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Kirin (3.5e Monster)

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Author: The-Marksman (talk)
Date Created: January 2024
Status: Complete
Editing: Clarity edits only please
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The Esper, Kirin

In your presence materializes Kirin, a majestic being seamlessly blending the features of a goat and a horse, adorned with a lionesque tail and deer antlers curving gracefully backwards over her shoulders. Cloaked in a coat of dignified grey, her mane, hoof feathering, and tail feathering cascade in a mesmerizing shade of teal, creating an aura of ethereal beauty that captivates the eye.

Kirin
Size/Type: Large Outsider (Esper)
Hit Dice: 4d12 + 12 (60 hp)
Initiative: +4
Speed: 50 ft
Armor Class: 15 (6 Natural armor, +0 Dex, -1 size), touch 9, flat-footed 15
Base Attack/Grapple: 4/10 (4 BAB, 2 Str, +4 size)
Attack: Horns +6 melee (2d4 + 2)
Full Attack: Horns +6 melee (2d4 + 2)
Space/Reach: 10 ft/10 ft
Special Attacks: Cure Light Wounds, Cure Moderate Wounds Life Guard, Holy Aura

Tongues (Su): All Espers can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.
Word of Recall (Su): While on the Material Plane, Espers can use Word of Recall at will, as the spell (cl 14th), except that it can only take them back to their home plane and also works across planar boundries and the creature can transport only itself and up to 50 pounds of objects.

Special Qualities: Darkvision 120 ft, Low-Light Vision, 25% Fortification against critical strikes, immune to banishment, dismissal, petrification, death-effect, polymorphing, fear and any enchantment or compulsion effects. +4 racial bonus on saves against all stunning effects, poisons and diseases.
Saves: Fort +7, Ref +4, Will +7
Abilities: Str 14, Dex 11, Con 17, Int 8, Wis 17, Cha 21
Skills: Concentration +10, Heal +10, Knowledge (Nature) +6, Listen +10, Search +6, Spot +10, Survival +10
Feats: Improved Initiative, Quicken Spell
Environment: Temperate or snowy hills or mountains
Organization: Solitary
Challenge Rating: 4
Treasure: None
Alignment: Neutral Good
Advancement:
Level Adjustment:


Kirin is extremely kind and hates to see non-evil creatures suffer. While kind, Kirin loathes the feeling of someone being on her back and is extremely unlikely to accept anyone mounting her (even her Summoner) without extreme, extenuating circumstances. Kirin is just over 4'0" tall at the shoulder and 5'3" at the top of her head (excluding antlers) and weighs a little over 800 lbs.

CombatEdit

Kirin acts as a support in combat. Providing flanking bonuses where possible by attacking with her horns. She will use her curing spells and Holy Aura as needed to keep allies fighting.

Special AttacksEdit

Spell-like Abilities: 3/day Cure Light Wounds (DC 16), Cure Moderate Wounds. Kirin may also cast each of these a separate once per day as a quickened spell. Caster level is equal to the High Summoner's class level (minimum of 1st). The save DCs = 10 + ½ High Summoner Class level + Kirin's Charisma modifier. The save DC is Charisma based.

Life Guard: Once per day Kirin may target up to 4 creatures within 50 feet. The affected creatures gain a +4 bonus on all saves against death effects, energy drain, ability drain and ability damage effects. This effect lasts for 1 hour.

OverdriveEdit

Holy Aura: As a full round action, Kirin can release a burst of positive energy radiating out 30 feet in all directions. All allies in the area gain fast healing equal to 1/2 the Summoner's class level (minimum of 1) for 10 rounds. Any undead in the area (allied or not) take an automatic 1d4 damage.


Marksman's Homebrews
^The-Marksmanv
Classes Battle Juggernaut, Bewitcher, Bounty Hunter, Cat Burglar, Divine Healer, Enchantress, Footpad, Grimslayer, Half-Nymph, Half-Rylvain, Hunter, Ki Warrior, Martial Artist, Noble, Platinum Dragoon, Radiant Champion, Rylvain, Saiyan Warrior, Scout, Socialite Deluxe, Spy, Undead Slayer, Undead Stalker, Warlord, Wolverine
Races Elven Nymph, Half-Drow, Elf, Half-Giant, Half-Nymph, Half-Rylvain, Half-Saiyan, Liantia, Moogle, Namekian, Ronso, Rylvain, Saiyans, Xanthian
Character Options Ascended Super Saiyan, Ascetic Juggernaut, Awesome Blow, Enhanced Ki Pool, Full Power Super Saiyan, Saiyan Elite, Tail Defense, Ultra Super Saiyan
Equipment Cloak of Bullshit, Cloak of Greater Bullshit, Cloak of Lesser Bullshit, Dragon Balls, Excalibur, Potion of Youth
Spells & Powers Condition, Eternal Charm Monster, Eternal Charm Person, Eternal Slumber, Reraise, Restore Youth, Steal Youth, Summon Wyvern
Invocations After Image, Alternate Delivery, Beam Blast, Candy Beam, Death Beam, Destructo Disc, Dragon Fist, Energy Channel, Energy Rings, Explosive Wave, Final Explosion, Flash Step, Four Witches, Fusion Dance, Greater Ki Transmutation, Healing Spirit, Improved Intimidating Ki, Improved Ki Charging, Improved Ki Flying, Improved Ki Volley, Instant Transmission, Intimidating Ki, Kaio-ken, Ki Barrage, Ki Charging, Ki Enhancement, Ki Flying, Ki Sense, Ki Shield, Ki Sight, Ki Supression, Ki Sword, Ki Transmutation, Ki Wind, Lesser Electrical Transmutation, Lesser Fire Transmuation, Lesser Frost Transmutation, Master Ki Transmutation, Multi-Form, Neo Tri Beam, Nova Chariot, Power Ball, Scatter Shot, Solar Flare, Spirit Ball, Spirit Bomb, Super Ghost Kamikaze Attack, Tri Beam, Warp Blast
Espers Bomb, Cactuar, Cait Sith, Chocobo Esper, Cockatrice, Esper, Goblin, Kirin, Mindflayer, Shiva, Siren, Sylph, Tonberry, Unicorn
Monsters Adamantoise, Ash Viper, Behemoth, Drake, Malboro V.2, Murder of Crows, Tangle Tree
Other Aralhal, Celesdra, Golbez System, James Houlton, Levels That Spells Are Obtained, Rydel Taerun, Shenron, Spirit Beast
Sandbox 1 / Box 2 / Box 3 / Box 4 / Box 5 / Box 6 / Box 7 / Box 8 / Box 9 / Organized table of published races with statistics / Talk page



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