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Revision as of 16:23, 7 September 2012

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Author: The-Marksman (talk)
Date Created: August 2012
Status: In Progress
Editing: Clarity edits only please
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Becoming a Platinum Dragoon

Platinum Dragoons

Entry Requirements
Base Attack Bonus: 6
Skills: Craft (Armorsmithing) 8 Ranks, Jump 8 ranks
Feats: Skill Focus (Jump)
Special: Must have made friendly contact with a metallic dragon.


Table: The Platinum Dragoon

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +0 Polearm Affinity +1/+0 Platinum Dragoon Armor, Draconic Bound
2nd +2 +3 +3 +0 Jump Attack, Armor Mastery (Medium)
3rd +3 +3 +3 +1 Lancet
4th +4 +4 +4 +1 Polearm Affinity +1/+2
5th +5 +4 +4 +1 Dragon Mount
6th +6 +5 +5 +2 Armor Mastery (Heavy)
7th +7 +5 +5 +2 Polearm Affinity +2/+2
8th +8 +6 +6 +2 Improved Shield Use
9th +9 +6 +6 +3 Summon Wyvern
10th +10 +7 +7 +3 Polearm Affinity +2/+4 Dragonheart

Class Skills (4 + Int modifier per level, ×4 at 1st level)

Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (Nobility & Royalty) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spot (Wis), Swim (Str).

Class Features

All of the following are class features of the Platinum Dragoon.

Weapon and Armor Proficiency: Platinum Dragoons are proficient with all simple weapons and martial weapons. Platinum Dragoons are proficient with light armor, medium armor, heavy armor, and with shields but not Tower Shields.

Polearm Affinity: Platinum Dragoons are masters of polearms without equals. At first level a Platinum Dragoon gains Weapon Focus (Polearms) as a bonus feat even if he does not meet the prerequisites. At 4th level a Platinum Dragoon gains Weapon Specialization (Polearms) as a bonus feat even if he does not meet the prerequisites. At 7th level a Platinum Dragoon gains Greater Weapon Focus (Polearms) as a bonus feat even if he does not meet the prerequisites, and at 10th level a Platinum Dragoon gains Greater Weapon Specialization (Polearms) as a bonus feat, even if he does not meet the prerequisites. This ability defines polearms as every two-handed weapon which the Platinum Dragoon is proficient with that are like Spear, Longspear, Glaive, Guisarme, Halbard and Ranseur. It is always a DM's discression which weapon counts for the purpose of this ability.

Platinum Dragoon Armor: Platinum Dragoons are renownly defineable by thier destinctive dragonhide armor, which has a dragons skull as a helmet, and 2 finned wing-like plates across the back. At 1st level a Platinum Dragoon may make an exceptional suit of dragonhide armor that is destinctive to thier order. To do this a Platinum Dragoon must slay or otherwise obtain the corpse of; any chromatic dragon (most commonly a blue dragon) of at least large size or larger. A Platinum Dragoon is better able to identify which dragon scales are in good usable condition, compared to a normal armorsmith. Because of this, a Platinum Dragoon can make the equivilant of a heavy armor and 1 light shield or buckler for a medium creature, from 1 large dragon corpse (instead of the normal medium hide armor for a creature 1 size smaller. See the 'Dungeon Masters Guide' page 283 for more information).

A suit of Platinum Dragoon armor has a value of 40 gold, and a DC of 16 to make. The Platinum Dragoon does not need to pay any costs for raw materials so long he has a set of artisan tools, he can get all the raw material he needs from the dragons corpse. A completed set of Platinum Dragoon Armor functions like a light armor suit of masterwork breastplate with a +1 bonus to armor and max dexterity, no armor check penalty, a 15% chance of arcane spell failure.

A Platinum Dragoon may only have 1 suit of armor in existance at any given time, and only for themselves. A Platinum Dragoon who attempts to make Platinum Dragoon armor for another person, or attempts to make a second suit of armor for himself instead creates a suit of masterwork hide armor for a medium character, with no special bonuses on the armor.


