Celesdra (3.5e Deity)
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|Symbol:||An open book with wisps of magic floating up off the book to a central point (which is usually where the chain attaches), with a long stem rose laying in the center of the books pages with the head of the rose at the top of the book.|
|Home Plane:||Outer Planes|
|Portfolio:||Magic, Knowledge, Beauty, Wizards, Bards|
|Clergy Alignments:||NG, LG, CG|
|Domains:||Magic, Knowledge, Protection, Community1|
|Favored Weapon:||Great Bow2|
The deity of magic, knowledge and kindness, patron deity and creator of the Liantia.
The deity of the Liantia, Celesdra is the creator and protector of the Liantia race and tolerates no taint of evil among the Liantia. Celesdra is often referred to as the Mistress of Magic and adversary of all that is evil. She appears in her nautral form as a phenomenally beautiful and stunning woman with long golden blonde tresses come down around her back and shoulders, with bright green eyes, and who is usually smiling. She delights in joy, wine, dance and song, and enjoys practicing and showing off magic and learning new things. She often goes incognito on the material plane as she loves to walk among mortals without being recognized. She governs those things held in highest esteem by the Liantia, such as magic, knowledge, beauty and community. Her clerics are well received wherever they go.
Celesdra advocates for harmony within the Liantian race and urges her people to work with others but to always remain true to their Liantian heritage. She tells her followers that using magic, spells and magic items is the key to all things, and that all things can be learned through learning magic. She urges her worshipers to learn something new every day, and to always appreciate the worlds beauty around them. There is no knowledge that is forbidden, but she urges her followers to use new knowledge wisely. Celesdra's worshipers are respected for their knowledge and magical prowess, and their advice is highly valued (if not always completely trusted). She teaches that life is meant to be happy and entertaining, and encourages kindness, mercy and compassion. She invigorates and heals those who champion the cause of good, or who spread true knowledge.
Clergy and Temples
Celesdra's clerics favor garments that are a rich satin blue with beautiful gold trims and accents. Many have levels in Wizard or Bard as well. Her clerics often serve as leaders, teachers and diplomats wherever they go. They also perform a wide range of public ceremonies (marriages, baptisms, crowning monarchs, installing elected officials, blessing new ventues, and the like).
Celesdra's clergy in her temples actively create magic items and sell them to almost anyone willing to buy them, however, unlike the clergy of Boccob, Celesdra's clergy do not knowingly sell to evil patrons. Many of Celesdra's clerics keep busy when not making magic items by rooting out bits of magical lore, recovering lost magic items, and investigating mysteries or hiring adventurers to help in the pursuits of such ventures. They support Boccob's clerics in adamantly opposing any attempts to destroy a non-evil magic item or any non-evil magical place. Unlike Boccob's clerics however, Celesdra's clerics would support destroying inherently evil magic items or places.
Celesdra's temples are usually located in highly urban areas and are built to be beautiful with many small intricate details. They house extensive libararies full of arcane lore and are sometimes hostels or sanctuaries for the infirm or handicapped. The temples themselves are also well equipped with various magical items both arcane for defense and divine for healing and helping the downtrodden. Celesdra's temples in less settled areas where monsters or raiders are a threat, tend to be very fortified for temple defense, but they are still built to be esthetically pleasing.
Wizard 20 / Bard 20
Divine Rank: 17 Hit Dice: 20d8 + 140 (Outsider) plus, 20d4 + 140 (Wizard) plus, 20d6 + 140 (Bard) (630 hp average 780 maximum)
Initiative:13 (13 Dex)
Speed: 60 ft
Armor Class: Normal 88 (30 Natural Armor, 17 Divine, 13 Dex, 18 Deflection)
Base Attack/Grapple: +40/+46 (45 BAB, 6 Str)
Attack: +5 Speeding, Seeking Composite Great Bow2 of Distance +72 ranged 1d10 + 11 /19-20 x3 (260 ft)
Full Attack: +5 Speeding, Seeking Composite Great Bow2 of Distance +72/+67/+62/+57 ranged 1d10 + 11 /19-20 x3 (260 ft)
Space/Reach: 5 ft / 5 ft
Special Attacks: Domain powers, salient divine abilities, spell-like abilities
Special Qualities: Liantia traits, Divine Immunities, Spell Resistance 69, Damage Reduction 52/+4, Fire resistance 37, Understand, speak and read all languages, Speak directly to all beings within 17 miles, remote communication, goldy realm 100 miles, teleport without error at will (with 1,700 lbs of objects), planeshift at will, familiar (Wolves), Low Light Vision, Darkvision 120 ft
