User:The-Marksman/Table

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Table: Index of Races

Race Creature Type Racial Ability Score Modifiers Size Land
Base
Speed
Racial Traits Favored Class ECL Printed in
Human Humanoid (Human) None M 30 ft Bonus Feat, +1 Skill point per level Any 0 PHB
Neanderthal Humanoid (Human) +2 Str, -2 Dex
+2 Con, -2 Int
M 30 ft Primitive Weapon Mastery, +2 Listen, Spot, and Survival, Illiteracy, Climate Tolerant, Human Blood Barbarian 0 FB
Illumian Humanoid (Human) None M 30 ft Luminous Sigils, Glyphic Resonance, Power Sigils, Final Utterance, +2 on saves vs Shadow spells, Superior Literacy Any 0 RoD
Mongrel Folk Humanoid (Human) +4 Con, -2 Int,
-4 Cha
M 30 ft Low Light Vision, Emulate Race, Sound Imitation, Immunity to Sleep effects, Diffuse Blood, +1 on saves VS Enchantment or Illusion spells or effects, +1 on saves VS poisons, +1 Appraise, Climb, Jump, Listen, Move Silently, Search, Spot, +4 Hide and Slight of Hand Rogue 0 RoD
Skulk Humanoid (Human) +4 Dex, -2 Wis, -4 Cha M 30 ft Racial Hit Dice (2 Humanoid), Racial Skill Points, One Racial Feat, +8 Move Silently, +15 Hide, Innate Nondetection (Spell resistance 20 against divination spells), Peerless Camouflage (move or run at full speed with no penalty on hide checks), Trackless Path (+10 DC to follow a Skulks trail) Rogue 0 RoD
Underfolk Humanoid (Human) M 30 ft Darkvision 60 ft, 4 Skill points + 1/level, +2 Listen, Weapon Familiarity (light and heavy picks), Camouflage (change skin color for +4 on hide checks, +10 in rocky terrain), Light Sensitivity Any 0 RoD
.
Hill Dwarf Humanoid (Dwarf) +2 Con, -2 Cha M 20 ft Darkvision 60 ft, +2 Stone cunning, Martial Waraxe and Urgosh, Stability, +2 on saves VS Poison, +2 on saves VS Spells and Spell-like abilities, +1 attack VS Orcs & Goblins, +4 dodge bonus to AC against creatures of Giant type, +2 Appraise/Craft on stone Fighter 0 PHB
Gold Dwarf Humanoid (Dwarf) +2 Con, -2 Dex M 20 ft Darkvision 60 ft, +2 Stone cunning, Martial Waraxe and Urgosh, Stability, +2 on saves VS Poison, +2 on saves VS Spells and Spell-like abilities, +1 attack VS Aberrations, +4 dodge bonus to AC against creatures of Giant type, +2 Appraise/Craft on stone Fighter 0 FRCS
Deep Dwarf Humanoid (Dwarf) +2 Con, -2 Cha M 20 ft Darkvision 90 ft, +2 Stone cunning, Martial Waraxe and Urgosh, Stability, +3 on saves VS Poison, +3 on saves VS Spells and Spell-like abilities, +1 attack VS Aberrations, +4 dodge bonus to AC against creatures of Giant type, +2 Appraise/Craft on stone, Light sensitivity: Dazzled when exposed to bright light Fighter 0 MM
Dream Dwarf Humanoid (Dwarf) +2 Con, -2 Dex M 20 ft Darkvision 90 ft, +2 Stone cunning, Martial Waraxe and Urgosh, Stability, Dream Sight (See ethereal things), +2 Diplomacy with earth subtype creatures, Spell Power (+1 caster level with divination or earth descriptor spells) Druid 0 RoS
Deurgar Dwarf Humanoid (Dwarf) +2 Con, -4 Cha M 20 ft Darkvision 120, Immune to paralysis, phantasms, poisons, Stability, +2 on saves VS Spells and Spell-like abilities, +2 Stone cunning, Spell-like abilities 1/day: Enlarge, Invisibility, Light Sensitivity: Dazzled when exposed to bright light, +4 Move Silently, +1 Listen and Spot Fighter +1 MM
.
Moon Elf Humanoid (Elf) +2 Dex, -2 Con M 30 ft Immune to magic sleep, +2 on saves VS Enchantment spells, Low Light Vision, Proficient in longsword, longbow, rapier, shortbow, +2 on listen, search & spot, Gain automatic Search check for hidden doors/portals Wizard 0 PHB
Grey Elf Humanoid (Elf) -2 Str, +2 Dex
-2 Con, +2 Int
M 30 ft Immune to magic sleep, +2 on saves VS Enchantment spells, Low Light Vision, Proficient in longsword, longbow, rapier, shortbow, +2 on listen, search & spot, Gain automatic Search check for hidden doors/portals Wizard 0 MM
Sun Elf Humanoid (Elf) +2 Int, -2 Con M 30 ft Immune to magic sleep, +2 on saves VS Enchantment spells, Low Light Vision, Proficient in longsword, longbow, rapier, shortbow, +2 on listen, search & spot, Gain automatic Search check for hidden doors/portals Wizard 0 FRCS
Wood Elf Humanoid (Elf) +2 Str, +2 Dex
-2 Con, -2 Int
M 30 ft Immune to magic sleep, +2 on saves VS Enchantment spells, Low Light Vision, Proficient in longsword, longbow, rapier, shortbow, +2 on listen, search & spot, Gain automatic Search check for hidden doors/portals Ranger 0 MM
Wild Elf Humanoid (Elf) +2 Dex, -2 Int M 30 ft Immune to magic sleep, +2 on saves VS Enchantment spells, Low Light Vision, Proficient in longsword, longbow, rapier, shortbow, +2 on listen, search & spot, Gain automatic Search check for hidden doors/portals Sorcerer 0 MM
Drow Elf Humanoid (Elf) +2 Dex, -2 Con,
+2 Int, +2 Cha
M 30 ft Darkvision 120 ft, Spell resistance 11 + level, +2 on will saves VS Spells and Spell-like abilities, Spell like abilities 1/day: dancing lights, darkness, faerie fire, Proficient with Hand Crossbow, Rapier and Shortsword, light blindness: Abrupt exposure to sunlight or daylight spell causes blindness for 1 round, and dazzled effect in subsequent rounds Wizard (Males), Cleric (Female) +2 MM
.
Rock Gnome Humanoid (Gnome) +2 Con, -2 Str S 20 ft Low Light Vision, Proficiency Gnome hooked hammer, +2 on saves VS Illusions,

