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Sylph (3.5e Monster)

4 bytes removed, 22 February
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=== Overdrive ===
'''{{Anchor|Whisperwind}}:''' As a full round action, the Sylphs spin and twirl around each other in a random pattern which generates a large amount of various green, blue, teal and white lights. After a moment a quick strong breeze pushes from behind the Sylph, carrying the lights forward in a 30 ft cone. Every enemy in the cone must succeed at a Reflex save (DC = 10 + 1/2 High Summoner's Class level + Sylph's Dexterity modifier {9} ) or take 1d8 + (1/2 High Summoner's level X 3) damage. All damage dealt is totaled up and then divided evenly as healing between all allies within 100 feet of the High Summoner. Any odd amount of healing is given to the ally with the most hit points missing.
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