Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Publication:Renegade Cleric's Tome/Acorn Grove + (Full grown trees sprout where you throw a handful of enchanted acorns.)
- Light Plate (3.5e Equipment) + (Full plate that is very thin and segmented for mobility, to the point it is actually light armor.)
- Full Speed (3.5e Equipment) + (Full speed equipment doesn't slow you down.)
- Publication:Dread Codex/New Spells/Heal Undead + (Fully heals one undead or zombie per caster level.)
- Interspatial Ring (3.5e Equipment) + (Functioning similar to a Bag of Holding or a Handy haversack, but in the convenient form of a Ring)
- Brutal Eyes' Vengeance (3.5e Invocation) + (Functions as ''Elush's eye-blasting explosion''.)
- Maw of the Abyss (3.5e Invocation) + (Functions as ''Maw of Chaos''.)
- Gaze of Orcus (3.5e Invocation) + (Functions as ''command undead''.)
- Abyssal Counsel (3.5e Invocation) + (Functions as ''contact other plane'', with limited information.)
- Graz'zt's Schemes (3.5e Invocation) + (Functions as ''contingency''.)
- Nerameshu's Weather Possession (3.5e Invocation) + (Functions as ''control weather''.)
- Artifice of Demogorgon (3.5e Invocation) + (Functions as ''fabricate''.)
- Exclusion of Pale Night (3.5e Invocation) + (Functions as ''greater dispel magic''.)
- Abyssal Gift (3.5e Invocation) + (Functions as ''minor creation''.)
- Visions of Dagon (3.5e Invocation) + (Functions as ''power word blind''.)
- Artificer Battery Pack (3.5e Equipment) + (Functions as a limited, replenishable Craft Reserve, like an artificer's.)
- Azure Fungus (5e Monster) + (Fungal creature often mistaken for a Grell)
- Agarican (3.5e Template) + (Fungal creatures with large mushrooms growing from their bodies, they are the possessed bodies of other races.)
- Bear Genasi (3.5e Race) + (Furry native outsiders, here to spread goodness, eat porridge and honey, and prevent forest fires.)
- SRD:Greater Spell Penetration + (Further +2 bonus on rolls to overcome spell resistance.)
- Fury (3.5e Feat Type) + (Fury feats are designed to augment a [[SRD:Barbarian|barbarian's]] [[SRD:Barbarian#Rage|rage]] or similar class features involving anger (such as a [[Berserker (3.5e Class)|berserker's]] [[Berserker (3.5e Class)#rage|rage]]).)
- Fuse Weapons (3.5e Spell) + (Fuse two weapons together into a new transforming weapon.)
- Hoots (3.5e Cleric Domain) + (GLORYHAMMER!)
- Gaban's Chaos Firelance (3.5e Spell) + (Gaban's Chaos Firelance is a channeled spell calling extreme heat and magical power into the form of a single fire spear.)
- Gabite (3.5e Monster) + (Gabite is a ferocious land-shark with great quickness. Few creatures are capable of escaping it.)
- Chosen by Gadlnaom (3.5e Prestige Class) + (Gadlnaom chooses to grant you visions of the future for your own benefit.)
- Gadlnaom (3.5e Deity) + (Gadlnaom sees a future perfectly, and will stop at nothing to watch the most glorious apocalypse.)
- Keeper of Forbidden Lore (4e Feat) + (Gain a [[4e Index (4e Other)#bonuses and penalties|bonus]] to [[4e Index (4e Other)#knowledge checks|knowledge]] [[4e Index (4e Other)#skill checks|skill checks]] equal to the number of [[4e Abyssal Heritor Feats|abyssal heritor]] feats that you posess.)
- Highborn Drow (4e Feat) + (Gain ''Levitate'' as a Lolthtouched racial power.)
- Drow Illusion Mastery (4e Feat) + (Gain ''Lolthtouched'' racial trait.)
- Gloves of Dryness (3.5e Equipment) + (Gain ''[[Repel Liquid (3.5e Spell)|repel liquid]]'' at will, pushing away moisture with your hands.)
- Scion of Elemental Earth (5e) + (Gain ''[[SRD5:Druidcraft|druidcraft]]'' and can create [[SRD5:Half Cover|half cover]] a limited number of times.)
- Dais of the Heavens (3.5e Maneuver) + (Gain ''[[SRD:Air Walk|air walk]]'' for 5 rounds.)
- Glacial Endurance (3.5e Maneuver) + (Gain ''[[SRD:Endure Elements|Endure Elements]]'' effect and cold resistance based on Survival ranks)
- Cosmic Dance of Eternity (3.5e Maneuver) + (Gain ''[[SRD:Freedom of Movement|freedom of movement]]'' while in this stance.)
- Inertia Surge (3.5e Utterance) + (Gain ''[[SRD:Freedom of Movement|freedom of movement]]'' but for a brief moment, or entangle your opponents in the fabric of space and time.)
- Telekinetic Warrior (3.5e Maneuver) + (Gain ''[[SRD:Telekinetic Maneuver|telekinetic maneuver]]'' at will.)
- Clearsight (3.5e Feat) + (Gain ''[[SRD:True Seeing|true seeing]]'' and a bonus to defeat Disguise checks.)
- Greater Freedom of Movement (3.5e Spell) + (Gain ''freedom of movement'', plus avoid attacks of opportunity and move faster.)
- Far Range Shot (3.5e Feat) + (Gain +1 attack and damage on ranged attacks 30 ft away and further.)
- SRD:Two-Weapon Defense + (Gain +1 shield bonus to AC when wielding two weapons.)
- Upgrade (3.5e Feat) + (Gain +1 to all ability scores.)
- Epic Skill Focus-CE (3.5e Feat) + (Gain +10 to a skill, take 10, and critical (and fumble) on skills.)
- Survivor's Stride (3.5e Maneuver) + (Gain +10ft movement, additional +5 for every 5 ranks in Spellcraft; Feather Fall with successful immediate Spellcraft check.)
- Mean (3.5e Feat) + (Gain +1d6 additional sneak attack, plus some other things if using the Pokemon d20 system.)
- Divine Spell Focus (3.5e Feat) + (Gain +2 DC to the spell of your school, an bonus on caster level checks, and ignore evasion and mettle.)
- Knight's Puissance (3.5e Utterance) + (Gain +2 to attack, or apply a -2 penalty to attack.)
- Wings of Thunder (3.5e Maneuver) + (Gain +30 fly speed, and become able to travel as supersonic speeds for overland flights.)
- Tailwind (3.5e Maneuver) + (Gain +30 ft to your fly speed and provoke no [[SRD:Attack of Opportunity|AoOs]] for movement for 1 round.)
- Mystic Rampart (3.5e Utterance) + (Gain +5 AC, +5 saves, and DR 5/-, or strip away 5 AC, saves, and DR from a target.)
- Greater Knight's Puissance (3.5e Utterance) + (Gain +6 to attack, or apply a -6 penalty to attack.)
- Toughness, Eiji (3.5e Feat) + (Gain 150% of your starting hp plus 1 hp/level.)
- Strength of Life (3.5e Maneuver) + (Gain 1d10 temporary hit points +1 per an initiator level.)
- Skilled (One) + (Gain 3 [[SRD5:Skill|Skill]]s)
- Health Surge (3.5e Feat) + (Gain 3 charges to heal yourself, and the chance to save yourself from death.)
- Human Proficiency (3.5e Feat) + (Gain 3 floating proficiency feats to assign to anything.)
- Human Skillfulness (3.5e Feat) + (Gain 4 extra skill points at 1st level and 1 extra skill point at each additional level, and a free floating 5 skill ranks.)
- SRD:Extra Turning + (Gain 4 more turn/rebuke attempts per turn/rebuke ability you have.)
- Identify Symbol (3.5e Spell) + (Gain 5 + your caster level as a bonus on checks to identify symbols for what they are.)
- Resourceful (3.5e Feat) + (Gain 6 skill points per level or +2 skill points per level, whichever is higher.)
- SRD:Combat Reflexes + (Gain AoOs equal to Dex modifier.)
