Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Minor Word of Nurturing (3.5e Utterance) + (Gain fast healing 1 or degeneration 1 for 1 minute.)
- Ring of Fast Healing (3.5e Equipment) + (Gain fast healing 1, 2, 3, or more.)
- Healthy Flush (3.5e Maneuver) + (Gain fast healing 10 for 1 minute, and can regenerate limbs.)
- Potent Word of Nurturing (3.5e Utterance) + (Gain fast healing 10 or degeneration 10 for 1 minute.)
- Critical Word of Nurturing (3.5e Utterance) + (Gain fast healing 15 or degeneration 15 for 1 minute.)
- Greater Word of Nurturing (3.5e Utterance) + (Gain fast healing 20 or degeneration 20 for 1 minute.)
- Lesser Word of Nurturing (3.5e Utterance) + (Gain fast healing 3 or degeneration 3 for 1 minute.)
- Moderate Word of Nurturing (3.5e Utterance) + (Gain fast healing 5 or degeneration 5 for 1 minute.)
- Unholy Regeneration (3.5e Alternate Class Feature) + (Gain fast healing in place of extra hp as an undead.)
- Fast Healing-CE (3.5e Feat) + (Gain fast healing, or improve fast healing you already possess.)
- Saurling Flight (3.5e Feat) + (Gain flight based on size category.)
- Transcendental Geometry Realization (3.5e Maneuver) + (Gain fly speed, remains after stance ends.)
- Fortify Armor (3.5e Utterance) + (Gain fortification, or strip critical hit immunity from a target,)
- Close Targeting (3.5e Feat) + (Gain further bonuses when attacking an opponent up-close with a ranged weapon.)
- Ether Reforged (3.5e Utterance) + (Gain ghost touch weapons and armor, or become ghostly yourself.)
- Adipose Armor (3.5e Spell) + (Gain great defenses, but become heavily encumbered.)
- Singular Poison Immunity (3.5e Feat) + (Gain immunity to a single poison.)
- Improved Aerial Evasion (3.5e Maneuver) + (Gain improved evasion, with a bonus on your [[Reflex]] save based on your maneuverability. If you succeed on the throw, you can move to the edge of the area effect.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Cull Life (3.5e Feat) + (Gain life force from healing potions)
- Predator Senses (3.5e Maneuver) + (Gain limited [[SRD:Blindsight and Blindsense|blindsense]] and [[SRD:Blindsight and Blindsense|blindsight]] against favored enemies.)
- Lucky (One) + (Gain luck points that applies [[SRD5:Advantage|Advantage]] or [[SRD5:Disadvantage|Disadvantage]] to rolls.)
- Berserk Soul (3.5e Maneuver) + (Gain massive combat bonuses, but lose track of friend and foe as you rage.)
- Instrument Proficiency (4e Feat) + (Gain mastery with a second instrument.)
- Iron Mettle (3.5e Maneuver) + (Gain mettle against an effect, and a bonus on saving throws.)
- Deformity, Stomach Control (3.5e Feat) + (Gain more benefits from what you swallowed and can swallow more)
- Spellborg Adept (3.5e Prestige Class) + (Gain more spellborg abilities and become the 6 million dollar warrior.)
- The Gift Giver (5e Otherworldly Patron) + (Gain mystical, holiday magic from Kris Kringle himself.)
- Saurling Scales (3.5e Feat) + (Gain natural armor, lose Dexterity.)
- Resilient (One) + (Gain new [[SRD5:Saving Throw|Saving Throw]] [[SRD5:Proficiency|Proficiency]] and boost related [[SRD5:Ability Score|Ability Score]].)
- Skill Savant (3.5e Feat) + (Gain new skills.)
- Extra Attunement (5e Feat) + (Gain one additional attunement slot, and rapidly attune to items once per long rest.)
- Extra Spells Known (3.5e Feat) + (Gain one extra spell known per level.)
- SRD:Fast Healing (Feat) + (Gain or increase fast healing special quality.)
- Choker of Hotness (3.5e Equipment) + (Gain or lose the [[Too Hot (3.5e Trait)|Too Hot]] trait.)
- Bonus Language Barrier (3.5e Trait) + (Gain other skills instead of bonus languages.)
- Shapechanger's Rejuvenation, Scaling (3.5e Feat) + (Gain out-of-combat HP regeneration at low HD and Fast Healing at higher HD.)
- Carrot Encouragement (3.5e Feat) + (Gain points to push yourself beyond for higher speed or physical ability checks.)
- Complete Exotic Proficiency (3.5e Feat) + (Gain proficiency in all exotic weapons.)
- SRD:Armor Proficiency (Heavy) + (Gain proficiency in heavy armor.)
- SRD:Armor Proficiency (Light) + (Gain proficiency in light armors.)
- SRD:Armor Proficiency (Medium) + (Gain proficiency in medium armors.)
- Antistrain (3.5e Equipment) + (Gain protection against spellstrained levels.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Molon Labe! (3.5e Maneuver) + (Gain protection from ranged attacks and shield and dodge bonuses to AC depending on your Truespeak result.)
- Mystic Defender (3.5e Feat) + (Gain reach when standing still.)
- Snowfall Shield (3.5e Maneuver) + (Gain recoverable temporary hit points)
- Morningfrost Stance (3.5e Maneuver) + (Gain regeneration bypassed only by fire damage and large attacks)
- Energy Ward (3.5e Maneuver) + (Gain resistance 10 against selected type of energy; Ability to toggle on/off +1 energy damage to attacks.)
- Integer Understanding (3.5e Maneuver) + (Gain resistance to elements, energies, master arithmetic of the integers.)
- Heart of the Nabassu (4e Feat) + (Gain resistance to necrotic damage equal to the number of abyssal heritor feats that you possess.)
- Cloak of the Obyrith (4e Feat) + (Gain resistance to untyped damage.)
- Blade Ward (5e) + (Gain resistance to weapon attacks.<br /><br />)
- Elemental Protection (4e Feat) + (Gain resistance to your spell source’s power)
- Resist the Slime's Embrace (3.5e Maneuver) + (Gain resistances against acid, and bonuses against disease and poison. Also, escape engulfment and swallowing easier.)
- Focused Psionic (3.5e Feat) + (Gain scaling bonuses to becoming psionically focused.)
- Energy Negation (3.5e Utterance) + (Gain scaling energy resistance, or strip away energy resistance and immunity.)
- Lycan Essence (3.5e Maneuver) + (Gain scent, low-light vision, protection from animals, and lycanthropes can change shape easier.)
- SRD:Improved Two-Weapon Fighting + (Gain second attack with off-hand attack.)
- Harpoon Hero (3.5e Feat) + (Gain several abilities for use with the Harpoon Gun.)
- Irresistible Performance (3.5e Feat) + (Gain several bardic music-like abilities, and bards gain increased power.)
- Red Wings of Glory (3.5e Feat) + (Gain several tactical benefits using the Aerial Ace discipline.)
- Enlightened Fist (3.5e Feat) + (Gain several tactical benefits using the Anima River discipline.)
- Art of the Hunt (3.5e Feat) + (Gain several tactical benefits using the Ars Venatoria discipline.)
- Heart of Vigor (3.5e Feat) + (Gain several tactical benefits using the Blood Feast discipline.)
- Dancer of the Dais (3.5e Feat) + (Gain several tactical benefits using the Dancing Goddess discipline.)
- Upgrade Construction (3.5e Feat) + (Gain several tactical benefits using the Golem Heart discipline.)
- Demon's Nail (3.5e Feat) + (Gain several tactical benefits using the Thousand Daggers discipline.)
- Instinctive Tactics (3.5e Feat) + (Gain several tactical benefits using the Wild Moon discipline.)
- Master Thrower (3.5e Feat) + (Gain several tactical maneuvers with thrown weapons.)
