Half-Rylvain (3.5e Racial Paragon Class)
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A Half-Rylvain Paragon brings to two parts of its heratige together and focuses them as one, becoming more powerful and more intune with their hunting lineage than any normal Half-Rylvain could imagine.
Making a Half-Rylvain Paragon
Abilities: Wisdom allows the Half-Rylvain to be better hunters, gatherers and trackers, Strength allows them to more easily take down prey.
Races: This class is for Half-Rylvains only.
|1st||+1||+2||+2||+0||Bonus Feat, Divided Ansestry, Improved Tracking||—|
|2nd||+2||+2||+2||+0||Improved Resistance, Skill Bonus||+1 level of existing spellcasting class|
|3rd||+3||+3||+3||+1||Ability boost (+2)||—|
Class Skills (6 + Int modifier per level, ×4 at 1st level)
All of the following are class features of the Half-Rylvain Paragon.
Weapon and Armor Proficiency: A Half-Rylvain is proficient with all simple and martial weapons, and with light armors but not with any shields.
Bonus Feat (Ex):At 1st level, a Half-Rylvain Paragon gains a bonus feat. The character must meet the feat's prerequisites normally.
Divided Ancestry (Ex):Unlike other racial paragons, Half-Rylvains can take levels in more than one racial paragon class. After gaining at least one level as a Half-Rylvain Paragon, a character can take either Rylvain Paragon levels or Human paragon levels (but not both).
Improved Tracking (Ex): At 1st level a Half-Rylvain Paragon's ability to detect scents improves and he now gains a +2 bonus on survival checks to track by scent just as his Rylvain anscestors do.
Spellcasting: At 2nd level a Half-Rylvain Paragon gains new spells per day (and spells known if applicable) as if he had also gained a level in a spellcasting class he belonged to before gaining the level. he does not, however, gain any other benefit a character of that class would have gained (bonus metamagic or item creation feats, assassin or bard abilities, and so on). This essentially means that he adds the levels of Half-Rylvain Paragon to the level in the spellcasting class, then determines the spells per day, spells known and caster level accordingly.
If a character had more than one spellcasting class before becoming a Half-Rylvain Paragon, he must decide to which class he adds the levels of Half-Rylvain Paragon. If a Half-Rylvain Paragon has no levels in a spellcasting class, this feature has no effect.
Improved Resistance (Ex):At 2nd level, one of a Half-Rylvain Paragon natural resistances to energy (acid, cold and fire), improves from 5 to 10. The character can choose which of his three resistances improves, but once he makes this choice, it can never be altered.
Ability Boost (Ex): At 3rd level, a Half-Rylvain Paragon increases one ability score of his choice by 2 points.
|Allowed Alignments||Lawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +|
|Article Balance||High +|
|Base Attack Bonus Progression||Moderate +|
|Class Ability||Divine Spellcasting +|
|Class Ability Progression||Partial +|
|Fortitude Save Progression||Good +|
|Identifier||3.5e Racial Paragon Class +|
|Reflex Save Progression||Good +|
|Skill||Appraise +, Bluff +, Climb +, Craft +, Diplomacy +, Disable Device +, Disguise +, Escape Artist +, Gather Information +, Hide +, Intimidate +, Jump +, Knowledge (Dungeoneering) +, Knowledge (Geography) +, Knowledge (Local) +, Knowledge (Nature) +, Listen +, Move Silently +, Open Lock +, Profession +, Ride +, Search +, Sense Motive +, Spot +, Survival +, Swim +, Tumble + and Use Rope +|
|Skill Points||6 +|
|Summary||Through this class, a Half-Rylvain can gains a better understanding of both his human and Rylvain lineage and draws upon both to increase his power. +|
|Will Save Progression||Poor +|