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Revision as of 07:42, 26 April 2010

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Author: Ghostwheel (talk)
Date Created: April 25, 2010
Status: Complete
Editing: Clarity edits only please
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Arcane-Corrupted

Changed by a strange and forbidden ritual, creatures with this template are faster, stronger, and tougher than their counterparts--but suffer terrible consequences should they abuse that power.

Changed by some strange ritual that only the Institution knows, arcane-corrupted creatures are the women collectively known as the Silver Hilt. In this ritual, the flesh and blood of abominations is fused into the core of girls, fusing into their very nature and enhancing their abilities with those of abominations, allowing them to fight the terrible creatures on equal ground--but with a cost.

Certain changes are also physical however, and the eyes of arcane-corrupted creatures become slitted in the same manner as a cat or a snake, their face takes on an ageless appearance and their skin takes on the appearance of polished marble, and their hair turns an unnatural white color.

Creating an Arcane-Corrupted

"Arcane-corrupted" is an acquired template that can be added to any living, corporeal, female humanoid (referred hereafter as the base creature).

Size and Type

The creature's type changes to Aberration, and it gains the Augmented subtype. Size is unchanged.

Hit Dice

Do not recalculate Hit Dice, base attack bonus, speed, armor class or saves.

Special Attacks

Atrocious Reach (Ex): As a free action, the arcane-corrupted creature may increase the reach of their next attack by 5'; activating this ability adds four corruption points to the base creature's pool. This ability may be activated multiple times for a single attack to increase the reach farther.

Grim Quickstrike (Ex): As a free action, the arcane-corrupted creature may make a single attack at their highest attack bonus; activating this ability adds five corruption points to the base creature's pool.

Harrowing Strength (Ex): As a free action, the arcane corrupted creature adds a bonus to his next attack roll equal to one-fifth his HD and adds a bonus equal to his HD on his next damage roll; activating this ability adds five corruption points to the base creature's pool. This ability may be activated multiple times for a single attack to increase the damage, though the bonus to attack rolls does not stack.

Special Qualities

Corruption Points: Arcane-corrupted creatures have the flesh of abominations embedded deep within their bodies, giving them the ability to activate various functions that most abominations have. Activating various abilities adds Corruption Points to the base creature's pool; if there are more Corruption Points in the creature's pool at the beginning of their turn than 10 + half the base creature's HD + Constitution modifier, the creature must make a Will save (DC 5 + 2 for every point over the threshold) or become a full-on abomination. If the base creature turns into an abomination, they immediately gain a permanent +10 to all ability scores, change alignment to Chaotic Evil and become an NPC under the DM's control; nothing, not even the Wish or Miracle spells, can change the character back to a PC.

An arcane-corrupted creature may attempt to quell the abomination lurking deep within themselves as a full-round action, which removes one Corruption Point, and another one for every three HD they have past the first (two at 4th level, three at 7th level, and so on). During a round in which they attempt to quell the beast, they may not activate any abilities that this template grants.

As they use more corruption points and near their threshold, arcane-corrupted creatures begin showing signs of their nearness into becoming an abomination.

  • At once-quarter their threshold, arcane-corrupted creatures grow fangs, and their eyes begin to glow within their sockets.
  • At one-half their threshold, the muscles of arcane-corrupted creatures are plainly visible beneath their clothing and they veins visibly pump black-blue fluid within their bodies.
  • At three-quarters their threshold, arcane-corrupted creatures sprout spikes from various places within their body, often on their elbows, knees, and foreheads, and often rending holes within their own clothes.
  • At their threshold and further on, an arcane-corrupted creature is almost completely transformed as black bile begins to drip uncontrollably past their mouth.

These are the most usual side-effects of the corruption on arcane-corrupted creatures, though each one may have its own specific characteristics.

Abominable Healing (Ex): As a free action, the arcane corrupted creature may heal a number of points of damage equal to twice their HD, up to a maximum of one-half their maximum HP; activating this ability adds four corruption points to the base creature's pool. The creature may even use this ability to reattach or regrow limbs, as per the regenerate spell.

Should the arcane-corrupted creature be brought to negative hit-points but not killed, on their next action this ability automatically activates a number of times to bring the creature to 0 HP or higher without the creature willing it to happen. The maximum HP to which they are brought by the unintentional use of this ability is zero. Further healing, either from other sources or from further applications of Abominable Healing must be used to bring the creature above 0 HP.

Corrupted Toughness (Ex): As a free action that can be activated even when it's not the creature's turn, the arcane corrupted creature may reduce the damage from any source until the start of their next turn by a number equal to their HD; activating this ability adds three corruption points to the base creature's pool.

Cursed Speed (Ex): As a free action, the arcane corrupted creature moves up to one-half their base speed; activating this ability adds two corruption points to the base creature's pool.

Foul Resistance (Ex): As a free action that can be activated even when it's not the creature's turn, the arcane corrupted creature adds five to the next saving throw he makes; activating this ability adds three corruption points to the base creature's pool.

Corruption Immunity (Ex): Arcane-corrupted creatures are immune to any sort of arcane radiation, corruption, or taint.

Sense Abomination (Ex): The base creature may pause for a moment in an attempt to detect abominations in the area; this ability works like detect evil, except its area is a spread around the creature with a Medium range (effective caster level equal to the creature's HD) and it detects creatures of the aberration type. This ability has the power to detect both abominations in the area (even when hidden in humanoid form), as well as other arcane-corrupted creatures, and is unable to discern between the two.

