Difference between revisions of "Righteous Rager (3.5e Optimized Character Build)"
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*Magic Item Compendium | *Magic Item Compendium | ||
*Player's Guide to Faerun | *Player's Guide to Faerun | ||
+ | *Stormwrack | ||
+ | *Tome of Battle | ||
== Game Rule Components == | == Game Rule Components == | ||
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=== Progression === | === Progression === | ||
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'''Starting Ability Scores (Before Racial Adjustments):''' (Assuming 32 Point Buy) 16 14 14 8 10 15 | '''Starting Ability Scores (Before Racial Adjustments):''' (Assuming 32 Point Buy) 16 14 14 8 10 15 | ||
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! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]] | ! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]] | ||
|- | |- | ||
− | | 1st || Barbarian 1 || +1 || +2 || +0 || +0 || Power Attack, Dreadful Wrath, Menacing Demeanor || Fast Movement, Illiteracy, [[UA:Rage_Variant:_Whirling_Frenzy|Whirling Frenzy]] 1/day || | + | | 1st || [[SRD:Barbarian|Barbarian]] 1 || +1 || +2 || +0 || +0 || [[Power Attack]], Dreadful Wrath, Menacing Demeanor || Fast Movement, Illiteracy, [[UA:Rage_Variant:_Whirling_Frenzy|Whirling Frenzy]] 1/day || |
|- | |- | ||
− | | 2nd || | + | | 2nd || [[UA:Half-Orc_Paragon|Half-Orc Paragon]] 3 || +2 || +4 || +0 || +0 || || Divided Ancestry, Monstrous Mien || |
|- | |- | ||
− | | 3rd || | + | | 3rd || [[UA:Half-Orc_Paragon|Half-Orc Paragon]] 1 || +3 || +5 || +0 || +0 || Righteous Wrath || [[UA:Rage_Variant:_Whirling_Frenzy|Whirling Frenzy]] 2/day || |
|- | |- | ||
− | | 4th || | + | | 4th || [[UA:Half-Orc_Paragon|Half-Orc Paragon]] 2 || +4 || +5 || +1 || +1 || || Ability Boost ([[Strength]] +2) || |
|- | |- | ||
− | | 5th || | + | | 5th || Fighter 1 || +2 || +7 || +1 || +1 || [[SRD:Exotic Weapon Proficiency|Exotic Weapon Proficiency: Bastard Sword]] || || |
|- | |- | ||
− | | 6th || | + | | 6th || Ronin 1 || +6 || +9 || +1 || +1 || Knight of the Stars || Infamy, Sneak Attack +1d6 || |
|- | |- | ||
− | | 7th || Champion of Gwynharwyf 1 || +7 || + | + | | 7th || Champion of Gwynharwyf 1 || +7 || +11 || +1 || +1 || || Detect Evil, Smite Evil 1/day || |
|- | |- | ||
− | | 8th || Champion of Gwynharwyf 2 || +8 || + | + | | 8th || Champion of Gwynharwyf 2 || +8 || +11 || +1 || +1 || || Divine Grace, Furious Casting || |
|- | |- | ||
− | | 9th || Champion of Gwynharwyf 3 || +9 || + | + | | 9th || Champion of Gwynharwyf 3 || +9 || +12 || +2 || +2 || Imperious Command || DR 2/--, Resist Enchantment, [[UA:Rage_Variant:_Whirling_Frenzy|Whirling Frenzy]] 3/day || |
|- | |- | ||
− | | 10th || Champion of Gwynharwyf 4 || +10 || + | + | | 10th || Champion of Gwynharwyf 4 || +10 || +13 || +2 || +2 || || Fearsome Fury || |
|- | |- | ||
− | | 11th || | + | | 11th || Swordsage 1 || +10 || +13 || +4 || +4 || Weapon Focus || Quick to Act +1 || Assassin's Stance boosts Sneak Attack to +3d6 |
|- | |- | ||
− | | 12th || | + | | 12th || [http://www.wizards.com/default.asp?x=dnd/iw/20050805b Scarlet Corsair] 1 || +11 || +13 || +6|| +4 || Intimidating Rage || Improved Feint || |
|- | |- | ||
