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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Rokushiki - Kami-e (3.5e Feat) + (The user’s body becomes agile, flexible, and limp like paper.)
- Publication:Unearthed Arcana/Alternative Skill Systems + (The variant skill systems discussed here eliminate some of the complexity of the standard skill system, but at the expense of fewer opportunities for customization.)
- Publication:Unearthed Arcana/Generic Classes + (The variety of class options available to … The variety of class options available to characters can seem overwhelming. Though that variety can lead to interesting and exciting combinations, a game master who desires to run a simpler campaign (while still allowing for character variety) can use these "generic" character classes in place of the standard character classes.n place of the standard character classes.)
- Combat Reflexes, Improved (3.5e Feat) + (The very air seems to twist and grow thick and the earth bends and moves to impede your foes from their cowardly escape.)
- User:Nolanf/Stormbringer (3.5e Class) + (The very elements of the weather are at your command!)
- Infernal Labyrinth (3.5e Invocation) + (The victim is trapped in a hellish ''[[SRD:Maze|maze]]'' of great suffering.)
- Vocal Cords of the Vrock (3.5e Equipment) + (The voicebox of a vrock, which gives its recipient the ability to deliver horrid shrieks that stun their enemies.)
- Eastern Nightmare Stance (3.5e Maneuver) + (The void inside the practitioner yields up a thread of aberrant evil in the form of vile tentacles.)
- Bleak Reflection (3.5e Maneuver) + (The void inside you becomes an infinite tunnel of corruption, absorbing and reflecting magical attacks.)
- Vorospes (3.5e Monster) + (The vorospes is a titanic lawful evil outsider found on Acheron who bring ruin and devestation wherever they go. The tactical nukes within the troops, these bulbous floating blimps devour everything in sight!)
- Tavid Irons (3.5e NPC) + (The warden of a small town and captain of the guard, he is an adventurer who retired early to settle down in the town he loved. Jokes about arrows to the knee are likely to get you arrested.)
- Power of the Wild (3.5e Invocation) + (The warlock call upon her heritage to command lesser creatures.)
- Witching Light (3.5e Invocation) + (The warlock create a bright gloomy light, which enthrall and hypnotize those who see it to her will.. and scare those who resist.)
- Sortilege (3.5e Invocation) + (The warlock form of prestidigitation and more)
- Fell Warrior (3.5e Prestige Class) + (The warlock's answer to the spellcaster's eldritch knight)
- Caustic (3.5e Prestige Class) + (The warlock's pact with greater infernal p … The warlock's pact with greater infernal powers has ended, and his power begins to turn on him. His blood becomes acid, slowly killing his body. But, the infernal power is also keeping him alive. This paradox occurring within the warlock ravages his body, but awakens powers inside him to stimulate his mind and further combat opponents. He is a Caustic, and every inch of him is trying to kill him. But, every inch of him... is fighting to stay alive.inch of him... is fighting to stay alive.)
- Faerie Warlock (3.5e Prestige Class) + (The warlocks of the Faerie Covenant are my … The warlocks of the Faerie Covenant are mysterious arcanists that benefit from a pact made with a powerful fairy lord or queen or other similar natural spirits. Every pact is usually made with a different fairy for each warlock so they are not a cohesive society, reflecting the chaotic nature of their patrons.cting the chaotic nature of their patrons.)
- Warmage Fix (3.5e Class) + (A beefed up Warmage)
- Publication:Unearthed Arcana/Warrior + (The warrior is the basic combatant of the trio of [[Publication:Unearthed Arcana/Generic Classes|generic classes]]. He has the [[SRD:Fighter|fighter's]] hit points, combat prowess, bonus feats, and weapon selection.)
- User:Rithaniel/Denizen of Order (3.5e Race) + (The watchers of the world, the keepers of order, the silent voices in the shadows.)
- Waves (3.5e Cleric Domain) + (The waves domain bestow the power of the ocean and the ability to control water.)
- Chthonic Serpent (3.5e Martial Discipline) + (The ways of the Chthonic Serpent rely on throwing one's opponent off-guard, distracting him and ruining his timing, before finally trapping him within the binding chains of their weapons.)
- Gigas (3.5e Race) + (The weakest of giantkind, they are also the most prosperous of them all.)
- Creeper, Mage King Variant (3.5e Monster) + (The weakest type of Nobody, Creepers are often used as bulk rate mooks.)
- Taking it Easy (3.5e Flaw) + (The weaklings do not deserve your full strength, you prefer to play with them and only reveal your true strength when facing a worthy foe.)
- Imagined (3.5e Equipment) + (The weapon becomes a psychic construct, working off your mental abilities and passing through objects as if it were illusory.)
- Skyfather's Might (3.5e Equipment) + (The weapon of a terrible warlord, this thunderous mace can destroy opponents outright and rule over lighting.)
