the perfect human form!)
- Gentleman Explorer (3.5e Class) + (Being a journeyer through savage wildernesses, a student of natural philosophy, and furthermore a well and truly dapper huntsman.)
- Tricky Grappler (3.5e Feat) + (Being a luchador isn't always about having the biggest muscles.)
- Fabulousness (3.5e Cleric Domain) + (Being beautiful is great, and with divine grace you charm and transfix all who see your perfect form.)
- Mobile Blender (3.5e Optimized Character Build) + (Being constantly on the move allows you to combine sneak attack with skirmish to become a blender of fury.)
- Lightning Shaper (3.5e Feat) + (Being hit by electricity while the thunderstorm of your magic raged within was an en-lightning experience.)
- Commodore (3.5e Feat) + (Being in charge of one ship makes you a Captain. You have several.)
- Poisoned (3.5e Condition) + (Being poisoned has extra effects on you)
- Vampire (4e Race) + (Beings which long for the scent and taste for blood from those that walk, they are stealthy, intricate creatures-- manipulative and lethal in their attempts to subdue their enemies, wherever they may lurk.)
- Improved Anima Toughness (3.5e Feat) + (Beings without metabolism are raised or constructed with animating force. This force now can be used to toughen them beyond the durability of their basic undead or construct frames, increasing their hit points.)
- Anima Toughness (3.5e Feat) + (Beings without metabolism are raised or constructed with animating force. This force now can be used to toughen them beyond the durability of their basic undead or construct frames, increasing their hit points.)
- Breath of the Carrion Flower (3.5e Maneuver) + (Belch forth clouds of poison in a 20 ft cone.)
- Aendar (3.5e Deity) + (Believed to be a worthy mortal ascended by recommendation of [[Sylornath (3.5e Deity)|Sylornath]] herself, Aendar is a force of truth, valor, honor and friendship, and a protector of the weak.)
- Nightshade Monk (3.5e Alternate Class Feature) + (Belonging to an order of ancient assassins, the nightshade monks practice sudden blows to pressure points. It is said that the true initiates of the nightshade are capable of delivering blows so quick they cannot be seen.)
- Ben-Elaba (3.5e Deity) + (Ben-Elaba is comparable to the classic genie who would grant you all your desire, and yet twist your wishes around to some dark end.)
- Temporal Twist (3.5e Utterance) + (Bend time to allow for extra attacks to occur, or decrease the number of attacks opponents can make.)
- Bender of Fire (3.5e Class) + (Benders of Fire conjure fire and electricity to slay their enemies, deflect blows, and sometimes even fly.)
- Bending (3.5e Feat Type) + (Bending feats enhance or otherwise adjust the abilities of a character with levels in a bending class.)
- Ebon Bowman (3.5e Prestige Class) + (Beneath the earth, a group of archers have learned to channel copious amounts of shadowstuff into their bows, empowering their shots with dark power.)
- Accelerated Attack (3.5e Utterance) + (Benefit from [[SRD:Spring Attack|Spring Attack]], or gain an extra attack in the round.)
- Unliving Heart (3.5e Feat) + (Benefit from a few living traits, and recover hit points naturally.)
- Talisman Item (3.5e Equipment) + (Benefits from an item from being close instead of worn.)
- Mirror Reflection Stance (3.5e Maneuver) + (Benefits from the [[SRD:Mirror Image|''mirror image'']], but break if you are struck.)
- Undying Councilor (5e) + (Benevolent [[SRD5:Undead|undead]] [[SRD5:Elf|elf]] councilor)
- Undying Soldier (5e) + (Benevolent [[SRD5:Undead|undead]] [[SRD5:Elf|elf]] soldier)
- Oan (3.5e Deity) + (Benevolent god of growth and potential, he promotes survival through bravery and love. Arch-nemesis to Malazter, and technically a part of the planet itself.)
- Crool (3.5e Race) + (Bestial goblinoids who radiate an aura of pride and honor, similar to that of a wolf.)
- Blue Mage (3.5e Class) + (Bestial mages from the east skilled in both swords and sorcery using the fiercest attacks of their fallen foes.)
- Feeblespell (3.5e Maneuver) + (Bestow 1d4 [[Spellstrained (3.5e Condition)|Spellstrained]] levels.)
- Magic Drain (3.5e Maneuver) + (Bestow 2d4 [[Spellstrained (3.5e Condition)|spellstrained]] levels on an enemy.)
- Curse of the Night (3.5e Maneuver) + (Bestow night's curse to enemy, giving a -4 to attack rolls, saving throws, ability checks, and skills checks.)
- Transfigure Ability (3.5e Spell) + (Bestows chosen extraordinary abilities upon target.)