- Arcane Metamagic (3.5e Feat) + (Gain slots usable for metamagic.)
- Wise Metamagic (3.5e Feat) + (Gain slots usable for metamagic.)
- Hope's Power (3.5e Feat) + (Gain small morale bonuses on stuff.)
- Rogue Training (3.5e Maneuver) + (Gain sneak attack for this one attack.)
- Assassins Kiss (3.5e Maneuver) + (Gain sneak attack, and [[Bleedout (3.5e Condition)|bleed out]] your opponents.)
- Albedo Armor (3.5e Spell) + (Gain snow armor which reflects light and ablates fire.)
- Cling On (3.5e Feat) + (Gain some grapple options based on holding on for dear life.)
- Object Insight (3.5e Spell) + (Gain some insight on the nature of objects and the lore surrounding them.)
- Suncursed Hunter (3.5e Maneuver) + (Gain some of a vampire's ability to stalk and overcome its prey, but also some of its weaknesses.)
- Improved Practiced Manifester (3.5e Feat) + (Gain some of the powers known you've missed out on by multiclassing.)
- Warforged Heart (3.5e Spell) + (Gain some of the traits of a living construct.)
- Dhampir Blood (3.5e Feat) + (Gain some vampiric traits, as you awaken your vampiric ancestry.)
- Lord of Arms (3.5e Maneuver) + (Gain special bonuses while wielding firearms.)
- Monstrous Transformation (3.5e Feat) + (Gain special feats that modify you body for limited time.)
- Otherworldly Form (5e) + (Gain specified [[SRD5:Immunity|immunities]], [[SRD5:Fly|flight]], [[SRD5:AC|AC]] bonus, extra [[SRD5:Attack|attack]], and your [[SRD5:Weapon|weapon]] attacks are magical.<br /><br />)
- Arcane Bastion (3.5e Maneuver) + (Gain spell resistance 15 + your initiator level against one spell.)
- Soul Armor (3.5e Maneuver) + (Gain spell resistance as an immediate action for 1 round.)
- Magic Contraction (3.5e Utterance) + (Gain spell resistance, or take it away from others.)
- Assassin Casting Least (3.5e Feat) + (Gain spellcasting of 1st level assassin spells.)
- Assassin Casting Lesser (3.5e Feat) + (Gain spellcasting of 2nd level assassin spells.)
- Assassin Casting Greater (3.5e Feat) + (Gain spellcasting of 3rd level assassin spells.)
- Assassin Casting Superior (3.5e Feat) + (Gain spellcasting of 4th level assassin spells.)
- Arachnaut (3.5e Template) + (Gain spider-powers! Awesome! Gain awkward extra arms! Wait, what?)
- Boots of Mountainous Roots (3.5e Equipment) + (Gain stability when standing on the ground, resisting effects which would move you or knock you prone.)
- Takedown Control (3.5e Feat) + (Gain superior grabbing ability in a Setting Sun stance.)
- Saurling Tail (3.5e Feat) + (Gain tail-based natural attacks)
- Flock of White Ravens (3.5e Maneuver) + (Gain telepathy, and use their senses to supplement your own.)
- Damage Sponge (3.5e Feat) + (Gain temp hp equal to your [[Con]] modifier or your character level (whichever is lower) every round.)
- Borrowed Knowledge (One) + (Gain temporary [[SRD5:Proficiency|proficiency]] in a [[SRD5:Skill|skill]].)
- Borrowed Knowledge (5e) + (Gain temporary [[SRD5:Proficiency|proficiency]] in a [[SRD5:Skill|skill]].<br /><br />)
- Primal Contemplation (4e Feat) + (Gain temporary hit points after using second wind)
- Bond of Antaios (3.5e Maneuver) + (Gain temporary hit points each round while you are in contact with the earth.)
- Invigorating Riposte (3.5e Maneuver) + (Gain temporary hit points with a skillful weapon twirl or flick (attack & damage rolls).)
- Invigorating Lunge (3.5e Maneuver) + (Gain temporary hit points with a skillful weapon twirl or flick (damage roll).)
- Invigorating Flourish (3.5e Maneuver) + (Gain temporary hit points with a skillful weapon twirl or flick (attack roll).)
- Dark Sustenance (3.5e Force Power) + (Gain temporary hit points.)
- Incarnum Devotion (3.5e Feat) + (Gain temporary soulmeld.)
- Amphibious (3.5e Feat) + (Gain the Amphibious special quality.)
- Musical Healer (4e Feat) + (Gain the [[Songweaver (4e Class)|songweaver's]] [[Songweaver (4e Class)#Healing Melody|''Healing Touch'']] power.)
- Abyssal Sight (3.5e Feat) + (Gain the ability so see in magical darkness.)
- Vestige Dabbler (3.5e Feat) + (Gain the ability to bind a 1st level vestige.)
- Craft Construct (3.5e Feat) + (Gain the ability to craft constructs and golem manuals.)
- Variant Body Assemblage (3.5e Feat) + (Gain the ability to create and control undead.)
- Alter Reality (3.5e Feat) + (Gain the ability to duplicate most of the effects of ''[[SRD:Wish|wish]]'' once per minute.)
- Visage of Fear (3.5e Equipment) + (Gain the ability to peal back the skin from your face by mixing in the genes of a krenshar.)
- Overly Prepared (Legend Feat) + (Gain the ability to prepare traps before the encounter even begins.)
- Flurry of Blasts (3.5e Alternate Class Feature) + (Gain the ability to shoot multiple blasts, devastating opponents.)
- Back Slash (3.5e Feat) + (Gain the ability to sneak attack with great force, but only once every 1d4 rounds.)
- Song of Rest (4e Feat) + (Gain the bard's Song of Rest class feature.)
- Golem Heart Bond (3.5e Feat) + (Gain the benefit of repair spells as a non-construct, or repair yourself more effectively as a construct.)
- Quicken Blood (3.5e Maneuver) + (Gain the benefits of ''[[SRD:Haste|haste]]'' for 1 round.)
- Keen Weapon (3.5e Utterance) + (Gain the benefits of ''[[SRD:Keen Edge|keen edge]]'', or greatly reduce the effectiveness of critical hits from other weapons.)
- Expeditious Invisibility (3.5e Spell) + (Gain the benefits of ''invisibility'' and ''expeditious retreat'', but at reduced duration.)
- Half-Outsider Hybrid (3.5e Racial Paragon Class) + (Gain the benefits of Half-Celestial or Half-Fiend, plus a little more.)
- Vortex Blade Shield Stance (3.5e Maneuver) + (Gain the benefits of [[Improved Deflect Arrows (3.5e Feat)|Improved Deflect Arrows]] without consuming attacks of opportunity. You can even deflect rays and siege weapons, provided you have a magic weapon.)
- Sonic Driver Stance (3.5e Maneuver) + (Gain the benefits of [[SRD:Distant Shot|Distant Shot]] with a few limitations, and a thundering side effect. You can make sneak attacks out to any range, and attacks are devastating in close range.)
- Body of the Golem (3.5e Maneuver) + (Gain the benefits of a mini-''[[SRD:Iron Body|iron body]]'' spell.)
- Snake Dance (3.5e Feat) + (Gain the benefits of a second stance while in a Bardic Dance.)
- Searing Brass (3.5e Maneuver) + (Gain the benefits of the [[SRD:Combat Refl … Gain the benefits of the [[SRD:Combat Reflexes|Combat Reflexes]], [[Combat Reflexes, Improved (3.5e Feat)|Improved Combat Reflexes]], [[Combat Reflexes, Punishment (3.5e Feat)|Punishment Combat Reflexes]], and [[Super Snipe (3.5e Feat)|Super Snipe]] feats for 1 round..5e Feat)|Super Snipe]] feats for 1 round.)
- Cut and Run (3.5e Maneuver) + (Gain the benefits of the [[SRD:Spring Attack|Spring Attack]] feat.)