- Psionic Lightblade (3.5e Equipment) + (The weapon of choice for students of the way of monopsychism, first created a long long time ago in a plane far far away.)
- Functional Weapons of Legacy (3.5e Variant Rule) + (The weapon of legacy rules suck. These ones don't.)
- Law Hammer (3.5e Equipment) + (The weapon of the Yellow Chaos Emerald, which commands the attributes of lightning and thunder.)
- Extending Chain (3.5e Equipment) + (The weapon's chain can be extended or retracted at-will as a free action, allowing it to be used as a whip.)
- Ring of the Early Riser (3.5e Equipment) + (The wearer gains the benefit of a whole night's rest in half the time.)
- Speed Booster (3.5e Equipment) + (The wearer of a speed booster armor may, up to 3 times per day, activate this special enhancement to get a boost to his land speed.)
- Publication:Dread Codex/Magic Items/Undead Controlling + (The wearer of a suit of armor or a shield with this property may control up to 26 HD of undead per day, as the ''[[SRD:Control Undead|control undead]]'' spell.)
- Robes of Magic Veils (3.5e Equipment) + (The wearer of these robes are shrouded in veils of ghostly force which protect them and allow them to defy gravity.)
- Publication:Dread Codex/Magic Items/Ring of Ancestor Speech + (The wearer of this bone ring gains the ability to speak with corpses.)
- Karmalith (3.5e Equipment) + (The wearer of this mysterious gold-glowing stone can seemingly do anything they set their mind to, as if the universe itself is subtly manipulated to accommodate them.)
- Wergard (3.5e Race) + (The wergard take the form of vaguely earth-elemental constructs, with a heart brimming of life, and great bodies that can grow to immense size.)
- Chaos Ring (3.5e Equipment) + (The white Chaos Weapon, which commands the attributes of light and spirit.)
- Harpy, White-Tailed (3.5e Race) + (The white-tailed harpies are a specie of lesser harpies with a relatively human appearance and gentler demeanor.)
- Foam Flask (3.5e Equipment) + (The whole flask is designed to react together to create a mess of flame- and heat-resistant foam.)
- Mimetic (3.5e Equipment) + (The wielder of a mimetic weapon may will the weapon to take the shape of any type of weapon he desires as a swift action.)
- Wrapsodi Skuttla, Malicious Potion-Maker (3.5e Vestige) + (The wife of [[Manny Green, the Twisted Tyc … The wife of [[Manny Green, the Twisted Tycoon (3.5e Vestige)|Manny Green]], whose very soul was crushed into powder in an attempt to avenge him that went horribly wrong. Of course, being crushed into powder does not equal being thoroughly obliterated, and so the fragments of Wrapsodi's soul still linger on, awaiting their chance to recombine and return to wreak havoc. In life, Wrapsodi was a malicious trickster who loved making others miserable for her own amusement; as a vestige, she grants incredible speed, alchemical talent, and a penchant for causing mayhem to binders crazy enough to make pacts with her.nders crazy enough to make pacts with her.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Conquest (3.5e Cleric Domain) + (The winning domain.)
- Witch (3.5e Class) + (The witch in D&D draws upon the various fantasy sources, along with an option to be a good, nature-friendly, curse-removing witch for all the hippy wicca kids out there.)
- Witchknife (3.5e Alternate Class Feature) + (The witchblade has her power born out of t … The witchblade has her power born out of the dark rituals and pacts made by her ancestor, creating a weapon out of pure magical energy. The witchblade lacks much of the psionic abilities normally associated with the soulknife, but gains powerful magical abilities.ife, but gains powerful magical abilities.)
- Tech Salvager (3.5e Alternate Class Feature) + (The wonders of ancient civilization are of … The wonders of ancient civilization are often lost to time, and some adventurous sort often brave ancient ruins and abandoned sites in search of their technology. The tech salvager seeks wonders of the ancient time, eschewing natural skills to become better ruin delvers.ural skills to become better ruin delvers.)
- Balsa de Piedad (3.5e Equipment) + (The wood from the "Tree of Mercy" and sometimes referred to a mercywood, balda de piedad is a soft hardwood known for its non-lethal nature that nevertheless seems to pierce defenses.)
- Conductive Wool (3.5e Equipment) + (The wool shaven from Storm Giants’ thundersheep, it is highly conductive to electricity.)
- Grey Dragon World (5e Campaign Setting) + (The world was young, but it was weak, it w … The world was young, but it was weak, it was sick. No magic could be found, anywhere! The most important gods came together and decided that one of their own would heal the sickness. The Grey One, yes, he is the healer! Learn the story and play your part in the future of a world that was never meant to be fantastic.orld that was never meant to be fantastic.)
- Shadow Wound (3.5e Maneuver) + (The wound isn't real, until it is.)
- Hylozoth the Green Wrath (3.5e Elder Evil) + (The wrath of a planet mistreated, awake, alive, and angry. The wrath of Hylozoth.)
