Difference between revisions of "Dragoon (3.5e Optimized Character Build)"
From Dungeons and Dragons Wiki
Ghostwheel (talk | contribs) m |
Ghostwheel (talk | contribs) (Stubbish for now, will fill out later) |
||
Line 6: | Line 6: | ||
}} | }} | ||
− | [[Image:Fft-dragoon-male.jpg|thumb|right|270px|"The rush of the wind and the pull of the ground; I never wanted anything more than this."]] | + | <!--[[Image:Fft-dragoon-male.jpg|thumb|right|270px|"The rush of the wind and the pull of the ground; I never wanted anything more than this."]]--> |
== Introduction == | == Introduction == |
Revision as of 13:59, 23 October 2010
| |||||||||
| |||||||||
Rate this article Discuss this article |
Contents
Introduction
Death from above! Drop down upon enemies with your spear for fairly massive damage.
References
- Unearthed Arcana
- Unapproachable East
- Player's Handbook 2
- Races of the Wild
- Book of Exalted Deeds
- Complete Warrior
- Complete Adventurer
- Oriental Adventurers
- Magic Item Compendium
Game Rule Components
Progression
Race (Templates): Raptoran
ECL | Class/HD/LA | Base Attack Bonus |
Saving Throws | Feats | Class Features |
Special | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | Scout 1 | +0 | +0 | +2 | +0 | Battle Jump, Sacred Vow, Leap of the Heavens | Skirmish (+1d6), Trapfinding | |
2nd | Psychic Warrior 1 | +0 | +2 | +2 | +0 | Power Attack | ||
3rd | Scout 2 | +1 | +2 | +3 | +0 | Improved Bull Rush | Battle Fortitude +1, Uncanny Dodge | |
4th | Scout 3 | +2 | +3 | +3 | +1 | Fast Movement +10', Skirmish (+1d6/+1 AC), Trackless Step | ||
5th | Scout 4 | +3 | +3 | +4 | +1 | Expeditious Dodge | ||
6th | Psychic Warrior 2 | +4 | +4 | +4 | +1 | Leap Attack, Mobility | ||
7th | Scout 5 | +4 | +4 | +4 | +1 | Evasion, Skirmish (+2d6/+1 AC) | ||
8th | Scout 6 | +5 | +5 | +5 | +2 | Flawless Stride | ||
9th | Scout 7 | +6 | +5 | +5 | +2 | Shock Trooper | Skirmish (+2d6/+2 AC) | |
10th | Scout 8 | +7 | +5 | +6 | +2 | Spring Attack | Camouflage | |
11th | Scout 9 | +7 | +6 | +6 | +3 | Skirmish (+3d6/+2 AC) | ||
12th | Scout 10 | +8 | +6 | +7 | +3 | Vow of Obediance | Blindsense 30' | |
13th | Vassal of Bahamut 1 | +9 | +8 | +7 | +3 | Imperious Aura, Platinum Armor | ||
14th | Scout 11 | +10 | +8 | +7 | +3 | Battle Fortitude +2, Fast Movement +20', Skirmish (+3d6/+3 AC) | ||
15th | Scout 12 | +11 | +9 | +8 | +4 | Improved Skirmish, Improved Buckler Defense | ||
16th | Blade Dancer 1 | +12 | +9 | +10 | +4 | Acrobatics (+10), Leap of the Clouds, Fast Movement | ||
17th | Blade Dancer 2 | +13 | +9 | +11 | +4 | Enchanted Blade I | ||
18th | Blade Dancer 3 | +14 | +10 | +11 | +5 | Bounding Assault | ||
19th | Blade Dancer 4 | +15 | +10 | +12 | +5 | Ride the Wind, Fast Movement | ||
20th | Blade Dancer 5 | +16 | +10 | +12 | +5 | Acrobatics (+20), Acrobatic Attack |
Final progression: Scout 12 / Fighter 2 / Vassal of Bahamut 1 / Blade Dancer 5
Items
- Boots of Landing
Highlights
- Strength: 34 (+12) = 18 (Base) + 6 (Item) + 5 (Level) + 5 (Tome)
- Dexterity: 18 (+4) = 14 (Base) + 4 (Item)
- AC: (Before Shock Trooper) 43 = 10 (Base) + 13 (+5 Platinum Armor) + 4 (Dexterity) + 6 (+5 Buckler) + 5 (Amulet of Natural Armor) + 5 (Ring of Deflection)
- Speed: 90' = 70' (Battle Dancer) + 20' (Scout)
- Jump Check: +112 = 23 (Ranks) + 20 (Acrobatics) + 10 (Racial) - 1 (ACP) + 30 (Magic) + 2 (Synergy) + 28 (Speed) which will allow you to easily leap 30' high
- Attack: +35 = 12 (Strength) + 2 (Charge) + 16 (BAB) + 5 (Magic)
- Damage: 1d8 (Spear) + 3d6 (Skirmish) + 2d6 (Improved Skirmish) + 3d6 (Falling Damage) + 18 (Strength) + 64 (Power Attack via Shock Trooper and Leap Attack) + 5d6+5 (Magic) = 1d8+13d6+87 (142 on average) x2 (Battle Jump) = 284 x2 (Bounding Assault) = 568 Damage
Tactics
- Bounce between foes, jumping high and crashing down upon them
- Run away from them with Bounding Assault, rinse and repeat
Further Optimization
- Valorous Weapon for double damage
- Halberd of Vaulting (Arms and Equipment Guide)
- Find a way to gain pounce to full attack on each charge, increasing the damage dramatically
- Piercer Cloak (MIC) will increase your damage by 2d6 three times per day
Limitations
- Low Will save
- Very cramped quarters
DM Counters
- Concealment, cover, mobility, illusions, etc
- Target that low Will save
Variants
- Powerful Charge, Speed of Thought, Up the Walls, and Martial Study (Moment of Perfect Mind) can all substitute instead of Improved Buckler Defense
Note
This build assumes that you may enter Blade Dancer with access to psionic powers rather than spells.
Back to Main Page → 3.5e Homebrew → Character Optimization
Facts about "Dragoon (3.5e Optimized Character Build)"
Article Balance | High + |
Author | Ghostwheel + |
Final Class Progression | Scout 12 / Fighter 2 / Vassal of Bahamut 1 / Blade Dancer 5 + |
Identifier | 3.5e Optimized Character Build + |
Race | Raptoran + |
Rating | Unrated + |
Summary | Death from above! + |
Title | Dragoon + |