Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Approximate Variable Duplicate Capsule (3.5e Equipment) + (A small black and blue capsule that conjures an approximate variable duplicate when thrown.)
- Arc Loop (5e Spell) + (A small bolt of lightning that bounces from target to target.<br /><br />)
- Ember of Spite (3.5e Equipment) + (A small burning ember surrounded in ghostly flame, it can imbue weapons with burning properties similar to [[Ichorous Black Steel (3.5e Equipment)|ichorous black steel]].)
- Red Fox (3.5e Monster) + (A small canine creature with red fur and a bushy white-tipped tail.)
- Single Shot Gun Device (3.5e Equipment) + (A small cannon gun you can install anywhere to make a surprise shot.)
- Small Castle (3.5e Equipment) + (A small castle or fort suitable for nobility and soldiers. They often stand at the center of population center.)
- Weather Clasp (3.5e Equipment) + (A small clasp which allow the wearer better control over weather type feats.)
- Rice Pot (3.5e Equipment) + (A small cooking pot that makes rice for five.)
- Materia Trap (3.5e Equipment) + (A small crystal that can absorb up to 100 lbs of a particular kind of material, as well as release it. It's a matter sponge.)
- Silk Gun (3.5e Equipment) + (A small device, that when properly loaded with an alchemical cartridge, produces temporary silken items.)
- Happiny (3.5e Monster) + (A small egg-shaped creature runs around, playing with a small stone it keeps in a pouch that encircles its body.)
- Volcanic Plume (3.5e Spell) + (A small eruption deals damage and knock affected creature prone, reaches into the air.)
- Idylean Smart Cube (3.5e Equipment) + (A small golden cube, no bigger than an apple. It constantly make strange beeping noises.)
- Hypnotic Enhancer (3.5e Equipment) + (A small item which improve fascination to hypnosis and allow the user to make harsher hypnosis request.)
- Poisoned Knife (3.5e Equipment) + (A small knife that look unassuming but is in fact coated in a deadly poison.)
- Golden Chain (3.5e Equipment) + (A small linked chain which extend on command.)
- Charmander (3.5e Monster) + (A small lizard with a burning tail tip runs toward you. Its tail wags excitedly, sending embers flying.)
- Lunar Silver Locket (3.5e Equipment) + (A small locket with lunar light trapped within, ward off undead and evil outsiders temporarily.)
- Amberstone (3.5e Equipment) + (A small magical amber used to heal and provide a secondary benefit.)
- Bloodstone (3.5e Equipment) + (A small magical bloodstone used to heal.)
- Golem Heart (3.5e Equipment) + (A small mechanical device of obscure purpose, it is required for non-construct users of the Golem Heart discipline, acting as a focus for their blade magic.)
- Pen Quill Rapier (3.5e Equipment) + (A small mithral rapier that sprays ink.)
- FT02 Pistol (3.5e Equipment) + (A small pistol.)
- Venonat (3.5e Monster) + (A small purple-furred insect with giant red eyes hops around, shaking horrid powders from its fur.)
- Red Fox (3.5e Race) + (A small red animal of the canine family.)
- Cherished Bow (3.5e Equipment) + (A small ribbon which grants the user vigor proportional to the strength of their merry heart.)
- Ring of the Bat Friend (3.5e Equipment) + (A small ring which summon a bat familiar, and potentially a friendly bat swarm.)
- Pelta (3.5e Equipment) + (A small shield with a crescent shape on one of its sides.)
- Prism Stone (3.5e Equipment) + (A small shiny stone which, when broken, emits light.)
- Punch Card Reader (3.5e Equipment) + (A small slotted machine that reads [[Punch Card (3.5e Equipment)|punch cards]].)
- Monocular (3.5e Equipment) + (A small spyglass that lets you see things that are far away.)
- Sediarium Mage (3.5e Template) + (A small template that applies to those that study mundane transportation for nobles and tourists.)
- Speeder Ship (3.5e Monster) + (A small vehicle that hovers across the ground.)
- Mana Bug (3.5e Monster) + (A small vermin with an abdomen filled with magical energy)
- Beacon Mothlet (3.5e Monster) + (A small version of the beacon moth)
- Alien Atomizer (3.5e Equipment) + (A small, silly looking gun that can turn the mightiest wizard into a puff of smoke.)