- Lesser Pseudodragon (3.5e Race) + (The youths of pseudodragons (or simply those weaker than most), these pseudodragons sometimes forgo the steady employment of familiarhood and instead delve into the adventure directly themselves.)
- SRD:Yuan-ti (Race) + (The yuan-ti were cultists descended from h … The yuan-ti were cultists descended from humans whose bloodlines have been mingled with those of serpents. The purebloods are the lowest of the yuan-ti caste system and often disguise themselves as humans and work among them as spies for their abomination masters.em as spies for their abomination masters.)
- SRD:Yuan-Ti Pureblood (Race) + (The yuan-ti were cultists descended from h … The yuan-ti were cultists descended from humans whose bloodlines have been mingled with those of serpents. The purebloods are the lowest of the yuan-ti caste system and often disguise themselves as humans and work among them as spies for their abomination masters.em as spies for their abomination masters.)
- SRD:Elves, Wood (Race) + (Their hair color ranges from yellow to a coppery red, and they are more muscular than other elves.)
- Longtooth (5e) + (Their lycnathrope heritiage makes them strong and fierce)
- Worldly Wanderer (3.5e Alternate Class Feature) + (There a few Minstrel who instead of focusing on the Path of the Art instead prefer to learn from nature itself. They learn and draw their power from nature, gaining strange abilities, including the ability to shift into other forms.)
- Quicken Maneuvers (3.5e Feat) + (There are a lot of standard action strikes … There are a lot of standard action strikes that lose most of their value once multiple attacks per full attack come online. This feat is a way to keep them useful.p://minmaxforum.com/index.php?topic=1191.0] by Garryl.)
It's also a DM tool to further enhance monsters who have gained maneuvers through Martial Study and still have spare feats to spend. With this feat, standard action maneuvers become something to add to a monster turn 1x/encounter and still do the thing the monster would normally do at the same time.
Move action maneuvers are covered to make this useable with the [ToB Rushes http://minmaxforum.com/index.php?topic=1191.0] by Garryl. - Drifting Justiciar (3.5e Alternate Class Feature) + (There are few vagabond paladin who eschew the use of the heaviest armor and instead rely on their agility to fight. These paladins travel light by foot to dispense justice far and wide.)
- Acrobatic Savant (4e Paragon Path) + (There are many different acrobatic traditi … There are many different acrobatic traditions all across the world. Some types of acrobats include gymnasts, circus performers, dancers, and martial artists. A potential acrobat needs to have good balance, agility, and motor coordination. As an acrobatic savant, you have these traits in abundance. You routinely perform feats of acrobatics that awe and amaze enemies and allies alike.at awe and amaze enemies and allies alike.)
- Surger (3.5e Class) + (There are many different breeds of adventu … There are many different breeds of adventurer, those who are masters at martial combat, those who are masters of the arcane and the divine, and there are those more gifted. Surgers are a collective of people who use their innate abilities towards increasing their own physical abilities, and/or attaining new levels of arcane or divine power.ning new levels of arcane or divine power.)
- Unworthy (3.5e Prestige Class) + (There are many people in this world who fight for glory, or for power. Then there are those who fight for respect and honor, and who so fight with a fevor rarely ever matched by anything.)
- Soulbinder Wizard (3.5e Alternate Class Feature) + (There are many things which drive great me … There are many things which drive great men and women to the path of wizardry. In this case, intense grief can lead an arcane caster in a foolish attempt to preserve someone they care about. This always goes wrong, causing the soul to become a shadow of its former self or be trapped inside an object. The soulbinder wizard has managed such a tragic feat, and the intense study of necromancy which allowed this deed to be achieved granted them great talentsto be achieved granted them great talents)
- Ascetic (3.5e Prestige Class) + (There are people in this world who seek wisdom, and they are known as monks. Then there are people who actually have become wise, and they are known as wise men. But then there are Ascetics, and they are as to wise men as wise men are to monks.)
- Mont Tage Training Grounds (3.5e Location) + (There are places where one can train in an untrained task and learn its many secrets. It is only a use to those who go in with fresh and untrained minds.)
- Impediment (3.5e Prestige Class) + (There are those in this world who claim that they cannot be stopped by anything, then there are those who stop them.)
- Creepy Kid (3.5e Feat) + (There are those in this world who have been born with unnatural forces coursing through their veins. These individuals, from even an early age, affect the world around them in terrible ways.)
- Mercurial Warrior (3.5e Prestige Class) + (There are those in this world who have the ability to accelerate to virtually impossible speeds, and move with uncanny dexterity. These individuals are known as mercurial warriors, and are said to be able to outrun their own shadows from time to time.)