- Elemental Affinity, Minor (3.5e Grim Alteration) + (Gain Basic Bends of one element, minor elemental ability.)
- Body of Iron (3.5e Maneuver) + (Gain DR 10/adamantine for 1 round.)
- Dampen Impact (3.5e Spell) + (Gain DR 10/magic and reduce impact damage by 10 per caster level.)
- Embrace the Vampire (3.5e Maneuver) + (Gain DR 10/silver or magic and other vampiric bonuses.)
- Body of Adamantine (3.5e Maneuver) + (Gain DR 30/adamantine for 1 round.)
- Vengeful Bones (3.5e Maneuver) + (Gain DR 5/Bludgeoning against an attack, if it miss or deal no damage you counter attack.)
- Body of Stone (3.5e Maneuver) + (Gain DR 5/adamantine for 1 round.)
- Iron Jawed Angel (3.5e Maneuver) + (Gain DR X/-, where X is equal to the result of your [[Appraise (3.5e Skill)|Appraise]] check.)
- Ghastly Hide (3.5e Feat) + (Gain DR and use your undead touch against foe which attack you unarmed.)
- Inertia Vacuum (3.5e Maneuver) + (Gain DR/- against one attack, free movement based on damage prevented.)
- Damage Reduction-CE (3.5e Feat) + (Gain DR/-, or increase your current damage reduction.)
- Skin of the Lycan (3.5e Maneuver) + (Gain DR/silver based on your ranks in Control Shape.)
- Thought Shield (3.5e Maneuver) + (Gain Deflection bonus to AC based on Autohypnosis ranks.)
- Ignitable Spirit (3.5e Invocation) + (Gain Fire Resistance)
- Unending Blade (3.5e Maneuver) + (Gain Great Cleave with a 5 foot step between each attack.)
- Draconic Heritage, Incarnum (3.5e Feat) + (Gain Knowledge(History) as a class skill, dragonblood subtype, and bonus on saves against magic sleep, paralysis and against soulmeld effects.)
- Elemental Affinity, Improved (3.5e Grim Alteration) + (Gain Major Bends; Elemental features.)
- Blessing of the Mother of the Hunt (3.5e Maneuver) + (Gain Mettle and a bonus on saving throws.)
- Elemental Affinity (3.5e Grim Alteration) + (Gain Minor Bends from one of the Bender of Elements classes.)
- Poison in the Blood (3.5e Trait) + (Gain Poison Use, but you don't recover quite as well...)
- Black Widow's Expertise (3.5e Maneuver) + (Gain Poison Use, swift action poison application, and increase the DC of all diseases and poisons you use.)
- Null Soul (3.5e Feat) + (Gain SR at the cost of ever becoming a spellcaster.)
- Bloodhound (3.5e Maneuver) + (Gain Scent for the purpose of finding blood, as well as being able to identify blood and track creatures.)
- Sublime Weapon Focus (3.5e Feat) + (Gain Weapon Focus for all weapons in a discipline.)
- Deformed (3.5e Feat) + (Gain [Deformity] feats for free)
- Eyes of the Abyss (4e Feat) + (Gain [[4e Index (4e Other)#Darkvision|dark … Gain [[4e Index (4e Other)#Darkvision|darkvision]], and a [[4e Index (4e Other)#bonuses and penalties|bonus]] to [[4e Index (4e Other)#perception skill|perception]] [[4e Index (4e Other)#skill checks|skill checks]] equal to the number of [[4e Abyssal Heritor Feats|abyssal heritor]] feats that you posess.s|abyssal heritor]] feats that you posess.)
- Andugr Lineage (4e Feat) + (Gain [[4e Index (4e Other)#low-light vision|low-light vision]], use ''expansion'' as a daily power)
- Scholar of the Web (4e Feat) + (Gain [[Arachnomancer (4e Class)#Arachnomancer Tactics|lesser weaves]] class feature)
- Teachings of the Web (4e Feat) + (Gain [[Arachnomancer (4e Class)#Arachnomancer Tactics|arachnomancer tactics]] class feature)
- Night Rage (3.5e Feat) + (Gain [[Dexterity]] bonuses while raging or using certain [[Wild Moon (3.5e Martial Discipline)|Wild Moon]] maneuvers, and even more at night.)
- Lightly Armored (One) + (Gain [[Light Armor Training (One)|Light]], [[Medium Armor Training (One)|Medium]], and [[Shield Armor Training (One)|Shield]] [[Armor Training (One)|Armor Training]].)
- Beast Bond (One) + (Gain [[SRD5:Beast|animal]] companion while spell lasts.)
- Magic Initiate (One) + (Gain [[SRD5:Cantrip|cantrip]]s and a 1st-[[SRD5:Spell Level|Level]] [[Spell (One)|Spell]] from the [[Arcane (One)|Arcane]], [[Divine (One)|Divine]], or [[Primal (One)|Primal]] [[Spell List (One)|Spell List]])
- Fey Teleportation (5e) + (Gain [[SRD5:Intelligence|Intelligence]] or [[SRD5:Charisma|Charisma]], speak [[SRD5:Sylvan|Sylvan]], and ''[[SRD5:Misty Step|misty step]]'' spell.)
- Musician (One) + (Gain [[SRD5:Proficiency|proficiency]] with 3 [[Musical Instrument (One)|musical instrument]]s, give [[Inspiration (One)|inspiration]] to allies when you rest.)
- Planar Wanderer (5e) + (Gain [[SRD5:Resistance|resistance]] to a [[SRD5:Damage Type|damage type]], ability to utilize or seal a planar portal without a key, intuit location of nearby portals.)
- Scion of the Outer Planes (5e) + (Gain [[SRD5:Resistance|resistance]] to a [[SRD5:Damage Type|damage type]], and ability to cast a [[SRD5:Cantrip|cantrip]] based on the type of [[SRD5:Plane|plane]].)
- Enemy Knowledge (5e Feat) + (Gain [[SRD5:Strength|Strength]], [[SRD5:Dexterity|Dexterity]], or [[SRD5:Wisdom|Wisdom]] and [[SRD5:Ranger#Favored Enemy|Favored Enemy]]. Enhances Favored Enemy.)
- Armor of Agathys (5e) + (Gain [[SRD5:Temporary Hit Point|temporary hit point]]s and damages close combat attackers<br /><br />)
- Ki Sight (3.5e Invocation) + (Gain [[SRD:Blindsight|Blindsight]] and detect the presence of ki in others at a greater range and accuracy, even tell when someone is [[Ki_Supression_(3.5e_Invocation)|suppressing]] their full power.)
- Misty Pace (3.5e Maneuver) + (Gain [[SRD:Concealment|concealment]] and become untrackable.)
- Blurred Run (3.5e Maneuver) + (Gain [[SRD:Concealment|concealment]] while moving.)
- Barrel Roll (3.5e Maneuver) + (Gain [[SRD:Deflect Arrows|Deflect Arrows]] against a ranged attack.)
- Biotic Maintenance (3.5e Maneuver) + (Gain [[SRD:Fast Healing|fast healing]] equal to your initiator level.)
- Monofilament Hair (3.5e Feat) + (Gain [[SRD:Improved Critical|Improved Critical]] with your hair lash, and act as a powerful garotte.)
- Dance of Tandava (3.5e Maneuver) + (Gain [[SRD:Pounce|pounce]] and full attack after a charge.)
- Claws of the Roc (3.5e Maneuver) + (Gain [[SRD:Snatch|Snatch]] to grapple and lift your opponent away!)
- Spell Dampen (3.5e Spell) + (Gain [[Spell Dampening (3.5e Creature Ability)|spell dampening]], reducing the effectiveness of magic on you.)
- Armor of Agathys (One) + (Gain [[Temporary Hit Point (One)|temporary hit point]]s and damages close combat attackers)
- Witch Sight (One) + (Gain [[Truesight (One)|Truesight]] with limited [[SRD5:Range|range]].)
- Animal Senses (3.5e Maneuver) + (Gain [[scent]] and various bonuses.)
- Diamond Light of the Spotless Mind (3.5e Maneuver) + (Gain a ''[[SRD:Mind Blank|mind blank]]'' effect while in this stance.)