+1 DC on Illusions cast, +1 Attack on kobolds and goblinoids, +4 AC VS creatures with Giant type, +2 Listen, +2 Craft Alchemy, Spell Like Abilities: Speak with animals, and with 10 Cha: 1/day-Dancing lights, Ghost sound, Prestidigitation

Bard 0 PHB
Chaos Gnome Humanoid (Gnome) -2 Str, +2 Dex,
+2 Con, +2 Cha
S 20 ft Low light vision, Proficiency Gnome hooked hammer, +4 AC VS creatures with Giant type, +2 Listen, Reroll 1/day, +1 caster level on chaos spells, Immunity to Confusion effects, Spell-like abilities: Entropic shield, Daze, Flare, Sorcerer +1 RoS
Whisper Gnome Humanoid (Gnome) -2 Str, +2 Dex,
+2 Con, -2 Cha
S 30 ft Low light vision, Darkvision 60 ft, Weapon Familiarity: Gnome Hooked Hammer, +1 attack vs Kobolds and Goblinoids, +4 dodge bonus to AC against creatures of Giant type, +4 Hide and Move Silently, +2 Listen and Spot, Spell-like Ability 1/day: Silence (centered on Whisper Gnome), with a 10 Cha also gain 1/day ghost sound, mage hand, message Rogue 0 RoS
.
Half-Elf Humanoid (Elf) None M 30 ft Immunity to sleep spells or effects, +2 on saves VS Enchantment spells or effects, Low Light Vision,

+1 Listen, Search, Spot, +2 Diplomacy, Gather Information, Elven Blood

Any 0 PHB
Half-Human Elf Humanoid (Elf) None M 30 ft Immunity to sleep spells or effects, +2 on saves VS Enchantment spells or effects, Low Light Vision,

+1 Listen, Search, Spot, Proficient in longsword, longbow, rapier, shortbow, Elven Blood

Wizard 0 DMG
.
Half-Orc Humanoid (Orc) +2 Str, -2 Int,
-2 Cha
M 30 ft Darkvision 60 ft, Orc Blood Barbarian 0 PHB
Sharakim Humanoid (Human) +2 Str, -2 Dex,
+2 Int, -2 Cha
M 30 ft Darkvision 60 ft, Natural Armor +1, +1 attack vs Orcs / Half-Orcs

