User:The-Marksman/Sandbox8

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Author: The-Marksman (talk)
Date Created: March 2024
Status: Complete
Editing: Clarity edits only please
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The Shiva Esper

Shiva, the Ice Queen, appears as a slim, beautiful and large, humanoid creature with a distinctly feminine look. She has pale blueish-purple skin and is clad in silver jewelry on her wrists, left bicep and left thigh. She wears a metallic choker & metallic lingerie with a crystal in shape of an icicle hanging down from her bra to down near her navel. She has a human-like face with pale blue eyes and sharply pointed elf-like ears with large hoop earrings with ice adornments and her hip-length teal hair is tied in a high ponytail. She is barefoot, and her legs, stomach, arms and intimate regions are covered in purplish-blue, lace-pattern frost that resemble ribbons that are adorned with glistening jewels or pearls. A long chiffon scarf is wrapped around her neck, chest and groin and flutters behind her when she flies. An Esper with punishingly frigid breath, blizzards whirl and rage at her command.


Shiva
Size/Type: Large Outsider (Esper)
Hit Dice: 7d12 + 21 (105 hp)
Initiative: +5
Speed: 30 ft, Fly 40 ft (average)
Armor Class: 20 (6 Natural armor, 5 Dex, -1 size), touch 14, flat-footed 15
Base Attack/Grapple: +7/+12 (7 BAB, 1 Str, +4 size)
Attack: Double Slap +12/+7 melee (1d6 + 1)
Full Attack: Double Slap +12/+7 melee (1d6 + 1)
Space/Reach: 10 ft/10 ft
Special Attacks: Diamond Storm, Evasion, Heavenly Strike, Spell-like Abilities, Diamond Dust

Tongues (Su): All Espers can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.
Word of Recall (Su): While on the Material Plane, Espers can use Word of Recall at will, as the spell (cl 14th), except that it can only take them back to their home plane and also works across planar boundries and the creature can transport only itself and up to 50 pounds of objects.

Special Qualities: Darkvision 120 ft, Low-Light Vision, 25% Fortification against critical strikes, immune to banishment, dismissal, petrification, death-effect, polymorphing, fear and any enchantment or compulsion effects. +4 racial bonus on saves against all stunning effects, poisons and diseases.
Saves: Fort +8, Ref +10, Will +9
Abilities: Str 12, Dex 20, Con 16, Int 14, Wis 19, Cha 22
Skills: Balance +15, Diplomacy +16, Escape Artist +15, Knowledge (The Planes) +12, Listen +14, Move Silently +15, Sense Motive +14, Spot +14, Survival +14, Tumble +15
Feats: Weapon Finesse, Hover, Wingover
Environment: Cold Forest
Organization: Solitary
Challenge Rating: 7
Treasure: None
Alignment: Chaotic Good
Advancement:
Level Adjustment:


Shiva, the lady of ice and frost stands just over 8 feet tall. She has an extremely long teal hair worn in a very high ponytail and teal eyebrows. She has purple eye shadow, pointed elvish ears, blue eyes and purple lips. She has an ice crystal or jewel on her forehead, white rings on her hands and one toe and wears metallic blue lingerie.

Alluring Empress of Ice, this icy Eidolon's place among the Espers lies opposite that of the Infernian, Ifrit. Shiva was not always fond of mankind; she used to dislike humans for the fleeting nature of their lives, and how they cling to hopes and dreams. Witnessing compassion and benevolence in others warmed her heart. It is said that she once saved the planet from certain destruction by staunching a great wound with a glacier.

In certain areas, Shiva is depicted as a snow fairy. This cannot be verified, since the only written document that remains is in the summoner village. People associate Shiva with the snow fairy. Why she changes forms remains a mystery. To incur her wrath is to feel your very heart freeze in your chest, for cold is her anger and swift her vengeance. It is said that her frosty stare could strike a man dead where he stands. Her appearance on the battlefield sends shivers down enemy spines and makes her enemies' blood run cold.

Combat

Shiva's power is to create ice out of thin air and freeze anything in sight. It is claimed that she can even freeze lava or a part of a sea.

Shiva generally opens combat with Diamond Storm to reduce her opponent's ability to evade future moves such as Heavenly Strike or Diamond Dust. She tends to use Heavenly Strike as a primary form of attack and refresh Diamond Storm as needed. She will usually reserve Diamond Dust for either finishing off an opponent or for large groups.

Special Attacks

Diamond Storm (Sp): Shiva has the ability to create a light gust of polar wind mimicking a Sleet Storm spell up to 3/day, with the following added effect. In addition to the normal effects of a Sleet Storm, any creature caught in this area must also make a Reflex save (DCs = 10 + ½ High Summoner Class level + Shiva's Charisma modifier) or take a -2 on all Reflex saves and a -2 to AC for as long as they remain in the Diamond Storm and for 3 rounds thereafter.

Evasion (Ex): Shiva can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if Shiva is wearing light armor or no armor. If Shiva is helpless she does not gain the benefit of evasion.