Abilities

While they are tougher, stronger, and faster than they were before the transformation, arcane-corrupted creatures also lose some of their humanity, becoming less emotional responsive and less able to relate to others. Apply the following changes to the base creature's ability scores: Str +4, Dex +4, Con +2, Cha -2

Organization

Arcane-corrupted creatures are collectively known as the Silver Hilt in the Shattered Haven campaign setting, and are controlled by the Institution. They are bred as warriors to fight the abominations that plague the land, though few within their ranks know much beyond their own purpose or their orders. Unquestioningly obeying orders most of the time, any who dare to defect are virtually always ferreted out by their battle-sisters and put to death for fear that they have become abominations themselves.

Challenge Rating

Increase the base creature's challenge rating by +2.

Advancement

By character class.

Level Adjustment

+2



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3.5 Classes Berserker, Cosplayer, Daywalker Paragon, Iaijutsu Master, Magus Portalus, Marshal, Rage Mage, Reaper, Sharpshooter, Spellthief, Pathfinder Variant, Thaumaturge, Toxinblade, Trapsmith, Variant, Xenophile
3.5 Feats Access Divine Power, Access Divine Spells, Accomplished, Accurate Opportunist, Acolyte of the Skin, Adaptable Technique, Adjusted Accuracy, Aegis of Health, Tome, Arcane Champion, Assassinate, Augmented Thaumaturge, Barreling Charge, Bladeblast, Blood of Stone, Bolster Technique, Careful Movement, Charismatic Prodigy, Cleave, Grimoire, Close Miss, Combat Reflexes, Greater, Combat Reflexes, Grimoire, Combat Reflexes, Improved, Compensate for Size, Copy Technique, Cross-Style Training, Dabbler, Danger Intuition, Dash, Death From Afar, Defensive Roll, Defensive Strike, Deft Opportunist, Diehard, Grimoire, Distracting Barrage, Divine Stalker, Dragoon Charge, Endurance, Grimoire, Euphoric Blade, Expose Weakness, Extended Psychic Strike, Focused Energy, Fortune's Friend, Furious Blow, Gatecrasher, Gatling Spell, Goad, Greater Spellthief, Greater Spring Attack, Gripping Vise, Heavy Build, Heedful Charge, Hidden Manifestation, Hostile Mind, Improved Charge, Improved Mage Knight, Improved On Your Knees, Improved Wild Talent, Incredible Focus, Intervene, Intimidating Brute, Iron Tide, Know-It-All, Last to Fall, Living Weapon, Mage Knight, Magekiller, Tome, Mana Engine, Master Blaster, Master Creature Killer, Master of Concoctions, Metamana Fuel, Mystic Arts Synthesis, Mystic Theurge, On Your Knees, Overwhelming Blow, Penetrating Strike, Phantom Health, Pounce, Power Attack, Grimoire, Power Charge, Precise Marksman, Primal Enchanter, Psyblade, Purple Dragon Knight, Quick Reconnoiter, Ranged Feint, Ranged Flanking, Ranged Threat, Renewed Zealousness, Shadow Pounce, Sharpshooter, Shielded in Life, Short Haft, Skill Trick Mastery, Spell Cascade, Spell Parry, Spell Reflection, Spellcutting Strike, Spellthief, Spiritual Weapon... further results
3.5 Traits Ambidextrous, Avenger, Exceptional Luck, Hulking Brute, Mixed Blood, Opportunist, Preacher, Psychic Potential, Radical Upbringing, Raised by Wolves, Sight Without Sight, Skilled, Trapspringer, Unnatural Aura, Unorthodox Tutelage, Versatile, Void Born
3.5 ACFs Barrage Sharpshooter, Grimoire Fighter, Grimoire Paladin, Grimoire Ranger, Grimoire Rogue, Grimoire Soulknife, Grimoire Tenken, Grimoire Totemist, Psychic Soulknife, Trapspringer Bard, Trapspringer Sharpshooter, Wildmagic Thaumaturge
3.5 Variant Rules Alignments by Color, Alternative Iterative Attacks, Background-Based Skills, Balanced Skills, Balanced Wealth, Broken Shields, Capped Modifiers and DCs, Condensed Skills, Custom Weapon Creation, Dual Preparation Casting, E20, Expanded Movement Options, Failure is not the End, Grace Points, Healing Surges, Lengthened Spellcasting, Limited Spell Levels, Magical Focus Implements, Masterwork Variant, Monstrous Player Characters, New Level-Dependent Benefits, Original Race Rebuilding, Prepared Spontaneous Casting, Recharging Magic, Recharging Power Points, Refillable Potions, Rituals, Scaling Item DCs, Simplified Experience, Simplified Races, Simplified Skills, Simplified Social Interaction, Simplified Special Attacks, Stacking Ability Modifiers, Standardized Bonus Types, Taking Stock, The Edge, Turn Undead, Variant Reach, Vow of Poverty, Wounds
3.5 Optimized Builds Arcane Warrior, Basic Blaster Wilder, Basic Combat Rogue Guide, Bladesinger, Clever Critfighter, Dragoon, Eternal Blade of the Revenant, Feral Shifter, Glaive of the Dungeon Crasher, Glaive of the Hellfire Warlock, Grapplemancer, Healing Personified, Hero of Time, Knightly Charger, Low Level Nova, Machine Gun Assassin, Mindspider Infiltrator, Mobile Blender, Mobile Glaive, Nightcrawling Shadowpouncer, Psionic Monk, Righteous Rager, Sacred Fist of the Silver Flame, Shower of Arrows, Sublime Singer, Ubermount, Whirling Eater of Souls
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AuthorGhostwheel +
Identifier3.5e Template +
Level Adjustment+2 +
RatingUnrated +
SummaryChanged by a strange and forbidden ritual, creatures with this template are faster, stronger, and tougher than their counterparts--but suffer terrible consequences should they abuse that power. +
TitleArcane-Corrupted +