Shadow Affinity: In areas of shadow or darkness +2 Hide, Move Silently, Search and Spot, Light Sensitivity: -1 on attack rolls in bright areas or in a daylight spell

Wizard +1 RoD
.
Lightfoot Halfling Humanoid (Halfling) +2 Dex, -2 Str S 20 ft +2 Climb, Jump, Move Silently, +1 to all saving throws, +2 VS fear effects, +1 attack with thrown weapons, +2 Listen Rogue 0 PHB
Tallfellow Halfling Humanoid (Halfling) +2 Dex, -2 Str S 20 ft +1 to all saving throws, +2 VS fear effects, +1 attack with thrown weapons, +2 Listen, Search and Spot. Like an Elf gain auto search check for passing with 5 ft of a secret door Rogue 0 MM
Deep Halfling Humanoid (Halfling) +2 Dex, -2 Str S 20 ft Darkvision 60 ft, +1 to all saving throws, +2 VS fear effects, +1 attack with thrown weapons, +2 Listen, Stone Cunning, +2 Appraise and craft on items made of stone or metal Rogue 0 MM
Ghostwise Halfling Humanoid (Halfling) +2 Dex, -2 Str S 20 ft +2 Climb, Jump, Move Silently, +2 VS fear effects, +1 attack with thrown weapons, +2 Listen, Speak Without Sound: Can communicate with 1 creature at a time within 20 ft that has a common language Barbarian 0 FRCS
Strongheart Halfling Humanoid (Halfling) +2 Dex, -2 Str S 20 ft +2 Climb, Jump, Move Silently, +2 VS fear effects, +1 attack with thrown weapons, +2 Listen, Bonus Feat Rogue 0 FRCS
.
Drowmite Monstrous humanoid +2 Cha, -2 Str, -2 Wis S 20 ft Chitin (+3 Natural AC and Energy resistance 5 of your choice), Naturally Psionic, Psi-Like ability 1/day 'energy ray', Scent, Blind-Fight, Compound Eyes (+2 Spot) Wilder +1 EPH
Elan Aberration -2 Cha M 30 ft Naturally Psionic, Resistance (spend 1 power point for +4 on all saves until next action), Resilence (reduce taken damage by 2 for every 1 power point spent), Repletion (spend 1 power point to not need food or drink for 24 hours) Psion 0 EPH
Githyanki Humanoid (Extraplannar) +2 Dex, +2 Con, -2 Wisdom M 30 ft Darkvision 60 ft, Naturally Psionic, Psi-Like Abilities by hit dice, Power Resistance 5 + hit dice Fighter +2 EPH
Githzerai Humanoid (Extraplannar) +6 Dex, -2 Intelligence, +2 Wisdom M 30 ft Darkvision 60 ft, Naturally Psionic, Psi-Like Abilities 3/day 'inertial armor, psionic daze, catfall, concussion,' (and 11th level+ gain 'plane shift' 1/day, Power Resistance 5 + hit dice Monk +2 EPH
Maenad Humanoid (Maenad) M 30 ft Naturally Psionic, Psi-Like ability 'energy ray' 1/day, Outburst 1/day (take -2 Int & Wis for +2 Str for up to 4 rounds) Wilder 0 EPH
Thri-kreen Monstrous humanoid +2 Str, +4 Dex, -2 int, +2 Wis, -4 Cha M 40 Darkvision 60 ft, Immunity to magic 'sleep' effects, +3 Natural armor, Multiple Limbs, Natural attacks, Poisonous Bite, Leap (+30 on jump checks), Weapon Familiarity: gythkas and chatkchas (see EPH), Naturally Psionic, Psi-Like abilities 3/day 'chameleon, know direction; 1/day psionic displacement, metaphysical claw, Racial Hit Dice (2 Monstrous Humanoid), Racial Skill points, +4 Hide in sandy or arrid settings, Deflect Arrows Ranger +2 EPH
Xeph Humanoid (Xeph) -2 Str, +2 Dex M 30 ft Darkvision 60 ft, Naturally Psionic, Burst 3/day (+10 land base speed per 3 levels to max of +30 ft at level 9; lasts 3 rounds) Soulknife 0 EPH