− | | 13th || | + | | 13th || [http://www.wizards.com/default.asp?x=dnd/iw/20050805b Scarlet Corsair] 2 || +12 || +13 || +7 || +4 || || Sneak Attack +4d6 || |
|- | |- | ||
− | | 14th || | + | | 14th || [http://www.wizards.com/default.asp?x=dnd/iw/20050805b Scarlet Corsair] 3 || +13 || +14 || +7 || +5 || || Corsair's Feint (once per 2d4 rounds) || |
|- | |- | ||
− | | 15th || | + | | 15th || [http://www.wizards.com/default.asp?x=dnd/iw/20050805b Scarlet Corsair] 4 || +14 || +14 || +8 || +5 || Improved Bull Rush || Sailor's Step +2 || |
|- | |- | ||
− | | 16th || | + | | 16th || [http://www.wizards.com/default.asp?x=dnd/iw/20050805b Scarlet Corsair] 5 || +15 || +14 || +8 || +5 || || Scourge of the Seas || |
|- | |- | ||
− | | 17th || | + | | 17th || [http://www.wizards.com/default.asp?x=dnd/iw/20050805b Scarlet Corsair] 6 || +16 || +15 || +9 || +6 || || Sneak Attack +5d6 || |
|- | |- | ||
− | | 18th || | + | | 18th || [http://www.wizards.com/default.asp?x=dnd/iw/20050805b Scarlet Corsair] 7 || +17 || +15 || +9 || +6 || Shock Trooper || Corsair's Feint (once per 1d4 rounds) || |
|- | |- | ||
− | | 19th || | + | | 19th || [http://www.wizards.com/default.asp?x=dnd/iw/20050805b Scarlet Corsair] 8 || +18 || +15 || +10 || +6 || || Sailor's Step +4 || |
|- | |- | ||
− | | 20th || | + | | 20th || [http://www.wizards.com/default.asp?x=dnd/iw/20050805b Scarlet Corsair] 9 || +19 || +16 || +10 || +7 || || Frightening Lunge || |
|} | |} | ||
− | At level 20: [[Final Class Progression::Barbarian | + | At level 20: [[Final Class Progression::Barbarian 1 / Half-Orc Paragon 3 / Fighter 1 / Ronin 1 / Champion of Gwynharwyf 4 / Scarlet Corsair 9]] |
== Items of Note == | == Items of Note == | ||
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***Fearsome Fury (DC equal to Intimidate check against all opponents within 30' or be shaken for as long as you rage) | ***Fearsome Fury (DC equal to Intimidate check against all opponents within 30' or be shaken for as long as you rage) | ||
***Never Outnumbered (Demoralize all enemies within 10' they first Cower then are Shaken for a single round due to Imperious Command) | ***Never Outnumbered (Demoralize all enemies within 10' they first Cower then are Shaken for a single round due to Imperious Command) | ||
+ | ***Fearsome Lunge (Sacrifice 2d6 on Sneak Attacks to cause enemies to be Shaken) | ||
***Item - Menacing Armor (Standard action, DC 26 Will save (after +6 cha item and +1 tome) or all enemies with less HD than you become Panicked for 5 rounds, Shaken for one round on a successful save) | ***Item - Menacing Armor (Standard action, DC 26 Will save (after +6 cha item and +1 tome) or all enemies with less HD than you become Panicked for 5 rounds, Shaken for one round on a successful save) | ||
***Item - Drums of Panic (All creatures within 120' are affected by the [[SRD:Fear_(Spell)|Fear]] spell, DC 16, Shaken for one round on a successful save) | ***Item - Drums of Panic (All creatures within 120' are affected by the [[SRD:Fear_(Spell)|Fear]] spell, DC 16, Shaken for one round on a successful save) | ||
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***Item - Breastplate of Terror (Immediate action on being wounded, DC 20 Will save or enemy is Frightened for one round, Shaken on successful save) | ***Item - Breastplate of Terror (Immediate action on being wounded, DC 20 Will save or enemy is Frightened for one round, Shaken on successful save) | ||