Heavenly Strike (Su): Shiva targets any creature within 30 ft and extends her arm out towards the target with palm down, with her fingers spread open and she quickly twists her wrist to bring her palm facing upwards to instantaneously crystallize the air moisture in a 5 ft area above the target, conjuring boreal boulders of ice from the Aether which drop down onto a target. The target must make a Reflex saving throw (DCs = 10 + ½ High Summoner Class level + Shiva's Charisma modifier) or take 1d6 damage per High Summoner's class level (maximum 10d6).

Spell-like Abilities: 3/day Ray of Frost (DC 16), Chill Touch (DC 15). and Ice Storm Wall of Ice. Caster level is equal to the High Summoner's class level (minimum of 1st). The save DCs = 10 + ½ High Summoner Class level + Shiva's Charisma modifier. The save DC is Charisma based.

Overdrive

Diamond Dust (Su): As a full-round action, Shiva leans over slightly with her arms extended straight out in front of her torso, as a ball of bright blueish-white energy starts gathering in her right hand. Shiva gracefully brings both her arms straight up in front of her until she is looking up to the sky and both her arms are extended up above her head, with her back arched backwards for a brief second. Shiva suddenly strikes both arms out straight ahead firing the gathered energy straight out launching a freezing blizzard attack in a 30 ft cone, causing the affected area and all creatures in it to be momentarily encased in ice as she drops her arms to her side.

Shiva then delicately reaches out her right fist with fingers facing up and snaps her middle finger shattering all of the ice she created and causing every creature in the affected area to make a Reflex save (DCs = 15 + ½ High Summoner Class level + Shiva's Dexterity modifier) or take 4d8 + (High Summoner's level X 4) damage.


Marksman's Homebrews
^The-Marksmanv
Classes Battle Juggernaut, Bewitcher, Bounty Hunter, Cat Burglar, Divine Healer, Enchantress, Footpad, Grimslayer, Half-Nymph, Half-Rylvain, Hunter, Ki Warrior, Martial Artist, Noble, Platinum Dragoon, Radiant Champion, Rylvain, Saiyan Warrior, Scout, Socialite Deluxe, Spy, Undead Slayer, Undead Stalker, Warlord, Wolverine
Races Elven Nymph, Half-Drow, Elf, Half-Giant, Half-Nymph, Half-Rylvain, Half-Saiyan, Liantia, Moogle, Namekian, Ronso, Rylvain, Saiyans, Xanthian
Character Options Ascended Super Saiyan, Ascetic Juggernaut, Awesome Blow, Enhanced Ki Pool, Full Power Super Saiyan, Saiyan Elite, Tail Defense, Ultra Super Saiyan
Equipment Cloak of Bullshit, Cloak of Greater Bullshit, Cloak of Lesser Bullshit, Dragon Balls, Excalibur, Potion of Youth
Spells & Powers Condition, Eternal Charm Monster, Eternal Charm Person, Eternal Slumber, Reraise, Restore Youth, Steal Youth, Summon Wyvern
Invocations After Image, Alternate Delivery, Beam Blast, Candy Beam, Death Beam, Destructo Disc, Dragon Fist, Energy Channel, Energy Rings, Explosive Wave, Final Explosion, Flash Step, Four Witches, Fusion Dance, Greater Ki Transmutation, Healing Spirit, Improved Intimidating Ki, Improved Ki Charging, Improved Ki Flying, Improved Ki Volley, Instant Transmission, Intimidating Ki, Kaio-ken, Ki Barrage, Ki Charging, Ki Enhancement, Ki Flying, Ki Sense, Ki Shield, Ki Sight, Ki Supression, Ki Sword, Ki Transmutation, Ki Wind, Lesser Electrical Transmutation, Lesser Fire Transmuation, Lesser Frost Transmutation, Master Ki Transmutation, Multi-Form, Neo Tri Beam, Nova Chariot, Power Ball, Scatter Shot, Solar Flare, Spirit Ball, Spirit Bomb, Super Ghost Kamikaze Attack, Tri Beam, Warp Blast
Espers Bomb, Cactuar, Cait Sith, Chocobo Esper, Cockatrice, Esper, Goblin, Kirin, Mindflayer, Shiva, Siren, Sylph, Tonberry, Unicorn
Monsters Adamantoise, Ash Viper, Behemoth, Drake, Malboro V.2, Murder of Crows, Tangle Tree
Other Aralhal, Celesdra, Golbez System, James Houlton, Levels That Spells Are Obtained, Rydel Taerun, Shenron, Spirit Beast
Sandbox 1 / Box 2 / Box 3 / Box 4 / Box 5 / Box 6 / Box 7 / Box 8 / Box 9 / Organized table of published races with statistics / Talk page



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Homebrew.png
Author: The-Marksman (talk)
Date Created: February 2024
Status: Complete
Editing: Clarity edits only please
Rating box not supported outside of the main namespace.
Rate this article
Discuss this article
File:FFX.png
A X Esper

DM's Description


X
Size/Type: Medium Outsider (Esper)
Hit Dice: 7d12 + X (X hp)
Initiative: X
Speed: 30 ft
Armor Class: X (X Natural armor, X Dex, +1 size), touch X, flat-footed X
Base Attack/Grapple: +7/X (7 BAB, X Str, -4 size)
Attack: Slam +7/+2 melee (1d4 + X)
Full Attack: Slam +7/+2 melee (1d4 + X)
Space/Reach: 5 ft/5 ft
Special Attacks: X, X, X X, X, X X, Spell-like Abilities, X

Tongues (Su): All Espers can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.
Word of Recall (Su): While on the Material Plane, Espers can use Word of Recall at will, as the spell (cl 14th), except that it can only take them back to their home plane and also works across planar boundries and the creature can transport only itself and up to 50 pounds of objects.