- Ice Slider (3.5e Invocation) + (Gain the effect of ''[[SRD:Air Walk|air walk]]'' that leaves a temporary ice path in your wake.)
- Heavenly Nimbus (3.5e Maneuver) + (Gain the effect of ''[[SRD:Displacement|displacement]]'' for 5 rounds by obscuring yourself with your cloak.)
- Crown of Concentration (3.5e Equipment) + (Gain the effect of ''sonorous hum''<sup>SpC</sup> once a day, allowing you to use concentration spells without taking your own actions.)
- Magical Eye Graft (3.5e Equipment) + (Gain the effect of a magical face slot item by imbuing them into your eyes.)
- Improved Combat Trick (3.5e Feat) + (Gain the effect of all the Improved X feats, such as [[SRD:Improved Bull Rush|Improved Bull Rush]], but without the bonuses.)
- Adaptive Skin (3.5e Maneuver) + (Gain the effects of ''[[SRD:Adapt Body|adapt body]]''.)
- Reveal the Supernatural (3.5e Utterance) + (Gain the effects of ''[[SRD:Detect Magic|detect magic]]'', or suppress one's own magical aura while concentrating.)
- Illuminated Toxin (3.5e Utterance) + (Gain the effects of ''[[SRD:Detect Poison|detect poison]]'', or falsely make an object or creature appear to be poisonous.)
- Chaotic Rage-CE (3.5e Feat) + (Gain the effects of an anarchic weapon while raging.)
- Eldritch Wizard (3.5e Feat) + (Gain the eldritch blast ability of a Warlock, but lose access to evocation spells.)
- Sandman, the Guardian of Somnium (3.5e Vestige) + (Gain the mastery of dreams and sleep with the help of this vestige)
- Judgement (3.5e Cleric Domain) + (Gain the power to judge others of crimes, and bring punishment upon them.)
- Divine Entity (3.5e Racial Paragon Class) + (Gain the powers of a deity at level-appropriate times.)
- Rejuvenation (3.5e Feat) + (Gain the rejuvenating abilities of a deity one title higher than yourself.)
- Rider of the Web (4e Feat) + (Gain the spider rider's [[Spider Rider (4e Class)#Spider Mount|spider mount]] class feature.)
- Trogdolyte's Musk (3.5e Maneuver) + (Gain the stench of a trogdolyte, as well as disrupting scent and becoming immune to foul smells yourself.)
- SRD:Greater Two-Weapon Fighting + (Gain third attack with off-hand weapon at -10 penalty.)
- Million Blade Dance (3.5e Maneuver) + (Gain three additional attacks with discipline weapons at your full attack bonus, -5, and -10 as a swift action.)
- Cough of the Poisoned Earth (3.5e Maneuver) + (Gain total concealment you can see through, and which staggers other creatures.)
- Graceful Dancer (4e Feat) + (Gain training in Stealth skill, Artful Dodger class feature)
- Ctenizidae Aspect (4e Feat) + (Gain tremorsense.)
- Thousand Blade Dance (3.5e Maneuver) + (Gain two additional attacks with discipline weapons at your full attack bonus and -5 as a swift action.)
- Extra Racial Trait (3.5e Feat) + (Gain two extra uses of a limited racial trait.)
- Kickboxing (3.5e Feat) + (Gain unarmed abilities and additional hit points per level.)
- Invulnerable (3.5e Equipment) + (Gain universal damage reduction which applies even against energy effects.)
- Undead Mastery (3.5e Feat) + (Gain unlimited destructive turn attempts, and you may use it once per round as a free action. And you didn't even need to take all turn-granting classes to do it.)
- Blood of Cain (3.5e Maneuver) + (Gain vampire-like traits, or improve your own vampiric traits.)
- Chainlord (3.5e Prestige Class) + (Gain various abilities with the spiked chain, largely focused on grappling and slamming opponents.)
- Spirit of the Hunt (3.5e Maneuver) + (Gain various combat bonuses and extra actions.)
- Ki Trick (3.5e Skill Trick) + (Gain various ki-based powers as the need arise.)
- Blood of the Werewolf (3.5e Power) + (Gain werewolf-like ability bonuses, a bite, claws, and natural armor.)
- Mudra Parry (3.5e Maneuver) + (Gain your Perform check as your AC against one attack.)
- Drive Charge (3.5e Feat) + (Gains superior charging benefits while mounted.)
- Gaj (5e) + (Gaj are large aberrations, vaguely insect-like with tails and shell-like covering on their back.)
- Gallade (3.5e Monster) + (Gallade is physically powerful and a master swordsman. But rather than use a manufactured blade, a Gallade uses its sharpened arms as its weapons.)
- Ganceann (3.5e Race) + (Ganceanns are strange undead, they are notable for their ability to detach their head.)
- Gar (3.5e Deity) + (Gar appears as an armored giant with a lion's head, flowing red hair like flames, massive grand wings and a body of gold.)
- SRD:Gargoyles (Race) + (Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes.)
- Garia, the Divine Scales (3.5e Deity) + (Garia the Divine Scales of the Balance of all Opposing Forces of Light and Darkness and the Final Judgement of Gods and Mortals Alike.)
- Garren (3.5e Deity) + (Garren is the Starborn Deity of law Created by Erreun to help counteract Dorjan’s influence.)
- Gastly (3.5e Monster) + (Gastly are strange, gaseous creatures. Gastly are cruel tricksters who delight in sowing fear and madness. Appearing as rough, swirling globes of purple and black gas, Gastly have frightening visages which glower at all living creatures.)
- Augment Sacrifice (3.5e Feat) + (Gate Knight sacrifices become more powerful, at a higher cost.)
- Walk IV- Gate (3.5e Phrase) + (Gate, but can't control called creatures.)
- Dragon King's Orbs (3.5e Equipment) + (Gather seven and you are granted a wish.)
- Gatomato (3.5e Race) + (Gatomati are small cat-like creatures, who possess magical properties of fairies.)
- Gorgonzola's Gaze (3.5e Feat) + (Gaze attack that turns targets into cheese.)
- Cold Gem (3.5e Spell) + (Gem radiates progressively stronger waves of cold.)
- Genasi (3.5e Race) + (Genasi are humans who have elemental blood, granting them powers and traits beyond those of their human ancestors.)
- Genasi, Book of Elements (3.5e Race) + (Genasi are the descendents of mortals and genies of various kinds.)
- Book of Elements (3.5e Sourcebook)/Races of the Elements + (Genasi are the descendents of mortals and genies of various kinds.)
- Genasi, Elements Project (3.5e Race) + (Genasi gain a birthright of elemental power from their heritage, along with physical strength and an affinity for the magic of the appropriate element.)
- SRD:General (Feat Type) + (General feats are those that do not belong to any other feat type. There are no special rules regarding their acquisition or use outside of those presented in the feat text.)
- Mystical Blight (3.5e Maneuver) + (Generate a [[Blight (3.5e Condition)|highly virulent]] magic-inhibiting infection, then inject it into the target.)
- Focus Shield (3.5e Spell) + (Generate a barrier which raises your AC and ablates incoming damage, but must be actively maintained.)
- Ethereal Smoke (3.5e Power) + (Generate a burst of thick cloying smoke, and augment it with blinding particles, noxious fumes, and telekinetic control.)
- Obscuring Feathers (3.5e Maneuver) + (Generate a cloud of obscuring feathers.)
- Mining Beam (3.5e Spell) + (Generate a continuous laser beam that not only bores through objects, but also gathers raw material components.)
- Gale Force (3.5e Spell) + (Generate a large blast of wind shaped in various forms.)
- Mystical Plague (3.5e Maneuver) + (Generate a magic-inhibiting infection, then inject it into the target.)
- Haze of Lies (3.5e Maneuver) + (Generate a mirage of enemies being allies, and allies enemies.)
