Cactuar (3.5e Monster)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Author: The-Marksman (talk)
Date Created: January 2024
Status: Complete
Editing: Clarity edits only please
Rate this article
Discuss this article
The elusive Cactuar Esper

At first glance, a green blur goes by, but a split second later it stops and what appears to be a peculiar figure standing at a mere three feet in height. Resembling a slender cactus, its vivid green spikes emit an aura of mischievous energy. Atop its elongated form you see it has two small black holes that appear to be a pair of skittish looking eyes and another tall but narrow hole in its hide that looks almost like a mouth in the shape of a "0". Graceful arms extend from its sides, one pointing up and one pointing down, each culminating in a delicate cluster of needles that shimmer with an otherworldly luminescence as it jitters nervously in place. It has a pair of legs that are slightly bent, making it look like it's ready to run at the first sign of a breeze.

Size/Type: Tiny Outsider (Esper)
Hit Dice: 4d12 - 4 (44 hp)
Initiative: +7
Speed: 60 ft (300 ft on a full run action)
Armor Class: 19 (1 Natural armor, 7 Dex, +1 size), touch 18, flat-footed 19
Base Attack/Grapple: 4/-1 (4 BAB, -1 Str, -4 size)
Attack: Spine +11 ranged (1d4)
Full Attack: Spine +11 ranged (1d4)
Space/Reach: 2 1/2 ft/2 1/2 ft
Special Attacks: 1,000 Needles, Improved Uncanny Dodge, Improved Evasion, Camouflage, Hide in Plain Sight, 10,000 Needles

Word of Recall (Su): While on the Material Plane, Espers can use Word of Recall at will, as the spell (cl 14th), except that it can only take them back to their home plane and also works across planar boundries and the creature can transport only itself and up to 50 pounds of objects.

Special Qualities: Plant Traits, Darkvision 120 ft, Low-Light Vision, 25% Fortification against critical strikes, immune to banishment, dismissal, petrification, death-effect, polymorphing, fear and any enchantment or compulsion effects. +4 racial bonus on saves against all stunning effects, poisons and diseases.
Saves: Fort +3, Ref +14, Will +9
Abilities: Str 6, Dex 27, Con 8, Int 7, Wis 20, Cha 13
Skills: Hide +14, Listen +12, Move Silently +14, Sense Motive +12, Spot +12, Tumble +14
Feats: Run, Lightning Reflexes
Environment: Warm desert
Organization: Solitary
Challenge Rating: 6
Treasure: 1d4 Cactuar fruits only.
Alignment: Always True Neutral
Advancement: 10-15 HD Jumbo Cactuar (Small), 16-25 HD Cactuar King (Large)
Level Adjustment:

Cactuars are tiny cactus creatures that are very nervous and dislike being around other creatures. Having been hunted for centuries by humanoids for the fleshy fruit that makes up their body, which is extremely valuable. Cactuar fruit can be eaten directly and has a rejuvenate effect, immediately quenching the thirst and abating the hunger of anyone who eats it. When eaten, the fruit also grants a +8 bonus on fortitude saves made to resist any ill effect of hot weather or hot environments and on saves against poisons of any creature whose native environment is a desert. This effect lasts for 1 hour. Also, master potion makers can use the Cactuar fruit to make a potion that restores someone's youth and is known as a potion of youth.


Cactuars will generally use their normal needle attack to attack any creature threatening it. Every time a Cactuar is struck for damage, it will counterattack in its following turn with its 1,000 needles attack against the creature that damaged it and make one attempt to a full run action to flee the fight 1d3 rounds afterwards. If it gets out of sight of its attacker, it will attempt to hide using its racial abilities.

Special Attacks[edit]

1,000 Needles (Ex): The Cactuar fires a seemingly endless barrage of needles at the target, making a ranged attack against a target within 150 feet. This deals 1d4 damage per class level of the Summoner up to 5d4 maximum.

When struck any amount of damage from any source, a Cactuar always gains an immediate action and counter attacks with its 1,000 Needles attack and targets the source that damaged them.

Improved Uncanny Dodge (Ex): A Cactuar does not lose its Dexterity bonus to AC when flatfooted and cannot be flanked. This defense denies a rogue the ability to sneak attack the Cactuar by flanking him, unless the attacker has at least four more rogue levels than the Cactuar has hit dice.