- Prepared Prescience (3.5e Maneuver) + (Gain a ''[[SRD:Moment of Prescience|moment of prescience]]'' like effect, with the bonus based on concentration.)
- Nature's Wrath (4e Feat) + (Gain a +1 [[4e Index (4e Other)#Bonuses and Penalties|feat bonus]] to damage rolls with [[cold]] and [[sylvan]] powers.)
- Sadistic Reward (4e Feat) + (Gain a +1 [[4e Index (4e Other)#Bonuses and penalties|bonus]] to [[4e Index (4e Other)#Damage roll|damage rolls]] when you deal damage to a living creature.)
- Radiant Melody (4e Feat) + (Gain a +1 [[4e Index (4e Other)#Bonuses and Penalties|feat bonus]] to damage rolls with [[psychic]] and [[radiant]] powers.)
- Hated Foe (3.5e Feat) + (Gain a +1 attack and +1 dodge to AC against one creature type.)
- Surprising Riposte (4e Feat) + (Gain a +1 bonus to [[4e Index (4e Other)#damage rolls|damage rolls]] when you gain [[4e Index (4e Other)#Combat advantage|combat advantage]] using the bluff skill.)
- Fortitude Surge (3.5e Feat) + (Gain a +1 bonus to [[Fort]] saves, and once per encounter always succeed on a [[Fort]] save... at a price.)
- Reflex Surge (3.5e Feat) + (Gain a +1 bonus to [[Reflex]] saves, and once per encounter always succeed on a [[Reflex]] save... at a price.)
- Will Surge (3.5e Feat) + (Gain a +1 bonus to [[Will]] saves, and once per encounter always succeed on a [[Will]] save... at a price.)
- Skill Specialization Focus (3.5e Feat) + (Gain a +1 bonus to a skill and a +3 bonus to a specialized area of that skill.)
- Challenge the Many (3.5e Maneuver) + (Gain a +1 bonus to attack rolls for every foe you threaten.)
- Vow of Vengeance (4e Feat) + (Gain a +1 bonus to damage rolls and to your critical threat range against a particular race or creature.)
- Demonic Skin (4e Feat) + (Gain a +1 racial [[4e Index (4e Other)#bonuses and penalties|bonus]] to your [[4e Index (4e Other)#Armor Class|AC]].)
- Perfect Accuracy (4e Feat) + (Gain a +1d4 bonus to your [[Lycosid Precision (4e Feat)|''lycosid precision'']] re-roll.)
- Shadowborn Warrior (4e Feat) + (Gain a +2 [[4e Index (4e Other)#Bonuses and Penalties|bonus]] to initiative and a +1 bonus to [[4e Index (4e Other)#Armor class|AC]] when in [[4e Index (4e Other)#darkness|darkness]].)
- Epic Weapon Focus-CE (3.5e Feat) + (Gain a +2 bonus on attack rolls, avoid fumbles, and auto-hit more often with a certain weapon.)
- Spell Resistance (4e Feat) + (Gain a +2 bonus to will defense against [[4e Index (4e Other)#Arcane power source|Arcane]] powers.)
- Psychic Refusal (4e Feat) + (Gain a +2 bonus to will defense against powers with the [[4e Index (4e Other)#Psychic|psychic]] keyword.)
- Puffness (3.5e Feat) + (Gain a +3 bonus on [[SRD:Saving Throw#Fortitude|Fortitude]] saves after a failure and one other benefit.)
- Defensive Edge (3.5e Utterance) + (Gain a +4 armor bonus to AC, or apply a -4 penalty to AC.)
- Suppress Biology (3.5e Maneuver) + (Gain a +4 bonus on saves against a multitude of conditions.)
- Immunopromotion (3.5e Maneuver) + (Gain a +4 bonus to Fortitude saves against all diseases and poisons, including supernatural ones.)
- Evasive Dance (4e Feat) + (Gain a +4 bonus to [[4e#AC|AC]] while wearing [[4e#Cloth armor|cloth armor]].)
- Walk the True Path (3.5e Maneuver) + (Gain a +5 bonus on all saves against martial maneuvers)
- Divine Aureole (3.5e Maneuver) + (Gain a 20% miss chance so long as you have some manner of cloak.)
- Sweeping Strike (3.5e Feat) + (Gain a Cleave attack when you drop a foe below 1/2 HP.)
- Subdued Smiting (3.5e Feat) + (Gain a Smite Attack or just make your own better. Then use it to knock people out instead of finishing them off.)
- Lycosid Speed (4e Feat) + (Gain a [[4e Index (4e Other)#bonuses and penalties|bonus]] to your speed.)
- Primordial Scion (4e Feat) + (Gain a [[4e Index (4e Other)#bonuses and p … Gain a [[4e Index (4e Other)#bonuses and penalties|bonus]] to [[4e Index (4e Other)#damage rolls|damage rolls]] against creatures of the [[4e Index (4e Other)#alignment|lawful good]] and [[4e Index (4e Other)#alignment|evil]] [[4e Index (4e Other)#alignment|alignments]].e Index (4e Other)#alignment|alignments]].)
- Vestigial Wings (4e Feat) + (Gain a [[4e Index (4e Other)#bonuses and Penalties|bonus]] to [[4e Index (4e Other)#athletics skill|jump]] [[4e Index (4e Other)#skill check|skill checks]] equal to +3 per [[4e Abyssal Heritor Feats|abyssal heritor]] feat that you posess.)
- Lessons of the First Ones (One) + (Gain a [[Feat (One)|feat]] that does not have prerequsites or level restrictions.)
- Float (3.5e Spell) + (Gain a [[Hover (3.5e Creature Ability)|hover]] speed (perfect) equal to your land speed.)
- Ring of Mental Transformation (3.5e Equipment) + (Gain a [[Spellstrained (3.5e Condition)|Spellstrained]] level to gain a spell slot or excess power points.)
- Retort (3.5e Spell) + (Gain a barrier which damages those who strike you in combat.)
- Preternatural Clarity (3.5e Utterance) + (Gain a benefit like ''[[SRD:Moment of Prescience|moment of prescience]]'', or turn it around and use it as a debuff!)
- Jaw of the Beast (3.5e Maneuver) + (Gain a bite, or improve the bite you have. Scales with your ranks in Control Shape.)
- Epic Prowess-CE (3.5e Feat) + (Gain a bonus on attack and damage for all of your weapons.)
- Fierce Counterattack (3.5e Maneuver) + (Gain a bonus to AC against an attack, and then make a counterattack. ''Feral—'' Attack before you are even attacked.)
- Smiling Demon Style (3.5e Maneuver) + (Gain a bonus to Charisma checks and mind-affecting powers as long as you mean harm.)
- Burning Zeal (3.5e Feat) + (Gain a bonus to one opposed check and take ability burn after.)
- Lolth's Meat (4e Feat) + (Gain a bonuses when you kill a living creature with an [[4e Index (4e Other)#ability scores|intelligence]] score of 3 or more.)
- Chessmaster's Gambit (3.5e Feat) + (Gain a bunch of strange tactical moves based on the tactics of the infamous chessmaster.)
- Walk the Underpath (3.5e Maneuver) + (Gain a burrow speed and tremorsense out to 60 ft.)
- Stone Dragon (3.5e Martial Discipline)/All Maneuvers + (Roll down a mountain and become like a boulder.)
- Earthwalk (5e Spell) + (Gain a burrowspeed and tremorsense<br /><br />)
- Eratosthenes' Sieve Defence (3.5e Maneuver) + (Gain a chance to resist spell or spell-like ability.)
- Half-Elf Emissary (3.5e Feat) + (Gain a constant ''[[SRD:Tongues|tongues]]'' effect, and daunt creatures in battle.)
- Heat Wave (3.5e Invocation) + (Gain a constant blur effect from waves of heat.)
- Murderous Determination (3.5e Feat) + (Gain a cumulative bonus to attack roll against a creature you keep missing.)
- Brand of the Dark Sigil (3.5e Spell) + (Gain a dark symbol that revives you from the dead endlessly, at the low cost of your sanity.)