Saves: Fort 49, Ref 49, Will 49
Abilities: Str: 22 (+6), Dex 36 (+13), Con 24 (+6), Int 52 (+21), Wis 30 (+10), Cha 47 (+18)
Skills: Appraise 63 (25r), Balance 55 (25r), Bluff 75 (40r), Climb 48 (25r), Concentration 101 (63r), Decipher Script 101 (63r) Diplmacy 75 (40r) Disguise 75 (40r), Escape Artist 55 (25r), Gather Information 75 (40r), Handle Animal 60 (25r), Heal 75 (48r), Hide 70 (40r), Jump 48 (25r), Knowledge (Arcana) 101 (63r), Knowledge (Geography) 85 (47r), Knowledge (History) 85 (47r), Knowledge (Nature) 85 (47r), Knowledge (Nobility) 85 (47r), Knowledge (Religion) 101 (63r), Knowledge (The Planes) 101 (63r), Listen 80 (53r), Move Silently 70 (40r), Perform (Sing) 70 (40r), Ride 55 (25r), Sense Motive 80 (53r), Sleight of Hand 60 (30r), Spellcraft 101 (63r), Spot 80 (53r), Swim 48 (25r), Tumble 55 (25r), Use Magic Device 70 (40r)
Feats: Scribe Scroll, Eschew Materials, Silent Spell, Still Spell, Spell Penetration, Greater Spell Penetration, Quicken Spell, Improved Counterspell, Empower Spell, Combat Casting, Spell Mastery, Extend Spell, Epic Spell Penetration [Epic], Combat Reflexes, Spell Opportunity [Epic], Improved Metamagic [Epic], Intensify Spell [Epic], Reactive Countersong [Epic], Epic Inspiration [Epic], Deafening Song [Epic], Hindering Song [Epic], Exotic Weapon Proficiency (Great Bow), Weapon Focus (Great Bow), Point Blank Shot, Far Shot, Improved Critical (Great Bow)
Divine Immunities: Polymorph, Petrification, Charms, Compulsions, Phantasms, Patterns, Morale, Electric, Cold and Acid Damage, Disease, Poison, Stunning, Sleep, Paralysis, as well as; Death, Disintegration, Imprisonment, Banishing effects.
Salient Divine Abilities: Alter Reality, Automatic Metamagic (Empower wizard spells), Automatic Metamagic (Extend wizard spells), Automatic Metamagic (Quicken wizard spells), Automatic Metamagic (Silent wizard spells), Automatic Metamagic (Still wizard spells), Arcane Mastry, Spontaneous Wizard spells, Clearsight, Control creatures (Liantia), Divine Archery, Divine Bard, Divine Recall, Divine Shield, Area Divine Shield, Divine Spellcasting, Increased Spell Resistance, Instant Counterspell, Irresistible Preformance, Know Secrets, See Magic, True Knowledge
Domain Powers: Use completion or spell trigger devices as Wiz 25, All knowledge skills are class skills, cast divination spells at +1 caster level, protective ward 17/day (touched subject gains +10 resistance bonus on next saving throw, maximum duration 1 hour)
Spell-Like Abilities: At will uses these abilities as a 20th level caster. The save DC's are 33 + the spells level. Antimagic Field, Bless, Clairaudience / Clairvoyance, Detect Secret Doors, Detect Thoughts, Discern Location, Disjunction, Dispel Magic, Divination, Find the Path, Foresight, Greater Status, Heroes' Feast, Identify, Imbue with spell ability, Legend Lore, Magic Aura, Mass Heal, Mind Blank, Prayer, Prismatic sphere, Protection from energy, Protection from spells, Refuge, Repulsion, Sanctuary, Shield other, Spell Immunity, Spell resistance, Spell turning, Status, Sympathy, Telepathic Bond, True Seeing
Wizard Spells/Day: (Levels 0-21) 4/9/9/9/9/8/8/8/8/7/4/4/4/3/3/3/3/2/2/2/2; base DC = 30 + spell level.
Bard Spells/Day: 4/9/9/8/8/8/8; base DC = 28 + spell level.
Possesions: X's favorite weapon is X a +5 composite great bow2 with +6 strength rating and the seeking, distance and speed special abilities.
Caster level: 25th; Weight: 12 lbs
1: Community domain can be found on page 86 of the Book of Exalted Deeds. The granted power of the domain is: Use Calm Emotions as a spell-like ability once per day and gain a +2 bonus on Diplomacy checks. Granted spells are (in order) Bless, Status, Prayer, Greater Status (also found in ExD), Telepathic Bond, Heroes' Feast, Refuge, Sympathy and Mass Heal. In a campaign where that book is not in use or the information is just unavailable this can be replaced with the Good domain, but the stat block would have to be revised for that.
2: Great Bow can be found on page 154 of the Complete Warrior under Exotic Weapons.
|Alignment||Neutral Good +|
|Allowed Alignments||NG +, LG + and CG +|
|Domain||Magic +, Knowledge +, Protection + and Community1 +|
|Favored Weapon||Great Bow2 +|
|Home Plane||Outer Planes +|
|Identifier||3.5e Deity +|
|Portfolio||Magic, Knowledge, Beauty, Wizards, Bards +|
|Summary||The deity of magic, knowledge and kindness, patron deity and creator of the Liantia. +|
|Symbol||An open book with wisps of magic floating up off the book to a central point (which is usually where the chain attaches), with a long stem rose laying in the center of the books pages with the head of the rose at the top of the book. +|