Name Market
Value
Armor
Bonus
Maximum
Dex Bonus
Armor Check
Penalty
Arcane Spell
Failure Chance
-------Speed-------
(30 ft) (20 ft) Weight
Platinum Dragoon Armor 40 gp +6 +4 0 15% 30 ft 20 ft 20 lbs


Draconic Bound (Ex): A Platinum Dragoon is an adept at making incredible and inhuman jumps, even while armored, at 4th level and higher, a Platinum Dragoon always makes Jump checks as if he was running and had the Run feat, enabling him to make long jumps without a running start (see the skill description, page 77 of the Players Handbook). A Platinum Dragoon also halves the DC of all Jump checks, and gains a competency bonus on all Jump checks equal to his class level (up to a maximum of +10 at 10th level). This ability can only be used if the Platinum Dragoon is carrying no more than a light load.

Jump Attack (Ex): At 2nd level a Platinum Dragoon gains his signature attack called a Jump Attack. To make a Jump Attack a Platinum Dragoon must target a single foe within 100 feet, and make a successful vertical Jump check of at least 5 feet as a full round action that provokes an attack of opportunity. Opon making a successful Jump check, the Platinum Dragoon jumps so high that he must spend the rest of the current round in the air and cannot take any other actions this round. A Platinum Dragoon gets a +2 bonus on his Jump check if he takes a 5 foot step towards the target as part of his Jump check.

In his turn in the following round, when the Platinum Dragoon comes down, he makes one attack roll at his highest base attack bonus, which is treated as a charge attack granting a +2 bonus to the attack roll, and the target is concidered to be flat footed. The Jump Attack deals any appropriate weapon and strength damage plus 1d6 damage per Platinum Dragoon level. The Platinum Dragoon then lands 10 feet away from the target in the direction that he began his Jump Attack from, if that square is occupied than he lands in the next nearest open square to the left or right of the square he was supposed to arrive in. The Platinum Dragoon does not provoke an attack of opportunity for approching his oppenent or for leaving the opponents threatened area during a Jump Attack.

If the Platinum Dragoon rolls a critical hit with a Jump Attack, the Platinum Dragoon does not need to roll a critical confirmation and the Jump Attack is automatically considered a critical hit with a X4 multiplier on the Jump Attacks critical hit. The bonus dice damage is not from dealing damage to a certain part of the opponents anatomy so bonus damage dice from a Platinum Dragoons Jump Attack still affect creatures that are immune to critical hits, although this bonus damage is never multipled on a critical hit.

Armor Mastery: (Medium/Heavy) Starting at 2nd level a Platinum Dragoon wears his armor like a second skin and ignores the standard speed reduction for wearing any medium armors. Starting at 6th level, he ignores the speed reduction imposed by any heavy armors as well.

Lancet (Su): A number of times per day equal to the Platinum Dragoons class level plus his constitution modifier (minimum of once per day), a 4th level Platinum Dragoon may make a special attack called a Lancet. A Platinum Dragoon must declare he is using Lancet before attacking, thus a missed attack uses up an attempt. While in melee range a Platinum Dragoon may make 1 attack at his highest base attack bonus. If the Platinum Dragoon successfully strikes his target he does not deal weapon damage, but instead deals 1 point of damage per character level the Platinum Dragoon has plus his strength modifier. The damage dealt by the Lancet ability is then applied to the Platinum Dragoons own current hit points as though applied by a healing spell. This means that the hit points gained are not temporary, and a Platinum Dragoon may never gain a total number of hit points greater than his maximum hit points from this ability.

Dragon Mount (Sp): Upon reaching 5th level, a Platinum Dragoon gains the service of an intelligent, strong and loyal dragon steed to serve him in his battles. This mount is a young adult drake whos color may be chosen by the Platinum Dragoon when he first gains this ability from the available shades described in the drakes description. Once this choice has been made, it can never be changed until he either retires his drake or his drake dies.