- High Risk Dodging (3.5e Feat) + (Gain a dodge bonus, but risk extra damage if you fail.)
- SRD5:Pact of the Chain + (Gain a familiar)
- Black Nimbus Belt (3.5e Equipment) + (Gain a fly speed, but emit copious amounts of smoke.)
- Vivisectionist Stance (3.5e Maneuver) + (Gain a form of sneak attack which scales with initiator level.)
- Reap What Has Been Sown (3.5e Maneuver) + (Gain a free grapple attempt that does not provoke attacks of opportunity against those who try to close with you.)
- Levitate (3.5e Feat) + (Gain a hover speed.)
- Cloaked in Blades (3.5e Maneuver) + (Gain a large bonus to AC depending on how many enemies are threatening you.)
- There Is Logic In What He Says (3.5e Skill Trick) + (Gain a large bonus to bluff, but the lie only lasts for a short time before they realize what's up.)
- Talent Dilettante (3.5e Feat) + (Gain a level 1 class ability.)
- Touch of Health (3.5e Feat) + (Gain a limited form of Lay on Hands.)
- Prehensile Tail (3.5e Equipment) + (Gain a long flexible tail which can manipulate objects.)
- Power of Luck (3.5e Feat) + (Gain a luck pool equal to your divine rank to spend on dice rolls, both yours and others.)
- SRD5:Pact of the Blade + (Gain a magic weapon)
- SRD:Magical Beast Companion + (Gain a magical beast companion.)
- Aldrenaline Burst (3.5e Maneuver) + (Gain a massive bonus on a [[Str]] or [[Dex]] ability check.)
- Dark Scholar's Insight (3.5e Spell) + (Gain a massive bonus to knowledge or dark insight at the cost of your sanity.)
- Ability Mastery (3.5e Feat) + (Gain a minor bonus to skills and ability checks for a chosen ability.)
- Shapechange (3.5e Feat) + (Gain a modified ''[[SRD:Shapechange|shapechange]]'' at will.)
- Martial Disciple (3.5e Feat) + (Gain a new martial discipline known.)
- Precognitive Visions (4e Feat) + (Gain a number of [[4e Index (4e Other)#bonuses and penalties|bonuses]] equal to 1 + 1 per 2 [[4e Abyssal Heritor Feats|abyssal heritor]] feats that you possess.)
- Vital Source (3.5e Spell) + (Gain a pool of healing which you can spend all at once, or over the course of the day.)
- Shared Affliction (3.5e Spell) + (Gain a protective ward. If you are struck with a status effect, the opponent is also afflicted.)
- Human Flexibility (3.5e Feat) + (Gain a racial feature from another ECL 1 humanoid, and count as any humanoid subtype.)
- Jagged Edge (3.5e Feat) + (Gain a rough skin or spines which deal damage to those attacking or grappling you.)
- Inherent Martial Study (3.5e Feat) + (Gain a scaling amount of maneuver-like abilities.)
- Armor Channeling (3.5e Feat) + (Gain a scaling enhancement bonus to any armor you wear.)
- Weapon Channeling (3.5e Feat) + (Gain a scaling enhancement bonus to any weapon your wield.)
- Armor Skin-CE (3.5e Feat) + (Gain a scaling enhancement bonus to natural armor.)
- Enhanced Ability (3.5e Feat) + (Gain a scaling enhancement bonus to one ability score of your choice.)
- Shroud of Resistance (3.5e Feat) + (Gain a scaling resistance bonus to all your saves.)
- Fortify Resistance (3.5e Utterance) + (Gain a scaling resistance bonus, or apply a penalty to a creature's saves.)
- Ripple Cross Guard (3.5e Maneuver) + (Gain a shield bonus to AC and damage reduction against an attack, if attacked in melee with a conductive weapon deal 1d6 damage back; spend energy point to increase armor class bonus, DR and damage dealt.)
- Divine Shield (3.5e Feat) + (Gain a shield to absorb attacks.)
- Hidden Sorcery (3.5e Feat) + (Gain a single 1st level sorcerer spell 2/day.)
- Extra Credit Skill (3.5e Trait) + (Gain a single skill as a class skill with a minor penalty.)
- Biotic Resilience (3.5e Maneuver) + (Gain a sort of pseudo-regeneration that enables you to convert most forms of damage to nonlethal damage.)
- Illusory Familiar (3.5e Feat) + (Gain a special familiar which has no substance, but superior mental prowess.)
- SRD5:Pact of the Tome + (Gain a spell book)
- Spellbook of Arachane Lore (4e Feat) + (Gain a spellbook.)
- Manticore Tail (3.5e Equipment) + (Gain a spike covered tail like a manticore.)
- Eerie Emanation (3.5e Feat) + (Gain a spooky aura of undeath which invokes various effects.)
- Pact of the Talisman (5e) + (Gain a talisman given by your patron.)
- Scrolls of Forbidden Lore (3.5e Sourcebook)/Introduction + (You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection.)
- Tentacle Parasite (3.5e Feat) + (Gain a tentacle attack, but unfortunately it has a mind of its own.)
- HM Slave (3.5e Feat) + (Gain a various array of utilitarian powers,)
- Meldshaper Expert (3.5e Feat) + (Gain abilities Essentia Fluctuation and Incarnum Marking.)
- Outlands Envoy (5e) + (Gain ability to cast ''[[SRD5:Misty Step|misty step]]'' and ''[[SRD5:Tongues|tongues]]'' spells.)
- SRD:Epic Spellcasting + (Gain ability to create and cast epic spells.)
- SRD:Track + (Gain ability to follow tracks.)
- Divinely Favored (5e) + (Gain access to a [[SRD5:Cantrip|cantrip]], ''[[SRD5:Augury|augury]]'', and spell based on [[SRD5:Alignment|alignment]].)
- Rune Carver Apprentice (5e) + (Gain access to a list of spells by drawing runes; one casting per day.)
- Physical Manifestation (3.5e Feat) + (Gain access to a series of unique powers which drain hit points instead of power points.)
- Grant Access (3.5e Maneuver) + (Gain access to a single item as if you qualify for it, or bypass any door.)
- Iris Favored (3.5e Feat) + (Gain access to some spell from one of your deity’s domain depending on invest essentia)
- ATRuns Extra Features (3.5e Feat) + (Gain additional ATRuns Model Features.)
- Extra Explosive Potential (3.5e Feat) + (Gain additional Explosive Potential charges.)
- Bottomless Tools (3.5e Feat) + (Gain additional Tools of the Trade.)
- Advanced Sword Technique (3.5e Feat) + (Gain additional combat options with any sword-like weapon.)
- True Disciple (3.5e Feat) + (Gain additional domain slots per day and an additional use of domain granted powers.)
- Mineralscale Dragon Paragon (3.5e Racial Paragon Class) + (Gain additional dragon traits for your mineralscale dragon.)
- Lightning Blade (3.5e Maneuver) + (Gain additional electric damage to your attacks for 1 round.)
- SRD:Legendary Commander + (Gain additional followers.)
- Consumer (3.5e Feat) + (Gain additional funds specifically for consumable goods.)
- Life Point Reserve (3.5e Feat) + (Gain additional grim Life Points with your level.)
- Tough Fortitude (3.5e Feat) + (Gain additional hit points, a bonus on fortitude save and gain resistance against ability damage.)
- Expanded Racial Trait (3.5e Feat) + (Gain additional racial or template traits.)
- Axe Mastery Variant (3.5e Feat) + (Gain additional uses when wielding axe-like weapons.)
- Eilservs School (4e Feat) + (Gain advantages when attacking a foe with your staff.)
- Despana School (4e Feat) + (Gain advantages when fighting alongside a monster you summoned.)
- Many Eyes (3.5e Feat) + (Gain all around vision with all its benefits)
- Arcane Mastery (3.5e Feat) + (Gain all spells in your spellbook, or trade out spells daily as a sorcerer.)
- Two-Shield Fighting (3.5e Feat) + (Gain an AC benefit for wielding two shields at once.)
- Skill Tool Optimization (3.5e Feat) + (Gain an additional +1 bonus on skills from your tools.)
