User:The-Marksman/Sandbox3

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Author: The-Marksman (talk)
Date Created: March 2019
Status: In Progress
Editing: Please discuss before editing.
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Greater Deity
Symbol: A
Home Plane: Unknown
Alignment: Neutral Good
Portfolio: Magic, Knowledge, Beauty, Wizards, Bards
Clergy Alignments: Any with Neutral or Good in the name, but not Evil.
Domains: Magic, Knowledge, Protection, Community1
Favored Weapon: X

The deity of magic, knowledge and kindness, patron deity and creator of the Liantia.


Dogma

Clergy and Temples

Statistics

X
Wizard 20 / Bard 20
Medium Outsider
Divine Rank: 17 Hit Dice: 20d8 + 140 (Outsider) plus, 20d4 + 140 (Wizard) plus, 20d6 + 140 (Bard) (630 hp average 780 maximum)
Initiative:X (13 Dex, )
Speed: 60 ft
Armor Class: Normal 90 (30 Natural Armor, 17 Divine, 13 Dex, 20 Deflection)
Base Attack/Grapple: +45/+51 (45 BAB, 6 Str)
Attack: +5 +76 ranged 1dX + X /20 xx
Full Attack: +5 X +X/X/X/X melee 1dX + X /20 x2
Space/Reach: 5 ft / 5 ft
Special Attacks: Domain powers, salient divine abilities, spell-like abilities
Special Qualities: Liantia traits, Divine Immunities, Damage Reduction 45/+4, Fire resistance 30, Understand, speak and read all languages, Speak directly to all beings within 10 miles, remote communication, goldy realm, teleport without error at will, planeshift at will, familiar (Wolves), Spell Resistance 42, Low Light Vision, Darkvision 120 ft, Scent, Unerring Direction, Energy Resistance
Saves: Fort 54, Ref 50, Will 49
Abilities: Str: 22, Dex 36, Con 24, Int 52, Wis 32, Cha 50
Skills: Appraise 53, Balance 43, Bluff 48, Climb 61, Concentraition 90, Craft (Bowmaking) 96, Craft (Trapmaking) 58, Decipher Script 58, Diplomacy 48, Escape Artist 43, Gather Information 48, Handle Animal 91, Heal 55, Hide 86, Intimidate 53, Jump 61, Knowledge (Arcana) 78, Knowledge (Dungeoneering) 68, Knowledge (Geography) 68, Knowledge (History) 68, Knowledge (Nature) 78, Knowledge (Religion) 78, Knowledge (The Planes) 78, Listen 57, Move Silently 86, Profession (Hunter) 37, Profession (Herbalist) 35, Ride 61, Search 68. Sense Motive 42, Spellcraft 78, Spot 57, Survival 85, Swim 56, Tumble 43, Use Rope 33
Feats: Track, Point Blank Shot, Rapid Shot, Endurance, Combat Reflexes, Many Shot, Far Shot, Improved Innitative, Improved Precise Shot, Spell Penetraition, Greater Spell Penetraition, Weapon Focus (Glaive), Improved Critical (Glaive), Short Haft, Weapon Specialization (Glaive), Scribe, Combat Casting, Improved Counterspell, Maximize Spell, Enhance Spell, Quicken Spell, Spell Opportunity, Improved Combat Casting, Reach Spell, Improved Metamagic, Improved Combat Reflexes, Empower Spell
Environment: The Wilderness of the Beastlands
Alignment: Usually Any Neutral

Divine Immunities: Polymorph, Petrification, Charms, Compulsions, Phantasms, Patterns, Morale, Electric, Cold and Acid Damage, Disease, Poison, Stunning, Sleep, Paralysis, as well as; Death, Disintegration, Imprisonment, Banishing effects.
Salient Divine Abilities: Automatic Metamagic, Battle Sense, Create Object, Divine Archery, Divine Blast, Divine Fast Healing, Divine Ranger, Divine Shield, Extra Domain, Gift of Life, Hand of Death, Instant Counterspell
Domain Powers: All knowledge skills are class skills, cast divination spells at +1 caster level, 10/day protective ward (touched subject gains +10 resistance bonus on next saving throw, maximum duration 1 hour), 10/day feat of strength (+10 enhancement bonus to Strength for 1 round)
Spell-Like Abilities: Aralhal uses these abilities as a 20th level caster, except for divination spells which he uses as a 21st level caster. The save DC's are 33 + the spells level. Antimagic Field, Bigby's Clenched Fist, Bigby's Crushing Hand, Bigby's Grasping Hand, Blade Barrier, Bull's Strength, Clairaudience / Clairvoyance, Detect Secret Doors, Detect Thoughts, Discern Location, Divination, Divine Power, Enlarge Person, Find the Path, Flame Strike, Foresight, Legend Lore, Magic Vestment, Magic Weapon, Mind Blank, Power Word Blind, Power Word Kill, Power Word Stun, Prismatic Sphere, Protection from energy, Repulsion, Righteous Might, Sanctuary, Shield other, Spell Immunity, Spell resistance, Spiritual Weapon, Stoneskin, True Seeing
Wizard Spells/Day: 4/9/9/8/8/8/8/7/7/7; base DC = 28 + spell level.
Bard Spells/Day: 8/8/7/7; base DC = 17 + spell level.
Possesions: X's favorite weapon is X a +5 composite great bow2 with +6 strength rating and the seeking, distance and speed special abilities.
Caster level: 24th; Weight: 12 lbs