Once per day, as a full round action, a Platinum Dragoon may magically call his mount from the realm in which it resides. The drake mount immediately appears adjacent to the Platinum Dragoon and remains for 4 hours per Platinum Dragoon level; it may be dismissed at any time as a free action. The drake is the same creature each time it is summoned, though the Platinum Dragoon may release a particular drake from service if he so chooses. Each time the drake is called, it appears in full health, reguardless of any damage it may have taken previously. The drake also appears wearing or carrying any gear it had when it was last dismissed (including barding, saddle, saddlebags, and the like). Calling a drake is a conjuration (calling) effect.

Should the Platinum Dragoons drake die, it immediately disappears, leaving behind any equipment it was carrying. The Platinum Dragoon may not summon another mount until he gains a new Platinum Dragoon level. If no new Platinum Dragoon level exists, then the next character level is sufficent. Until the Platinum Dragoon gains his next level, he takes a -1 on all attack and damage rolls. This restriction still exists even if the drake is somehow brought back to life.

Improved Shield Use (Ex): A Platinum Dragoon is adept at making the most of his defenses while weilding a two-handed polearm weapon. An 8th level or better Platinum Dragoon who is weilding a polearm or weapon that the DM rules counts as a polearm for the purposes of his Polearm Affinity ability, may equip any light shield as though it were a buckler, meaning that a Platinum Dragoon may use a light shield and still make full use of a two-handed polearm weapon at all times.

Summon Wyvern (Sp): At 9th level, a Platinum Dragoon is able to summon a draconic creature to his aid, specificly a Wyvern. Platinum Dragoons gains the ability to cast Summon Wyvern as a spell-like ability a number of times per day equal to the Platinum Dragoons Constitution modifier (minimum of once per day). The Platinum Dragoon (and only the Platinum Dragoon) adjusts the spell so that the spell has a duration of 2 rounds/class level (D), and requires no material components.

Dragonheart (Su): At 10th level a Platinum Dragoon gains the ability to link his soul with that of his drake mount. Forever more the souls of the Platinum Dragoon and his drake mount are linked. Once per day, so long as the Platinum Dragoons drake mount is alive, even if hes not present, and the Platinum Dragoon recieves an attack that would reduce him to -1 hit points or fewer (including -10), is instead healed for a number of hit points equal to 1/4th of his total hit points plus his character level. After this ability is triggered a Platinum Dragoon becomes fatigued and takes a number of points of temporary constitution damage equal to his constitution modifier. This ability damage can be healed magically, but a Platinum Dragoon cannot recieve the benefits of this ability so long as he still has temporary constitution damage active.


The Platinum Dragoon's Drake

The Platinum Dragoon’s drake is superior to a normal drake of its kind and has special powers, as described below. A Platinum Dragoon’s drake is treated as a dragon, for the purpose of all effects that depend on its type (though it retains an animal’s HD, base attack bonus, saves, skill points, and feats).

Platinum Dragoon
Level
Bonus
HD
Natural
Armor Adj.
Str
Adj.
Int Special
5th–6th +2 +4 +1 6 Empathic Link, Improved Evasion, Share Spells, Share Saving Throws
7th-8th +4 +6 +2 7 Improved Speed
9th +6 +8 +3 8 Command Creatures of Its Kind
10th +8 +10 +4 9 Spell Resistance

Platinum Dragoon’s Drake Basics: Use the base statistics for a drake, but make changes to take into account the attributes and characteristics summarized on the table and described below.

Bonus HD: Extra twelve-sided (d12) Hit Dice, each of which gains a Consitution modifier, as normal. Extra Hit Dice improve the drake’s base attack and base save bonuses. A drake’s base attack bonus is equal to the drake’s HD. A drake has all good saves (treat it as a character whose level equals the animal’s HD). The drake gains additional skill points or feats for bonus HD as normal for advancing a monster’s Hit Dice.