- Smashing (3.5e Equipment) + (A smashing weapon deals 1d6 extra bludgeoning damage, and you can choose to convert all your weapon damage into bludgeoning damage as a free action.)
- Hobo (3.5e Class) + (Hobos, homeless, foul smelling people. Care should be taken when dealing with a Hobo, for they may convince you to do things you would not otherwise do.)
- Harlee Quinn (3.5e NPC) + (A smell fills the air, and there he stands, a small, homeless gnome, holding a small sword in his raised hand, and grinning at you.)
- Porygon-Z (3.5e Monster) + (A smooth, geometric hummingbird flits around the wells of chaotic matter surrounding it, seeming to render everything even more distorted and disordered than it already is.)
- Pirate (3.5e Class) + (A smuggler, thief, and general villain that is merely one part of a grand organization of crime.)
- Sublime Cutthroat (3.5e Class) + (A sneaky master of the Sublime. Can use multiple stances at a time.)
- Metacombat Ambush! (3.5e Feat) + (A sneaky warrior's friend.)
- Mystic Sniper (3.5e Class) + (A sniper with limited spellcasting.)
- Master Grifter (3.5e Prestige Class) + (A social rogue and master con.)
- Makari System (3.5e Location) + (A solar system composed of four planets which periodically pass very close to each other.)
- My First Spellbook (Legend Item) + (A solid entry-level spellbook)
- Mystic Protector (Legend Class) + (A solid wall protecting their allies from the dangers of combat.)
- Dawnsinger (4e Paragon Path) + (A songweaver surrounded by an aura of light.)
- Master of the Forest (4e Paragon Path) + (A songweaver that can command trees with music.)
- Healer (4e Paragon Path) + (A songweaver that focuses her powers in the art of healing.)
- Death's Dancer (4e Paragon Path) + (A songweaver that practices the art of the dance of death.)
- Warsinger (4e Paragon Path) + (A songweaver that specialises in more aggressive forms of music.)
- Enchanter (4e Paragon Path) + (A songweaver who's enchanting voice is irresistible.)
- Soporific (3.5e Equipment) + (A soporific weapon deals nonlethal damage and put those struck to sleep,)
- Sorcerer, Tome (3.5e Class) + (A sorcerer that isn't obviously inferior to a wizard.)
- Focused Sorcerer (3.5e Alternate Class Feature) + (A sorcerer who specialized in one or more schools of magic, gaining additional benefits.)
- Pseudolich (3.5e Template) + (A sort of lesser lich, they respawn but lack true immortality and many lich powers. At least they retain some semblance of life.)
- Doppelganger (3.5e Power) + (A sort of psionic ''[[SRD:Simulacrum|simulacrum]]'', it transfers a copy of a mind into an artificial body.)
- Dreamstone (3.5e Equipment) + (A sort of psychic residue left by dreams, dreamsand converts under the right circumstances to produce a psychically active crystaline material known as dreamstone.)
- Psyknife (3.5e Class) + (A soul knife assassin capable of both stealth and damage)
- Yin-Yang Emblem (3.5e Soulmeld) + (A soulmeld containing the powers of [[Reshiram (3.5e Monster)|Reshiram]] and [[Zekrom (3.5e Monster)|Zekrom]], which are constantly vying for supremacy. This soulmeld is very powerful, but it's not exactly reliable...)
- Breaker's Bracers (3.5e Soulmeld) + (A soulmeld specialized in [[SRD:Breaking and Entering|the destruction of objects]].)
- Leeroy's Emblem (3.5e Soulmeld) + (A soulmeld that helps you recklessly lunge at the opposition. You might even actually ''survive''.)
- Magi Chronicles RPG (4e Sourcebook) + (A sourcebook describing the World of the M … A sourcebook describing the World of the Magi Chronicles-- a world where both magic and technology work in sync with one another. This game has mechanics similar to that of 4e D&D, but is a completely different playing style from that of other RPG's. Simply put, this sourcebook functions as a Core Rulebook for the game itself.ctions as a Core Rulebook for the game itself.)
- Dragon's Hoard (3.5e Equipment) + (A sparkling ruby capable of storing life force for later use.)
- Pixitte Ring (3.5e Equipment) + (A sparkly ring that grants sensory acuity and the ability to transform into a tiny sprite.)
- Snakespeare (3.5e Equipment) + (A spear that takes the form of a slithering serpent.)