- Thoughtless (3.5e Prestige Class) + (There are those in this world who seem to … There are those in this world who seem to have portions of their psyche erased from existance, and who can actually control portions of reality that should not even exist, and that are entirely unquantifiable. These entities are known as the thoughtless, and they are feared for their virtually uncontrollable mental ability.r virtually uncontrollable mental ability.)
- Wise One (3.5e Feat) + (There are those in this world with a natural connection with the magic forces that criss-cross underneath reality. These powerful individuals tend to be incrediblly calm, and incrediblly wise.)
- Painter (3.5e Class) + (There are those who make painting into more than a simple painting. Their paintings are not only lifelike, but alive. The Painter utilizes his ink and paintbrush to bring life to his art, and turning it into a deadly weapon.)
- Sea Scholar (3.5e Prestige Class) + (There are those who respect the sea, then there are those who become the sea.)
- Schismsoul (3.5e Prestige Class) + (There are voices in your head, driving you crazy. It's time to take control and bend them to a more useful purpose.)
- Slayer (3.5e Feat) + (There are worse things out tonight than Vampires.)
- Belarpithorpe's Self-Illusion (3.5e Spell) + (There is a disappointing lack of illusions that affect the caster. This seeks to remedy that some.)
- Highlander (3.5e Template) + (There is a tale that there was a race of m … There is a tale that there was a race of men blessed, or perhaps cursed, by strange eldritch forces beyond their ken to live forever unless a creature removes their head. Born all over the world, they were given a task to kill each other until there could be only one.each other until there could be only one.)
- Johnnya4344/sandbox/Master of Unlife + (There is an art to creating undead. Some do it the simple way, while you sacrifice all diversity in your undead armada to have crazy awesome zombies.)
- Dread Knight (3.5e Class) + (There is evil and then there is Evil, there are Paladins of Evil and then there are the Dread Knights.)
- Quasinaught (3.5e Class) + (There is no such thing as a quasinaught, y … There is no such thing as a quasinaught, yet this does not stop them from affecting the world. This makes a quasinaught infinitely dangerous, something to be avoided at every expense, for fear of being touched by that which isn't real, for fear of being doused in unexistance., for fear of being doused in unexistance.)
- Nubian Fury (3.5e Feat) + (There is nothing scarier than a naked barbarian leaping at you with a greataxe.)
- Personal Anathema (3.5e Flaw) + (There is one word that is more offensive than any other to you.)
- Secrets of the Word (3.5e Feat) + (There is power in words.)
- Lethologica (3.5e Power) + (There is something you're forgetting. It's right on the tip of your tongue...)
- Murderborn (3.5e Equipment) + (There once was a string of horrific murder … There once was a string of horrific murders within the sleepy victorian town of York, a sadistic killer known as the Red Queen who would dismember her victims and steal body parts away. Witnesses, what few their were, claimed that she would use a signature oversized butcher knife for her crimes.re oversized butcher knife for her crimes.)
- Phizbirro the Blasphemous (3.5e Vestige) + (There once was an infamous case of a man possessed by demons. He sowed chaos and discord amongst his fellow man, and in the attempt to exorcise him, he and those nearby were thrown out from reality to an unknown fate.)
- FATAL Grenade (3.5e Equipment) + (There's a point where a bad joke goes too far; we clearly passed and weaponized it.)
- Single Weapon Fellow (3.5e Feat) + (There's only really one weapon type you like. You like it a lot.)
- Alien Blood (3.5e Trait) + (There's something off about you. You're not a natural part of this biosphere...)
- Thermalsight (3.5e Creature Ability) + (Thermalsight gives creatures the ability to sense heat sources visually.)
- Clawfoot (5e) + (Theropod used as a mount)
- Theran Medusa (5e) + (Theros medusas have serpent-like bodies from the waist down with humanoid-like torso, arms, and head.)
- Gloves of Mediocre Dexterity (3.5e Equipment) + (These "Gloves of Mediocre Dexterity" gives you the flexibility of the average man!)
- Brown Scavver (5e) + (These 10 ft. [[Scavver (5e)|Scavver]]s love to swallow their prey whole.)
- Night Scavver (5e) + (These 15 ft. [[Scavver (5e)|Scavver]]s often hunt the crew of [[Spelljamming ship (5e)|spelljamming ship]]s.)
- Void Scavver (5e) + (These 20 ft. [[Scavver (5e)|Scavver]]s can swallow their prey whole and instill fear in their prey.)
- Gray Scavver (5e) + (These 6 ft. [[Scavver (5e)|Scavver]]s hunt in packs.)
- Omnigoggles (3.5e Equipment) + (These Aperture Magic manufactured goggles are inlaid in a small, but complex magical device containing an array of lens fixtures and light filters, that is strapped in front of the face and translates optical input to a better suited form.)
- Canin Bully Breed (3.5e Template) + (These Canin suffer from a mutation that causes them to become "double muscled" making them bigger and stronger than the typical member of the breed)
- User:Timplate/Elemental Avatar (3.5e Template) + (These Creatures are the physical embodiment of the natural elements. Either by experimentation or being born this way, they are able to control and utilize an element of nature.)