***Item - Mask of the Matriarch (Standard action, DC 20 Will save gaze attack or target Cowers for one round and then is Shaken for another round) | ***Item - Mask of the Matriarch (Standard action, DC 20 Will save gaze attack or target Cowers for one round and then is Shaken for another round) | ||
− | **Strength: 16 (Base) + 4 (Race) + | + | **Strength: 16 (Base) + 4 (Race) + 4 (Rage) + 2 (Ability Boost) + 6 (Item) + 5 (Tome) + 5 (Level) = 42 (+16) |
− | **Attack Bonus: 20 (BAB) + | + | **Attack Bonus: 20 (BAB) + 16 (Str) + 5 (Magic) - 2 (Whirling Rage) = +39/+39/+34/+29/+24 |
− | **Damage: 1d10 (Glaive) + 24 (Str) + 5d6+5 (Magic) = 1d10+ | + | **Damage: 1d10 (Glaive) + 24 (Str) + 5d6 (Sneak Attack) 5d6+5 (Magic) = 1d10+10d6+29 |
− | **Total damage per attack comes out to | + | **Total damage per attack comes out to 69.5 (on average). Should all attacks hit that's 347.5 damage. (243.25 when weighted against AC 40) |
== Combat Sequence == | == Combat Sequence == | ||
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*If you have a DM that doesn't mind changes in flavor and who ignores the Alignment prerequisites to classes and you don't mind giving up Mighty Rage and DR 2/--, you can shuffle the feats around and swap out Improved Bull Rush and Shock Trooper for Exotic Weapon Proficiency (Orc Double Axe) and Weapon Focus (Orc Double Axe) to enter Eye of Gruumsh instead of the last 4 levels of Barbarian. Alternatively, instead of four levels of Eye of Gruumsh, you can take Eye of Gruumsh 2 / Exotic Weapon Master 2 for Uncanny Blow and any other Exotic Weapon Stunt that you find interesting. | *If you have a DM that doesn't mind changes in flavor and who ignores the Alignment prerequisites to classes and you don't mind giving up Mighty Rage and DR 2/--, you can shuffle the feats around and swap out Improved Bull Rush and Shock Trooper for Exotic Weapon Proficiency (Orc Double Axe) and Weapon Focus (Orc Double Axe) to enter Eye of Gruumsh instead of the last 4 levels of Barbarian. Alternatively, instead of four levels of Eye of Gruumsh, you can take Eye of Gruumsh 2 / Exotic Weapon Master 2 for Uncanny Blow and any other Exotic Weapon Stunt that you find interesting. | ||
*[[Unnatural_Aura_(3.5e_Trait)|Unnatural Aura]] can boost the DC of your fear effects by 2. | *[[Unnatural_Aura_(3.5e_Trait)|Unnatural Aura]] can boost the DC of your fear effects by 2. | ||
+ | *[[Menacing Brute (3.5e Trait)|Menacing Brute]] will let you use Strength instead of Charisma for intimidate checks. | ||
+ | *[[Spiritual Weapon (3.5e Feat)|Spiritual Weapon]] will let you specialize in Charisma more, allowing your DCs to rise. | ||
=== Limitations === | === Limitations === |
Revision as of 00:21, 13 May 2010
Author's Note: "Fall on your swords while you can, evil! I won't be as gentle!"
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Contents
Introduction
Scare your foes into running every time you charge into combat.
