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===Abjuration Spells=== | ===Abjuration Spells=== | ||
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+ | ===Homebrew Abjuration Spells=== | ||
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+ | {{SMW Category Query|[[:+]] [[Category:User]] [[Category:3.5e]] [[School::Abjuration]]}} | ||
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Latest revision as of 17:38, 4 June 2019
This material is published under the OGL |
Abjuration[edit]
Abjurations are protective spells. They create physical or magical barriers, negate magical or physical abilities, harm trespassers, or even banish the subject of the spell to another plane of existence.
If one abjuration spell is active within 10 feet of another for 24 hours or more, the magical fields interfere with each other and create barely visible energy fluctuations. The DC to find such spells with the Search skill drops by 4.
If an abjuration creates a barrier that keeps certain types of creatures at bay, that barrier cannot be used to push away those creatures. If you force the barrier against such a creature, you feel a discernible pressure against the barrier. If you continue to apply pressure, you end the spell.
Abjuration Spells[edit]
- Dimensional Anchor
- Dimensional Lock
- Dismissal
- Dispel Chaos
- Dispel Evil
- Dispel Good
- Dispel Law
- Dispel Magic
- Glyph of Warding
- Greater Dispel Magic
- Greater Glyph of Warding
- Greater Psychic Turmoil
- Greater Spell Immunity
- Guards and Wards
- Mage's Disjunction
- Mage's Private Sanctum
- Magic Circle against Chaos
- Magic Circle against Evil
- Magic Circle against Good
- Magic Circle against Law
- Mind Blank
- Protection from Evil
- Protection from Good
- Protection from Law
- Protection from Spells
- Psychic Turmoil
- Sanctuary
- Sequester
- Shield
- Shield Other
- Shield of Faith
- Shield of Law
- Spell Immunity
- Spell Resistance
- Spell Turning
- Stoneskin
- Surelife
Homebrew Abjuration Spells[edit]
This section is hidden by default. Click the [Expand] link to the right to show it.
- Airtight Architecture
- Albedo Armor
- Alhazarde Lance
- Anti-Technology Field
- Antimagic Field
- Antimagic Ward
- Antimaneuver Field
- Arboreal Imprisonment
- Arcane Bane
- Arcane Space Program
- Arcane Theft
- Area Ward
- Asepsis
- Asepsis, Mass
- Ashe's Spell Seizure
- Ashe's Transformative Counterspell
- Awakened Seal
- Dampen Impact
- Dazzle Ward
- Defiance
- Denial
- Destructive Disruption
- Directional Shielding
- Disappointing Runes
- Disenchant
- Divine Shield
- Diving Spider's Bubble
- Empower Royal Kiss
- Enspell Field
- Ethereal Arming
- Explosive Runes Cannon
- Explosive Runes Field
- Explosive Runes, Variant
- Extinguish Ball
- Extraplanar Disruption
- Galea's Energy Corona
- Greater Duelward
- Greater Endure Elements
- Greater Freedom of Movement
- Greater Globe of Invulnerability
- Greater Invulnerable Shield
- Greater Nonlethal Field
- Ground Lightning
- Imprisonment
- Incubate
- Instant Wall of Invincibility
- Invulnerability
- Invulnerable Field
- Invulnerable Shield
- Iron Body, Variant
- Protection from Alignment, Variant
- Protection from Intoxication
- Protection from Radiation
- Protective Aura
- Protector of the Commons
- Red Line
- Repel Liquid
- Restful
- Retort
- Retributive Discharge
- Riddle Door
- Rithaniel's Mystic Debar
- Rithaniel's Revert
- Safety Bubble
- Safety Goggles
- Sasha's Dispelling Screen
- Scribe Elder Sign
- Sealing Force
- Seize Magic
- Sense No Evil
- Shared Affliction
- Shenanigans
- Shimmering Forcefield
- Shun Aberration
- Siege Travel
- Spell Corrosion
- Spell Dampen
- Spell Shield
- Spell Sink
- Static Projectile
- Suppress Curse
- Suppress Enchantment
- Suppress Influence
- Suppress Power Level
- Supreme Counterspell
- Wall of Holy
- War Wizard's Parry
- Warden
- Warding Shell
- Wei Yu's Oceanic Shield
- Wei Yu's Protective Bubble
- Wei Yu's Water Shield
- Wind Shield
- Witching Barrier
- Withstand Energy
- Withstand Energy Variant
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