- Repulsor Gale (3.5e Invocation) + (Generate a temporary barrier of winds that hinders those attempting to enter melee range, deflects attacks, and reflects projectiles.)
- Eldritch Web (3.5e Invocation) + (Generate a web of energy which slows movement and damages those inside.)
- Deny Magic (3.5e Maneuver) + (Generate an [[SRD:Antimagic Field|''antimagic field'']] with a radius of 5 ft./initiator level centered on yourself, with everything that entails (read: spellcasters become utterly impotent).)
- Ice Slider (3.5e Spell) + (Generate an icy path which allows passage without provoking attacks of opportunity)
- Scorching Column (3.5e Spell) + (Generate columns of flame which can move on their own and take attacks of opportunity.)
- Spicule Barrage (3.5e Spell) + (Generate flame spheres which attack, and then explode into columns of flame.)
- Bone Spurs (3.5e Spell) + (Generate painful bone spurs over your body. They hurt you, but they hurt the enemy more.)
- Random Mutation (3.5e Other) + (Generates Random Mutations for whatever reason you need a random mutation.)
- Random MTG Plane (3.5e Other) + (Generates a random plane from MTG cosmology.)
- Random Planescape Plane (3.5e Other) + (Generates a random plane from the Planescape cosmology.)
- Fan (3.5e Spell) + (Generates a small local wind to cool you off and blow away gases.)
- Bar Name Chart (3.5e Other) + (Generates names for drinking establishments with some d20 rolls. 8,000 combinations.)
- SRD5:Lizard + (Generic lizard)
- Vrajitor Soldier (3.5e NPC) + (Generic low level soldiers for the nation of Vrajitor.)
- Vrajitor Battlecaster (3.5e NPC) + (Generic low level wizards for the nation of Vrajitor.)
- Military Warmage Blaster (3.5e NPC) + (Generic military blasting caster, for magical artilary support.)
- Military Melee Unit (3.5e NPC) + (Generic military melee soldier in a semi-modern fantasy army.)
- Military Ranged Unit (3.5e NPC) + (Generic military ranged soldier in a semi-modern fantasy army.)
- Nababb'ib (3.5e Race) + (Genies of the Material Plane, muddled from centuries of living outside the elemental planes.)
- Geometer In The Dungeon (3.5e Prestige Class) + (Geometers are magicians and master mathematicians, employing both arcane and divine spells. They use the power of numbers and physics to enhance their magic.)
- Spell Tenacity (3.5e Feat) + (Get +1 caster level with one school of magic.)
- Greater Spell Tenacity (3.5e Feat) + (Get +1 caster level with one school of magic.)
- Extra Surging (3.5e Feat) + (Get 8 extra [[Surge Fighter (3.5e Class)#surge points|surge points]].)
- Divine Druid-CE (3.5e Feat) + (Get Colossal and the ability to change into Magical Beast)
- Greater Combat Trick (3.5e Feat) + (Get a +4 bonus to all the various combat tricks you can pull off.)
- Walk the True Path, Lesser (3.5e Maneuver) + (Get a bonus to hit when initiating a martial maneuver. Opponents initiating martial maneuvers always provoke an attack of opportunity.)
- Other Memory (3.5e Power) + (Get a brief flash of memory from someone, or delve in the memories of all living things.)
- Frightful Presence (3.5e Feat) + (Get a frightful presence which ignores fear immunity, as well as have intimidate ignore fear immunity.)
- Titan of Orcus (3.5e Invocation) + (Get a giant bone power armor.)
- Pun Fursonified (3.5e Maneuver) + (Get a natural armour bonus to AC or an enhancement bonus to Str, Dex, Con or Wis. Grow fur.)
- Alea Iacta Est! (3.5e Maneuver) + (Get a random outcome that increases damage.)
- Great Initiative (3.5e Feat) + (Get an additional bonus to initiative and some extra action during the first turn of combat.)
- Ubermount (3.5e Optimized Character Build) + (Get an epic-level mount well before level 21.)
- Word Intonation (3.5e Feat) + (Get an extra modifier-word's worth of bonuses for free by speaking in a distinctive way.)
- Critical Statement (3.5e Feat) + (Get bonuses on a natural 20 for your wordcasting check.)
- Charged Item Training (3.5e Feat) + (Get extra charges out of daily charged items.)
- Charged Item Specialist (3.5e Feat) + (Get extra uses out of a single chosen magic item per day.)
- Psychometry (3.5e Force Power) + (Get impressions about an object or place.)
- Slide Into Frame (3.5e Skill Trick) + (Get into the scene when there's dialogue and immediately slide on over.)
- SRD:Nimble Fingers + (Get past mechanical barriers quicker)
- Poison Specialty (3.5e Feat) + (Get really good at making one kind of poison.)
- Argument from Small Numbers (3.5e Maneuver) + (Get same result for every roll.)
- Reflective Conductivity (3.5e Maneuver) + (Get scaling resistance to electricity; at the end of the round, you redirect all electricity damage absorbed as a bolt of lightning.)
- Skill Tricky (3.5e Feat) + (Get some skill tricks without spending skill points.)
- Black Swan's Bravado (3.5e Feat) + (Get some tactical maneuvers based on Hollywood movies.)
- Future I- Future (3.5e Phrase) + (Get the answer to a yes/no question about the near future.)
- Future II- Knowledge (3.5e Phrase) + (Get the answer to several questions about the future.)
- Bacon (3.5e Spell) + (Get them bacon...)
- Potion Sipper (3.5e Feat) + (Get two (or more) uses from a single potion.)
- Ammunition Recoverer (3.5e Feat) + (Get your ammunition back that misses.)
- Revenge (3.5e Cleric Domain) + (Get your revenge with the power of the gods.)
- Anger Point (3.5e Feat) + (Getting punched in the face makes you angry. More than it pisses most people off, that is.)
- Ghastly Ghoul (3.5e Template) + (Ghastly Ghouls are intelligent undead flesh eaters created from acts of cannibalism and starvation.)
- Ghost Dragon (5e) + (Ghost of a dragon)
- SRD:Ghost + (Ghosts are the spectral remnants of intelligent beings who, for one reason or another, cannot rest easily in their graves.)
- Publication:Dread Codex/Monsters/Ghast + (Ghouls who adapt to their degenerate undead state and thrive become fearsome predators called ghasts.)
- Hundred-Handed One + (Giant artists and artisans with extra ghostly arms.)
- Shrekken Touched (3.5e Template) + (Giant beings "blessed" by an evil god of destruction, they possess terrifying strength and punishing blows.)
- Giant Arthropod (Legend Racial Track) + (Giant bugs, spiders, and crustaceans)
- Wurm (5e) + (Giant carnivorous worm with the mass of an elephant.)
- Doomwake Giant (5e) + (Giant formed of regional fears.)
- Dragonfang Gauntlets (3.5e Equipment) + (Giant gauntlets made out of dinosaur skulls, they provide the creature with two bite attacks.)
- Bloodfray Giant (5e) + (Giant of the [[Cult of Rakdos (5e)|Cult of Rakdos]])
- SRD5:Giant Owl + (Giant owls are bear-sized owls.)
- Pauldrons of the Triceratops (3.5e Equipment) + (Giant pauldrons made out triceratops skulls, they provide charging spikes and defense.)
- Giant Coral Snake (5e) + (Giant poisonous snake)
- Kheper (5e Race) + (Giant scarab-people born of the desert, and protected by their ancient sun god.)
- Ursidan (3.5e Race) + (Giant sentient bear-people of the wilderness, these natural wanderers make their lives traveling the landscape and spreading cultures in their wake.)
- Maw of Sekolah (5e) + (Giant two-headed shark. Avatar of [[Sekolah (5e)|Sekolah]])
- Tecuziztecatl (5e) + (Giant, Intelligent Slug)
- Devourer Fiend (5e) + (Giant-sized [[SRD5:Fiend|fiend]] with an exposed ribcage.)