References
- Unearthed Arcana
- Complete Warrior
- Complete Scoundrel
- Book of Exalted Deeds
- Magic Item Compendium
- Player's Guide to Faerun
- Stormwrack
- Tome of Battle
Game Rule Components
Skill Tricks
- Never Outnumbered
Progression
Starting Ability Scores (Before Racial Adjustments): (Assuming 32 Point Buy) 16 14 14 8 10 15
Race: Desert Orc
ECL | Class/HD/LA | Base Attack Bonus |
Saving Throws | Feats | Class Features |
Special | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | Barbarian 1 | +1 | +2 | +0 | +0 | Power Attack, Dreadful Wrath, Menacing Demeanor | Fast Movement, Illiteracy, Whirling Frenzy 1/day | |
2nd | Half-Orc Paragon 3 | +2 | +4 | +0 | +0 | Divided Ancestry, Monstrous Mien | ||
3rd | Half-Orc Paragon 1 | +3 | +5 | +0 | +0 | Righteous Wrath | Whirling Frenzy 2/day | |
4th | Half-Orc Paragon 2 | +4 | +5 | +1 | +1 | Ability Boost (Strength +2) | ||
5th | Fighter 1 | +2 | +7 | +1 | +1 | Exotic Weapon Proficiency: Bastard Sword | ||
6th | Ronin 1 | +6 | +9 | +1 | +1 | Knight of the Stars | Infamy, Sneak Attack +1d6 | |
7th | Champion of Gwynharwyf 1 | +7 | +11 | +1 | +1 | Detect Evil, Smite Evil 1/day | ||
8th | Champion of Gwynharwyf 2 | +8 | +11 | +1 | +1 | Divine Grace, Furious Casting | ||
9th | Champion of Gwynharwyf 3 | +9 | +12 | +2 | +2 | Imperious Command | DR 2/--, Resist Enchantment, Whirling Frenzy 3/day | |
10th | Champion of Gwynharwyf 4 | +10 | +13 | +2 | +2 | Fearsome Fury | ||
11th | Swordsage 1 | +10 | +13 | +4 | +4 | Weapon Focus | Quick to Act +1 | Assassin's Stance boosts Sneak Attack to +3d6 |
12th | Scarlet Corsair 1 | +11 | +13 | +6 | +4 | Intimidating Rage | Improved Feint | |
13th | Scarlet Corsair 2 | +12 | +13 | +7 | +4 | Sneak Attack +4d6 | ||
14th | Scarlet Corsair 3 | +13 | +14 | +7 | +5 | Corsair's Feint (once per 2d4 rounds) | ||
15th | Scarlet Corsair 4 | +14 | +14 | +8 | +5 | Improved Bull Rush | Sailor's Step +2 | |
16th | Scarlet Corsair 5 | +15 | +14 | +8 | +5 | Scourge of the Seas | ||
17th | Scarlet Corsair 6 | +16 | +15 | +9 | +6 | Sneak Attack +5d6 | ||
18th | Scarlet Corsair 7 | +17 | +15 | +9 | +6 | Shock Trooper | Corsair's Feint (once per 1d4 rounds) | |
19th | Scarlet Corsair 8 | +18 | +15 | +10 | +6 | Sailor's Step +4 | ||
20th | Scarlet Corsair 9 | +19 | +16 | +10 | +7 | Frightening Lunge |
At level 20: Barbarian 1 / Half-Orc Paragon 3 / Fighter 1 / Ronin 1 / Champion of Gwynharwyf 4 / Scarlet Corsair 9
Items of Note
- Use a glaive with armor spikes to threaten a larger area (since you can only intimidate those within your reach)
- Veil of Allure (MIC)
- Menacing Armor (MIC)
- Drums of Panic (DMG)
- Eyes of Doom (DMG)
- Axe of the Sea Reavers (MIC) may come in handy
- Breastplate of Terror (MIC)
- Mask of the Matriarch (DotU)
Highlights
- Assumed stats at level 20:
- Fear effects
- Dreadful Wrath (When you charge or full attack, DC 26 Will save (after +6 cha item and +1 tome) or be made shaken for one minute)
- Righteous Wrath (When you first deal damage to an evil enemy, DC 26 will save (after +6 cha item and +1 tome) or be made shaken until you go down or the encounter ends)
- Intimidating Rage (One opponent can be made shaken as long as you rage)
