Difference between revisions of "Goblin (3.5e Monster)"
The-Marksman (talk | contribs) |
The-Marksman (talk | contribs) |
||
(One intermediate revision by the same user not shown) | |||
Line 18: | Line 18: | ||
|init=1 | |init=1 | ||
|speed=30 ft | |speed=30 ft | ||
− | |ac=15 (1 Natural armor, +2 Leather Armor, 1 Dex, | + | |ac=15 (1 Natural armor, +2 Leather Armor, 1 Dex, +1 size) |touch=12 |flat=13 |
|bab=4 |grapple=+1 (4 BAB, 1 Str, -4 size) | |bab=4 |grapple=+1 (4 BAB, 1 Str, -4 size) | ||
|at=Small Longsword +5 melee (1d6 + 1) | |at=Small Longsword +5 melee (1d6 + 1) | ||
|full_at=Small Longsword +5 melee (1d6 + 1) | |full_at=Small Longsword +5 melee (1d6 + 1) | ||
|space=5 ft |reach=5 ft | |space=5 ft |reach=5 ft | ||
− | |sa=[[#Throw Rock|Throw Rock]], [[# | + | |sa=[[#Throw Rock|Throw Rock]], [[#Spell-like Abilities|Spell-like Abilities]], [[#Goblin Punch|Goblin Punch]] |
'''Tongues ([[SRD:Su|Su]]):''' All Espers can speak with any creature that has a language, as though using a ''[[SRD:Tongues|tongues]] ''spell ([[SRD:Caster Level|caster level]] 14th). This ability is always active. | '''Tongues ([[SRD:Su|Su]]):''' All Espers can speak with any creature that has a language, as though using a ''[[SRD:Tongues|tongues]] ''spell ([[SRD:Caster Level|caster level]] 14th). This ability is always active. | ||
<br/>'''Word of Recall ([[SRD:Su|Su]]):''' While on the Material Plane, Espers can use [[SRD:Word of Recall|Word of Recall]] at will, as the spell ([[SRD:Caster Level|cl]] 14th), except that it can only take them back to their home plane and also works across planar boundries and the creature can transport only itself and up to 50 pounds of objects. | <br/>'''Word of Recall ([[SRD:Su|Su]]):''' While on the Material Plane, Espers can use [[SRD:Word of Recall|Word of Recall]] at will, as the spell ([[SRD:Caster Level|cl]] 14th), except that it can only take them back to their home plane and also works across planar boundries and the creature can transport only itself and up to 50 pounds of objects. | ||
Line 48: | Line 48: | ||
'''{{Anchor|Throw Rock}}:''' A Goblin is an expert at throwing small stones or other improvised objects that are similarly shaped and sized as small rocks. A Goblin gains a +2 bonus on his attack roll with such improvised weapons. If successful, this deals 1d4 + 1 damage. | '''{{Anchor|Throw Rock}}:''' A Goblin is an expert at throwing small stones or other improvised objects that are similarly shaped and sized as small rocks. A Goblin gains a +2 bonus on his attack roll with such improvised weapons. If successful, this deals 1d4 + 1 damage. | ||
− | '''{{Anchor| | + | '''{{Anchor|Spell-like Abilities}}:''' 1/day [[SRD:Sleep|''Sleep'']] (DC 11). Caster level is equal to the High Summoner's class level (minimum of 1st). The save DCs = 10 + ½ High Summoner Class level + Goblin's Wisdom modifier. The save DC is Wisdom based. |
=== Overdrive === | === Overdrive === |
Latest revision as of 01:40, 23 February 2024
| |||||||||
Rate this article Discuss this article |
A diminutive species of goblin with sharp fangs and a pointy nose. Surprisingly strong for its small size. A familiar nuisance armed with his time-tested punch, these cretins have big ears and a curly cap. Although strong and stupid, they are clever enough to use tools, but they lack patience and foresight. You'll never catch them plowing a field, to say the least. Building is not in their nature, but thievery and destruction, they most certainly are. It is said that there is a goblin at the start of any adventure worth having.
Goblin | |
---|---|
Size/Type: | Small Outsider (Esper) |
Hit Dice: | 4d12 + 8 (56 hp) |
Initiative: | 1 |
Speed: | 30 ft |
Armor Class: | 15 (1 Natural armor, +2 Leather Armor, 1 Dex, +1 size), touch 12, flat-footed 13 |
Base Attack/Grapple: | 4/+1 (4 BAB, 1 Str, -4 size) |
Attack: | Small Longsword +5 melee (1d6 + 1) |
Full Attack: | Small Longsword +5 melee (1d6 + 1) |
Space/Reach: | 5 ft/5 ft |
Special Attacks: | Throw Rock, Spell-like Abilities, Goblin Punch
Tongues (Su): All Espers can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.
|
Special Qualities: | Darkvision 120 ft, Low-Light Vision, 25% Fortification against critical strikes, immune to banishment, dismissal, petrification, death-effect, polymorphing, fear and any enchantment or compulsion effects. +4 racial bonus on saves against all stunning effects, poisons and diseases. |
Saves: | Fort +6, Ref +5, Will +4 |
Abilities: | Str 13, Dex 12, Con 14, Int 9, Wis 11, Cha 7 |
Skills: | Bluff +5, Climb +8, Hide +8, Intimidate +5, Move Silently +8, Sleight of Hand +8, Use Rope +8 |
Feats: | Combat Reflexes, Power Attack |
Environment: | Warm or temperate plains or Underground |
Organization: | Solitary or Gang (4-9) |
Challenge Rating: | 4 |
Treasure: | None |
Alignment: | Neutral Evil |
Advancement: | — |
Level Adjustment: | — |
There's been conflict for as long as anyone can remember. They lay traps for their prey and hunt in packs. For this reason, they are a direct threat to the hunters who also live off the plains. Climate change can cause a decline in prey and force the goblins to wander closer to human settlements in search of food. They love a good fight and like to pounce on unwary humans. It's recommended to stay in large groups when traversing goblin-infested lands.
Combat[edit]
Cowardly but shrewd, goblins are always on the lookout for an opening. They often prey in gangs upon the weak, a Goblin is an aggressive enemy and has two types of attacks: a long-range attack where it throws some sort of stone at the target, and a short-range attack where it hacks at the player with its sword.
Special Attacks[edit]
Throw Rock: A Goblin is an expert at throwing small stones or other improvised objects that are similarly shaped and sized as small rocks. A Goblin gains a +2 bonus on his attack roll with such improvised weapons. If successful, this deals 1d4 + 1 damage.
Spell-like Abilities: 1/day Sleep (DC 11). Caster level is equal to the High Summoner's class level (minimum of 1st). The save DCs = 10 + ½ High Summoner Class level + Goblin's Wisdom modifier. The save DC is Wisdom based.
Overdrive[edit]
Goblin Punch: As a full round action, a Goblin can make a single attack at his highest attack bonus. If successful, he deals 4d8 + (Summoner level x 3) damage.
Back to Main Page → 3.5e Homebrew → Glossary
Alignment | Neutral Evil + |
Author | The-Marksman + |
Challenge Rating | 4 + |
Environment | Warm or temperate plains or Underground + |
Identifier | 3.5e Monster + |
Level Adjustment | — + |
Rating | Undiscussed + |
Size | Small + |
Subtype | Esper + |
Title | Goblin + |
Type | Outsider + |