Namekian (3.5e Race)

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Author: The-Marksman (talk)
Date Created: April 2019
Status: In Progress
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Namekians

Personality

X

Physical Description

Namekians are humanoid in general shape who are completely hairless with bald heads that have large pointy ears and 2 slug-like antennae on their forehead. They have green skin that is a lighter shade of green when they are hatched that slowly darkens with age and they have several pink patches appearing throughout their bodies on their shoulders, biceps, forearms, abs, thighs and shins. They have three red conjoined rings of tough, thick skin on their ankles and wrists, making them look like they have ankle bands and wristbands. A Namekians skin darkens as they age and elderly Namekians have darker green skin and less prominent pink patches (these appear to become dull-orange as the Namekian advances in age). Namekians also have purple blood.

Namekians are hermaphrodites that possess physiques similar to those of human males. Despite the fact that hermaphrodites can reproduce sexually, the Namekians only reproduce asexually, using a mode of reproduction similar to parthenogenesis, and spitting an egg out from their mouth. Despite this asexual reproductive system, there is still visual diversity in the species as the offspring is usually not an exact copy of the parent and Namekians are usually close to their children.

Relations

X

Alignment

X

Lands

X

Religion

X

Language

X

Names

X

Male Names:

Female Names:

Adventures

Namekian Racial Traits

  • Dragon Clan: −2 Strength, +2 Constitution, +2 Intelligence, +4 Wisdom, -4 Charisma Dragon clan Namekians have below average strength and average agility but are very wise and practical with cunning intellect.
  • Warrior Clan: +2 Strength, +4 Dexterity, +2 Constitution, −2 Wisdom, −4 Charisma Warrior clan Namekians are stronger and much more agile than their Dragon clan counter parts.
    All Namekians have great control over their physiology but are very reserved with strangers and can be very awkward in social situations.
  • Monstrous Humanoid: Namekians are humanoid in shape but have monstrous traits.
  • Namekians are Medium creatures and have no bonuses or penalties due to their size.
  • Namekians base land speed is 30 feet.
  • Low-Light Vision: A Namekian can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color under these conditions.
  • Namekians do not require food for sustenance only water their bodies have enzymes that allow them to transform water into nutrients. A Namekian can eat for pleasure or social functions when or if they want to, but will not suffer any ill effects from the lack of food.
  • Namekians have excellent hearing and have a +8 bonus on all listen checks and can very clearly hear casual conversations up to 60 feet away and clearly hear hushed conversations from up to 30 feet away. Anytime a Namekian makes a DC 25 Listen check, they can pinpoint the location of all foes within 30 feet, by sound as long as they has line of effect to them this includes invisible opponents as well. This benefit does not eliminate the normal miss chance for fighting foes with concealment, but it does ensure that they can target the correct square with thier attacks. If they are deafened or within an area of silence they can't use this ability. If an invisible or hidden opponent is attempting to move silently the Namekian's Listen check is opposed by the opponents Move Silently check and the invisible opponent gains no special bonuses on the check.
  • Regeneration: Namekians heal at an accelerated rate and have regeneration 1 granting them 1 hit point per round and allowing them to regrow or reattach lost limbs. A Namekian can regrow an entire lost limb in 1 round as a full round action with a DC 15 Concentration check causng the new limb to burst out of the stump where it should be, fully usable. Doing so causes the Namekian to become fatigued. Unlike other creatures with regeneration all damage is lethal damage to a Namekian and a Namekian cannot regrow it's head.
  • Extend Reach: A Namekian has the ability to extend the length of their arms as a standard action and can extend their arms 5 feet per round up to a maximum of 15 feet. Doing this causes his arm to become rubbery and he does not have fine enough motor controls to make attacks while his arm is extended, but he can weave the arm through various obstacles provided he has line of sight to where he wants the arm to go and can grasp onto objects or opponents out to his maximum reach. The arms movement provokes attacks of opportunity as normal for opponents aware of the arms movement. A Namekian may retract his limb as a swift action. Because of the flexability of his limbs a Namekian gains a +2 bonus on Escape Artist checks.
  • Gigantification: A Namekians control over his physiology allows him to inflate his mass granting him the ability to increase his size 1 category to large. This acts in most ways as a casting of Enlarge Person. He becomes a large creature and takes up a 10 foot space with 10 foot reach and granting the Namekian a +2 bonus to Strength, -2 Dexterity, and a -1 on attack rolls and AC due to his size. He gains powerful build as a large creature letting him count as huge for the purposes of opposed checks such as grapple and bulrush when it would benefit him. His lifting capacities are double of their normal. In this form he can extend his limbs at twice the normal length (up to 30 additional feet on top of his 10 foot reach) and he may maintain this form for a number of rounds per day equal to his hit dice. After reverting from this form he becomes exhausted.
  • Hardened Skin: A Namekian has thick, tough, rubbery skin that acts to protects them from harm and grants them a +1 natural armor bonus to AC and resistance 5 to cold damage.
  • Namekian Fusion: There is an ancient and secret technique that the Namekians rarely speak of that allows one Namekian to give his life to empower another. To do this 1 Namekian must willingly sacrifice his life and transfers his life essence and power into 1 willing Namekian target touching him. The process takes 2 full round actions and causes a bright blue glowing light around the two. Afterwards the sacrificing Namekian completely disappears and the receiving Namekian gains the following:
  • +1 hit dice at the highest hit die the sacrificing Namekian had ever achieved.
  • The receiving Namekian gains a stat bonus equal to the stat modifiers (if positive) of the sacrificing Namekian. If the sacrificing Namekianhad 14 strength, 10 dex, 12 con 12 int, 8 wis and 6 cha the receiving Namekian would permanently gain +2 str, +1 con, +1 int.
  • +2 ranks in the 3 highest skills the sacrificing Namekian had ranks in. This can allow the receiving Namekian to exceed the normal maximum skill ranks allowed in these skills, however, if he does exceed the normal maximum ranks for his current level in these skills he may not add new ranks in these skills until the cap for ranks is higher than his current ranks. Example.
  • 1 feat the sacrificing Namekian possessed that the receiving Namekian did not (the receiving Namekian must be otherwise fully qualified to normally take the feat).
  • The sacrificing Namekians full lifetime of memories.
These memories do not normally change the base personality of the receiving Namekian, merely remembers all life events people known to the sacrificing Namekian. A Namekian of any level can sacrifice themselves in this way, but it is very taxing on the receiver and a Namekian must be very powerful to receive this gift without dying. A Namekian can only receive this once per every 10 hit dice they obtain. Once starting at 10th level, a 2nd time at 20th and a 3rd time at 30th, etc.

