Siren (3.5e Monster)
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Before you stands the enchanting Siren, an irresistible songstress who captivates eye and ear alike. She takes the form of a beautiful woman with animalistic features. Behind her flowing blonde locks with sea green highlights, are golden bird wings with purple tips that gracefully extend from her head, granting her the otherworldly ability to hover above the ground. A smaller pair of golden wings with sea green tips enfolds from her back around her torso, modestly veiling her form. Her bare feet showcase purple claws that hint at her unearthly nature. Her mesmerizing lavender eyes hold a captivating allure as she gently cradles a light green harp, poised to weave melodies that stir the very essence of your being.
Siren | |
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Size/Type: | Medium Outsider (Esper) |
Hit Dice: | 4d12 + 4 (52 hp) |
Initiative: | +8 |
Speed: | 30 ft |
Armor Class: | 16 (2 Natural armor, 4 Dex), touch 14, flat-footed 12 |
Base Attack/Grapple: | 4/+3 (4 BAB, -1 Str) |
Attack: | Kick +8 melee (1d6 - 1) |
Full Attack: | Kick +8 melee (1d6 - 1) |
Space/Reach: | 5 ft/5 ft |
Special Attacks: | Entice, Lunatic Voice, Spell-like Abilities, Silent Voice
Tongues (Su): All Espers can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.
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Special Qualities: | Darkvision 120 ft, Low-Light Vision, 25% Fortification against critical strikes, immune to banishment, dismissal, petrification, death-effect, polymorphing, fear and any enchantment or compulsion effects. +4 racial bonus on saves against all stunning effects, poisons and diseases. |
Saves: | Fort +4, Ref +8, Will +9 |
Abilities: | Str 9, Dex 19, Con 11, Int 13, Wis 21, Cha 24 |
Skills: | Balance +11, Concentration +7, Escape Artist +11, Knowledge (The Seas) +8, Listen +12, Sense Motive +12, Spellcraft +8, Spot +12, Swim +10* |
Feats: | Weapon Finesse, Improved Initiative |
Environment: | Temperate aquatic |
Organization: | Solitary |
Challenge Rating: | 4 |
Treasure: | None |
Alignment: | Chaotic Neutral |
Advancement: | — |
Level Adjustment: | — |
- The Siren gains a +4 Racial bonus on Swim checks.
The Siren stands 5'9" tall and weighs between 155 - 165 lbs. Her harp's frame is made of adamantine and has a hardness of 20 and has 40 hit points. The Siren can both, dismiss her harp back to her realm from anywhere, even across planar boundries and in the possession of another being (no save) and can resummon it as a free action. While The Siren is polite, she doesnt "fit in" with Humans or their culture, nor does she find them physically attractive. It's been said of the Siren's lair "Something's fishy about this place, and it ain't cod..."
Combat[edit]
The Siren's tactics in battle are to charm the biggest, strongest looking enemy first and have them attack their allies. She then confuses or sleeps another target afterwards. When available she will also use Silent Voice to make sure that any spell casting enemies are restricted in what they can cast.
Special Attacks[edit]
Entice (Su): As a full round action, a Siren may play music on her harp to produce the following effects. Starting at 1st level, she may cast Charm Person at will as a spell-like ability. When summoned by an 8th level or higher High Summoner, she may instead cast Charm Monster, then finally, at 15th level, she may cast Charm Monster (Mass) instead. Caster level is equal to the Summoner's class level (minimum of 1st). The save DCs = 10 + ½ High Summoner level + Siren's Charisma modifier. The save DCs are Charisma based.
Lunatic Voice (Su): As a full round action, a Siren may play music on her harp to produce the following effects. Starting at 1st level, she may cast Confusion (Lesser) once per day as a spell-like ability. When Summoned by an 8th level or higher High Summoner, she may instead cast Confusion once per day instead. Caster level is equal to the Summoner's class level (minimum of 1st). The save DCs = 10 + ½ High Summoner level + Siren's Charisma modifier. The save DCs are Charisma based.
Spell-like Abilities: 1/day Sleep. Caster level is equal to the High Summoner's Class level (minimum of 1st). The save DCs = 10 + ½ High Summoner Class level + Siren's Charisma modifier. The save DC is Charisma based.
Overdrive[edit]
Silent Voice (Su): As a full round action, a Siren may play music on her harp. When she does so, all enemies in a 30 ft radius must succeed on a DC 20 Fortitude save or be unable to speak, yell, cast spells or use spell-like abilities with verbal components for 1 minute per Summoner class level. Caster level is equal to the Summoner's class level (minimum of 1st). The save DCs = 10 + ½ High Summoner level + Siren's Charisma modifier. The save DC is Charisma based.
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Alignment | Chaotic Neutral + |
Author | The-Marksman + |
Challenge Rating | 4 + |
Environment | Temperate aquatic + |
Identifier | 3.5e Monster + |
Level Adjustment | — + |
Rating | Undiscussed + |
Size | Medium + |
Subtype | Esper + |
Title | Siren + |
Type | Outsider + |