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== Introduction == | == Introduction == |
Revision as of 07:45, 22 February 2010
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Contents
Introduction
Death from above! Drop down upon enemies with your spear for fairly massive damage.
References
- Unearthed Arcana
- Unapproachable East
- Player's Handbook 2
- Races of the Wild
- Book of Exalted Deeds
- Complete Warrior
- Complete Adventurer
- Oriental Adventurers
- Expanded Psionics Handbook
- Magic Item Compendium
Game Rule Components
Powers
- Force Screen
- Synethstate
Progression
Race (Templates): Raptoran
ECL | Class/HD/LA | Base Attack Bonus |
Saving Throws | Feats | Class Features |
Special | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | Scout 1 | +0 | +0 | +2 | +0 | Battle Jump, Sacred Vow, Leap of the Heavens | Skirmish (+1d6), Trapfinding | |
2nd | Psychic Warrior 1 | +0 | +2 | +2 | +0 | Power Attack | Evasion | |
3rd | Scout 2 / Psychic Warrior 1 | +1 | +2 | +3 | +0 | Improved Bull Rush | Battle Fortitude +1, Uncanny Dodge | |
4th | Scout 3 / Psychic Warrior 1 | +2 | +3 | +3 | +1 | Fast Movement +10', Skirmish (+1d6/+1 AC), Trackless Step | ||
5th | Scout 4 / Psychic Warrior 1 | +3 | +3 | +4 | +1 | Expeditious Dodge | ||
6th | Scout 4 / Psychic Warrior 2 | +4 | +4 | +4 | +1 | Leap Attack, Mobility | ||
7th | Scout 5 / Psychic Warrior 2 | +4 | +4 | +4 | +1 | Evasion, Skirmish (+2d6/+1 AC) | ||
8th | Scout 6 / Psychic Warrior 2 | +5 | +5 | +5 | +2 | Flawless Stride | ||
9th | Scout 7 / Psychic Warrior 2 | +6 | +5 | +5 | +2 | Shock Trooper | Skirmish (+2d6/+2 AC) | |
10th | Scout 8 / Psychic Warrior 2 | +7 | +5 | +6 | +2 | Spring Attack | Camouflage | |
11th | Scout 9 / Psychic Warrior 2 | +7 | +6 | +6 | +3 | Skirmish (+3d6/+2 AC) | ||
12th | Scout 10 / Psychic Warrior 2 | +8 | +6 | +7 | +3 | Vow of Obediance | Blindsense 30' | |
13th | Scout 10 / Psychic Warrior 2 / Vassal of Bahamut 1 | +9 | +8 | +7 | +3 | Imperious Aura, Platinum Armor | ||
14th | Scout 11 / Psychic Warrior 2 / Vassal of Bahamut 1 | +10 | +8 | +7 | +3 | Battle Fortitude +2, Fast Movement +20', Skirmish (+3d6/+3 AC) | ||
15th | Scout 12 / Psychic Warrior 2 / Vassal of Bahamut 1 | +11 | +9 | +8 | +4 | Improved Skirmish, Improved Buckler Defense | ||
16th | Scout 12 / Psychic Warrior 2 / Vassal of Bahamut 1 / Blade Dancer 1 | +12 | +9 | +10 | +4 | Acrobatics (+10), Leap of the Clouds, Fast Movement | ||
17th | Scout 12 / Psychic Warrior 2 / Vassal of Bahamut 1 / Blade Dancer 2 | +13 | +9 | +11 | +4 | Enchanted Blade I | ||
18th | Scout 12 / Psychic Warrior 2 / Vassal of Bahamut 1 / Blade Dancer 3 | +14 | +10 | +11 | +5 | Bounding Assault | ||
19th | Scout 12 / Psychic Warrior 2 / Vassal of Bahamut 1 / Blade Dancer 4 | +15 | +10 | +12 | +5 | Ride the Wind, Fast Movement | ||
20th | Scout 12 / Psychic Warrior 2 / Vassal of Bahamut 1 / Blade Dancer 5 | +16 | +10 | +12 | +5 | Acrobatics (+20), Acrobatic Attack |
Items
- Boots of Landing
Highlights
- Strength: 34 (+12) = 18 (Base) + 6 (Item) + 5 (Level) + 5 (Tome)
- Dexterity: 18 (+4) = 14 (Base) + 4 (Item)
- AC: (Before Shock Trooper) 43 = 10 (Base) + 13 (+5 Platinum Armor) + 4 (Dexterity) + 6 (+5 Buckler) + 5 (Amulet of Natural Armor) + 5 (Ring of Deflection)
- Speed: 90' = 70' (Battle Dancer) + 20' (Scout)
- Jump Check: +112 = 23 (Ranks) + 20 (Acrobatics) + 10 (Racial) - 1 (ACP) + 30 (Magic) + 2 (Synergy) + 28 (Speed) which will allow you to easily leap 30' high
- Attack: +35 = 12 (Strength) + 2 (Charge) + 16 (BAB) + 5 (Magic)
- Damage: 1d8 (Spear) + 3d6 (Skirmish) + 3d6 (Falling Damage) + 18 (Strength) + 32 (Power Attack via Shock Trooper) + 5d6+5 (Magic) = 1d8+11d6+55 (98 on average) x2 (Battle Jump) = 196 x2 (Bounding Assault) = 392 Damage
- Against an AC of 40, that comes out to 313.6 DPR on average
Tactics
- Bounce between foes, jumping high and crashing down upon them
- Run away from them with Bounding Assault, rinse and repeat
Further Optimization
- Valorous Weapon for double damage
- Halberd of Vaulting (Arms and Equipment Guide)
- Find a way to gain pounce to full attack on each charge, increasing the damage dramatically
Limitations
- Low Will save
- Very cramped quarters
DM Counters
- Concealment, cover, mobility, illusions, etc
- Target that low Will save
Variants
- Speed of Thought, Up the Walls, and Martial Study (Moment of Perfect Mind) can all substitute instead of Improved Buckler Defense
- Use Fighter instead of Psychic Warrior if you don't care about psionic powers
Back to Main Page → 3.5e Homebrew → Character Optimization
Facts about "Dragoon (3.5e Optimized Character Build)"
3e Final Class Progression | Scout 12 / Psychic Warrior 2 / Vassal of Bahamut 1 / Blade Dancer 5 + |
3e Race | Raptoran + |
3e Summary | Death from above! + |
Article Balance | High + |
Author | Ghostwheel + |
Identifier | 3.5e Optimized Character Build + |
Rating | Unrated + |
Title | Dragoon + |