- Devourer Undead (5e) + (Giant-sized undead with an exposed ribcage.)
- Nephilim (3.5e Template) + (Giants among their kind, the power of outsider blood flows within them.)
- Giant (3.5e Type) + (Giants are massive humanoids born with deep reserves of supernatural power, granting them their customary size and strength, variety of forms, and even magical abilities.)
- Hill Giant, Lesser (3.5e Monster) + (Giants in the SRD are pretty dissatisfying - this version of the Hill Giant is conceptually similar to the one in the SRD, and plays like a kind of alternative to an Ogre while being sat at the same CR benchmark.)
- Gible (3.5e Monster) + (Gible is an odd-looking creature that appe … Gible is an odd-looking creature that appears to be [http://tvtropes.org/pmwiki/pmwiki.php/Main/BuffySpeak some sort of round shark-like thingy]. Which lives in a desert. [http://tvtropes.org/pmwiki/pmwiki.php/Main/CartoonCreature Yeah...] But don't let its comical looks fool you; it's quick and nimble, and it can be a fierce opponent.d nimble, and it can be a fierce opponent.)
- Warforged Colossus (5e) + (Gigantic statues)
- Githyanki Astral Cavalry (5e Monster) + (Githyanki cavalry mounted on a [[Star Lancer (5e)|Star Lancer]])
- Githyanki Sarth (5e Monster) + (Githyanki sergeant commanding 10 warriors.)
- Githzerai Monk (5e) + (Githzerai warrior-monk.)
- Last Words (3.5e Spell) + (Give a dead creature time to speak.)
- Continuum Hypothesis (3.5e Maneuver) + (Give a target knowledge of true infinity, destroy, prevent resurrection.)
- Compassionate Hug (3.5e Skill Trick) + (Give a truly heart-felt hug and make someone feel better.)
- Ethereal Arming (3.5e Spell) + (Give allies the ability to defend against and attack ghosts for a round.)
- Empower Royal Kiss (3.5e Spell) + (Give aristocrat the ability to break an enchantment with a kiss)
- Concussive Blow (3.5e Feat) + (Give concussions to foes.)
- Ell's Erratic Lifespark (3.5e Spell) + (Give life to an object, which projects to move around randomly and without purpose.)
- Ghost of the Desert (3.5e Maneuver) + (Give life to sand and turn it into a creature to fight for you.)
- Cheerleader (3.5e Prestige Class) + (Give me a B! Give me an A! Give me an R! Give me a D! Bards who focus on supporting through dance and song can find their efforts rewarded as a cheerleader (or marching leader for a more manly look on it).)
- Harmony of Rest (4e Feat) + (Give more additional hit points with your Song of Rest.)
- Improved Rapid Natural Attack (3.5e Feat) + (Give natural weapons a full set of iterative attacks.)
- Rapid Natural Attack (3.5e Feat) + (Give natural weapons iterative attacks.)
- Aura of Poison (3.5e Power) + (Give off a poisonous aura which drains the health of those afflicted by it.)
- Helmet of Metal Feathers (3.5e Equipment) + (Give people headaches)
- We Chappy Few (3.5e Maneuver) + (Give some allies within 60 feet special bonuses which you may change for the situation.)
- Evince Lineage (3.5e Spell) + (Give someone a racial "half-" template.)
- Breath of Cleansing (3.5e Utterance) + (Give someone another chance at a save, or force another save against a dangerous effect.)
- False Dilemma (3.5e Maneuver) + (Give target two choices. They must take one of them.)
- Psychic Wellspring Warrior (3.5e Alternate Class Feature) + (Give the psychic warrior more power points, at the cost of health.)
- Hardness of Stone (3.5e Feat) + (Give up AC in exchange for DR and chance to nullify critical hits.)
- Variant Vow of Poverty (3.5e Feat) + (Give up material wealth, and the divines shall bless you with the power to carry on.)
- Poison Surprise (3.5e Feat) + (Give up sneak attack damage to increase poison DCs.)
- Spontaneous Domains (3.5e Variant Rule) + (Give up the bonus spell slots, but gain spontaneous casting for domain spells.)
- Headache (3.5e Spell) + (Give you target a pounding headache for a few rounds.)
- Backgrounds (3.5e Variant Rule) + (Give your characters flavorful and useful splashes of abilities, in a Bloodline-like form that is basically Gestalt Lite.)
- Divine Inspiration (3.5e Feat) + (Give your divine aura additional options.)
- Wild Fate (3.5e Spell) + (Give your enemy bad luck.)
- Fare Trade (3.5e Maneuver) + (Give your target the disease or poison in your own body. Gain bonus damage depending on relationship with target.)
- Positive Stream (3.5e Spell) + (Give your victim fast healing that overheals; if it gets too high, they drop to 1 hit point.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Energize Weapon (3.5e Feat) + (Give your weapon Flaming or Frost or another energy buff. If they already have these buffs the buffs grow even stronger than before!)
- Dragonspit Organ (3.5e Equipment) + (Give yourself a weak splash breath weapon. It can synergize with actual breath weapons.)
- Ectoplasmic Scuttler (3.5e Power) + (Give yourself ectoplasmic legs which move you independently of your own movement.)
- Master of Weapons (3.5e Maneuver) + (Give yourself the effects of ''[[SRD:Greater Magic Weapon|greater magic weapon]]'' on all weapons you wield.)
- Beholder Eyestalk (3.5e Equipment) + (Give yourself the eyestalks of a beholder.)
- Mass Mage Armor (5e Spell) + (Gives ''Mage Armor'' to a number of creatures for 1 minute<br /><br />)
- Child of Night (3.5e Feat) + (Gives ''blur'' when not in full daylight.)
- Amulet of Devilbane (3.5e Equipment) + (Gives ''protection from law'' and ''protection from evil'' to the wearer, bonuses stack.)
- Bunny Hood (3.5e Equipment) + (Gives +2 Dexterity, increases base land speed by 30 feet, +10 competence bonus on Jump checks, jumps not limited by height.)
- Visions of Fresh Rubber (4e Feat) + (Gives Tremorsense in certain scenarios)
- Space Jump Boots (3.5e Equipment) + (Gives a bonus on Jump checks, no penalty for no running start. Part of the Chozo Warrior set.)
- Amulet of Words (3.5e Equipment) + (Gives a bonus to [[Truespeech (3.5e Skill)]] checks.)
- Luckstone (3.5e Equipment) + (Gives a luck bonus to various things 1/day.)
- Invigoration (3.5e Spell) + (Gives a single re-roll on a d20 roll used within 1 round.)
- Publication:Dread Codex/New Spells/Torpor + (Gives a single target a dexterity penalty.)
- Shadow of Azzagrat (3.5e Invocation) + (Gives an ''unseen servant''.)
- Belt of Great Prowess (3.5e Equipment) + (Gives an enhancement bonus to Strength, Dexterity and Constitution.)
- Arcane Cestus (3.5e Equipment) + (Gives an enhancement bonus to spell and spell-like ability touch attacks.)
- Extra Dark Invocation (3.5e Feat) + (Gives an invocater an extra dark invocation.)
- Truecenter Crystal (3.5e Equipment) + (Gives balance to yourself, preventing common mishaps and honing your skills.)
- Eyes of the Obyrith (3.5e Invocation) + (Gives benefits of ''see invisibility'' and ''discern lies''.)
- Empower The Dead (3.5e Maneuver) + (Gives bonuses to allied undead.)
- Tactical Visor (3.5e Equipment) + (Gives competence bonuses to Spot and Search, 3/day ''detect magic''. Part of the Chozo Warrior set.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Shield Talisman, Lesser (3.5e Equipment) + (Gives deflection bonus to AC, absorbs damage.)
