Difference between revisions of "User:The-Marksman/Sandbox3"

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| colspan="42" class="skill" |
 
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'''[[SRD:Class|Class]] Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
 
'''[[SRD:Class|Class]] Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
[[SRD:Appraise Skill|Appraise]] ([[SRD:Intelligence|Int]]), [[SRD:Balance Skill|Balance]] ([[SRD:Dexterity|Dex]]), [[SRD:Bluff Skill|Bluff]] ([[SRD:Charisma|Cha]]), [[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Concentration Skill|Concentration]] ([[SRD:Constitution|Con]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Decipher Script Skill|Decipher Script]] ([[SRD:Intelligence|Int]]), [[SRD:Diplomacy Skill|Diplomacy]] ([[SRD:Charisma|Cha]]), [[SRD:Disguise Skill|Disguise]] ([[SRD:Charisma|Cha]]), [[SRD:Escape Artist Skill|Escape Artist]] ([[SRD:Dexterity|Dex]]), [[SRD:Gather Information Skill|Gather Information]] ([[SRD:Charisma|Cha]]), [[SRD:Hide Skill|Hide]] ([[SRD:Dexterity|Dex]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Knowledge Skill|Knowledge]] (all skills, taken individually) ([[SRD:Intelligence|Int]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Move Silently Skill|Move Silently]] ([[SRD:Dexterity|Dex]]), [[SRD:Perform Skill|Perform]] ([[SRD:Charisma|Cha]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]), [[SRD:Sense Motive Skill|Sense Motive]] ([[SRD:Wisdom|Wis]]), [[SRD:Sleight of Hand Skill|Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[SRD:Speak Language Skill|Speak Language]] (n/a), [[SRD:Spellcraft Skill|Spellcraft]] ([[SRD:Intelligence|Int]]), [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]), [[SRD:Tumble Skill|Tumble]] ([[SRD:Dexterity|Dex]]), [[SRD:Use Magic Device Skill|Use Magic Device]] ([[SRD:Charisma|Cha]]).
+
[[SRD:Appraise Skill|Appraise]] ([[SRD:Intelligence|Int]]), [[SRD:Balance Skill|Balance]] ([[SRD:Dexterity|Dex]]), [[SRD:Bluff Skill|Bluff]] ([[SRD:Charisma|Cha]]), [[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Concentration Skill|Concentration]] ([[SRD:Constitution|Con]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Diplomacy Skill|Diplomacy]] ([[SRD:Charisma|Cha]]), [[SRD:Escape Artist Skill|Escape Artist]] ([[SRD:Dexterity|Dex]]), [[SRD:Gather Information Skill|Gather Information]] ([[SRD:Charisma|Cha]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Knowledge Skill|Knowledge]] (Arcana) ([[SRD:Intelligence|Int]]), [[SRD:Knowledge Skill|Knowledge]] (Religion) ([[SRD:Intelligence|Int]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]), [[SRD:Sense Motive Skill|Sense Motive]] ([[SRD:Wisdom|Wis]]), [[SRD:Speak Language Skill|Speak Language]] (n/a), [[SRD:Spellcraft Skill|Spellcraft]] ([[SRD:Intelligence|Int]]), [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]), [[SRD:Tumble Skill|Tumble]] ([[SRD:Dexterity|Dex]]), [[SRD:Use Magic Device Skill|Use Magic Device]] ([[SRD:Charisma|Cha]]).
 
|}
 
|}
  

Revision as of 18:58, 10 April 2019

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Author: The-Marksman (talk)
Date Created: April 2019
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X 20 1

Good Poor Good

Other

Lawful Good Lawful Neutral Lawful Evil Neutral Good Neutral Neutral Evil Chaotic Good Chaotic Neutral Chaotic Evil

Red Magus

X

Making a Red Magus

Abilities: X

Characteristics: X

Races: X

Alignment: X

Starting Gold: 6d4 times 10 gp (125 gp).