Marksman's Homebrews
^The-Marksmanv
Classes Battle Juggernaut, Bewitcher, Bounty Hunter, Cat Burglar, Divine Healer, Enchantress, Footpad, Grimslayer, Half-Nymph, Half-Rylvain, Hunter, Ki Warrior, Martial Artist, Noble, Platinum Dragoon, Radiant Champion, Rylvain, Saiyan Warrior, Scout, Socialite Deluxe, Spy, Undead Slayer, Undead Stalker, Warlord, Wolverine
Races Elven Nymph, Half-Drow, Elf, Half-Giant, Half-Nymph, Half-Rylvain, Half-Saiyan, Liantia, Moogle, Namekian, Ronso, Rylvain, Saiyans, Xanthian
Character Options Ascended Super Saiyan, Ascetic Juggernaut, Awesome Blow, Enhanced Ki Pool, Full Power Super Saiyan, Saiyan Elite, Tail Defense, Ultra Super Saiyan
Equipment Cloak of Bullshit, Cloak of Greater Bullshit, Cloak of Lesser Bullshit, Dragon Balls, Excalibur, Potion of Youth
Spells & Powers Condition, Eternal Charm Monster, Eternal Charm Person, Eternal Slumber, Reraise, Restore Youth, Steal Youth, Summon Wyvern
Invocations After Image, Alternate Delivery, Beam Blast, Candy Beam, Death Beam, Destructo Disc, Dragon Fist, Energy Channel, Energy Rings, Explosive Wave, Final Explosion, Flash Step, Four Witches, Fusion Dance, Greater Ki Transmutation, Healing Spirit, Improved Intimidating Ki, Improved Ki Charging, Improved Ki Flying, Improved Ki Volley, Instant Transmission, Intimidating Ki, Kaio-ken, Ki Barrage, Ki Charging, Ki Enhancement, Ki Flying, Ki Sense, Ki Shield, Ki Sight, Ki Supression, Ki Sword, Ki Transmutation, Ki Wind, Lesser Electrical Transmutation, Lesser Fire Transmuation, Lesser Frost Transmutation, Master Ki Transmutation, Multi-Form, Neo Tri Beam, Nova Chariot, Power Ball, Scatter Shot, Solar Flare, Spirit Ball, Spirit Bomb, Super Ghost Kamikaze Attack, Tri Beam, Warp Blast
Espers Bomb, Cactuar, Cait Sith, Chocobo Esper, Cockatrice, Esper, Goblin, Kirin, Mindflayer, Shiva, Siren, Sylph, Tonberry, Unicorn
Monsters Adamantoise, Ash Viper, Behemoth, Drake, Malboro V.2, Murder of Crows, Tangle Tree
Other Aralhal, Celesdra, Golbez System, James Houlton, Levels That Spells Are Obtained, Rydel Taerun, Shenron, Spirit Beast
Sandbox 1 / Box 2 / Box 3 / Box 4 / Box 5 / Box 6 / Box 7 / Box 8 / Box 9 / Organized table of published races with statistics / Talk page


Divine Rank 16

Domains: Magic, Knowledge, Community, Protection

Alter Reality Alter Size Automatic Metamagic (Empower wizard spells) Automatic Metamagic (Extend wizard spells) Automatic Metamagic (Quicken wizard spells) Automatic Metamagic (Silent wizard spells) Automatic Metamagic (Still wizard spells) Arcane Mastry (cast all spells without spellbook) (Knowledge) Spontaneous Wizard spells (Knowledge, Magic) Clearsight Control creatures (Liantia) Divine Bard (Supercharge Bard) (Beauty) Divine Recall Divine Shield Area Divine Shield Divine Spellcasting (use higher spell slots, no AoO +spell focus) (Magic) Increased Spell Resistance Instant Counterspell Irresistible Preformance Know Secrets See Magic True Knowledge (Knowledge)

1. Community domain can be found on page 86 of the Book of Exalted Deeds. In a campaign where that book is not in use or the information is just unavailable this can be replaced with the Good domain.


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