- Darkling Elder (5e) + (These [[Darkling (5e)|darkling]]s appear as gray elves.)
- SRD5:Gargoyle + (These [[Earth Elemental (5e)|earth elemental]]s have a vaguely humanoid form with wings.)
- Winter Eladrin (5e) + (These [[Eladrin (5e)|eladrin]] take on the colors of Winters; pale blues, grays, white etc. They reflect a time of sorrow.)
- Githyanki Xenomancer (5e) + (These [[Githyanki (5e)|Githyanki]] [[SRD5:Druid|druid]]s study lifeforms throughout the [[SRD5:Astral Plane|Astral Plane]], [[Wildspace (5e)|Wildspace]], and [[SRD5:Material Plane|Material Plane]]s.)
- Mender Mindsie (5e) + (These [[Mindsie (5e)|mindsie]]s focus on healing.)
- Swashbuckler (One) + (These [[Rogue (One)|Rogue]]s focus on dueling and stylized attack.)
- Dream Eater (5e) + (These [[SRD5:Aberration|aberration]]s are nightmares made manifest.)
- Reigar (5e) + (These [[SRD5:Celestial|celestial]]s love art and war (which they have raised to an artform).)
- Space Clown (5e) + (These [[SRD5:Fiend|fiend]]s have the appearance of clowns.)
- Forest Gnome (5e) + (These [[SRD5:Gnome|gnome]]s are natual illusionists that speak with small animals.)
- Stone Giant Dreamwalker (5e) + (These [[SRD5:Stone Giant|stone giant]]s are mad wanderers of the surface world.)
- Oriq Blood Mage (5e) + (These [[SRD5:Warlock|warlock]]s of [[Oriq (5e)|Oriq]] use their own blood as weapons.)
- Oriq Recruiter (5e) + (These [[SRD5:Warlock|warlock]]s of [[Oriq (5e)|Oriq]] recruit others to their cause.)
- SRD:Half-Orcs (Race) + (These [[SRD:Orc|orc]]–[[SRD:Humans (Race)|human]] crossbreeds can be found in either [[SRD:Orc|orc]] or [[SRD:Humans (Race)|human]] society (where their status varies according to local sentiments), or in communities of their own.)
- Draconic Sorcery (One) + (These [[Sorcerer (One)|sorcerer]]s draw power from a [[Dragon (5e)|Dragon]], either through a direct encounter or one their ancestor encountered.)
- Storm Giant Quintessent (5e) + (These [[Storm Giant (5e)|storm giant]]s can literally become a storm)
- Fiend Patron (One) + (These [[Warlock (One)|Warlock]]s have powerful [[SRD5:Fiend|Fiend]] as a patron.)
- Evoker (One) + (These [[Wizard (One)|Wizard]]s specialize in [[SRD5:Evocation|Evocation]] magic.)
- Forisel (3.5e Monster) + (These alien looking celestials were created as transporters for celestial troops and general mobility. Composed of rings within rings, with 84 faces that peer in all directions, their biggest threat is the allies they bring.)
- Cnidary (3.5e Race) + (These aquatic, jellyfish-like aberrations in a humanoid shape have a penchant for crafting.)
- Master Mindsie (5e) + (These are elder [[Mindsie (5e)|mindsie]]s.)
- Eladrin Subrace (5e) + (These are elves from the [[SRD5:Feywild|Feywild]])
- Alchemurgic (3.5e Feat Type) + (These are feats pertaining to the use of [[3.5e_Alchemurgic_Items|Alchemurgic Items]].)
- Draconic (3.5e Subtype) + (These are the most quintessential and badass creatures in D&D (depending on who you ask).)
- Armorer (5e) + (These artificers specialize in armor and protection.)
- Rocket Legs (3.5e Equipment) + (These artificial legs transform into powerful rockets for jumps and flight.)
- SRD5:College of Lore + (These bards know something about most things)
- Blessed Palms (3.5e Equipment) + (These beautifully crafted mithril gauntlets are light and seem to support somatic motion rather than impede it.)
- Boots of the Tireless Crusader (3.5e Equipment) + (These beautifully engraved mithril boots are much more gracious and light than they first appear.)
- Tigerskin Boots (3.5e Equipment) + (These boots allow the wearer to pounce once per day.)
- Durzite Boots (3.5e Equipment) + (These boots function as [[SRD:Masterwork Tool|masterwork skill tools]] for both [[SRD:Balance Skill|Balance]] and [[SRD:Climb Skill|Climb]].)
- Cursed Boots of Rushing Speed (3.5e Equipment) + (These boots give a +50 bonus to base land speed. There's just one problem... don't slow down.)