Starting Age: "Moderate" or "As fighter"


Table: Red Magus

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th
1st +0 +2 +0 +2 2
2nd +1 +3 +0 +3 Shield Block +2 3 0
3rd +2 +3 +1 +3 Endurance 3 1
4th +3 +4 +1 +4 Armor Mastery (Medium) 3 2 0
5th +3 +4 +1 +4 Mettle 3 3 1
6th +4 +5 +2 +5 3 3 2
7th +5 +5 +2 +5 3 3 2 0
8th +6/+1 +6 +2 +6 Armor Mastery (Heavy) 3 3 3 1
9th +6/+1 +6 +3 +6 Shield Block +4 3 3 3 2
10th +7/+2 +7 +3 +7 3 3 3 2 0
11th +8/+3 +7 +3 +7 3 3 3 3 1
12th +9/+4 +8 +4 +8 3 3 3 3 2
13th +9/+4 +8 +4 +8 3 3 3 3 2 0
14th +10/+5 +9 +4 +9 4 3 3 3 3 1
15th +11/+6/+1 +9 +5 +9 4 4 3 3 3 2
16th +12/+7/+2 +10 +5 +10 4 4 4 3 3 2 0
17th +12/+7/+2 +10 +5 +10 4 4 4 4 3 3 1
18th +13/+8/+3 +11 +6 +11 4 4 4 4 4 3 2
19th +14/+9/+4 +11 +6 +11 Shield Block +6 4 4 4 4 4 4 3
20th +15/+10/+5 +12 +6 +12 4 4 4 4 4 4 4

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Gather Information (Cha), Jump (Str), Knowledge (Arcana) (Int), Knowledge (Religion) (Int), Listen (Wis), Profession (Wis), Sense Motive (Wis), Speak Language (n/a), Spellcraft (Int), Swim (Str), Tumble (Dex), Use Magic Device (Cha).

Class Features

All of the following are class features of the Red Magus.

Weapon and Armor Proficiency: A Red Magus is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).

Spells: A Red Magus casts arcane and divine spells which are drawn primarily from the Red Magus spell list. He can cast any spell he knows without preparing it ahead of time, the way a wizard or a cleric must (see below).

To learn or cast a spell, a Red Magus must have a Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Red Magus’s spell is 10 + the spell level + the Red Magus’s Intelligence modifier.

Like other spellcasters, a Red Magus can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Red Magus. In addition, he receives bonus spells per day if he has a high Intelligence score.

A Red Magus’s selection of spells is extremely limited. A Red Magus begins play knowing four 0-level spells and two 1st-level spells of your choice. At each new Red Magus level, he gains one or more new spells, as indicated on Table: Red Magus Spells Known. (Unlike spells per day, the number of spells a Red Magus knows is not affected by his Intelligence score; the numbers on Table: Red Magus Spells Known are fixed.) These new spells can be common spells chosen from the Red Magus/wizard spell list, or they can be unusual spells that the Red Magus has gained some understanding of by study. The Red Magus can’t use this method of spell acquisition to learn spells at a faster rate, however.

Upon reaching 4th level, and at every even-numbered Red Magus level after that (6th, 8th, and so on), a Red Magus can choose to learn a new spell in place of one he already knows. In effect, the Red Magus “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level Red Magus spell the Red Magus can cast. A Red Magus may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.

Unlike a wizard or a cleric, a Red Magus need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his spells per day for that spell level. He does not have to decide ahead of time which spells he’ll cast.

Table: Red Magus Spells Known
Level Spells Known
0 1st 2nd 3rd 4th 5th 6th
1st 4 2
2nd 5 2
3rd 5 3
4th 6 3 1
5th 6 4 2
6th 7 4 2 1
7th 7 5 3 2
8th 8 5 3 2 1
9th 8 5 4 3 2
10th 9 5 4 3 2 1
11th 9 5 5 4 3 2
12th 9 5 5 4 3 2 1
13th 9 5 5 4 4 3 2
14th 9 5 5 4 4 3 2
15th 9 5 5 4 4 4 3
16th 9 5 5 4 4 4 3
17th 9 5 5 4 4 4 3
18th 9 5 5 4 4 4 3
19th 9 5 5 4 4 4 3
20th 9 5 5 4 4 4 3

Shield Block (Ex): Starting at 2nd level a Red Magus excels in using his shield to fustrate his enemies attacks. During his action, he may designate a single opponent as the target of this ability. His shield bonus against that foe increases by +2. He moves his shield to deflect an oncoming blow, possibly providing just enough protection to turn a telling swing into a near miss. This shield bonus increases to +4 at 9th level and +6 at 19th.