Synad Aberration M 30 ft Darkvision 60 ft, Naturally Psionic, Threefold Mind (+2 Will saves), Oracle ("Precognative Edge" allows 1/day for a +2 on any inniative check, attack roll or saving throw, with the latter two, it can be applied after you've determined whether your natural roll was enough), Collective (Spend 1 power point for a +2 on any Knowledge or Psicraft check), Multitask (spend 1 power point to gain 1 swift action that can be used for mental actions only (knowledge, psicraft, spellcraft checks, manifesting a power, etc)) Any 0 CPs
.
Half-Giant Giant +2 Str, -2 Dex, +2 Con M 30 ft Low-Light Vision, Fire Acclimated (+2 on saves vs fire spells and effects), Powerful Build, Naturally Psionic, Psi-Like ability 1/day 'stomp', Psychic Warrior +1 EPH
Half-Ogre Giant +6 Str, -2 Dex, +2 Con, -2 Int, -2 Cha L 30 Darkvision 60 ft, +4 Natural armor Barbarian +2 RoD
Goliath Monstrous humanoid +4 Str, -2 Dex, +2 Con M 30 ft Powerful Build, Mountain movement (make standing long jumps and high jumps as if running, and climb full speed as a move action without -5 penalty), Acclimated (dont take penalties for altitude described in DMG), +2 Sense motive Barbarian +1 RoS
.
Aasimar Outsider (Native) +2 Wis, +2 Cha M 30 ft Darkvision 60 ft, SLA: Daylight 1/day, Resistance to Acid 5, Cold 5, and Electric 5, +2 Listen and Spot Paladin +1 RoD
Teifling Outsider (Native) +2 Dex, +2 Int,
-2 Cha
M 30 ft Darkvision 60 ft, SLA: Darkness 1/day, +2 Bluff and Hide Rogue +1 RoD
Air Genasi Outsider (Native) +2 Dex, +2 Int, -2 Wis, -2 Cha M 30 ft Darkvision 60 ft, Spell-Like Ability 1/day 'Levitate' (cast by a 5th level sorcerer), Clerical Focus (Must choose a diety with air domain and choose it), +1 on saves against air spells and effects, and +1/5 levels, Breathless (do not breath) Fighter +1 FRCS
Earth Genasi Outsider (Native) +2 Str, +2 Con, -2 Wis, -2 Cha M 30 ft Darkvision 60 ft, Spell-Like Ability 1/day 'Pass without trace' (cast by a 5th level druid), Clerical Focus (Must choose a diety with earth domain and choose it), +1 on saves against earth spells and effects, and +1/5 levels Fighter +1 FRCS
Fire Genasi Outsider (Native) +2 Int, -2 Cha M 30 ft Darkvision 60 ft, Spell-Like Ability 1/day 'Control Flame' (cast by a 5th level sorcerer), Clerical Focus (Must choose a diety with fire domain and choose it), +1 on saves against fire spells and effects, and +1/5 levels Fighter +1 FRCS
Water Genasi Outsider (Native) +2 Con, -2 Cha M 30 ft (30 ft Swim) Darkvision 60 ft, Spell-Like Ability 1/day 'Create Water' (cast by a 5th level druid), Clerical Focus (Must choose a diety with water domain and choose it), +1 on saves against water spells and effects, and +1/5 levels, Breath Water as an extraordinary ability Fighter +1 FRCS
.
Raptoran Humanoid M 30 ft Wing-Aided Movement (+10 Jump), Gliding (negate falling damage and move 20 feet foward for every 5 feet down), Flight (at 5 hit dice fly at a speed of 40 feet with average menuverability, Pact with the Wind Lord (+1 Caster level on air spells), Unerring Direction (Know which way is north), Low-Light Vision, Weapon Familiarity (Footbow), +2 Climb and Spot Cleric 0 RoW
Catfolk Monstrous humanoid +4 Dex, +2 Cha M 40 ft Low-Light Vision, +2 Listen, +2 Move Silently, +1 Natural armor Ranger +1 RoW
Centaur Monstrous Humanoid +8 Str, +4 Dex, +4 Con, -2 Int, +2 Wis L 50 ft Darkvision 60 ft, Racial Hit Dice (4 Monstrous Humanoid), Racial Skill Points, Racial Feats (2), +3 Natural Armor Ranger +2 RoW
Killoren Fey M 30 ft Low-Light Vision, Immunity to magic 'sleep' effects, +2 bonus on enchantment spells or effects, +2 Handle Animal, +2 Survival, Cold Iron Anathema (-2 on attack rolls with cold iron weapons), Manifest Nautres Might (See book) Druid 0 RoW
