Difference between revisions of "Righteous Rager (3.5e Optimized Character Build)"
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| 1st || [[UA:Half-Orc_Paragon|Half-Orc Paragon]] 1 || +1 || +2 || +0 || +0 || [[Power Attack]], Dreadful Wrath, Menacing Demeanor || Divided Ancestry, Monstrous Mien || | | 1st || [[UA:Half-Orc_Paragon|Half-Orc Paragon]] 1 || +1 || +2 || +0 || +0 || [[Power Attack]], Dreadful Wrath, Menacing Demeanor || Divided Ancestry, Monstrous Mien || | ||
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− | | 2nd || [[SRD:Barbarian|Barbarian]] 2 || + | + | | 2nd || [[SRD:Barbarian|Barbarian]] 2 || +2 || +4 || +0 || +0 || || Fast Movement, Illiteracy, [[UA:Rage_Variant:_Whirling_Frenzy|Whirling Frenzy]] 1/day || |
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| 3rd || [[UA:Half-Orc_Paragon|Half-Orc Paragon]] 2 || +3 || +5 || +0 || +0 || Righteous Wrath || [[UA:Rage_Variant:_Whirling_Frenzy|Whirling Frenzy]] 2/day || | | 3rd || [[UA:Half-Orc_Paragon|Half-Orc Paragon]] 2 || +3 || +5 || +0 || +0 || Righteous Wrath || [[UA:Rage_Variant:_Whirling_Frenzy|Whirling Frenzy]] 2/day || |
Revision as of 00:58, 13 May 2010
Author's Note: "Fall on your swords while you can, evil! I won't be as gentle!"
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Contents
Introduction
Scare your foes into running every time you charge into combat.
References
- Unearthed Arcana
- Complete Warrior
- Complete Scoundrel
- Book of Exalted Deeds
- Magic Item Compendium
- Player's Guide to Faerun
- Stormwrack
- Tome of Battle
Game Rule Components
Skill Tricks
- Never Outnumbered
Progression
Starting Ability Scores (Before Racial Adjustments): (Assuming 32 Point Buy) 16 14 14 8 10 15
Race: Desert Orc
ECL | Class/HD/LA | Base Attack Bonus |
Saving Throws | Feats | Class Features |
Special | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | Half-Orc Paragon 1 | +1 | +2 | +0 | +0 | Power Attack, Dreadful Wrath, Menacing Demeanor | Divided Ancestry, Monstrous Mien | |
2nd | Barbarian 2 | +2 | +4 | +0 | +0 | Fast Movement, Illiteracy, Whirling Frenzy 1/day | ||
3rd | Half-Orc Paragon 2 | +3 | +5 | +0 | +0 | Righteous Wrath | Whirling Frenzy 2/day | |
4th | Half-Orc Paragon 3 | +4 | +5 | +1 | +1 | Ability Boost (Strength +2) | ||
5th | Fighter 1 | +5 | +7 | +1 | +1 | Exotic Weapon Proficiency: Bastard Sword | ||
6th | Ronin 1 | +6 | +9 | +1 | +1 | Knight of the Stars | Infamy, Sneak Attack +1d6 | |
7th | Champion of Gwynharwyf 1 | +7 | +11 | +1 | +1 | Detect Evil, Smite Evil 1/day | ||
8th | Champion of Gwynharwyf 2 | +8 | +11 | +1 | +1 | Divine Grace, Furious Casting | ||
9th | Champion of Gwynharwyf 3 | +9 | +12 | +2 | +2 | Imperious Command | DR 2/--, Resist Enchantment, Whirling Frenzy 3/day | |
10th | Champion of Gwynharwyf 4 | +10 | +13 | +2 | +2 | Fearsome Fury | ||
11th | Swordsage 1 | +10 | +13 | +4 | +4 | Weapon Focus | Quick to Act +1 | Assassin's Stance boosts Sneak Attack to +3d6 |
12th | Scarlet Corsair 1 | +11 | +13 | +6 | +4 | Intimidating Rage | Improved Feint | |
13th | Scarlet Corsair 2 | +12 | +13 | +7 | +4 | Sneak Attack +4d6 | ||
14th | Scarlet Corsair 3 | +13 | +14 | +7 | +5 | Corsair's Feint (once per 2d4 rounds) | ||
15th | Scarlet Corsair 4 | +14 | +14 | +8 | +5 | Improved Bull Rush | Sailor's Step +2 | |
16th | Scarlet Corsair 5 | +15 | +14 | +8 | +5 | Scourge of the Seas | ||
17th | Scarlet Corsair 6 | +16 | +15 | +9 | +6 | Sneak Attack +5d6 | ||
18th | Scarlet Corsair 7 | +17 | +15 | +9 | +6 | Shock Trooper | Corsair's Feint (once per 1d4 rounds) | |
19th | Scarlet Corsair 8 | +18 | +15 | +10 | +6 | Sailor's Step +4 | ||