- Downstone Boots (3.5e Equipment) + (These boots give the impression of being both heavier and lighter than they really are.)
- Boots of Floating (3.5e Equipment) + (These boots grant the user a hover speed, and immunity to falling damage.)
- Boots of the Steed Strider (3.5e Equipment) + (These boots have horsehoes embedded in their heel. When activated you charge with the fleet and fury of a tireless horse.)
- Leapback Boots (3.5e Equipment) + (These boots improve jumping capabilities and, given enough vertical height, teleport you away to safety.)
- Boots of the Charging Crab (3.5e Equipment) + (These boots let you change direction of a charge up to 90 degrees 1/day. It also helps when walking through shallow water.)
- Roughwalker Boots (3.5e Equipment) + (These boots let you ignore difficult terrain for a small amount of time.)
- Jetski Boots (3.5e Equipment) + (These boots let you move on the surface of water, and make powerful sprints every so often.)
- Boots of Twisting and Turning (3.5e Equipment) + (These boots look and act like boots of striding and springing. Unfortunately, you keep going the wrong way.)
- Trackless Boots (4e Equipment) + (These boots look rather ordinary, though of fine make.)
- Knockback Bracers (3.5e Equipment) + (These bracers grant the wearer the [[Pretty Cool Blow (3.5e Feat)|Pretty Cool Blow]] feat 3 times per day.)
- Bracelets of Incredible Power (3.5e Equipment) + (These bracers set the wearer's Strength to 20 and allow them to carry)
- Duster Knuckles (3.5e Equipment) + (These brass knuckles clean everything they hit.)
- Barbed Caltrops (3.5e Equipment) + (These caltrops are barbed, they catch on insides of the victim easily.)
- Bodkin Caltrops (3.5e Equipment) + (These caltrops are particularly sharp and narrow, ideal for enemies with tougher feet.)
- Fury Claws (3.5e Equipment) + (These claws allow the wearer to make an additional attack each round, reducing the accuracy of all their attacks by -2.)
- Plated Spirit, Fire (3.5e Monster) + (These constructs look like a floating suit of armor with a red glow inside their helmet.)
- SRD:Ogres—Merrows (Race) + (These cousins of the [[SRD:Ogre|ogre]] dwell in freshwater lakes and rivers.)
- Star Spawn Seer (5e) + (These creatures are covered scabrous skin and have flipper-like hands)
- Zodiac (3.5e Subtype) + (These creatures are spiritual manifestations of the constellations in the sky.)
- Deinonych (3.5e Race) + (These creatures originally evolved from bird-like dinosaurs. They are fast and frightening predators with a hunter society and a love for battle.)
- Phylactery of Life Drinking (3.5e Equipment) + (These cruel tools of battle are the brainchild of Hextor's clergy, and are awarded to his most prized [[SRD:Blackguard|blackguards]] to aid in their conquests in His name.)
- Signer Cube (3.5e Equipment) + (These cubes are simple tools that can transmit simple predetermined information to similar items over any distance.)
- Nothic (5e) + (These cursed mages appear roughly humanoid with one large eye.)
- Orc Nurtured One of Yurtrus (5e) + (These diseased orcs used as shock troops.)
- Polly (3.5e Race) + (These diverse-looking mushroom people live quietly within the Soggy Bogs of the Polly Forest from which they derive their name.)
- Divinity Gem (3.5e Equipment) + (These divinity gems hold a divine spark within them, granting its wielder a [[Salient Ability (3.5e Feat Type)|salient ability]].)
- Squirrel (3.5e Monster) + (These docile rodents thrive in temperate woods, where they eat mostly nuts, berries, and small insects.)
- Circle of Wildfire (5e) + (These druids embody destruction and creation.)
- Skinless Druid (3.5e Alternate Class Feature) + (These druids eschew using hides and materials made of creatures as armor.)
- Circle of Stars (5e) + (These druids study the stars)
- Gray Dwarf (5e) + (These dwarves are native to the [[SRD5:Underdark|Underdark]]. They are innate spellcasters, are resistant to illusions, but are sensitive to sunlight.)
- SRD:Dwarves, Deep (Race) + (These dwarves live far underground and tend to be more standoffish with non-dwarves.)
- Summer Eladrin (5e) + (These eladrin take on the colors of Summer; greens, reds, and yellows etc. They reflect a time of heat and wrath.)
- Autumn Eladrin (5e) + (These eladrin take on the colors of fall; rusts, oranges, browns, etc. They reflect a time of peace.)
- Spring Eladrin (5e) + (These eladrin take on the colors of spring; greens, blues and yellows. They reflect a time of joy.)
- Githyanki Knight (5e) + (These elite Githyanki fighters carry a silver greatsword)
- Wood Elf (5e) + (These elves who have chosen to live in wooded lands.)
- White Chains of Corpora (3.5e Spell) + (These ephemeral chains force those that it binds to take corporeal form.)