Vital Statistics


Table: Race Random Starting Ages
Adulthood Simple Moderate Complex
11 years +1d4 +1d8 +3d4
Table: Race Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
75 years 115 years 160 years +2d20 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Race Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4' 10" +2d8 110 lb. × (2d4) lb.
Female 4' 5" +2d8 80 lb. × (2d4) lb.


Marksman's Homebrews
^The-Marksmanv
Classes Battle Juggernaut, Bewitcher, Bounty Hunter, Cat Burglar, Divine Healer, Enchantress, Footpad, Grimslayer, Half-Nymph, Half-Rylvain, Hunter, Ki Warrior, Martial Artist, Noble, Platinum Dragoon, Radiant Champion, Rylvain, Saiyan Warrior, Scout, Socialite Deluxe, Spy, Undead Slayer, Undead Stalker, Warlord, Wolverine
Races Elven Nymph, Half-Drow, Elf, Half-Giant, Half-Nymph, Half-Rylvain, Half-Saiyan, Liantia, Moogle, Namekian, Ronso, Rylvain, Saiyans, Xanthian
Character Options Ascended Super Saiyan, Ascetic Juggernaut, Awesome Blow, Enhanced Ki Pool, Full Power Super Saiyan, Saiyan Elite, Tail Defense, Ultra Super Saiyan
Equipment Cloak of Bullshit, Cloak of Greater Bullshit, Cloak of Lesser Bullshit, Dragon Balls, Excalibur, Potion of Youth
Spells & Powers Condition, Eternal Charm Monster, Eternal Charm Person, Eternal Slumber, Reraise, Restore Youth, Steal Youth, Summon Wyvern
Invocations After Image, Alternate Delivery, Beam Blast, Candy Beam, Death Beam, Destructo Disc, Dragon Fist, Energy Channel, Energy Rings, Explosive Wave, Final Explosion, Flash Step, Four Witches, Fusion Dance, Greater Ki Transmutation, Healing Spirit, Improved Intimidating Ki, Improved Ki Charging, Improved Ki Flying, Improved Ki Volley, Instant Transmission, Intimidating Ki, Kaio-ken, Ki Barrage, Ki Charging, Ki Enhancement, Ki Flying, Ki Sense, Ki Shield, Ki Sight, Ki Supression, Ki Sword, Ki Transmutation, Ki Wind, Lesser Electrical Transmutation, Lesser Fire Transmuation, Lesser Frost Transmutation, Master Ki Transmutation, Multi-Form, Neo Tri Beam, Nova Chariot, Power Ball, Scatter Shot, Solar Flare, Spirit Ball, Spirit Bomb, Super Ghost Kamikaze Attack, Tri Beam, Warp Blast
Espers Bomb, Cactuar, Cait Sith, Chocobo Esper, Cockatrice, Esper, Goblin, Kirin, Mindflayer, Shiva, Siren, Sylph, Tonberry, Unicorn
Monsters Adamantoise, Ash Viper, Behemoth, Drake, Malboro V.2, Murder of Crows, Tangle Tree
Other Aralhal, Celesdra, Golbez System, James Houlton, Levels That Spells Are Obtained, Rydel Taerun, Shenron, Spirit Beast
Sandbox 1 / Box 2 / Box 3 / Box 4 / Box 5 / Box 6 / Box 7 / Box 8 / Box 9 / Organized table of published races with statistics / Talk page


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Facts about "Namekian (3.5e Race)"
AuthorThe-Marksman +
Effective Character Level3 +
Favored ClassKi Warrior + and Monk +
Identifier3.5e Race +
Level Adjustment2 +
Racial Ability Adjustments−2 Strength +, +2 Constitution +, +2 Intelligence +, +4 Wisdom +, -4 Charisma +, +2 Strength +, +4 Dexterity +, −2 Wisdom + and −4 Charisma +
RatingUndiscussed +
SizeMedium +
TitleNamekian +
TypeMonstrous Humanoid +