- Extra Skipper Talent (3.5e Feat) + (Gain an additional [[Skipper (3.5e Class)#Skipper Talent|Skipper Talent]].)
- Hundred Blade Dance (3.5e Maneuver) + (Gain an additional attack with discipline weapons at your full attack bonus as a swift action.)
- Airship Improvement (3.5e Feat) + (Gain an additional ship improvement for the [[Airship Pilot (3.5e Prestige Class)|airship pilot]] class.)
- Additional Spirit Bond (3.5e Feat) + (Gain an additional spirit bond for the [[Hairbinder (3.5e Class)|hairbinder]].)
- Alignment Heritage (3.5e Feat) + (Gain an alignment subtype.)
- Body of Iron (3.5e Feat) + (Gain an armor bonus to AC even if you're unarmored.)
- Psionic Reserve Power (3.5e Feat) + (Gain an at-will 1st level power that doesn't scale.)
- Wave of Chaos (3.5e Feat) + (Gain an aura of confusion and insanity. Rather fatal for low-level mortals.)
- Certain Aim (3.5e Maneuver) + (Gain an effect much like ''[[SRD:True Strike|true strike]]'' on one attack.)
- Elemental Heritage (3.5e Feat) + (Gain an elemental subtype.)
- Skill Synergizer (3.5e Feat) + (Gain an extra +1 bonus on skill synergies.)
- Bonus Power (3.5e Feat) + (Gain an extra [[Powerful Wizard (3.5e Class)|power-spell]].)
- Extra Dragon Secret (3.5e Feat) + (Gain an extra dragon secret.)
- Improved Extra Spell (3.5e Feat) + (Gain an extra spell known, even from another list.)
- Galeforce (3.5e Feat) + (Gain an extra standard action after downing a foe.)
- Primal Bloodlust (3.5e Maneuver) + (Gain an improved form of scent, a bite attack, gain bonuses when you kill creatures, and eat creatures to heal hp.)
- Stance of Rending Blades (3.5e Maneuver) + (Gain an increase critical threat against foe that are flanked or flat-footed.)
- Beast Bond (5e) + (Gain animal companion while spell lasts.<br /><br />)
- SRD:Bonus Domain + (Gain another domain.)
- Wandering Feat (Legend Feat) + (Gain another empty feat)
- Hair Zoning (3.5e Feat) + (Gain area effect attacks with your hair.)
- Spiked Shell Tortle (3.5e Feat) + (Gain armor spikes and proficiency, and are better protected in Shell Defense.)
- Exalted Combat Style (3.5e Feat) + (Gain arrows of light, or protective two weapon fighting powers, based on your ranger's combat style.)
- Glass Cannon (3.5e Trait) + (Gain as raw power what you lose in defense)
- Whirlwind Staff Style (3.5e Feat) + (Gain benefits when using quarterstaff or spears as double weapons.)
- Just Acknowledgeable (3.5e Feat) + (Gain better untrained knowledge checks, re-roll certain other checks, using lower.)
- Cutting Remark (3.5e Maneuver) + (Gain bonus damage dice depending on Truespeak result.)
- Nature Focus (3.5e Feat) + (Gain bonus for spells that involve animals and plants.)
- Hood of the Cobra (3.5e Spell) + (Gain bonus on Intimidate checks and improve your ability to instill fear)
- Careful Chains (3.5e Maneuver) + (Gain bonus to Grapple checks depending on ranks in Use Rope.)
- Rolling Boulder Stance (3.5e Maneuver) + (Gain bonus to bull rush and overrun and the ability to break down obstacle in your way as long as you moved last round.)
- Stone Dragon (3.5e Martial Discipline)/All Maneuvers + (Roll down a mountain and become like a boulder.)
- Find the Gap (3.5e Maneuver) + (Gain bonuses against armored foes)
- Human Durability (3.5e Feat) + (Gain bonuses against hostile environments. Counts as Endurance.)
- Hero (3.5e Feat) + (Gain bonuses in combat if your allies begin to drop.)
- Divine Air Mastery (3.5e Feat) + (Gain bonuses in combat when you and your opponent are airborne.)
- Divine Earth Mastery (3.5e Feat) + (Gain bonuses in combat when you and your opponent are groundborne.)
- Divine Water Mastery (3.5e Feat) + (Gain bonuses in combat when you and your opponent are underwater.)
- Divine Fire Mastery (3.5e Feat) + (Gain bonuses in combat when you are and your opponent are on fire!)
- Quivering Crystal Reflexes (3.5e Maneuver) + (Gain bonuses on strength and dexterity ability and skill checks. Expend immediately to gain a bonus on [[Reflex]] saves and evasion.)
- Mobility, Balmz (3.5e Feat) + (Gain bonuses to ac in battle and movement speed.)
- Skillful Jack (3.5e Feat) + (Gain bonuses to skills for having diversified skills.)
- Thermoboost (3.5e Feat) + (Gain bonuses when in the sun.)
- Renaissance Duelist (3.5e Feat) + (Gain bonuses when wielding a rapier.)
- Soul Booster (3.5e Spell) + (Gain boosts to skill checks based on essentia! It's [[Rod's Boon (3.5e Spell)|''Rod's boon'']] for non-Slavs!)
- Divine Ranger (3.5e Feat) + (Gain both combat styles of a ranger, additional favored enemy bonuses, and blindsight against your favored enemy.)
- Outsider's Wing (3.5e Maneuver) + (Gain brief flight as a move action.)
- Tomeforged (3.5e Feat) + (Gain built-in armor, benefits of Tome fantastic armor.)
- Cantrip Training (3.5e Feat) + (Gain cantrips for a partial spellcasting class without them.)
- Body of the Spirit (3.5e Maneuver) + (Gain celestial, fiendish, axiomatic, or anarchic traits for 1 minute.)
- Claws of the Beast (3.5e Maneuver) + (Gain claws, or improve the claws you have. Scales with your ranks in Control Shape.)
- Night's Blessing (3.5e Maneuver) + (Gain cold resistance based on Hide checks)
- Know Death (3.5e Feat) + (Gain constant ''[[SRD:Deathwatch|deathwatch]]'' and Lifesight, and keep status on the health of others.)
- Complete Hypnotism (3.5e Spell) + (Gain control of the target's every sense.)
- Rimed Armor (3.5e Maneuver) + (Gain damage reduction 5/- as long as not attacked with fire)
- Permafrost Stance (3.5e Maneuver) + (Gain damage reduction 5/adamantite and [Cold] subtype)
- Cloak of Shadows (3.5e Maneuver) + (Gain displacement against an attack and [[Uncentered (3.5e Condition)|uncenter]] your enemy if they miss.)
- Favored Sole (3.5e Alternate Class Feature) + (Gain divine favor to move better)
- Harness The Soul's Power (3.5e Maneuver) + (Gain effects similar to the spell Death Knell that you may keep for yourself or give to an ally.)
- Elemental Affinity, Final (3.5e Grim Alteration) + (Gain elemental subtypes; Elemental abilities.)
- Divine Immunity (3.5e Maneuver) + (Gain energy immunity as an immediate action.)
- Greater Energy Negation (3.5e Utterance) + (Gain energy immunity, or strip away all energy resistance and immunity.)
- Elemental Resistance (3.5e Maneuver) + (Gain energy resistance 10 as an immediate action.)
- Greater Divine Resistance (3.5e Maneuver) + (Gain energy resistance 20 as an immediate action.)
- Greater Elemental Resistance (3.5e Maneuver) + (Gain energy resistance 20 as an immediate action.)
- Divine Resistance (3.5e Maneuver) + (Gain energy resistance 5 as an immediate action.)
- Energy Resistance-CE (3.5e Feat) + (Gain energy resistance, or possibly energy immunity.)
- Improved Conductivity (3.5e Feat) + (Gain evasion (or improved evasion) against electricity effects, and shock others for even more damage.)
- Confounding Resistance (3.5e Utterance) + (Gain evasion and mettle, or remove it from another creature and possibly make them vulnerable.)
- Evade Danger (3.5e Power) + (Gain evasion, mettle, and bonuses to saves for the duration.)