.
Asherati Humanoid M 30 ft +1 Natural armor, Natural Dryness (only require 1/4 the water of other humanoids), Sandswim (Swim through sand at land speed breath normally), Body Lamp (make body glow bright out to 60 ft, shadowy out to 120 ft), Heat Endurance (feat), Weapon Familiarity (Eagle's Claw), +Hide and Move Silently, Water Vulnerability (cannot hold breath underwater, -1 on rolls while submerged) Rogue 0 SS
Bhuka Humanoid (Goblinoid) -2 Str, +2 Dex M 30 ft Sure Feet (helps travel in sand), Glare Resistance (Protected from sun glare environmental danager and never dazzeled by sun), Water Sense (detect water underground with survival), +2 Con checks and Fort saves VS heat and dehydration, +2 Knowledge (Nature), Knowledge (Nature) always a class skill, Heat Endurance (Feat) Druid 0 SS
Uldra Fey -2 Str, +2 Con, +2 Wis S 20 ft Low-Light Vision, Darkvision 120 ft, Nature Scholar (+2 Knowledge (Nature), Knowledge (Nature) always a class skill), Cold Resistance (No harm from cold environments, Energy Resistance 5 Cold), Frosty Touch (+1 cold damage on melee attacks), Spell-Like Abilities 3/day 'ray of frost'; 1/day 'speak with animals, touch of fatigue', Fey Blood Druid +1 FB
Marksman's Homebrews
^The-Marksmanv
Classes Battle Juggernaut, Bewitcher, Bounty Hunter, Cat Burglar, Divine Healer, Footpad, Grimslayer, Half-Nymph, Half-Rylvain, Hunter, Ki Warrior, Martial Artist, Mystic Form, Noble, Platinum Dragoon, Radiant Champion, Rylvain, Saiyan Warrior, Scout, Socialite Deluxe, Spy, Undead Slayer, Undead Stalker, Warlord, Wolverine
Races Elven Nymph, Half-Drow, Elf, Half-Giant, Half-Nymph, Half-Rylvain, Half-Saiyan, Liantia, Moogle, Namekian, Ronso, Rylvain, Saiyans, Xanthian
Character Options Ascended Super Saiyan, Ascetic Juggernaut, Awesome Blow, Enhanced Ki Pool, Full Power Super Saiyan, Saiyan Elite, Tail Defense, Ultra Super Saiyan
Equipment Cloak of Bullshit, Cloak of Greater Bullshit, Cloak of Lesser Bullshit, Dragon Balls, Excalibur, Potion of Youth
Spells & Powers Condition, Eternal Charm Monster, Eternal Charm Person, Eternal Slumber, Fusion Dance, Reraise, Restore Youth, Steal Youth, Summon Wyvern
Invocations After Image, Alternate Delivery, Beam Blast, Candy Beam, Death Beam, Destructo Disc, Dragon Fist, Energy Channel, Energy Rings, Explosive Wave, Final Explosion, Flash Step, Four Witches, Greater Ki Transmutation, Healing Spirit, Improved Intimidating Ki, Improved Ki Charging, Improved Ki Flying, Improved Ki Volley, Instant Transmission, Intimidating Ki, Kaio-ken, Ki Barrage, Ki Charging, Ki Enhancement, Ki Flying, Ki Sense, Ki Shield, Ki Sight, Ki Supression, Ki Sword, Ki Transmutation, Ki Wind, Lesser Electrical Transmutation, Lesser Fire Transmuation, Lesser Frost Transmutation, Master Ki Transmutation, Multi-Form, Neo Tri Beam, Nova Chariot, Power Ball, Scatter Shot, Solar Flare, Spirit Ball, Spirit Bomb, Super Ghost Kamikaze Attack, Tri Beam, Warp Blast
Monsters Adamantoise, Ash Viper, Behemoth, Bomb, Cactuar, Drake, Malboro V.2, Murder of Crows, Tangle Tree, Tonberry
Other Aralhal, Celesdra, Golbez System, James Houlton, Levels That Spells Are Obtained, Rydel Taerun, Shenron, Spirit Beast
Sandbox 1 / Box 2 / Box 3 / Box 4 / Box 5 / Box 6 / Box 7 / Box 8 / Box 9 / Organized table of published races with statistics / Talk page