Improved Evasion (Ex): A Cactuar can avoid even magical and unusual attacks with great agility. If it makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Also, a Cactuar takes only half damage even on a failed save. A helpless Cactuar does not gain the benefit of evasion.

Camouflage: (Ex) A Cactuar can use the Hide skill while in any sort of arid or desert terrain, even if the terrain does not grant cover or concealment.

Hide in Plain Sight: (Ex) While in any sort of arid or desert terrain, a Cactuar can make hide checks even while being observed.


10,000 Needles (Su): A Cactuar leans forward to point the spines on his head at an enemy area and releases a cone shaped emanation of spines striking all creatures within the 15 ft cone area dealing 4d8 + (Summoner level X 3) damage to each creature in the affected area.

Marksman's Homebrews
Classes Battle Juggernaut, Bewitcher, Bounty Hunter, Cat Burglar, Divine Healer, Enchantress, Footpad, Grimslayer, Half-Nymph, Half-Rylvain, Hunter, Ki Warrior, Martial Artist, Noble, Platinum Dragoon, Radiant Champion, Rylvain, Saiyan Warrior, Scout, Socialite Deluxe, Spy, Undead Slayer, Undead Stalker, Warlord, Wolverine
Races Elven Nymph, Half-Drow, Elf, Half-Giant, Half-Nymph, Half-Rylvain, Half-Saiyan, Liantia, Moogle, Namekian, Ronso, Rylvain, Saiyans, Xanthian
Character Options Ascended Super Saiyan, Ascetic Juggernaut, Awesome Blow, Enhanced Ki Pool, Full Power Super Saiyan, Saiyan Elite, Tail Defense, Ultra Super Saiyan
Equipment Cloak of Bullshit, Cloak of Greater Bullshit, Cloak of Lesser Bullshit, Dragon Balls, Excalibur, Potion of Youth
Spells & Powers Condition, Eternal Charm Monster, Eternal Charm Person, Eternal Slumber, Reraise, Restore Youth, Steal Youth, Summon Wyvern
Invocations After Image, Alternate Delivery, Beam Blast, Candy Beam, Death Beam, Destructo Disc, Dragon Fist, Energy Channel, Energy Rings, Explosive Wave, Final Explosion, Flash Step, Four Witches, Fusion Dance, Greater Ki Transmutation, Healing Spirit, Improved Intimidating Ki, Improved Ki Charging, Improved Ki Flying, Improved Ki Volley, Instant Transmission, Intimidating Ki, Kaio-ken, Ki Barrage, Ki Charging, Ki Enhancement, Ki Flying, Ki Sense, Ki Shield, Ki Sight, Ki Supression, Ki Sword, Ki Transmutation, Ki Wind, Lesser Electrical Transmutation, Lesser Fire Transmuation, Lesser Frost Transmutation, Master Ki Transmutation, Multi-Form, Neo Tri Beam, Nova Chariot, Power Ball, Scatter Shot, Solar Flare, Spirit Ball, Spirit Bomb, Super Ghost Kamikaze Attack, Tri Beam, Warp Blast
Espers Bomb, Cactuar, Cait Sith, Chocobo Esper, Cockatrice, Esper, Goblin, Kirin, Mindflayer, Shiva, Siren, Sylph, Tonberry, Unicorn
Monsters Adamantoise, Ash Viper, Behemoth, Drake, Malboro V.2, Murder of Crows, Tangle Tree
Other Aralhal, Celesdra, Golbez System, James Houlton, Levels That Spells Are Obtained, Rydel Taerun, Shenron, Spirit Beast
Sandbox 1 / Box 2 / Box 3 / Box 4 / Box 5 / Box 6 / Box 7 / Box 8 / Box 9 / Organized table of published races with statistics / Talk page

Back to Main Page3.5e HomebrewGlossary

Legal Disclaimer

This web page is Not in any way, shape, or form affiliated with the owner(s) of any copyright material presented on this page. Copyrights and trademarks for any books, films, and other promotional materials are held by their respective owners and their use is allowed under the fair use clause of the Copyright Law.
AlignmentAlways True Neutral +
AuthorThe-Marksman +
Challenge Rating6 +
EnvironmentWarm desert +
Identifier3.5e Monster +
Level Adjustment+
RatingUnrated +
SizeTiny +
SubtypeEsper +
TitleCactuar +
TypeOutsider +