- Aerial Evasion (3.5e Maneuver) + (Gain evasion, with a bonus on your [[Reflex]] save based on your maneuverability.)
- Splitter Shot (3.5e Feat) + (Gain extra ranged attacks, but the additional attacks must go to separate targets.)
- Divine Fast Healing (3.5e Feat) + (Gain fast healing (or additional fast healing) based on your divine rank.)
- Minor Word of Nurturing (3.5e Utterance) + (Gain fast healing 1 or degeneration 1 for 1 minute.)
- Ring of Fast Healing (3.5e Equipment) + (Gain fast healing 1, 2, 3, or more.)
- Healthy Flush (3.5e Maneuver) + (Gain fast healing 10 for 1 minute, and can regenerate limbs.)
- Potent Word of Nurturing (3.5e Utterance) + (Gain fast healing 10 or degeneration 10 for 1 minute.)
- Critical Word of Nurturing (3.5e Utterance) + (Gain fast healing 15 or degeneration 15 for 1 minute.)
- Greater Word of Nurturing (3.5e Utterance) + (Gain fast healing 20 or degeneration 20 for 1 minute.)
- Lesser Word of Nurturing (3.5e Utterance) + (Gain fast healing 3 or degeneration 3 for 1 minute.)
- Moderate Word of Nurturing (3.5e Utterance) + (Gain fast healing 5 or degeneration 5 for 1 minute.)
- Unholy Regeneration (3.5e Alternate Class Feature) + (Gain fast healing in place of extra hp as an undead.)
- Fast Healing-CE (3.5e Feat) + (Gain fast healing, or improve fast healing you already possess.)
- Transcendental Geometry Realization (3.5e Maneuver) + (Gain fly speed, remains after stance ends.)
- Fortify Armor (3.5e Utterance) + (Gain fortification, or strip critical hit immunity from a target,)
- Close Targeting (3.5e Feat) + (Gain further bonuses when attacking an opponent up-close with a ranged weapon.)
- Ether Reforged (3.5e Utterance) + (Gain ghost touch weapons and armor, or become ghostly yourself.)
- Adipose Armor (3.5e Spell) + (Gain great defenses, but become heavily encumbered.)
- Singular Poison Immunity (3.5e Feat) + (Gain immunity to a single poison.)
- Improved Aerial Evasion (3.5e Maneuver) + (Gain improved evasion, with a bonus on your [[Reflex]] save based on your maneuverability. If you succeed on the throw, you can move to the edge of the area effect.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Cull Life (3.5e Feat) + (Gain life force from healing potions)
- Predator Senses (3.5e Maneuver) + (Gain limited [[SRD:Blindsight and Blindsense|blindsense]] and [[SRD:Blindsight and Blindsense|blindsight]] against favored enemies.)
- Lucky (One) + (Gain luck points that applies [[SRD5:Advantage|Advantage]] or [[SRD5:Disadvantage|Disadvantage]] to rolls.)
- Berserk Soul (3.5e Maneuver) + (Gain massive combat bonuses, but lose track of friend and foe as you rage.)
- Instrument Proficiency (4e Feat) + (Gain mastery with a second instrument.)
- Iron Mettle (3.5e Maneuver) + (Gain mettle against an effect, and a bonus on saving throws.)
- Deformity, Stomach Control (3.5e Feat) + (Gain more benefits from what you swallowed and can swallow more)
- Spellborg Adept (3.5e Prestige Class) + (Gain more spellborg abilities and become the 6 million dollar warrior.)
- The Gift Giver (5e Otherworldly Patron) + (Gain mystical, holiday magic from Kris Kringle himself.)
- Resilient (One) + (Gain new [[SRD5:Saving Throw|Saving Throw]] [[SRD5:Proficiency|Proficiency]] and boost related [[SRD5:Ability Score|Ability Score]].)
- Skill Savant (3.5e Feat) + (Gain new skills.)
- Extra Attunement (5e Feat) + (Gain one additional attunement slot, and rapidly attune to items once per long rest.)
- Extra Spells Known (3.5e Feat) + (Gain one extra spell known per level.)
- SRD:Fast Healing (Feat) + (Gain or increase fast healing special quality.)
- Choker of Hotness (3.5e Equipment) + (Gain or lose the [[Too Hot (3.5e Trait)|Too Hot]] trait.)
- Bonus Language Barrier (3.5e Trait) + (Gain other skills instead of bonus languages.)
- Shapechanger's Rejuvenation, Scaling (3.5e Feat) + (Gain out-of-combat HP regeneration at low HD and Fast Healing at higher HD.)
- Carrot Encouragement (3.5e Feat) + (Gain points to push yourself beyond for higher speed or physical ability checks.)
- Complete Exotic Proficiency (3.5e Feat) + (Gain proficiency in all exotic weapons.)
- SRD:Armor Proficiency (Heavy) + (Gain proficiency in heavy armor.)
- SRD:Armor Proficiency (Light) + (Gain proficiency in light armors.)
- SRD:Armor Proficiency (Medium) + (Gain proficiency in medium armors.)
- Antistrain (3.5e Equipment) + (Gain protection against spellstrained levels.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Molon Labe! (3.5e Maneuver) + (Gain protection from ranged attacks and shield and dodge bonuses to AC depending on your Truespeak result.)
- Mystic Defender (3.5e Feat) + (Gain reach when standing still.)
- Snowfall Shield (3.5e Maneuver) + (Gain recoverable temporary hit points)
- Morningfrost Stance (3.5e Maneuver) + (Gain regeneration bypassed only by fire damage and large attacks)
- Energy Ward (3.5e Maneuver) + (Gain resistance 10 against selected type of energy; Ability to toggle on/off +1 energy damage to attacks.)
- Integer Understanding (3.5e Maneuver) + (Gain resistance to elements, energies, master arithmetic of the integers.)
- Heart of the Nabassu (4e Feat) + (Gain resistance to necrotic damage equal to the number of abyssal heritor feats that you possess.)
- Cloak of the Obyrith (4e Feat) + (Gain resistance to untyped damage.)
- Blade Ward (5e) + (Gain resistance to weapon attacks.<br /><br />)
- Elemental Protection (4e Feat) + (Gain resistance to your spell source’s power)
- Resist the Slime's Embrace (3.5e Maneuver) + (Gain resistances against acid, and bonuses against disease and poison. Also, escape engulfment and swallowing easier.)
- Focused Psionic (3.5e Feat) + (Gain scaling bonuses to becoming psionically focused.)
- Energy Negation (3.5e Utterance) + (Gain scaling energy resistance, or strip away energy resistance and immunity.)
- Lycan Essence (3.5e Maneuver) + (Gain scent, low-light vision, protection from animals, and lycanthropes can change shape easier.)
- SRD:Improved Two-Weapon Fighting + (Gain second attack with off-hand attack.)
- Harpoon Hero (3.5e Feat) + (Gain several abilities for use with the Harpoon Gun.)
- Irresistible Performance (3.5e Feat) + (Gain several bardic music-like abilities, and bards gain increased power.)
- Red Wings of Glory (3.5e Feat) + (Gain several tactical benefits using the Aerial Ace discipline.)
- Enlightened Fist (3.5e Feat) + (Gain several tactical benefits using the Anima River discipline.)
- Art of the Hunt (3.5e Feat) + (Gain several tactical benefits using the Ars Venatoria discipline.)
- Heart of Vigor (3.5e Feat) + (Gain several tactical benefits using the Blood Feast discipline.)
- Dancer of the Dais (3.5e Feat) + (Gain several tactical benefits using the Dancing Goddess discipline.)
- Upgrade Construction (3.5e Feat) + (Gain several tactical benefits using the Golem Heart discipline.)
- Demon's Nail (3.5e Feat) + (Gain several tactical benefits using the Thousand Daggers discipline.)
- Instinctive Tactics (3.5e Feat) + (Gain several tactical benefits using the Wild Moon discipline.)
- Master Thrower (3.5e Feat) + (Gain several tactical maneuvers with thrown weapons.)
- Arcane Metamagic (3.5e Feat) + (Gain slots usable for metamagic.)