Natural Armor Adj.: The number on the table is an improvement to the drake’s existing natural armor bonus.

Str Adj.: Add this figure to the drake’s Strength score.

Int: The drake’s Intelligence score.

Empathic Link (Su): The Platinum Dragoon has an empathic link with his drake out to a distance of up to 1 mile. The Platinum Dragoon cannot see through the drake’s eyes, but they can communicate empathically.

Note that even intelligent drakes see the world differently from humans, so misunderstandings are always possible.

Because of this empathic link, the Platinum Dragoon has the same connection to an item or place that his drake does, just as with a master and his familiar (see Familiars).

Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a drake takes no damage if it makes a successful saving throw and half damage if the saving throw fails.

Share Spells: At the Platinum Dragoon’s option, he may have any spell (but not any spell-like ability) he casts on himself also affect his drake.

The drake must be within 5 feet at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the drake if it moves farther than 5 feet away and will not affect the drake again even if it returns to the Platinum Dragoon before the duration expires. Additionally, the Platinum Dragoon may cast a spell with a target of “You” on his drake (as a touch range spell) instead of on himself. A Platinum Dragoon and his drake can share spells even if the spells normally do not affect creatures of the drake’s type (dragon).

Share Saving Throws: For each of its saving throws, the drake uses its own base save bonus or the Platinum Dragoon’s, whichever is higher. The drake applies its own ability modifiers to saves, and it doesn’t share any other bonuses on saves that the master might have.

Improved Speed (Ex): The drake’s ground and fly speed increases by 10 feet.

Command (Sp): Once per day per Platinum Dragoon levels of its master, a drake can use this ability to command other any normal animal of approximately the same kind as itself (for elemental drakes, pseudodragons, this category includes dragonnel's, dragonne's and wyverns,), as long as the target creature has fewer Hit Dice than the drake. This ability functions like the command spell, but the drake must make a DC 21 Concentration check to succeed if it’s being ridden at the time. If the check fails, the ability does not work that time, but it still counts against the drake’s daily uses. Each target may attempt a Will save (DC 10 + 1/2 Platinum Dragoon’s level + Platinum Dragoon’s Con modifier) to negate the effect.

Spell Resistance (Ex): A drake’s spell resistance equals twice its master’s Platinum Dragoon level + 5. To affect the drake with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the drake’s spell resistance.


Campaign Information

Playing a Platinum Dragoon

Religion:

Other Classes:

Role:

Advancement:

Platinum Dragoons in the World

Blah
—Tarlach, Human Captain of the Royal Guard

Adventures:

Notables:

Organizations:

NPC Reactions:

Platinum Dragoon Lore

Characters with a lore skill or ranks in Knowledge (Arcana) can research Platinum Dragoons to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (Local)
DC Result
5
10
15
20

Platinum Dragoons in the Game

Sample Encounter:

EL 7:

Rydel Taerun

Medium Humanoid (Human)

Hit Dice: 7d6 (24) + (14 con) = (56 hp max or 38 hp average)
Initiative: 9
Speed: 30 ft
Armor Class: Normal 19 ( Armor +4, Dex +4, 1 Magic), Touch 14, Flat Foot 15
Base Attack / Grapple: +5 / +6
Full Attack: Rapier +10 1d6 +3 (+1 (str), +1 (int), +1 (Magic)), 18-20 X2
Space / Reach: 5 ft / 5 ft
Special Qualities: Trap Finding, Uncanny Dodge, Battle Grace +1, Trap Sense +2, Insightful Strike, Great Jump, Evasion, Slowfall 20ft, Tricks of the Trade +2, Urban Camouflage, Quick Ascent
Saves: Fort 4, Ref 10, Will 2
Skills: 10 ranks each in Bluff, Disable Device, Hide, Listen, Move Silently, Open Locks, Search and Spot, 5 ranks each in Climb and Jump
Feats: Weapon Finesse, Improved Initiative, Agile Athlete (Dex to Climb and Jump checks), Stealthy, Nimble Fingers, Tactile Trapsmith (Dex to Search and Disable Device)
Abilities: Str: 12, Dex 18, Con 15, Int 13, Wis 10, Cha 16
CR: 7
Treasure: +1 Rapier, +1 Mithril Chain Shirt, Hat of Disguise, Brooch of Shielding, Backpack, Masterwork Thieves Tools, Disguise Kit, Climbers Kit, Acid Flask, Vial of Anti-toxin, Smokestick X5, Tanglefoot bag, Thunderstone, Crowbar, Caltrop X4, Grappling Hook X2, Silk Rope 50ft, Piton X10, Waterskin, Torch X10, 1454 gp
Alignment: Lawful Neutral


