Excalibur (3.5e Equipment)

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Author: The-Marksman (talk)
Date Created: April 2019
Status: In Progress
Editing: Clarity edits only please
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Excalibur By:


Martial Two-Handed Melee

Cost: n/a gp
Damage (Small):
Damage (Medium)1: 2d6
Critical: 19-20/x2
Weight2: 6 lbs
Type3: Piercing and Slashing
HP4: 63
Hardness: 30

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.

The Lady of the Lake, her arm clad in the purest shimmering samite, held aloft Excalibur from the bosom of the water, signifying by devine providence that I, Arthur, was to carry Excalibur. That is why I am your king.
—King Arthur

This simple yet elegant looking sword is a deceptively powerful artifact of holy power, the origins of which are unknown. The blade is larger than a normal bastard sword, but just a little smaller and much lighter than a normal greatsword. Excalibur acts as a +5 Blessed1, Holy, Ghost Touch, Mighty Cleaving, Defending adamantine greatsword of Speed except as noted below.

As such, Excalibur is good aligned and bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all of evil alignment, and all critical hit rolls against evil foes are automatically successful, so every threat is a critical hit. The sword bestows 1 negative level on any evil creature attempting to wield it. Excalibur allows for 1 extra attack per round at the user's highest base attack bonus, and the user may also make one additional cleave attempt in a round if they have the cleave feat. Excalibur allows a wielder to transfer some or all of the swords enhancement bonus to his AC as a free action that lasts until his next turn. Excalibur can interact with and harm incorporeal creatures just as easily as it does corporeal creatures, negating an incorporeal creatures usual 50% chance of concealment. Also, because it's an adamantine weapon it bypasses any hardness less than 20 when attacking other weapons or objects.

Excalibur acts like a bastard sword in that it is normally used as a martial two-handed weapon, but, because the sword is so light weight and so perfectly balanced, it can be used as a one-handed exotic weapon if the wielder of Excalibur also has the Exotic Weapon Proficiency (Bastard Sword) feat.

Strong Evocation; Prerequisites: Craft Artifact Salient Divine Ability, Craft Magic Arms and Armor, Bless Weapon, Divine Power, Haste, Holy Smite, Shield, Plane Shift.
Cost to Create: 3,923,350 gp, 5,000 EXP.

1. The blessed enchantment can be found on page 113 of the Book of Exalted Deeds. It replicates Bless Weapon but is always in effect, it makes the weapon good aligned (like Holy does as well) which causes it to bypass damage reduction accordingly. It also makes all critical hit threat rolls against evil creatures automatically successful.

Excalibur By:
By Epar3D on DeviantArt eparcg.blogspot.com

Marksman's Homebrews
Classes Battle Juggernaut, Bewitcher, Bounty Hunter, Cat Burglar, Divine Healer, Enchantress, Footpad, Grimslayer, Half-Nymph, Half-Rylvain, Hunter, Ki Warrior, Martial Artist, Noble, Platinum Dragoon, Radiant Champion, Rylvain, Saiyan Warrior, Scout, Socialite Deluxe, Spy, Undead Slayer, Undead Stalker, Warlord, Wolverine
Races Elven Nymph, Half-Drow, Elf, Half-Giant, Half-Nymph, Half-Rylvain, Half-Saiyan, Liantia, Moogle, Namekian, Ronso, Rylvain, Saiyans, Xanthian
Character Options Ascended Super Saiyan, Ascetic Juggernaut, Awesome Blow, Enhanced Ki Pool, Full Power Super Saiyan, Saiyan Elite, Tail Defense, Ultra Super Saiyan
Equipment Cloak of Bullshit, Cloak of Greater Bullshit, Cloak of Lesser Bullshit, Dragon Balls, Excalibur, Potion of Youth
Spells & Powers Condition, Eternal Charm Monster, Eternal Charm Person, Eternal Slumber, Reraise, Restore Youth, Steal Youth, Summon Wyvern
Invocations After Image, Alternate Delivery, Beam Blast, Candy Beam, Death Beam, Destructo Disc, Dragon Fist, Energy Channel, Energy Rings, Explosive Wave, Final Explosion, Flash Step, Four Witches, Fusion Dance, Greater Ki Transmutation, Healing Spirit, Improved Intimidating Ki, Improved Ki Charging, Improved Ki Flying, Improved Ki Volley, Instant Transmission, Intimidating Ki, Kaio-ken, Ki Barrage, Ki Charging, Ki Enhancement, Ki Flying, Ki Sense, Ki Shield, Ki Sight, Ki Supression, Ki Sword, Ki Transmutation, Ki Wind, Lesser Electrical Transmutation, Lesser Fire Transmuation, Lesser Frost Transmutation, Master Ki Transmutation, Multi-Form, Neo Tri Beam, Nova Chariot, Power Ball, Scatter Shot, Solar Flare, Spirit Ball, Spirit Bomb, Super Ghost Kamikaze Attack, Tri Beam, Warp Blast
Espers Bomb, Cactuar, Cait Sith, Chocobo Esper, Cockatrice, Esper, Goblin, Kirin, Mindflayer, Shiva, Siren, Sylph, Tonberry, Unicorn
Monsters Adamantoise, Ash Viper, Behemoth, Drake, Malboro V.2, Murder of Crows, Tangle Tree
Other Aralhal, Celesdra, Golbez System, James Houlton, Levels That Spells Are Obtained, Rydel Taerun, Shenron, Spirit Beast
Sandbox 1 / Box 2 / Box 3 / Box 4 / Box 5 / Box 6 / Box 7 / Box 8 / Box 9 / Organized table of published races with statistics / Talk page

Back to Main Page3.5e HomebrewEquipmentMagic Weapons

AuthorThe-Marksman +
ClassMelee +
Costn/a gp +
Critical19-20/x2 +
Damage2d6 +
Damage TypePiercing + and Slashing +
Hardness30 +
Hit Points63 +
Identifier3.5e Equipment +
ProficiencyMartial +
RatingUndiscussed +
SizeTwo-Handed +
TitleExcalibur +
TypeMajor +
Weight6 +