- Corpsestake Greatspear (3.5e Equipment) + (A spear which raises those who died impaled on it as a zombie.)
- Weapon Arts (3.5e Other) + (A special ability inherent to a specific type of weapon.)
- Zephyral Aluminium (3.5e Equipment) + (A special alloy of aluminium and the air element, combined through magic to produce a lightweight metal for weapons and armors.)
- Potion Recipe Book (3.5e Equipment) + (A special book which grants you more spells for the purpose of potion-making.)
- Shield Clip (3.5e Equipment) + (A special clip that allows you to have your shield and a free hand, too.)
- Century Child (3.5e Template) + (A special kind of humans who are born at the start of a century, century children are in fact the product of a mysterious outside intervention.)
- Body Language (3.5e Other) + (A special kind of language, based on non-verbal communication)
- Pendant of the Touchstones Hunter (3.5e Equipment) + (A special pendant which can interact with touchstones)
- Thundercaller Ring (3.5e Equipment) + (A special ring which allows the user to summon lightning bolts from call lightning faster.)
- Gloves of Light Fingers (3.5e Equipment) + (A special set of gloves for thieves of all kinds.)
- Necromantic Staff-Head (3.5e Equipment) + (A special staff-head which grant the staff it affixed to necromancy spells and powers.)
- Estoric Trinket (3.5e Equipment) + (A special trinket for enhancing a phenomenist's anomalous blast.)
- Soldier (3.5e Class) + (A specialist in melee weapons combat with some special abilities.)
- Magiknight (3.5e Alternate Class Feature) + (A specialized fighter who learns to cast spells and imbue her weapon with elemental energy. Magiknights are usually found in magic-rich cultures, where magically talented people train to become warriors rather than mages.)
- Thaumaturge's Wands (3.5e Equipment) + (A specialized kind of wand used by a few less-traditional magi.)
- Occultist (3.5e Class) + (A specialized spontaneous spellcaster and practitioner of the dark arts.)
- Unarmed Finesse (3.5e Feat) + (A specialized weapon finesse which applies to both attack and damage, but only to unarmed strike.)
- Bananarang (3.5e Equipment) + (A specially enchanted yellow crystalline boomerang.)
- Martial Artist Outfit (3.5e Equipment) + (A specially outfitted robe, garb or other set of clothes made for martial artists to train and fight in.)
- Chinchi (5e Race) + (A species of giant chinchilla-like creatures with nimble hands, sharp minds, and an in-built desire to build.)
- Force Lance (3.5e Equipment) + (A specific [[Rune Arm (3.5e Equipment) | Rune Arm]], to be used as a randomly rolled specific weapon.)
- Disciple of Eilistraee (3.5e Alternate Class Feature) + (A specific cleric to the goddess Eilistraee the Moonmaiden.)
- Mage Hand (One) + (A spectral, floating hand appears at a point you choose)
- SRD5:Mage Hand + (A spectral, floating hand appears at a point you choose<br /><br />)
- SRD5:Mage Hand + (A spectral, floating hand appears at a point you choose<br /><br />)
- Valentine (3.5e NPC) + (A spectre that controls dreams.)
- Infinite Spell (3.5e Feat) + (A spell becomes reusable until you next prepare spells (+4 slots))
- Tamastin Shadowmancer (3.5e Class) + (A spell caster with power over darkness)
- Omnicide Beam (3.5e Spell) + (A spell designed to exterminate a large number of creatures.)
- Spell Empowering (3.5e Equipment) + (A spell empowering weapon has all of the benefits of a spell storing weapon. In addition, it automatically empowers any spell stored in it.)
- Spell Extending (3.5e Equipment) + (A spell extending weapon has all of the benefits of a spell storing weapon. In addition, it automatically extends any spell stored in it.)
- Spellgraft (3.5e Equipment) + (A spell imbued directly into a person, allowing them to cast it as a spell-like ability at the expenditure of XP.)
- Spell Maximizing (3.5e Equipment) + (A spell maximizing weapon has all of the benefits of a spell storing weapon. In addition, it automatically maximizes any spell stored in it.)
- Static Spell Points (3.5e Variant Rule) + (A spell point system that doesn't allow novas or become more of an accounting chore as you grow in level, and comes with a set of adjustments to spellcasters to make them a bit MAD.)