20th | Scarlet Corsair 9 | +19 | +16 | +10 | +7 | Frightening Lunge |
At level 20: Barbarian 1 / Half-Orc Paragon 3 / Fighter 1 / Ronin 1 / Champion of Gwynharwyf 4 / Scarlet Corsair 9
Items of Note
- Use a glaive with armor spikes to threaten a larger area (since you can only intimidate those within your reach)
- Veil of Allure (MIC)
- Menacing Armor (MIC)
- Drums of Panic (DMG)
- Eyes of Doom (DMG)
- Axe of the Sea Reavers (MIC) may come in handy
- Breastplate of Terror (MIC)
- Mask of the Matriarch (DotU)
Highlights
- Assumed stats at level 20:
- Fear effects
- Dreadful Wrath (When you charge or full attack, DC 26 Will save (after +6 cha item and +1 tome) or be made shaken for one minute)
- Righteous Wrath (When you first deal damage to an evil enemy, DC 26 will save (after +6 cha item and +1 tome) or be made shaken until you go down or the encounter ends)
- Intimidating Rage (One opponent can be made shaken as long as you rage)
- Fearsome Fury (DC equal to Intimidate check against all opponents within 30' or be shaken for as long as you rage)
- Never Outnumbered (Demoralize all enemies within 10' they first Cower then are Shaken for a single round due to Imperious Command)
- Fearsome Lunge (Sacrifice 2d6 on Sneak Attacks to cause enemies to be Shaken)
- Item - Menacing Armor (Standard action, DC 26 Will save (after +6 cha item and +1 tome) or all enemies with less HD than you become Panicked for 5 rounds, Shaken for one round on a successful save)
- Item - Drums of Panic (All creatures within 120' are affected by the Fear spell, DC 16, Shaken for one round on a successful save)
- Item - Eyes of Doom (Doom at DC 11, Fear once per week at DC 16)
- Item - Axe of the Sea Reavers (Standard action, DC 16 Will save or enemies within 15' are Panicked for one round)
- Item - Breastplate of Terror (Immediate action on being wounded, DC 20 Will save or enemy is Frightened for one round, Shaken on successful save)
- Item - Mask of the Matriarch (Standard action, DC 20 Will save gaze attack or target Cowers for one round and then is Shaken for another round)
- Strength: 16 (Base) + 4 (Race) + 4 (Rage) + 2 (Ability Boost) + 6 (Item) + 5 (Tome) + 5 (Level) = 42 (+16)
- Attack Bonus: 19 (BAB) + 16 (Str) + 5 (Magic) - 2 (Whirling Rage) + 1 (Weapon Focus) = +39/+39/+34/+29/+24
- Damage: 1d10 (Glaive) + 24 (Str) + 5d6 (Sneak Attack) 5d6+5 (Magic) = 1d10+10d6+29
- Total damage per attack comes out to 69.5 (on average). Should all attacks hit that's 347.5 damage. (243.25 when weighted against AC 40)
- Fear effects
Combat Sequence
- Be sure to initiate a Duel of Wills (Tome of Battle) at the beginning of combat.
- Charge and Rage to scare the crap out of your foes.
- Laugh as they run away like little girls.
Further Optimization
- Unnatural Aura can boost the DC of your fear effects by 2.
- Menacing Brute or Intimidating Brute will let you use Strength instead of Charisma for intimidate checks.
- Spiritual Weapon will let you specialize in Charisma more, allowing your DCs to rise.
Limitations
- Creatures immune to mind-affecting or fear effects.
DM Counters
- Usual melee defences apart from AC (illusions, concealment, distance, etc)
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Facts about "Righteous Rager (3.5e Optimized Character Build)"
Article Balance | High + |
Author | Ghostwheel + |
Final Class Progression | Barbarian 1 / Half-Orc Paragon 3 / Fighter 1 / Ronin 1 / Champion of Gwynharwyf 4 / Scarlet Corsair 9 + |
Identifier | 3.5e Optimized Character Build + |
Race | Desert Orc + |
Rating | Unrated + |
Summary | Scare your foes into running every time you charge into combat. + |
Title | Righteous Rager + |