Marksman's Homebrews
^The-Marksmanv
Classes Battle Juggernaut, Bewitcher, Bounty Hunter, Cat Burglar, Divine Healer, Enchantress, Footpad, Grimslayer, Half-Nymph, Half-Rylvain, Hunter, Ki Warrior, Martial Artist, Noble, Platinum Dragoon, Radiant Champion, Rylvain, Saiyan Warrior, Scout, Socialite Deluxe, Spy, Undead Slayer, Undead Stalker, Warlord, Wolverine
Races Elven Nymph, Half-Drow, Elf, Half-Giant, Half-Nymph, Half-Rylvain, Half-Saiyan, Liantia, Moogle, Namekian, Ronso, Rylvain, Saiyans, Xanthian
Character Options Ascended Super Saiyan, Ascetic Juggernaut, Awesome Blow, Enhanced Ki Pool, Full Power Super Saiyan, Saiyan Elite, Tail Defense, Ultra Super Saiyan
Equipment Cloak of Bullshit, Cloak of Greater Bullshit, Cloak of Lesser Bullshit, Dragon Balls, Excalibur, Potion of Youth
Spells & Powers Condition, Eternal Charm Monster, Eternal Charm Person, Eternal Slumber, Reraise, Restore Youth, Steal Youth, Summon Wyvern
Invocations After Image, Alternate Delivery, Beam Blast, Candy Beam, Death Beam, Destructo Disc, Dragon Fist, Energy Channel, Energy Rings, Explosive Wave, Final Explosion, Flash Step, Four Witches, Fusion Dance, Greater Ki Transmutation, Healing Spirit, Improved Intimidating Ki, Improved Ki Charging, Improved Ki Flying, Improved Ki Volley, Instant Transmission, Intimidating Ki, Kaio-ken, Ki Barrage, Ki Charging, Ki Enhancement, Ki Flying, Ki Sense, Ki Shield, Ki Sight, Ki Supression, Ki Sword, Ki Transmutation, Ki Wind, Lesser Electrical Transmutation, Lesser Fire Transmuation, Lesser Frost Transmutation, Master Ki Transmutation, Multi-Form, Neo Tri Beam, Nova Chariot, Power Ball, Scatter Shot, Solar Flare, Spirit Ball, Spirit Bomb, Super Ghost Kamikaze Attack, Tri Beam, Warp Blast
Espers Bomb, Cactuar, Cait Sith, Chocobo Esper, Cockatrice, Esper, Goblin, Kirin, Mindflayer, Shiva, Siren, Sylph, Tonberry, Unicorn
Monsters Adamantoise, Ash Viper, Behemoth, Drake, Malboro V.2, Murder of Crows, Tangle Tree
Other Aralhal, Celesdra, Golbez System, James Houlton, Levels That Spells Are Obtained, Rydel Taerun, Shenron, Spirit Beast
Sandbox 1 / Box 2 / Box 3 / Box 4 / Box 5 / Box 6 / Box 7 / Box 8 / Box 9 / Organized table of published races with statistics / Talk page



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