- Flashbang (3.5e Equipment) + (These explosive vials of unstable chemicals staggers and dazzles opponents.)
- Archetype (3.5e Feat Type) + (These feats help define who the character "is".)
- Domain (3.5e Feat Type) + (These feats, added in [[Publication:Complete Champion|Complete Champion]], work once per day and are usually dependent upon your [[SRD:Domain|Domain]].)
- Incarnum (3.5e Feat Type) + (These feats, added in [[Publication:Magic of Incarnum|Magic of Incarnum]], increase your essentia pool and can be invested with essentia.)
- Shifter (3.5e Feat Type) + (These feats, added in [[Publication:Races of Eberron|Races of Eberron]], allow you to shift more often along with another benefit, usually related to shifting.)
- Orc Claw of Luthic (5e) + (These female orcs are healers and protectors, as well as followers of [[Luthic (5e)|Luthic]].)
- Nogog (5e) + (These fey ogres are the manifestation of fear generated by nightmares.)
- Mist Walker (5e Monster) + (These fey surround themselves with mist.)
- Oinoloth (5e) + (These fiends appear as goat-headed humanoids covered in pustules.)
- Yagnoloth (5e) + (These fiends have bat-wing-like ears, one side's limbs are much larger than the other side.)
- Merrenoloth (5e) + (These fiends look like the boatmen of the river Styx.)
- Samurai (5e) + (These fighters embody an unbreakable fighting spirit.)
- Gravity Warrior (5e Martial Archetype) + (These fighters have the ability to manipulate gravitational forces.)
- Rune Knight (5e) + (These fighters utilize mystic power of runes to augment their martial prowess.)
- Psi Warrior (5e) + (These fighters utilize psychic power to augment their martial prowess.)
- Swim Flippers (3.5e Equipment) + (These flippers fit on the feet and provide a superior swimming experience.)
- Ghost Scavver (5e Monster) + (These foot long [[Scavver (5e)|Scavver]]s have camouflage and attack utilizing speed.)
- Slithering Robes (3.5e Equipment) + (These form fitting robes allow the user to move at normal speed while prone and be able to worm through small spaces and out of grapples.)
- Gish Gauntlets (3.5e Equipment) + (These gauntlets allow you to enhance weapon-like spells and supernatural abilities as if they were manufactured weapons.)
- Arane (3.5e Race) + (These giant intelligent spiders mean well, honest. However their appearance is often off-putting to others.)
- Hand of the Merciful Lord (3.5e Equipment) + (These gloves allow you to use lay on hands at range, and sometimes quickly.)
- Tentacle Glove (3.5e Equipment) + (These gloves release lashing tendrils which allow you to snap around your environment like Spiderman.)
- Gnome (3.5e Race) + (These gnomes that are fey-descended short people instead of the bastard cousins of dwarves and halflings.)
- Expanded Vision Goggles (3.5e Maneuver) + (These goggles give you darkvision, low-light vision, thermalsight, and telescopic vision.)
- Golden Chains of Kronos (3.5e Spell) + (These golden chains lock the creature or object that they bind in temporal stasis.)
- Emeth Golem (3.5e Race) + (These golems have gained sapience, and formed a small society of their own.)
- Hidden Body Compartment (3.5e Equipment) + (These hidden compartments are built right into your own body.)
- Huldra (3.5e Race) + (These huldra are the children of alien fey, a race of satyr-like elves covered in soft thin patterned fur and with cloven hooves.)
- Soul Gem (3.5e Equipment) + (These illustrious stones radiate dormant magic, and can trap a creature's soul upon its death.)
- Polar Elf (3.5e Race) + (These industrious, very short-statured humanoids are great at craftsmanship under adverse working conditions.)
- Tall Kitsune (3.5e Racial Substitution Levels) + (These kitsunes are fox anthros, and not fox sized and shaped shapechangers. However they still maintain kitsune traits.)
- Piercer (5e) + (These larvel [[SRD5:Roper|Roper]]s look like Stalactites.)
- Concussion Blaster (3.5e Equipment) + (These long-range weapons are devastating on the battlefield, capable of knocking combatants off their feet.)
- Sorcerer (One) + (These mages draw on the magic within themselves)
- Wizard (One) + (These mages tap the power of the universe through study of the magical arts.)
- Casual Shoes (3.5e Equipment) + (These magic shoes keep feet comfortable and fresh.)
- Casual Undergarments (3.5e Equipment) + (These magic undergarments stay comfortable, stretchy and fresh.)
- Publication:Dread Codex/Magic Items/Pipes of Protection + (These magical pan pipes, when played, offer up a sphere of magical protection based on the player’s desire.)
- Quickling (3.5e Race) + (These malicious fey are quick striking darters that catch their opponents by surprise.)
- Ancient Beastform Rings (3.5e Equipment) + (These many mysterious rings grant the forms of great ancient beasts.)