Endurance (Ex): Starting at 2nd level a Red Magus gains Endurance as a bonus feat, even if he doesn't meet the prerequisites. If he already has Endurance from another source he may choose any other feat for which he does meet the prerequisites.

Armor Mastery (Medium/Heavy) (Ex): Starting at 4th level a Red Magus wears his armor like a second skin and ignores the standard speed reduction for wearing any medium armors and reduces the armor check penalty for all armors and shields by −1 (minimum of 0) and increases the maximum Dexterity allowance for all medium armors by +1. Starting at 8th level, he ignores the speed reduction imposed by any heavy armors as well and reduces the armor check penalty for all armors and shields by −2 (minimum of 0) and increases the maximum Dexterity of any armor by +2.

Mettle (Ex): At 4th level and higher a Red Magus can resist magical and unusual attacks with great willpower or fortitude. If me makes a successful Will or Fortitude save against an attack that would normally have a lesser effect on a successful save (such as any spell with a saving throw entry of Will half or Fortitude partial), he instead completely negates the effect. An unconscious or sleeping Red Magus does not gain the benefit of Mettle.


Epic Red Magus

Table: The Epic Red Magus

Hit Die: d8

Level Special
21st Bonus Feat
22nd Supreme Armor Mastery
23rd Bonus Feat
24th
25th Bonus Feat
26th Shield Block +8
27th Bonus Feat
28th
29th Bonus Feat
30th

4 + Int modifier skill points per level.

Supreme Armor Mastery (Ex): Starting at 22nd level a Red Magus is such an expert at wearing armor that he can ignore the movement restrictions of any armors, even magically cursed armors have no effect on his movement. (This does not negate any other effect of a cursed armor and has no effect on cursed weapons, wonderous items or other curses spells or effects). He reduces the armor check penalty from all armors by −3 (minimum of 0) and gains an additional +2 armor bonus from any armor he wears because he understands how to move in battle to make the blows of his opponents hit the strong points of his armor and avoid any weakness his armor may have.

Campaign Information

Playing a Red Magus

Religion: X

Other Classes: X

Role: X

Advancement: X

A Red Magus in the World

In all of the land there is no warrior more versatile or skilled than a Red Magus.
—Joelvar, Human Fighter

Adventures: X

Notables: X

Organizations: X

NPC Reactions: X

Red Magus Lore

Characters with a lore skill or ranks in Knowledge (Arcana) can research Red Maguss to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (Arcana)
DC Result
5 X
10 X
15 X
20 X

A Red Magus in the Game

X

Adaptation: X

Sample Encounter: X

Ugarth Kalip
Half-Orc Red Magus 8
Size/Type: Medium Humanoid (Orc)
Hit Dice: 8d12 (52) + (60 con) (112 averaged 156 maximum hp)
Initiative: 2
Speed: 40 ft
Armor Class: Normal 24 (Armor +9, Dex +2, Shield +3), touch 12, flat-footed 22
Base Attack/Grapple: 8/11 (8 BAB, 3 Str)
Attack: Bastard Sword +14 melee 1d10 + 7 19-20×2 +2 Str damage on crit
Full Attack: Bastard Sword +14/+9 1d10 + 7 19-20×2 +2 Str damage on crit
Space/Reach: 5 ft/5 ft
Special Attacks: Smite 4/day (+5 attack and +8 damage), Weakening Critical, Improved Flanking
Special Qualities: Shield Block +2, Uncanny Dodge, Aura of Courage, Bulwark, Armor Mastery (Medium / Heavy), Mettle, Vigilant Defender, Improved Uncanny Dodge
Saves: Fort 12, Ref 5, Will 7
Abilities: Str 16, Dex 14, Con 20, Int 12, Wis 10, Cha 8
Skills: Intimidate 10, Listen 6, Spot 6, Sense Motive 6, Knowledge (Local) 6, Handle Animal 4, Ride 7
Feats: Exotic Weapon Proficency (Bastard Sword), Weapon Focus (Bastard Sword), Stand Still, Endurance, Die Hard, Combat Reflexes, Combat Expertise, Weapon Specialization (Bastard Sword)
Environment: Any
Organization: Any
Challenge Rating: 8
Treasure: +2 Bastard Sword, +1 Fullplate, +1 Heavy Steel Shield, Cloak of Resistance +1, Bag of Holding (I), Backpack, Bedroll, Belt Pouch, Crowbar, Flask, Flint and Steel, Grappling Hook X2, Hammer, Ink Vial, Ink Pen X2, Parchment X10, Silk Rope 50ft, Sunrod X2, Tent, Torch X5, Trail Rations (6 days), Waterskin, Whetstone. 625 gp
Alignment: Chaotic Neutral
Advancement:
Level Adjustment:


Marksman's Homebrews
^The-Marksmanv
Classes Battle Juggernaut, Bewitcher, Bounty Hunter, Cat Burglar, Divine Healer, Enchantress, Footpad, Grimslayer, Half-Nymph, Half-Rylvain, Hunter, Ki Warrior, Martial Artist, Noble, Platinum Dragoon, Radiant Champion, Rylvain, Saiyan Warrior, Scout, Socialite Deluxe, Spy, Undead Slayer, Undead Stalker, Warlord, Wolverine
Races Elven Nymph, Half-Drow, Elf, Half-Giant, Half-Nymph, Half-Rylvain, Half-Saiyan, Liantia, Moogle, Namekian, Ronso, Rylvain, Saiyans, Xanthian
Character Options Ascended Super Saiyan, Ascetic Juggernaut, Awesome Blow, Enhanced Ki Pool, Full Power Super Saiyan, Saiyan Elite, Tail Defense, Ultra Super Saiyan
Equipment Cloak of Bullshit, Cloak of Greater Bullshit, Cloak of Lesser Bullshit, Dragon Balls, Excalibur, Potion of Youth
Spells & Powers Condition, Eternal Charm Monster, Eternal Charm Person, Eternal Slumber, Reraise, Restore Youth, Steal Youth, Summon Wyvern
Invocations After Image, Alternate Delivery, Beam Blast, Candy Beam, Death Beam, Destructo Disc, Dragon Fist, Energy Channel, Energy Rings, Explosive Wave, Final Explosion, Flash Step, Four Witches, Fusion Dance, Greater Ki Transmutation, Healing Spirit, Improved Intimidating Ki, Improved Ki Charging, Improved Ki Flying, Improved Ki Volley, Instant Transmission, Intimidating Ki, Kaio-ken, Ki Barrage, Ki Charging, Ki Enhancement, Ki Flying, Ki Sense, Ki Shield, Ki Sight, Ki Supression, Ki Sword, Ki Transmutation, Ki Wind, Lesser Electrical Transmutation, Lesser Fire Transmuation, Lesser Frost Transmutation, Master Ki Transmutation, Multi-Form, Neo Tri Beam, Nova Chariot, Power Ball, Scatter Shot, Solar Flare, Spirit Ball, Spirit Bomb, Super Ghost Kamikaze Attack, Tri Beam, Warp Blast
Espers Bomb, Cactuar, Cait Sith, Chocobo Esper, Cockatrice, Esper, Goblin, Kirin, Mindflayer, Shiva, Siren, Sylph, Tonberry, Unicorn
Monsters Adamantoise, Ash Viper, Behemoth, Drake, Malboro V.2, Murder of Crows, Tangle Tree
Other Aralhal, Celesdra, Golbez System, James Houlton, Levels That Spells Are Obtained, Rydel Taerun, Shenron, Spirit Beast
Sandbox 1 / Box 2 / Box 3 / Box 4 / Box 5 / Box 6 / Box 7 / Box 8 / Box 9 / Organized table of published races with statistics / Talk page



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