Dragoon (3.5e Optimized Character Build)

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Author: Ghostwheel (talk)
Date Created: February 20, 2010
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Introduction

Death from above! Drop down upon enemies with your spear for fairly massive damage.

References

  • Unearthed Arcana
  • Unapproachable East
  • Player's Handbook 2
  • Races of the Wild
  • Book of Exalted Deeds
  • Complete Warrior
  • Complete Adventurer
  • Oriental Adventurers
  • Expanded Psionics Handbook
  • Magic Item Compendium

Game Rule Components

Powers

  1. Force Screen
  2. Synethstate

Progression

Race (Templates): Raptoran

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st Scout 1 +0 +0 +2 +0 Battle Jump, Sacred Vow, Leap of the Heavens Skirmish (+1d6), Trapfinding
2nd Psychic Warrior 1 +0 +2 +2 +0 Power Attack Evasion
3rd Scout 2 / Psychic Warrior 1 +1 +2 +3 +0 Improved Bull Rush Battle Fortitude +1, Uncanny Dodge
4th Scout 3 / Psychic Warrior 1 +2 +3 +3 +1 Fast Movement +10', Skirmish (+1d6/+1 AC), Trackless Step
5th Scout 4 / Psychic Warrior 1 +3 +3 +4 +1 Expeditious Dodge
6th Scout 4 / Psychic Warrior 2 +4 +4 +4 +1 Leap Attack, Mobility
7th Scout 5 / Psychic Warrior 2 +4 +4 +4 +1 Evasion, Skirmish (+2d6/+1 AC)
8th Scout 6 / Psychic Warrior 2 +5 +5 +5 +2 Flawless Stride
9th Scout 7 / Psychic Warrior 2 +6 +5 +5 +2 Shock Trooper Skirmish (+2d6/+2 AC)
10th Scout 8 / Psychic Warrior 2 +7 +5 +6 +2 Spring Attack Camouflage
11th Scout 9 / Psychic Warrior 2 +7 +6 +6 +3 Skirmish (+3d6/+2 AC)
12th Scout 10 / Psychic Warrior 2 +8 +6 +7 +3 Vow of Obediance Blindsense 30'
13th Scout 10 / Psychic Warrior 2 / Vassal of Bahamut 1 +9 +8 +7 +3 Imperious Aura, Platinum Armor
14th Scout 11 / Psychic Warrior 2 / Vassal of Bahamut 1 +10 +8 +7 +3 Battle Fortitude +2, Fast Movement +20', Skirmish (+3d6/+3 AC)
15th Scout 12 / Psychic Warrior 2 / Vassal of Bahamut 1 +11 +9 +8 +4 Improved Skirmish, Improved Buckler Defense
16th Scout 12 / Psychic Warrior 2 / Vassal of Bahamut 1 / Blade Dancer 1 +12 +9 +10 +4 Acrobatics (+10), Leap of the Clouds, Fast Movement
17th Scout 12 / Psychic Warrior 2 / Vassal of Bahamut 1 / Blade Dancer 2 +13 +9 +11 +4 Enchanted Blade I
18th Scout 12 / Psychic Warrior 2 / Vassal of Bahamut 1 / Blade Dancer 3 +14 +10 +11 +5 Bounding Assault
19th Scout 12 / Psychic Warrior 2 / Vassal of Bahamut 1 / Blade Dancer 4 +15 +10 +12 +5 Ride the Wind, Fast Movement
20th Scout 12 / Psychic Warrior 2 / Vassal of Bahamut 1 / Blade Dancer 5 +16 +10 +12 +5 Acrobatics (+20), Acrobatic Attack

Items

  • Boots of Landing

Highlights

  • Strength: 34 (+12) = 18 (Base) + 6 (Item) + 5 (Level) + 5 (Tome)
  • Dexterity: 18 (+4) = 14 (Base) + 4 (Item)
  • AC: (Before Shock Trooper) 43 = 10 (Base) + 13 (+5 Platinum Armor) + 4 (Dexterity) + 6 (+5 Buckler) + 5 (Amulet of Natural Armor) + 5 (Ring of Deflection)
  • Speed: 90' = 70' (Battle Dancer) + 20' (Scout)
  • Jump Check: +112 = 23 (Ranks) + 20 (Acrobatics) + 10 (Racial) - 1 (ACP) + 30 (Magic) + 2 (Synergy) + 28 (Speed) which will allow you to easily leap 30' high
  • Attack: +35 = 12 (Strength) + 2 (Charge) + 16 (BAB) + 5 (Magic)
  • Damage: 1d8 (Spear) + 3d6 (Skirmish) + 3d6 (Falling Damage) + 18 (Strength) + 32 (Power Attack via Shock Trooper) + 5d6+5 (Magic) = 1d8+11d6+55 (98 on average) x2 (Battle Jump) = 196 x2 (Bounding Assault) = 392 Damage
  • Against an AC of 40, that comes out to 313.6 DPR on average

Tactics

  • Bounce between foes, jumping high and crashing down upon them
  • Run away from them with Bounding Assault, rinse and repeat

Further Optimization

  • Valorous Weapon for double damage
  • Halberd of Vaulting (Arms and Equipment Guide)
  • Find a way to gain pounce to full attack on each charge, increasing the damage dramatically