- Ice Borer (3.5e Monster) + (These small creatures look like grubs composed of red ice.)
- Evolutionist (3.5e Class) + (These men and women have discerned a path towards a transcendence of what they were born as, no simple transmutation and no unnatural energy twisting their selves, but a true change on the very building blocks of the divine design of their lives.)
- Way of the Kensei (5e) + (These monks are one with their weapon.)
- Way of the Long Death (5e) + (These monks focus on the transition from life to death)
- Way of the Four Elements (5e) + (These monks focus their ki to manifest the four elements.)
- Way of the Divine Path (5e Monastic Tradition) + (These monks follow a religious path)
- Way of the Sun Soul (5e) + (These monks transform their ki into light)
- Lootbound (3.5e Template) + (These monsters carry loot inside them. Wizards were probably involved.)
- Mountain Dwarf (5e) + (These mountain-dwelling dwarves are trained in the use of [[SRD5:Armor|armor]].)
- Para-Matter (3.5e Monster) + (These odd, vaguely flower-esque orbs of paint-like matter don't appear to be anything of much significance... until they open up their single eye and charge right at you.)
- Orc Hand of Yurtrus (5e) + (These orcs wear white gloves and follow [[Yurtrus (5e)|Yurtrus]], the orc god of death and disease.)
- Asuta (3.5e Race) + (These outsiders are born of a fusion of fiendish and celestial bloodlines.)
- Oath of Glory (5e) + (These paladins espouse glory in heroism.)
- Oath of the Watchers (5e) + (These paladins protect against outsiders.)
- Daylight Pellet (4e Equipment) + (These pellets unleash a blinding flash of light when thrown.)
- Spicy Peppers (3.5e Equipment) + (These peppers can make you nauseous and vomit if you can't stomach the spice.)
- Beast Master (5e) + (These rangers cultivate friendships with [[SRD5:Beast|beast]]s)
- Fey Wanderer (5e) + (These rangers patrol the border between the [[SRD5:Feywild|Feywild]] and the [[SRD5:Material Plane|Material Plane]])
- Swarmkeeper (5e) + (These rangers shepherd a swarm of nature spirits.)
- Firmament Shield (3.5e Equipment) + (These rare, powerful shields put the power of the stars into their wielder's hands, empowering them with divine might and allowing them to navigate past any danger.)
- Red Long Stockings (3.5e Equipment) + (These red gossamer long stockings are stretchy and well-fitting.)
- Robes of the Enflamed Soul (3.5e Equipment) + (These robes give some protection against cold, but their real purpose is to ignite and power up your fire abilities.)
- Elemental Gate Rods (3.5e Equipment) + (These rods, actually more like pitons, are inserted into an elemental medium they are attuned to and open a passage between your current plane and an inner plane.)
- Arcane Trickster (One) + (These rogues have learned [[Arcane (One)|Arcane]] magic to augment their abilities.)
- Soulknife (5e) + (These rogues project blades of psychic energy)
- Arcane Trickster (5e) + (These rogues use [[SRD5:Enchantment|enchantment]] and [[SRD5:Illusion|illusion]] spells.)
- Phantom (5e) + (These rogues walk between life and death)
- Revised Overland Movement and Fatigue Rules (3.5e Variant Rule) + (These rules are intended to better model the unfortunate truth that is fatigue while also allowing for characters to exceed their normal limits as they grow in level.)
- Carrion Crawler (5e) + (These savaging worms appear as horse-sized caterpillars with tentacles surrounding a sharp mouth.)
- Cocoon Silk Robes (3.5e Equipment) + (These silk robes can create a protective cocoon from which you can seek shelter and rest. It activates automatically if you are dying or dead.)
- Nidoran (3.5e Monster) + (These small, spiky, blue and purple rodents gnaw on the grass, like miniature porcupines.)
- Goblin, Hobnoblin (3.5e Race) + (These social, charismatic goblin creatures specialize in their tribes with several racial trait options. They make suitable adventurer PCs and disposable NPCs.)
- Phoenix Sorcery (5e) + (These sorcerers draw from the flame of the Phoenix)
- Lunar Magic (5e) + (These sorcerers draw magic of the moon(s))
- Psionic Soul (5e) + (These sorcerers draw on psychic energy)
- The Hexblade (5e) + (These sorcerers draw power from a force in the [[SRD5:Shadowfell|Shadowfell]])
- Mystic Geometrist (5e Sorcerous Origin) + (These sorcerers draw power from mystical geometries.)
- Sea Sorcery (5e) + (These sorcerers draw power from the sea.)
- Stone Sorcery (5e) + (These sorcerers draw their power from the [[SRD5:Elemental Plane of Earth|Elemental Plane of Earth]])
- SRD5:The Fiend + (These sorcerers have made a pact with a fiend from the lower planes of existence)