Kirin (3.5e Monster)
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In your presence materializes Kirin, a majestic being seamlessly blending the features of a goat and a horse, adorned with a lionesque tail and deer antlers curving gracefully backwards over her shoulders. Cloaked in a coat of dignified grey, her mane, hoof feathering, and tail feathering cascade in a mesmerizing shade of teal, creating an aura of ethereal beauty that captivates the eye.
Kirin | |
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Size/Type: | Large Outsider (Esper) |
Hit Dice: | 4d12 + 12 (60 hp) |
Initiative: | +4 |
Speed: | 50 ft |
Armor Class: | 15 (6 Natural armor, +0 Dex, -1 size), touch 9, flat-footed 15 |
Base Attack/Grapple: | 4/10 (4 BAB, 2 Str, +4 size) |
Attack: | Horns +6 melee (2d4 + 2) |
Full Attack: | Horns +6 melee (2d4 + 2) |
Space/Reach: | 10 ft/10 ft |
Special Attacks: | Cure Light Wounds, Cure Moderate Wounds Life Guard, Holy Aura
Tongues (Su): All Espers can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.
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Special Qualities: | Darkvision 120 ft, Low-Light Vision, 25% Fortification against critical strikes, immune to banishment, dismissal, petrification, death-effect, polymorphing, fear and any enchantment or compulsion effects. +4 racial bonus on saves against all stunning effects, poisons and diseases. |
Saves: | Fort +7, Ref +4, Will +7 |
Abilities: | Str 14, Dex 11, Con 17, Int 8, Wis 17, Cha 21 |
Skills: | Concentration +10, Heal +10, Knowledge (Nature) +6, Listen +10, Search +6, Spot +10, Survival +10 |
Feats: | Improved Initiative, Quicken Spell |
Environment: | Temperate or snowy hills or mountains |
Organization: | Solitary |
Challenge Rating: | 4 |
Treasure: | None |
Alignment: | Neutral Good |
Advancement: | — |
Level Adjustment: | — |
Kirin is extremely kind and hates to see non-evil creatures suffer. While kind, Kirin loathes the feeling of someone being on her back and is extremely unlikely to accept anyone mounting her (even her Summoner) without extreme, extenuating circumstances. Kirin is just over 4'0" tall at the shoulder and 5'3" at the top of her head (excluding antlers) and weighs a little over 800 lbs.
CombatEdit
Kirin acts as a support in combat. Providing flanking bonuses where possible by attacking with her horns. She will use her curing spells and Holy Aura as needed to keep allies fighting.
Special AttacksEdit
Spell-like Abilities: 3/day Cure Light Wounds (DC 16), Cure Moderate Wounds. Kirin may also cast each of these a separate once per day as a quickened spell. Caster level is equal to the High Summoner's class level (minimum of 1st). The save DCs = 10 + ½ High Summoner Class level + Kirin's Charisma modifier. The save DC is Charisma based.
Life Guard: Once per day Kirin may target up to 4 creatures within 50 feet. The affected creatures gain a +4 bonus on all saves against death effects, energy drain, ability drain and ability damage effects. This effect lasts for 1 hour.
OverdriveEdit
Holy Aura: As a full round action, Kirin can release a burst of positive energy radiating out 30 feet in all directions. All allies in the area gain fast healing equal to 1/2 the Summoner's class level (minimum of 1) for 10 rounds. Any undead in the area (allied or not) take an automatic 1d4 damage.
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