- Fearsome Fury (DC equal to Intimidate check against all opponents within 30' or be shaken for as long as you rage)
- Never Outnumbered (Demoralize all enemies within 10' they first Cower then are Shaken for a single round due to Imperious Command)
- Fearsome Lunge (Sacrifice 2d6 on Sneak Attacks to cause enemies to be Shaken)
- Item - Menacing Armor (Standard action, DC 26 Will save (after +6 cha item and +1 tome) or all enemies with less HD than you become Panicked for 5 rounds, Shaken for one round on a successful save)
- Item - Drums of Panic (All creatures within 120' are affected by the Fear spell, DC 16, Shaken for one round on a successful save)
- Item - Eyes of Doom (Doom at DC 11, Fear once per week at DC 16)
- Item - Axe of the Sea Reavers (Standard action, DC 16 Will save or enemies within 15' are Panicked for one round)
- Item - Breastplate of Terror (Immediate action on being wounded, DC 20 Will save or enemy is Frightened for one round, Shaken on successful save)
- Item - Mask of the Matriarch (Standard action, DC 20 Will save gaze attack or target Cowers for one round and then is Shaken for another round)
- Strength: 16 (Base) + 4 (Race) + 4 (Rage) + 2 (Ability Boost) + 6 (Item) + 5 (Tome) + 5 (Level) = 42 (+16)
- Attack Bonus: 20 (BAB) + 16 (Str) + 5 (Magic) - 2 (Whirling Rage) = +39/+39/+34/+29/+24
- Damage: 1d10 (Glaive) + 24 (Str) + 5d6 (Sneak Attack) 5d6+5 (Magic) = 1d10+10d6+29
- Total damage per attack comes out to 69.5 (on average). Should all attacks hit that's 347.5 damage. (243.25 when weighted against AC 40)
- Fear effects
Combat Sequence
- Be sure to initiate a Duel of Wills (Tome of Battle) at the beginning of combat.
- Charge and Rage to scare the crap out of your foes.
- Laugh as they run away like little girls.
Further Optimization
- If you have a DM that doesn't mind changes in flavor and who ignores the Alignment prerequisites to classes and you don't mind giving up Mighty Rage and DR 2/--, you can shuffle the feats around and swap out Improved Bull Rush and Shock Trooper for Exotic Weapon Proficiency (Orc Double Axe) and Weapon Focus (Orc Double Axe) to enter Eye of Gruumsh instead of the last 4 levels of Barbarian. Alternatively, instead of four levels of Eye of Gruumsh, you can take Eye of Gruumsh 2 / Exotic Weapon Master 2 for Uncanny Blow and any other Exotic Weapon Stunt that you find interesting.
- Unnatural Aura can boost the DC of your fear effects by 2.
- Menacing Brute will let you use Strength instead of Charisma for intimidate checks.
- Spiritual Weapon will let you specialize in Charisma more, allowing your DCs to rise.
Limitations
- Creatures immune to mind-affecting or fear effects.
DM Counters
- Usual melee defences apart from AC (illusions, concealment, distance, etc)
Back to Main Page → 3.5e Homebrew → Character Optimization
Facts about "Righteous Rager (3.5e Optimized Character Build)"
Article Balance | High + |
Author | Ghostwheel + |
Final Class Progression | Barbarian 1 / Half-Orc Paragon 3 / Fighter 1 / Ronin 1 / Champion of Gwynharwyf 4 / Scarlet Corsair 9 + |
Identifier | 3.5e Optimized Character Build + |
Race | Desert Orc + |
Rating | Unrated + |
Summary | Scare your foes into running every time you charge into combat. + |
Title | Righteous Rager + |