- Shield Talisman, Moderate (3.5e Equipment) + (Gives deflection bonus to AC, absorbs damage.)
- Shield Talisman, Greater (3.5e Equipment) + (Gives deflection bonus to AC, absorbs damage.)
- Metamagic Metamaster (3.5e Feat) + (Gives metamagic feats and reduces the total spell level of spells enhanced with metamagic feats)
- Rebirth from Stone (3.5e Spell) + (Gives new life to petrified creature)
- Vocorder (3.5e Equipment) + (Gives speech to constructs, allows for improved oratory skills, or you could just always autotune yourself)
- Decalification (3.5e Spell) + (Gives target instant and severe calcium deficiency.)
- Fool’s Speech (3.5e Spell) + (Gives targets a shared language that sounds like nonsense to others.)
- Mantissa's Superquintessential Archdweomer (3.5e Spell) + (Gives targets strong impression of being under some unknown effect.)
- Two Minds of Demogorgon (3.5e Invocation) + (Gives the benefits of ''undetectable alignment''.)
- Publication:Dread Codex 2/New Spells/Falnor's Ghostly Armor + (Gives the caster a deflection bonus to armor class, and provides a competence bonus to hide checks.)
- Positive Fragment (3.5e Feat) + (Gives the positive subtype)
- Sinclair's Persistent Headache (3.5e Power) + (Gives the target a headache)
- Boots of the Swift Step (3.5e Equipment) + (Gives the wearer a +30ft enhancement bonus to land speed.)
- Friends (5e) + (Gives you [[SRD5:Advantage|advantage]] on social skills against the target.<br /><br />)
- Construct Subtypes (3.5e Variant Rule) + (Giving the Tome of Necromancy treatment to constructs, who so dearly need it.)
- Trapspringer Sharpshooter (3.5e Alternate Class Feature) + (Giving up the ability to quickly reload ponderous weapons on the fly, the sharpshooter gains the ability to easily disarm even the trickiest of traps.)
- Sparkling Weapon (4e Equipment) + (Gleaming specks of blue, purple, and red lie just below the weapon's surface, reflecting oddly in the light.)
- Eijilund Plushie (3.5e Race) + (Gleefully insane living constructs made of cloth and stuffed with danger.)
- Noosphere (3.5e Deity) + (Global sapient ooze drifting through space, it is the central body of the Noo species and the overmind which they are all bound to.)
- Energy Subjugation (3.5e Spell) + (Globe surrounds and travels with you, absorbing energy damage to be released later.)
- Gloom Stalker (One) + (Gloom stalkers draw power from the [[Shadowfell (5e)|Shadowfell]].)
- Arcanist (3.5e Class) + (Glorious masters of the arcane energies, capable of warping reality with their very minds.)
- Zeruel (3.5e Deity) + (Glory on the battlefield, the thrill of combat, and the good of striking down of forces of evil. This is what Zeruel, God of Lightning and King of Braves.)
- Kundalini (3.5e Monster) + (Glowing energy snakes made of positive energy and dreamstuff, they manifest to challenge those who would seek enlightenment.)
- Gnolloch (5e Monster) + (Gnoll cursed with no hunger.)
- Gnolloch Bandit (5e NPC) + (Gnolloch bandit)
- SRD:Gnolls (Race) + (Gnolls are hyena-headed, evil [[SRD:Humanoid Type|humanoids]] that wander in loose tribes. Most gnolls have dirty yellow or reddish-brown fur.)
- Mercurite Wheelshoes (3.5e Equipment) + (Gnomish [[Wheelshoes (3.5e Equipment)|whee … Gnomish [[Wheelshoes (3.5e Equipment)|wheelshoes]] were quickly adopted by gangs of roller skating punks in more technologically advanced human nations. One such gang modified their [[Wheelshoes (3.5e Equipment)|wheelshoes]] with energy batteries and [[Mercurite Alloy (3.5e Equipment)|mercurite alloy]] frames.(3.5e Equipment)|mercurite alloy]] frames.)
- Madness in the Mind (3.5e Maneuver) + (Go berserk, gaining even more great bonuses but losing your sense of ally and enemy.)
- Madness in the Blood (3.5e Maneuver) + (Go berserk, gaining great bonuses but losing your sense of ally and enemy.)
- Madness in the Soul (3.5e Maneuver) + (Go berserk, gaining massive bonuses and immunities but losing your sense of ally and enemy.)
- Believe in the Me Who Believes in You (3.5e Feat) + (Go beyond the impossible and kick reason to the curb!)
- Maximum Gär (3.5e Feat) + (Go full badass, and do things that should be magical just by bitch-whipping physics.)
- Force Trance (3.5e Force Power) + (Go into a trance, appear dead, heal more quickly.)
- Cheerleader (3.5e Feat) + (Go team PC! Give benefits with your performances.)
- Satyr Race (5e) + (Goat legged, horned people)
- Satyr Variant (5e Race) + (Goat-legged feyfolk known for their riotous merriment and lasciviousness.)
- Satyr Lineage (5e) + (Goat-legged humanoids)
- Goblin Race (5e) + (Goblin as a race)
- Gorg Ribsplinter (3.5e NPC) + (Goblin king.)
- Nilbog (5e) + (Goblin possesed by a trickster spirit.)
- Goblin Sneak (3.5e NPC) + (Goblins with sneaky training.)
- Robigus (3.5e Deity) + (God of Rust, Mushrooms, and Peace. Unlike other gods of peace The Sword Breaker is not idle or submissive.)
- Colocolo (3.5e Deity) + (God of cockatrice, basilisks, and other creatures that petrify, and god of territories and the desire to hold them,)
- Makatiel (3.5e Deity) + (God of disease and all ills which spawn from the natural world, no one is friends with Makatiel, but he cares not.)
- Heirarque (3.5e Deity) + (God of order and preservation, he offers protection against nature, standing as a symbol for civilization, government, and in extremes, tyranny.)
- Anomos (3.5e Deity) + (God of the chaotic whims of nature and the mortal heart, Anomos keeps the world on its toes acting as both friend and foe as he sees fit.)
- Altana (3.5e Deity) + (Goddess of the Dawn and protector of her children, Altana is a benevolent deity who preaches virtue.)
- Greyhawk Pantheon (5e) + (Gods of Greyhawk)
- Dragonlance Pantheon (5e) + (Gods of [[Dragonlance (5e)|Dragonlance]])
- Eberron Pantheon (5e) + (Gods of [[Eberron (5e)|Eberron]])
- Theran Pantheon (5e) + (Gods of [[Theros (5e)|Theros]])
- Forgotten Realms Pantheon (5e) + (Gods of the Forgotten Realms)
- Elven Pantheon (5e) + (Gods of the [[SRD5:Elf|elves]])
- Godslayer (3.5e Prestige Class) + (Godslayers are fighters specialized in the art of killing Gods. Using a dreadful draining strike and a great array of powerful spells, they can challenge the divine and actually ''win''.)
- Gokiburi Paragon (3.5e Racial Paragon Class) + (Gokiburis who have evolved and grown beyond their kin, they become leaders of their kind.)
- Gold Ferrous Resin (3.5e Equipment) + (Gold ferrous resin applies 1d6 electric damage to a weapon for 1 minute once applied.)
- Marilith Bangles (3.5e Equipment) + (Golden bangles that protect and grant extra arms.)
- Golden Encumbrance Chains (3.5e Equipment) + (Golden manacle chains that weigh down the wearer.)
- Protective Aura (3.5e Spell) + (Golden sphere protects you from outside threats.)
- Snowman (5e Monster) + (Golem made of snow)
- Goliath Frog (3.5e Monster) + (Goliath frogs are a species of large frog, growing up to 2 feet in length and weighing as much as 7 pounds.)
- Singular Crafting Talent (3.5e Trait) + (Good at making one thing. Not so good at making anything else.)