- Wise Metamagic (3.5e Feat) + (Gain slots usable for metamagic.)
- Hope's Power (3.5e Feat) + (Gain small morale bonuses on stuff.)
- Rogue Training (3.5e Maneuver) + (Gain sneak attack for this one attack.)
- Assassins Kiss (3.5e Maneuver) + (Gain sneak attack, and [[Bleedout (3.5e Condition)|bleed out]] your opponents.)
- Albedo Armor (3.5e Spell) + (Gain snow armor which reflects light and ablates fire.)
- Cling On (3.5e Feat) + (Gain some grapple options based on holding on for dear life.)
- Object Insight (3.5e Spell) + (Gain some insight on the nature of objects and the lore surrounding them.)
- Suncursed Hunter (3.5e Maneuver) + (Gain some of a vampire's ability to stalk and overcome its prey, but also some of its weaknesses.)
- Improved Practiced Manifester (3.5e Feat) + (Gain some of the powers known you've missed out on by multiclassing.)
- Warforged Heart (3.5e Spell) + (Gain some of the traits of a living construct.)
- Dhampir Blood (3.5e Feat) + (Gain some vampiric traits, as you awaken your vampiric ancestry.)
- Lord of Arms (3.5e Maneuver) + (Gain special bonuses while wielding firearms.)
- Monstrous Transformation (3.5e Feat) + (Gain special feats that modify you body for limited time.)
- Otherworldly Form (5e) + (Gain specified [[SRD5:Immunity|immunities]], [[SRD5:Fly|flight]], [[SRD5:AC|AC]] bonus, extra [[SRD5:Attack|attack]], and your [[SRD5:Weapon|weapon]] attacks are magical.<br /><br />)
- Arcane Bastion (3.5e Maneuver) + (Gain spell resistance 15 + your initiator level against one spell.)
- Soul Armor (3.5e Maneuver) + (Gain spell resistance as an immediate action for 1 round.)
- Magic Contraction (3.5e Utterance) + (Gain spell resistance, or take it away from others.)
- Assassin Casting Least (3.5e Feat) + (Gain spellcasting of 1st level assassin spells.)
- Assassin Casting Lesser (3.5e Feat) + (Gain spellcasting of 2nd level assassin spells.)
- Assassin Casting Greater (3.5e Feat) + (Gain spellcasting of 3rd level assassin spells.)
- Assassin Casting Superior (3.5e Feat) + (Gain spellcasting of 4th level assassin spells.)
- Arachnaut (3.5e Template) + (Gain spider-powers! Awesome! Gain awkward extra arms! Wait, what?)
- Boots of Mountainous Roots (3.5e Equipment) + (Gain stability when standing on the ground, resisting effects which would move you or knock you prone.)
- Takedown Control (3.5e Feat) + (Gain superior grabbing ability in a Setting Sun stance.)
- Flock of White Ravens (3.5e Maneuver) + (Gain telepathy, and use their senses to supplement your own.)
- Damage Sponge (3.5e Feat) + (Gain temp hp equal to your [[Con]] modifier or your character level (whichever is lower) every round.)
- Borrowed Knowledge (One) + (Gain temporary [[SRD5:Proficiency|proficiency]] in a [[SRD5:Skill|skill]].)
- Borrowed Knowledge (5e) + (Gain temporary [[SRD5:Proficiency|proficiency]] in a [[SRD5:Skill|skill]].<br /><br />)
- Primal Contemplation (4e Feat) + (Gain temporary hit points after using second wind)
- Bond of Antaios (3.5e Maneuver) + (Gain temporary hit points each round while you are in contact with the earth.)
- Invigorating Riposte (3.5e Maneuver) + (Gain temporary hit points with a skillful weapon twirl or flick (attack & damage rolls).)
- Invigorating Lunge (3.5e Maneuver) + (Gain temporary hit points with a skillful weapon twirl or flick (damage roll).)
- Invigorating Flourish (3.5e Maneuver) + (Gain temporary hit points with a skillful weapon twirl or flick (attack roll).)
- Dark Sustenance (3.5e Force Power) + (Gain temporary hit points.)
- Incarnum Devotion (3.5e Feat) + (Gain temporary soulmeld.)
- Amphibious (3.5e Feat) + (Gain the Amphibious special quality.)
- Musical Healer (4e Feat) + (Gain the [[Songweaver (4e Class)|songweaver's]] [[Songweaver (4e Class)#Healing Melody|''Healing Touch'']] power.)
- Abyssal Sight (3.5e Feat) + (Gain the ability so see in magical darkness.)
- Vestige Dabbler (3.5e Feat) + (Gain the ability to bind a 1st level vestige.)
- Craft Construct (3.5e Feat) + (Gain the ability to craft constructs and golem manuals.)
- Variant Body Assemblage (3.5e Feat) + (Gain the ability to create and control undead.)
- Alter Reality (3.5e Feat) + (Gain the ability to duplicate most of the effects of ''[[SRD:Wish|wish]]'' once per minute.)
- Visage of Fear (3.5e Equipment) + (Gain the ability to peal back the skin from your face by mixing in the genes of a krenshar.)
- Overly Prepared (Legend Feat) + (Gain the ability to prepare traps before the encounter even begins.)
- Flurry of Blasts (3.5e Alternate Class Feature) + (Gain the ability to shoot multiple blasts, devastating opponents.)
- Back Slash (3.5e Feat) + (Gain the ability to sneak attack with great force, but only once every 1d4 rounds.)
- Song of Rest (4e Feat) + (Gain the bard's Song of Rest class feature.)
- Golem Heart Bond (3.5e Feat) + (Gain the benefit of repair spells as a non-construct, or repair yourself more effectively as a construct.)
- Quicken Blood (3.5e Maneuver) + (Gain the benefits of ''[[SRD:Haste|haste]]'' for 1 round.)
- Keen Weapon (3.5e Utterance) + (Gain the benefits of ''[[SRD:Keen Edge|keen edge]]'', or greatly reduce the effectiveness of critical hits from other weapons.)
- Expeditious Invisibility (3.5e Spell) + (Gain the benefits of ''invisibility'' and ''expeditious retreat'', but at reduced duration.)
- Half-Outsider Hybrid (3.5e Racial Paragon Class) + (Gain the benefits of Half-Celestial or Half-Fiend, plus a little more.)
- Vortex Blade Shield Stance (3.5e Maneuver) + (Gain the benefits of [[Improved Deflect Arrows (3.5e Feat)|Improved Deflect Arrows]] without consuming attacks of opportunity. You can even deflect rays and siege weapons, provided you have a magic weapon.)
- Sonic Driver Stance (3.5e Maneuver) + (Gain the benefits of [[SRD:Distant Shot|Distant Shot]] with a few limitations, and a thundering side effect. You can make sneak attacks out to any range, and attacks are devastating in close range.)
- Body of the Golem (3.5e Maneuver) + (Gain the benefits of a mini-''[[SRD:Iron Body|iron body]]'' spell.)
- Snake Dance (3.5e Feat) + (Gain the benefits of a second stance while in a Bardic Dance.)
- Searing Brass (3.5e Maneuver) + (Gain the benefits of the [[SRD:Combat Refl … Gain the benefits of the [[SRD:Combat Reflexes|Combat Reflexes]], [[Combat Reflexes, Improved (3.5e Feat)|Improved Combat Reflexes]], [[Combat Reflexes, Punishment (3.5e Feat)|Punishment Combat Reflexes]], and [[Super Snipe (3.5e Feat)|Super Snipe]] feats for 1 round..5e Feat)|Super Snipe]] feats for 1 round.)
- Cut and Run (3.5e Maneuver) + (Gain the benefits of the [[SRD:Spring Attack|Spring Attack]] feat.)
- Ice Slider (3.5e Invocation) + (Gain the effect of ''[[SRD:Air Walk|air walk]]'' that leaves a temporary ice path in your wake.)
- Heavenly Nimbus (3.5e Maneuver) + (Gain the effect of ''[[SRD:Displacement|displacement]]'' for 5 rounds by obscuring yourself with your cloak.)