Special Qualities: Darkvision 120 ft, Low-Light Vision, 25% Fortification against critical strikes, immune to banishment, dismissal, petrification, death-effect, polymorphing, fear and any enchantment or compulsion effects. +4 racial bonus on saves against all stunning effects, poisons and diseases.
Saves: Fort +5, Ref +5, Will +5
Abilities: Str 6, Dex 27, Con 8, Int 7, Wis 20, Cha 13
Skills: X +10, X +10, X +10, X +10, X +10, X +10, X +10, X +10, X +10, X +10
Feats: X, X, X
Environment: Warm or temperate plains or Underground
Organization: Solitary or X (#)
Challenge Rating: 7
Treasure: None
Alignment: Always Chaotic Evil
Advancement:
Level Adjustment:


Physical and personality description

Combat

Combat Blurb

Special Attacks

XX: X

XX: X

XX: X

Spell-like Abilities: 1/day XXX (DC 16), XXX (DC 15). Caster level is equal to the High Summoner's class level (minimum of 1st). The save DCs = 10 + ½ High Summoner Class level + Esper's Charisma modifier. The save DC is Charisma based.

Overdrive

XX: X


Marksman's Homebrews
^The-Marksmanv
Classes Battle Juggernaut, Bewitcher, Bounty Hunter, Cat Burglar, Divine Healer, Enchantress, Footpad, Grimslayer, Half-Nymph, Half-Rylvain, Hunter, Ki Warrior, Martial Artist, Noble, Platinum Dragoon, Radiant Champion, Rylvain, Saiyan Warrior, Scout, Socialite Deluxe, Spy, Undead Slayer, Undead Stalker, Warlord, Wolverine
Races Elven Nymph, Half-Drow, Elf, Half-Giant, Half-Nymph, Half-Rylvain, Half-Saiyan, Liantia, Moogle, Namekian, Ronso, Rylvain, Saiyans, Xanthian
Character Options Ascended Super Saiyan, Ascetic Juggernaut, Awesome Blow, Enhanced Ki Pool, Full Power Super Saiyan, Saiyan Elite, Tail Defense, Ultra Super Saiyan
Equipment Cloak of Bullshit, Cloak of Greater Bullshit, Cloak of Lesser Bullshit, Dragon Balls, Excalibur, Potion of Youth
Spells & Powers Condition, Eternal Charm Monster, Eternal Charm Person, Eternal Slumber, Reraise, Restore Youth, Steal Youth, Summon Wyvern
Invocations After Image, Alternate Delivery, Beam Blast, Candy Beam, Death Beam, Destructo Disc, Dragon Fist, Energy Channel, Energy Rings, Explosive Wave, Final Explosion, Flash Step, Four Witches, Fusion Dance, Greater Ki Transmutation, Healing Spirit, Improved Intimidating Ki, Improved Ki Charging, Improved Ki Flying, Improved Ki Volley, Instant Transmission, Intimidating Ki, Kaio-ken, Ki Barrage, Ki Charging, Ki Enhancement, Ki Flying, Ki Sense, Ki Shield, Ki Sight, Ki Supression, Ki Sword, Ki Transmutation, Ki Wind, Lesser Electrical Transmutation, Lesser Fire Transmuation, Lesser Frost Transmutation, Master Ki Transmutation, Multi-Form, Neo Tri Beam, Nova Chariot, Power Ball, Scatter Shot, Solar Flare, Spirit Ball, Spirit Bomb, Super Ghost Kamikaze Attack, Tri Beam, Warp Blast
Espers Bomb, Cactuar, Cait Sith, Chocobo Esper, Cockatrice, Esper, Goblin, Kirin, Mindflayer, Shiva, Siren, Sylph, Tonberry, Unicorn
Monsters Adamantoise, Ash Viper, Behemoth, Drake, Malboro V.2, Murder of Crows, Tangle Tree
Other Aralhal, Celesdra, Golbez System, James Houlton, Levels That Spells Are Obtained, Rydel Taerun, Shenron, Spirit Beast
Sandbox 1 / Box 2 / Box 3 / Box 4 / Box 5 / Box 6 / Box 7 / Box 8 / Box 9 / Organized table of published races with statistics / Talk page



Back to Main Page3.5e HomebrewGlossary

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Legal Disclaimer

This web page is Not in any way, shape, or form affiliated with the owner(s) of any copyright material presented on this page. Copyrights and trademarks for any books, films, and other promotional materials are held by their respective owners and their use is allowed under the fair use clause of the Copyright Law.