Limitations

  • Low Will save
  • Very cramped quarters

DM Counters

  • Concealment, cover, mobility, illusions, etc
  • Target that low Will save

Variants

  • Speed of Thought, Up the Walls, and Martial Study (Moment of Perfect Mind) can all substitute instead of Improved Buckler Defense
  • Use Fighter instead of Psychic Warrior if you don't care about psionic powers


Ghostwheel's Homebrew (310 Articles)
Ghostwheelv
3.5 Classes Berserker, Cosplayer, Daywalker Paragon, Iaijutsu Master, Magus Portalus, Marshal, Rage Mage, Reaper, Sharpshooter, Spellthief, Pathfinder Variant, Thaumaturge, Toxinblade, Trapsmith, Variant, Xenophile
3.5 Feats Access Divine Power, Access Divine Spells, Accomplished, Accurate Opportunist, Acolyte of the Skin, Adaptable Technique, Adjusted Accuracy, Aegis of Health, Tome, Arcane Champion, Assassinate, Augmented Thaumaturge, Barreling Charge, Bladeblast, Blood of Stone, Bolster Technique, Careful Movement, Charismatic Prodigy, Cleave, Grimoire, Close Miss, Combat Reflexes, Greater, Combat Reflexes, Grimoire, Combat Reflexes, Improved, Compensate for Size, Copy Technique, Cross-Style Training, Dabbler, Danger Intuition, Dash, Death From Afar, Defensive Roll, Defensive Strike, Deft Opportunist, Diehard, Grimoire, Distracting Barrage, Divine Stalker, Dragoon Charge, Endurance, Grimoire, Euphoric Blade, Expose Weakness, Extended Psychic Strike, Focused Energy, Fortune's Friend, Furious Blow, Gatecrasher, Gatling Spell, Goad, Greater Spellthief, Greater Spring Attack, Gripping Vise, Heavy Build, Heedful Charge, Hidden Manifestation, Hostile Mind, Improved Charge, Improved Mage Knight, Improved On Your Knees, Improved Wild Talent, Incredible Focus, Intervene, Intimidating Brute, Iron Tide, Know-It-All, Last to Fall, Living Weapon, Mage Knight, Magekiller, Tome, Mana Engine, Master Blaster, Master Creature Killer, Master of Concoctions, Metamana Fuel, Mystic Arts Synthesis, Mystic Theurge, On Your Knees, Overwhelming Blow, Penetrating Strike, Phantom Health, Pounce, Power Attack, Grimoire, Power Charge, Precise Marksman, Primal Enchanter, Psyblade, Purple Dragon Knight, Quick Reconnoiter, Ranged Feint, Ranged Flanking, Ranged Threat, Renewed Zealousness, Shadow Pounce, Sharpshooter, Shielded in Life, Short Haft, Skill Trick Mastery, Spell Cascade, Spell Parry, Spell Reflection, Spellcutting Strike, Spellthief, Spiritual Weapon... further results
3.5 Traits Ambidextrous, Avenger, Exceptional Luck, Hulking Brute, Mixed Blood, Opportunist, Preacher, Psychic Potential, Radical Upbringing, Raised by Wolves, Sight Without Sight, Skilled, Trapspringer, Unnatural Aura, Unorthodox Tutelage, Versatile, Void Born
3.5 ACFs Barrage Sharpshooter, Grimoire Fighter, Grimoire Paladin, Grimoire Ranger, Grimoire Rogue, Grimoire Soulknife, Grimoire Tenken, Grimoire Totemist, Psychic Soulknife, Trapspringer Bard, Trapspringer Sharpshooter, Wildmagic Thaumaturge
3.5 Variant Rules Alignments by Color, Alternative Iterative Attacks, Background-Based Skills, Balanced Skills, Balanced Wealth, Broken Shields, Capped Modifiers and DCs, Condensed Skills, Custom Weapon Creation, Dual Preparation Casting, E20, Expanded Movement Options, Failure is not the End, Grace Points, Healing Surges, Lengthened Spellcasting, Limited Spell Levels, Magical Focus Implements, Masterwork Variant, Monstrous Player Characters, New Level-Dependent Benefits, Original Race Rebuilding, Prepared Spontaneous Casting, Recharging Magic, Recharging Power Points, Refillable Potions, Rituals, Scaling Item DCs, Simplified Experience, Simplified Races, Simplified Skills, Simplified Social Interaction, Simplified Special Attacks, Stacking Ability Modifiers, Standardized Bonus Types, Taking Stock, The Edge, Turn Undead, Variant Reach, Vow of Poverty, Wounds
3.5 Optimized Builds Arcane Warrior, Basic Blaster Wilder, Basic Combat Rogue Guide, Bladesinger, Clever Critfighter, Dragoon, Eternal Blade of the Revenant, Feral Shifter, Glaive of the Dungeon Crasher, Glaive of the Hellfire Warlock, Grapplemancer, Healing Personified, Hero of Time, Knightly Charger, Low Level Nova, Machine Gun Assassin, Mindspider Infiltrator, Mobile Blender, Mobile Glaive, Nightcrawling Shadowpouncer, Psionic Monk, Righteous Rager, Sacred Fist of the Silver Flame, Shower of Arrows, Sublime Singer, Ubermount, Whirling Eater of Souls
Guide to Roles in the Party (3.5), Talk




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