- Rational Conversation (3.5e Feat) + (Good judgement and rational thinking allows you to add Wisdom to social checks.)
- Celestial Halo (3.5e Soulmeld) + (Good souls grant you their power.)
- Vitomancer (3.5e Prestige Class) + (Good spellcasters that control the deathless to fight the legions of undead used by Necromancers.)
- Cramping Doom (3.5e Spell) + (Gotta go, gotta go, gotta go right now...)
- Sovereign (5e) + (Government leader(s), from Emperor to tribal elder.)
- Judo Flip (3.5e Maneuver) + (Grab a creature lunging at you and flip it over your head, slamming it to the ground behind you.)
- Wind Grab (3.5e Invocation) + (Grab an enemy with your [[Wind Mage (3.5e Class)#Wind Bullet|''wind bullet'']] and hoist them over your head, then use them as a platform to double-jump, just like [https://klonoa.fandom.com/wiki/Klonoa_(character) Klonoa!])
- Absorbing Vial (3.5e Maneuver) + (Grab an incoming projectile, spell, or other effect and keep it in storage until you need it.)
- Solar Throw (3.5e Maneuver) + (Grab and throw your enemy; on a failed save, the distance of the throw is infinite.)
- Fists in a Knife Fight (3.5e Maneuver) + (Grab foe's weapon and hit them with it.)
- The Clock Strikes Midnight (3.5e Maneuver) + (Grab on to opponent, spin them around to deal damage, and then throw them.)
- Home Run Derby (3.5e Maneuver) + (Grab on to opponent, throw them to provoke attacks of opportunity for their forced movement.)
- Setting Sun Suplex (3.5e Maneuver) + (Grab on to opponent, throw them to the ground over your head and knock them prone.)
- Phantom Grasp (3.5e Invocation) + (Grab things with close range telekinesis, and carry a great deal more.)
- Covering Grapple (3.5e Feat) + (Grab your allies and use yourself as a human shield, or chuck them hella'va far!)
- Erzebet's Soul-Flensing Ligature (3.5e Spell) + (Grabs target's soul, positive damage in area, daze.)
- Moondancer (3.5e Class) + (Graceful shapeshifter.)
- Publication:Dread Codex 2/New Spells/Yarvol’s Bonearm Animation + (Grafts an extra arm onto your body.)
- Lexical Innuendo (3.5e Maneuver) + (Grant +4 bonus on Bluff and Perform checks or make an opponent flat-footed.)
- Morrdin's Lethal Arrows (3.5e Spell) + (Grant 1d10 projectiles the power to kill instantly)
- Evasive Spirit (3.5e Invocation) + (Grant Evasion or Mettle)
- Nurturing Aura (3.5e Maneuver) + (Grant [[Rapid Healing (3.5e Creature Ability)|rapid healing]] to all creatures within 20 feet, including yourself.)
- Scholar of Steel (3.5e Feat) + (Grant [[intelligence]]-based abilities to the fighter.)
- Sage of Steel (3.5e Feat) + (Grant [[wisdom]]-based abilities to the fighter.)
- Song of Ancient Grudges (4e Feat) + (Grant a +1 [[4e#bonuses and penalties|bonus]] to [[4e#attack rolls|attack rolls]] whith healing powers.)
- Kibeth's Defense (4e Feat) + (Grant a +1 [[4e#bonuses and penalties|bonus]] to [[4e#AC|AC]] and [[4e#reflex defense|reflex]] when you [[4e#push pull and slide|slide]] an ally.)
- Song of Defense (4e Feat) + (Grant a +1 [[4e#bonuses and penalties|power bonus]] to all defenses to an ally when you use your ''Healing Melody'' power.)
- SRD5:Shield of Faith + (Grant a +2 Bonus to AC for the Duration<br /><br />)
- Shield of Faith (One) + (Grant a +2 Bonus to [[SRD5:AC|AC]] for the Duration)
- Improved Lute of Enheartenment (4e Feat) + (Grant a +2 [[4e Index (4e Other)#bonuses and penalties|bonus]] to [[4e Index (4e Other)#attack rolls|attack rolls]] with Lute of Enheartenment.)
- Mage Armor, Swift (3.5e Spell) + (Grant a +4 armor bonus to AC. Protection against incorporeal attacks.)
- Heroes Affinity (3.5e Maneuver) + (Grant a +4 bonus on an ability score to yourself and allies for 1 minute.)
- Universal Aptitude (3.5e Utterance) + (Grant a +5 bonus on a skill check, or a −5 penalty.)
- Song of Avengement (4e Feat) + (Grant a [[4e#bonuses and penalties|bonus]] to [[4e#attack rolls|attack]] and [[4e#damage rolls|damage rolls]] to allies when an ally is dying.)
- Inspirational Dance (3.5e Maneuver) + (Grant a brief morale bonus for allies to attack and saves against fear.)
- Grim Rider (3.5e Feat) + (Grant a companion creature your passive [[Grim (3.5e Class)#Alteration|alterations]] while [[Grim (3.5e Class)#Grim Transformation|transformed]])
- Perseverance (3.5e Spell) + (Grant a creature or several allies a second saving throw against a negative magical effect.)
- Healing Hands (4e Feat) + (Grant additional [[4e Index (4e Other)#hit points|hit points]] with your ''Healing Touch'' power.)
- Shared Madness (4e Feat) + (Grant allies +1 to Intimidate, +1 to damage against targets dazed by ''scream of insanity'')
- Bless (TOToM Spell) + (Grant allies in area a re-roll.)
- Improved Flute of the Healer (4e Feat) + (Grant an additional 1d6 hit points per tier to the target of any healing powers you use.)
- Song of Courage (4e Feat) + (Grant an ally [[4e#temporary hit points|temporary hit points]] equal to your [[4e#ability scores|Charisma]] [[4e#Ability modifiers|modifier]] when your ally spends a [[4e#healing surge|healing surge]].)
- Invigorating Dance (3.5e Feat) + (Grant an ally an extra turn through the power of dance.)
- Temporal Spiral (3.5e Utterance) + (Grant an extra move action, or stagger a target for the round.)
- Lunatic High (3.5e Maneuver) + (Grant everyone ''[[SRD:Haste|haste]]''.)
- Improved Healing Melody (4e Feat) + (Grant extra [[4e Index (4e Other)#hit points|hit points]] equal to your Wisdom modifier or a saving throw with your ''Healing Melody'' power.)
- Divine Blessing (3.5e Feat) + (Grant half your ability score to others.)
- Minor Animation (3.5e Spell) + (Grant minor, useless animation to a small or smaller object.)
- Student of Ioun (4e Feat) + (Grant nearby allies bonus to Will defense after using ''erudite student'')
- Withstand Energy (3.5e Spell) + (Grant resistance to one element based on caster level.)
- Improved Undead Graft (3.5e Feat) + (Grant some improvement on the pale master's undead graft.)
- Gsillan Beckon (3.5e Feat) + (Grant summoned shadow creatures the psuedonatural template)
- Hero's Coma (3.5e Spell) + (Grant target creature the benefits of [[SRD:Heroes' Feast|heroes' feast]], but knock them out for one hour.)
- Song of Perseverance (4e Feat) + (Grant the benefits of Human Perseverence to each ally within 2 squares.)
- Harmony of Aid (4e Feat) + (Grant the benefits of [[4e#second wind|second wind]] to an adjacent ally by using your second wind.)
- Anti-Wound Field (3.5e Maneuver) + (Grant the party [[SRD:Fast Healing|fast healing]].)
- Lightning Speed (3.5e Spell) + (Grant you the speed of the lightning, burst your limits.)
- Wind of Freedom (3.5e Maneuver) + (Grant yourself [[SRD: Freedom of Movement|''freedom of movement'']] for a single round.)