- Exemplary/Atrophied Body (3.5e Spell) + (Bestows either penalties or enhancement bonuses to Strength, Dexterity and Constitution.)
- Athletic, Balmz (3.5e Feat) + (Better version of athletic)
- Great Fortitude, Balmz (3.5e Feat) + (Better version of great fortitude)
- Iron Will Balmz (3.5e Feat) + (Better version of iron will)
- Miasmic Cloud, Balmz (3.5e Invocation) + (Better version of miasmic cloud)
- Bha'ir (3.5e Deity) + (Bha'ir is proud of those who travel, and those who seek to discover and explore.)
- Bheur Hag (5e) + (Bheur hags love winter and mountain peaks.)
- Bhuka Quencher (3.5e Racial Substitution Levels) + (Bhuka healers train to become competent in treating dessication damage and to prevent the perils of the waste. They are responsible for water in their communities.)
- Bhuka Sage (3.5e Racial Substitution Levels) + (Bhukas have a strong druidic tradition, divergent from that of the usual druid. In their communities they play a role more similar to that of a cleric and a chief.)
- Thunderbird Garbs (3.5e Soulmeld) + (Bhukas have considered thunderbirds as nature spirits for a long time. Their totemists created this soulmeld to channel its powers.)
- Bhuka Guide (3.5e Racial Substitution Levels) + (Bhukas scouts are very appreciated guides in the desert, often working with travelers and adventurers or leading bhuka tribes through the waste.)
- Biblos, the Missing Page (3.5e Vestige) + (Biblos was an ancient wizard who managed t … Biblos was an ancient wizard who managed to entrap himself within his own library. The library was lost, but his book, and he, persists somewhere with the knowledge of a now-dead universe. Biblos grants you the ability to read any text, memorize any event, make any knowledge check, divine the future and past, and harm with a word.the future and past, and harm with a word.)
- Professional Wrestler (3.5e Feat) + (Big, small, you grapple them all!)
- Monkey Grip (5e Feat) + (Bigger is better.)
- Sins of the Father (3.5e Spell) + (Bind a creature and their entire bloodline to your cause and inject a sense of urgency into their lives.)
- Contract of the Completed Fate (3.5e Spell) + (Bind a magical contract with a creature you want.)
- Multi-Chakra Binding (3.5e Feat) + (Bind soulmelds to multiple chakras.)
- Sow the Seeds (3.5e Spell) + (Bind yourself to nearby plant life, allowing you to divvy up your combined life forces as you see fit.)
- Publication:Dread Codex 2/New Spells/Sigil of Death + (Binds a creature to the caster, so that when the caster dies the creature dies as well.)
- Bio-Drone (3.5e Monster) + (Bio-Drones are human or alien brains embedded in a flying mechanical platform. Cruel surgery has limited them to being mindless weapons of terror.)
- Puppeteer (3.5e Class) + (Bioelectric Necromancy!)
- User:DraconicMan/Bionic Commando (3.5e Class) + (Bionic Commandos summon and may drain great amounts of power and force)
- User:DraconicMan/Bionic (3.5e Race) + (Bionics are super powered humans with great abilities)
- Esthetic (5e) + (Bioship of the [[Reigar (5e)|Reigar]].)
- Octimu (3.5e Race) + (Bioweapons constructed by Daeijilund in times past, these "think tanks" are master tacticians.)
- Biozombie (3.5e Template) + (Biozombies are not quite true undead. The … Biozombies are not quite true undead. They are creatures which have been infected and whose virus now controls their very actions and thoughts. Their bodies now shamble mindlessly, spreading the virus which continues to animate the body by replacing rotting vitals with infected biomass.cing rotting vitals with infected biomass.)
- Jabberwock (5e) + (Bipedal [[SRD5:Dragon|dragon]] of the [[Feywild (5e)|Feywild]], known for its relentless persuit.)
- Allosaurus (5e) + (Bipedal carnivorous dinosaur)
- Airu (3.5e Race) + (Bipedal cats known for hunting prey far larger than themselves, they are hunter-gathers, scavengers, scouts, and game hunters for fun, glory, and survival.)
- Yakfolk Priest (5e) + (Bipedal yak priest of the [[Forgotten God (5e)|Forgotten God]])
- Yakfolk Warrior (5e) + (Bipedal yak warrior)
- SRD5:Harpy + (Bird-like monster with a humanoid-type head.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)
- Slippery Contortionist (3.5e Feat) + (Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster.")
- Sniper (3.5e Feat) + (Your shooting is precise and dangerous.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Sting of the Scorpion (3.5e Feat) + (You have a stinger that carries lethal poison.)
- Stoning Gaze (3.5e Feat) + (You turn people you view into stone.)
- Subtle Cut (3.5e Feat) + (You cut people so bad they have to ask you about it later.)