- Veles Whirl (3.5e Spell)/Original Edition + (A spell that draws upon the power of [http … A spell that draws upon the power of [http://en.wikipedia.org/wiki/Veles_(god) Veles], Slavic god of earth and water, to blend the two elements together and form a whirlpool '''''anywhere'''''... yes, you can make a whirlpool of ''dirt'', ''rock'', or '''''trees''''' with this spell, among other things.''''' with this spell, among other things.)
- Veles Whirl (3.5e Spell) + (A spell that draws upon the power of [http … A spell that draws upon the power of [http://en.wikipedia.org/wiki/Veles_(god) Veles], Slavic god of earth and water, to blend the two elements together and form a whirlpool '''''anywhere'''''... yes, you can make a whirlpool of ''dirt'', ''rock'', or '''''trees''''' with this spell, among other things.''''' with this spell, among other things.)
- Veles Serpent (3.5e Epic Spell) + (A spell that draws upon the power of [http://en.wikipedia.org/wiki/Veles_(god) Veles], opponent of Perun and Slavic deity of water and earth, to conjure up his servant and symbol — a mighty serpent made of water and earth.)
- Perun Eagle (3.5e Epic Spell) + (A spell that draws upon the power of [http://en.wikipedia.org/wiki/Perun Perun], opponent of Veles and Slavic deity of lightning and fire, to conjure up his servant and symbol — a mighty eagle made of lightning and fire.)
- Pursue Warp (3.5e Spell) + (A spell that makes it extremely difficult to escape foes by warping, and potentially dangerous as well.)
- Armor of Helplessness (3.5e Spell) + (A spell that makes you seem like a less threatening opponent on purpose, making it hard for foes to attack you.)
- Unmaking (3.5e Spell) + (A spell that unmake a creature, utterly obliterating it without trace.)
- Essence Ward (3.5e Spell) + (A spell that wards the target from [[Essence (3.5e Other) | Essence]] damage.)
- Identify (One) + (A spell to learn the properties of [[:Template:Onec]]s)
- SRD5:Identify + (A spell to learn the properties of magic items<br /><br />)
- Object Haunt (3.5e Spell) + (A spell which allow a large group of people to avoid certain death.)
- Shimmering Forcefield (3.5e Spell) + (A spell which create an invisible barrier around the caster and protect her from harms.)
- Dehydrating Ray (3.5e Spell) + (A spell which dehydrate a creature into powder which can be hydrated to bring back the creature.)
- Eventide's Freeze Dry (3.5e Spell) + (A spell which freeze the moisture out of the target, dealing both cold and desiccation damage.)
- Rustic Mage (3.5e Alternate Class Feature) + (A spellcaster residing in the countryside, expert in farming crops.)
- Knight-Evoker (3.5e Alternate Class Feature) + (A spellcaster wearing some of the heaviest … A spellcaster wearing some of the heaviest armor, a knight-evoker is a specialist of the evocation school of magic. knight-evokers don’t tend to fight like typical magi, instead preferring an approach closer to classical evokers. Particularly skilled knight-evoker are also able to mix martial attacks and magic. Without the limitation of a light weapon.Without the limitation of a light weapon.)
- Arachnomancer (4e Class) + (A spellcaster who exerts control over the battlefield drawing power which originates from a grand web of power all its own.)
- Specialist Mage (3.5e Class) + (A spellcaster who focuses on a single school, and only barely dabbles outside of that school.)
- Raycaster (3.5e Class) + (A spellcaster who focuses on rays and line attacks. Accuracy is the key, and you shall show laser is not difficult.)
- Lich--Tome (3.5e Template) + (A spellcaster who has extended their existence at the expense of their life by stashing away their soul, based on the Tome Revenant.)
- Eternal Incarnate (3.5e Prestige Class) + (A spellcaster who mastered the art of reincarnation, being able to modify the cycle and recall former lives memories.)
- Barrier Mage (3.5e Class) + (A spellcaster who specializes in shields, barriers, and obstructions.)
- Scrollcaster (3.5e Class) + (A spellcaster whose spells entirely rely on multiple-use scrolls. His spellcasting is slower, but he gains the benefits of a wide spell list mixed with near-spontaneous casting.)
- Elementalist (3.5e Class) + (A spellcaster with a variety of readily-available elemental powers)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)
- Slippery Contortionist (3.5e Feat) + (Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster.")
- Sniper (3.5e Feat) + (Your shooting is precise and dangerous.)