- Bound Elemental Lash (3.5e Equipment) + (Grant yourself a supernatural lash formed out of an elemental creature.)
- Bound Elemental Blade (3.5e Equipment) + (Grant yourself a supernatural sword formed out of an elemental creature.)
- Hidden Potential (3.5e Feat) + (Grant yourself an enhancement bonus to an ability score..)
- Bound Elemental Scales (3.5e Equipment) + (Grant yourself scales formed out of an elemental creature.)
- Blinding Speed-CE (3.5e Feat) + (Grant yourself the effects of haste for 1 round per HD you possess.)
- Bound Elemental Wings (3.5e Equipment) + (Grant yourself wings formed out of an elemental creature.)
- Thinking (3.5e Template) + (Granted to normally mindless creatures, it trades it out for animal intelligence.)
- Way of the Blind Fist (3.5e Feat) + (Grants Blindsight to those who otherwise couldn't see, and allows you to hone the ability to use it.)
- Intellect Fortress (5e) + (Grants [[SRD5:Resistance|resistance]] to [[SRD5:Psychic|psychic]] damage and boosts [[SRD5:Intelligence|Int]], [[SRD5:Intelligence|Wis]], and [[SRD5:Charisma|Cha]] saves.<br /><br />)
- Intellect Fortress (One) + (Grants [[SRD5:Resistance|resistance]] to [[SRD5:Psychic|psychic]] damage and boosts [[SRD5:Intelligence|Int]], [[SRD5:Wisdom|Wis]], and [[SRD5:Charisma|Cha]] saves.)
- Song of Steel (Legend Feat) + (Grants a bonus equal to the current attack chain's length to attack rolls.)
- Cloak of Fortification (3.5e Equipment) + (Grants a deflection bonus to AC and a resistance bonus to saves.)
- Healing Shiv (Legend Feat) + (Grants a healing chain component/finisher for Iron Magis)
- Ace Feathered Crest (3.5e Equipment) + (Grants a maneuver from the [[Aerial Ace (3.5e Martial Discipline)|Aerial Ace discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Anima Channeling Belt (3.5e Equipment) + (Grants a maneuver from the [[Anima River (3.5e Martial Discipline)|Anima River discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Venator's Bycocket (3.5e Equipment) + (Grants a maneuver from the [[Ars Venatoria (3.5e Martial Discipline)|Ars Venatoria discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Bloody Fang Mask (3.5e Equipment) + (Grants a maneuver from the [[Blood Feast (3.5e Martial Discipline)|Blood Feast discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Toolbelt of the Mad Gadgeteer (3.5e Equipment) + (Grants a maneuver from the [[Crazy Gadget (3.5e Martial Discipline)|Crazy Gadget discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Dancing Goddess Bracelets (3.5e Equipment) + (Grants a maneuver from the [[Dancing Goddess (3.5e Martial Discipline)|Dancing Goddess discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Winter Herald's Crown (3.5e Equipment) + (Grants a maneuver from the [[Dire Winter (3.5e Martial Discipline)|Dire Winter discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Mask of Emet (3.5e Equipment) + (Grants a maneuver from the [[Golem Heart (3.5e Martial Discipline)|Golem Heart discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Amulet of the Eye (3.5e Equipment) + (Grants a maneuver from the [[Hex Eye (3.5e Martial Discipline)|Hex Eye discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Furtive Cloak (3.5e Equipment) + (Grants a maneuver from the [[Surreptitious Bandit (3.5e Martial Discipline)|surreptitious bandit discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Cloak of a Thousand Daggers (3.5e Equipment) + (Grants a maneuver from the [[Thousand Daggers (3.5e Martial Discipline)|Thousand Daggers discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Mask of the Wild (3.5e Equipment) + (Grants a maneuver from the [[Wild Moon (3.5e Martial Discipline)|Wild Moon discipline]], similar to the Crown of White Ravens<sup>ToB</sup>.)
- Joy I- Joy (3.5e Phrase) + (Grants a morale bonus.)
- Extra Mediguard (3.5e Feat) + (Grants an additional use of Mediguard per day.)
- Blackflare Helm (3.5e Equipment) + (Grants darkvision, immunity to vision-impairing spells and allows magical darkness to be treated as normal darkness.)
- Pale Night's Veil (3.5e Invocation) + (Grants deflection bonus to AC, resistance bonus to saves.)
- Publication:Renegade Cleric's Tome/Adaptation + (Grants immunity to a selected plane’s environmental effects.)
- Teach I- Teach (3.5e Phrase) + (Grants knowledge to another creature.)
- Chthonic Serpent Belt (3.5e Equipment) + (Grants maneuvers from the [[Chthonic Serpent (3.5e Martial Discipline)|Chthonic Serpent]] discipline.)
- Chthonic Serpent (3.5e Martial Discipline) + (The ways of the Chthonic Serpent rely on throwing one's opponent off-guard, distracting him and ruining his timing, before finally trapping him within the binding chains of their weapons.)
- Healer's Periapt (3.5e Equipment) + (Grants maneuvers from the [[Ideal Heart (3.5e Martial Discipline)|Ideal Heart]] discipline.)
- Flesh Gloves (3.5e Equipment) + (Grants maneuvers from the [[Organic Repast (3.5e Martial Discipline)|Organic Repast]] discipline.)
- Air I- Air (3.5e Phrase) + (Grants the target brief flight.)
- Air II- Fly (3.5e Phrase) + (Grants the target faster and longer flight than Air I.)
- Publication:Dread Codex/New Spells/Lesser Toughen Undead + (Grants turn resistance +1 to an undead creature.)
- Publication:Dread Codex/New Spells/Toughen Undead + (Grants turn resistance +3 to an undead creature.)
- Publication:Dread Codex/New Spells/Elemental Shroud + (Grants undead creatures +2 turn resistance, +2 natural armor, makes them deal extra damage.)
- Grant WIshes (3.5e Spell) + (Grants unreliable wishes.)
- Astral Tentacles (3.5e Power) + (Grapple a foe in tentacles and deal continuous damage.)
- Aerial Grapple (3.5e Feat) + (Grapple efficiently while in the air)
- Hands-Free Grapple (3.5e Skill Trick) + (Grapple or pin creatures with appendages that shouldn't be well-suited for grappling, allowing you to use your more dextrous appendages for something else.)
- Noodler (3.5e Feat) + (Grapple things that bite you.)
- Way of Ourobouros (3.5e Maneuver) + (Grapple two enemies at once while dual-wielding the discipline's associated weapons.)
- Ziptie Strike (3.5e Maneuver) + (Grapple without provoking, then immediately transition into a pin and tie the creature up.)
- Tall Grass (3.5e Location) + (Grass that is tall. Easy to find monsters in, can be cut to find gems.)
- Gravitist (3.5e Prestige Class) + (Gravitists specialize in manipulating gravity.)
- Gravitokineticist (3.5e Alternate Class Feature) + (Gravitokineticist are dedicated void kinet … Gravitokineticist are dedicated void kineticists who intensely focus on the manipulation of gravity, neglecting their connection to the negative energy plane. This grants them almost telekinetic-like abilities through fine control of local gravity waves. This mastery of a fundamental force comes with a cost, as they are unable to learn to master another element.unable to learn to master another element.)
- Gravity Resistant (3.5e Equipment) + (Gravity Resistant armor seems to be unusually lightweight for its build, and is easier to carry. Wearing it makes you seem to resist the pull of gravity easier.)
- Gravity Warrior (3.5e Class) + (Gravity warriors are people gifted with the ability to manipulate gravity, They may take many paths, but whether they are the slaughterer or the arbiter, they are a force to be reckoned with.)
- Gravdisc Wheels (3.5e Equipment) + (Gravsteel discs which allow you to walk on walls.)
- Subdual Strike (3.5e Invocation) + (Gray blast does subdual damage instead of lethal.)