- Crown of Concentration (3.5e Equipment) + (Gain the effect of ''sonorous hum''<sup>SpC</sup> once a day, allowing you to use concentration spells without taking your own actions.)
- Magical Eye Graft (3.5e Equipment) + (Gain the effect of a magical face slot item by imbuing them into your eyes.)
- Improved Combat Trick (3.5e Feat) + (Gain the effect of all the Improved X feats, such as [[SRD:Improved Bull Rush|Improved Bull Rush]], but without the bonuses.)
- Adaptive Skin (3.5e Maneuver) + (Gain the effects of ''[[SRD:Adapt Body|adapt body]]''.)
- Reveal the Supernatural (3.5e Utterance) + (Gain the effects of ''[[SRD:Detect Magic|detect magic]]'', or suppress one's own magical aura while concentrating.)
- Illuminated Toxin (3.5e Utterance) + (Gain the effects of ''[[SRD:Detect Poison|detect poison]]'', or falsely make an object or creature appear to be poisonous.)
- Chaotic Rage-CE (3.5e Feat) + (Gain the effects of an anarchic weapon while raging.)
- Eldritch Wizard (3.5e Feat) + (Gain the eldritch blast ability of a Warlock, but lose access to evocation spells.)
- Sandman, the Guardian of Somnium (3.5e Vestige) + (Gain the mastery of dreams and sleep with the help of this vestige)
- Judgement (3.5e Cleric Domain) + (Gain the power to judge others of crimes, and bring punishment upon them.)
- Divine Entity (3.5e Racial Paragon Class) + (Gain the powers of a deity at level-appropriate times.)
- Rejuvenation (3.5e Feat) + (Gain the rejuvenating abilities of a deity one title higher than yourself.)
- Rider of the Web (4e Feat) + (Gain the spider rider's [[Spider Rider (4e Class)#Spider Mount|spider mount]] class feature.)
- Trogdolyte's Musk (3.5e Maneuver) + (Gain the stench of a trogdolyte, as well as disrupting scent and becoming immune to foul smells yourself.)
- SRD:Greater Two-Weapon Fighting + (Gain third attack with off-hand weapon at -10 penalty.)
- Million Blade Dance (3.5e Maneuver) + (Gain three additional attacks with discipline weapons at your full attack bonus, -5, and -10 as a swift action.)
- Cough of the Poisoned Earth (3.5e Maneuver) + (Gain total concealment you can see through, and which staggers other creatures.)
- Graceful Dancer (4e Feat) + (Gain training in Stealth skill, Artful Dodger class feature)
- Ctenizidae Aspect (4e Feat) + (Gain tremorsense.)
- Thousand Blade Dance (3.5e Maneuver) + (Gain two additional attacks with discipline weapons at your full attack bonus and -5 as a swift action.)
- Extra Racial Trait (3.5e Feat) + (Gain two extra uses of a limited racial trait.)
- Kickboxing (3.5e Feat) + (Gain unarmed abilities and additional hit points per level.)
- Invulnerable (3.5e Equipment) + (Gain universal damage reduction which applies even against energy effects.)
- Undead Mastery (3.5e Feat) + (Gain unlimited destructive turn attempts, and you may use it once per round as a free action. And you didn't even need to take all turn-granting classes to do it.)
- Blood of Cain (3.5e Maneuver) + (Gain vampire-like traits, or improve your own vampiric traits.)
- Chainlord (3.5e Prestige Class) + (Gain various abilities with the spiked chain, largely focused on grappling and slamming opponents.)
- Spirit of the Hunt (3.5e Maneuver) + (Gain various combat bonuses and extra actions.)
- Ki Trick (3.5e Skill Trick) + (Gain various ki-based powers as the need arise.)
- Blood of the Werewolf (3.5e Power) + (Gain werewolf-like ability bonuses, a bite, claws, and natural armor.)
- Mudra Parry (3.5e Maneuver) + (Gain your Perform check as your AC against one attack.)
- Drive Charge (3.5e Feat) + (Gains superior charging benefits while mounted.)
- Gaj (5e) + (Gaj are large aberrations, vaguely insect-like with tails and shell-like covering on their back.)
- Gallade (3.5e Monster) + (Gallade is physically powerful and a master swordsman. But rather than use a manufactured blade, a Gallade uses its sharpened arms as its weapons.)
- Ganceann (3.5e Race) + (Ganceanns are strange undead, they are notable for their ability to detach their head.)
- Gar (3.5e Deity) + (Gar appears as an armored giant with a lion's head, flowing red hair like flames, massive grand wings and a body of gold.)
- SRD:Gargoyles (Race) + (Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes.)
- Garia, the Divine Scales (3.5e Deity) + (Garia the Divine Scales of the Balance of all Opposing Forces of Light and Darkness and the Final Judgement of Gods and Mortals Alike.)
- Garren (3.5e Deity) + (Garren is the Starborn Deity of law Created by Erreun to help counteract Dorjan’s influence.)
- Gastly (3.5e Monster) + (Gastly are strange, gaseous creatures. Gastly are cruel tricksters who delight in sowing fear and madness. Appearing as rough, swirling globes of purple and black gas, Gastly have frightening visages which glower at all living creatures.)
- Augment Sacrifice (3.5e Feat) + (Gate Knight sacrifices become more powerful, at a higher cost.)
- Walk IV- Gate (3.5e Phrase) + (Gate, but can't control called creatures.)
- Dragon King's Orbs (3.5e Equipment) + (Gather seven and you are granted a wish.)
- Gatomato (3.5e Race) + (Gatomati are small cat-like creatures, who possess magical properties of fairies.)
- Gorgonzola's Gaze (3.5e Feat) + (Gaze attack that turns targets into cheese.)
- Cold Gem (3.5e Spell) + (Gem radiates progressively stronger waves of cold.)
- Genasi (3.5e Race) + (Genasi are humans who have elemental blood, granting them powers and traits beyond those of their human ancestors.)
- Genasi, Book of Elements (3.5e Race) + (Genasi are the descendents of mortals and genies of various kinds.)
- Book of Elements (3.5e Sourcebook)/Races of the Elements + (Genasi are the descendents of mortals and genies of various kinds.)
- Genasi, Elements Project (3.5e Race) + (Genasi gain a birthright of elemental power from their heritage, along with physical strength and an affinity for the magic of the appropriate element.)
- SRD:General (Feat Type) + (General feats are those that do not belong to any other feat type. There are no special rules regarding their acquisition or use outside of those presented in the feat text.)
- Mystical Blight (3.5e Maneuver) + (Generate a [[Blight (3.5e Condition)|highly virulent]] magic-inhibiting infection, then inject it into the target.)
- Focus Shield (3.5e Spell) + (Generate a barrier which raises your AC and ablates incoming damage, but must be actively maintained.)
- Ethereal Smoke (3.5e Power) + (Generate a burst of thick cloying smoke, and augment it with blinding particles, noxious fumes, and telekinetic control.)
- Obscuring Feathers (3.5e Maneuver) + (Generate a cloud of obscuring feathers.)
- Mining Beam (3.5e Spell) + (Generate a continuous laser beam that not only bores through objects, but also gathers raw material components.)
- Gale Force (3.5e Spell) + (Generate a large blast of wind shaped in various forms.)
- Mystical Plague (3.5e Maneuver) + (Generate a magic-inhibiting infection, then inject it into the target.)
- Haze of Lies (3.5e Maneuver) + (Generate a mirage of enemies being allies, and allies enemies.)
- Repulsor Gale (3.5e Invocation) + (Generate a temporary barrier of winds that hinders those attempting to enter melee range, deflects attacks, and reflects projectiles.)
- Eldritch Web (3.5e Invocation) + (Generate a web of energy which slows movement and damages those inside.)
- Deny Magic (3.5e Maneuver) + (Generate an [[SRD:Antimagic Field|''antimagic field'']] with a radius of 5 ft./initiator level centered on yourself, with everything that entails (read: spellcasters become utterly impotent).)
- Ice Slider (3.5e Spell) + (Generate an icy path which allows passage without provoking attacks of opportunity)
- Scorching Column (3.5e Spell) + (Generate columns of flame which can move on their own and take attacks of opportunity.)