Grimoire Tenken (3.5e Alternate Class Feature)

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Grimoire Tenken

An alternative to the tenken which focuses even more on speed and special techniques.

Class: Tenken

Table: The Grimoire Tenken

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Shukuchi
Attack Bonus
Unarmored
Speed Bonus
Fort Ref Will
1st +0 +0 +2 +0 Shukuchi, Piercing Wind +1d8, Weapon Focus –2/–2 +10 ft.
2nd +1 +0 +3 +0 Sprinter, AC Bonus -1/-1 +10 ft.
3rd +2 +1 +3 +1 Dodge, Piercing Wind +2d8 +0/+0 +20 ft.
4th +3 +1 +4 +1 Evasion, Shunpo, Hummingbird Pierces the Flower +1 +2/+2 +20 ft.
5th +3 +1 +4 +1 Iaido, Piercing Wind +3d8, Uncanny Dodge +3/+3 +20 ft.
6th +4 +2 +5 +2 Flash Swipe, Mobility +4/+4 +30 ft.
7th +5 +2 +5 +2 Daredevil, Piercing Wind +4d8, Thrash of the Willow Tree +5/+5 +30 ft.
8th +6/+1 +2 +6 +2 Hummingbird Pierces the Flower +2 +7/+7/+2 +30 ft.
9th +6/+1 +3 +6 +3 Bonus Feat, Piercing Wind +5d8, Quickstep +8/+8/+3 +40 ft.
10th +7/+2 +3 +7 +3 Haste +9/+9/+4 +40 ft.
11th +8/+3 +3 +7 +3 Greater Shukuchi, Piercing Wind +6d8 +10/+10/+10/+5 +40 ft.
12th +9/+4 +4 +8 +4 Hummingbird Pierces the Flower +3, Improved Evasion +12/+12/+12/+7 +50 ft.
13th +9/+4 +4 +8 +4 Piercing Wind +7d8, Improved Uncanny Dodge, Bonus Feat +12/+12/+12/+7 +50 ft.
14th +10/+5 +4 +9 +4 Unbounded +13/+13/+13/+9 +50 ft.
15th +11/+6/+1 +5 +9 +5 Piercing Wind +8d8 +14/+14/+14/+9/+4 +60 ft.
16th +12/+7/+2 +5 +10 +5 Hummingbird Pierces the Flower +4, Leap of the Clouds +16/+16/+16/+11/+6 +60 ft.
17th +12/+7/+2 +5 +10 +5 Bonus Feat, Piercing Wind +9d8, Improved Quickstep +16/+16/+16/+11/+6 +60 ft.
18th +13/+8/+3 +6 +11 +6 Life on The Edge +17/+17/+17/+12/+7 +70 ft.
19th +14/+9/+4 +6 +11 +6 Astra, Piercing Wind +10d8 +18/+18/+18/+13/+8 +70 ft.
20th +15/+10/+5 +6 +12 +6 Hummingbird Pierces the Flower +5, Shinsoke +20/+20/+20/+15/+10 +70 ft.

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Escape Artist (Dex), Heal (Wis), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Sleight of Hand (Dex), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex).

Level: 1st

Replaces: If you select this class feature, you lose the Superior Finesse ability at first level, the ability to gain one's Wisdom bonus to AC along with the bonus at higher levels, the Acrobatics ability at first level and all its improvements, the bonus feats gained at levels 9, 13, and 17, the Haste ability gained at level 10, and the BAB of the tenken is reduced to that of a Rogue.

Benefit: You gain the following abilities and feats:

Class Skills: Add the following skills to the Tenken's class skills: Hide, Listen, Move Silently, Spot

Weapon and Armor Proficiency: Gain proficiency with Light armor in addition to the normal proficiencies the Tenken receives.

Weapon Focus: At first level, the tenken chooses a one-handed melee weapon which deals slashing damage; he gains Weapon Focus with that weapon.

Shukuchi (Ex): In addition to the original version of Shukuchi, note that it cannot be used in conjunction with two-weapon fighting or anything similar (such as multiweapon fighting) or when made in conjunction with attacks that are considered natural attacks (including those that are also considered manufactured weapons, such as the monk's unarmed strike.

Piercing Wind (Ex): Whenever the tenken chooses to use Shukuchi, he gains +1d8 damage to all attacks made during his turn at first level. This damage increases by 1d8 at every odd level (to 2d8 at level 3, 3d8 at level 5, 4d8 at level 7, and so on). This damage is considered to be Precision damage, and only deals 1/2 its usual damage against creatures immune to Sneak Attacks or Critical Hits.

AC Bonus (Ex): At second level, the Tenken may add his Wisdom modifier to AC when wearing no or light armor. This bonus does not stack with any other ability which grants one's Wisdom modifier to AC, and adds to the Tenken's AC even when flatfooted or against touch attacks, but not when he is helpless. Any of the tenken's abilities that worked only when bereft of armor now work in light armor as well.

Hummingbird Pierces the Flower (Ex): The tenken's strikes become far more accurate than those of any of his peers as he learns to hit the smallest of targets with his fastest flurry of blows. At fourth level, when a tenken uses Shukuchi, he gains a +1 competence bonus to all attacks made during his turn. This bonus increases by one at every four levels afterwards to a maximum of +5 at level 20.

Shunpo (Ps): The tenken's speed quickly reaches incredibly heights, allowing him to move from place to place in only the blink of an eye, confusing his enemies as he reaches places he isn't expected to be. At fourth level, the Tenken may use Dimension Slide once per encounter, and gains one more use of this ability every three levels hence (twice at 7th level, thrice at 11th level, and so on). His effective manifester level for the use of this ability is equal to his class level. Unlike other Psi-Like abilities, the use of this ability does not provoke an Attack of Opportunity.

Iaido (Ex): Swiftness is what the tenken is all about; swiftness of movement, swiftness of body, swiftness of the mind--and yes, even swiftness of blade. Once per round at fifth level, when the Tenken draws the weapon which he chose Weapon Focus for at first level, he made add his Dexterity modifier to damage on the first attack made with that weapon. At level 15 this ability improves, allowing him to add the damage on all attacks made in that round.

Flash Swipe (Ex): Just as the tenken's speed rises, so do his increase amounting in what might well be super-human levels. At sixth level, whenever a foe moves and becomes adjacent to him, the tenken may take a single attack at his highest attack bonus as an immediate action. In addition, he may draw the weapon which he chose Weapon Focus with at first level should he wish before making the attack. He may not use Shukuchi in conjunction with this attack.

Thrash of the Willow Tree (Ex): As he gains mastery over the art of quickness, the Tenken learns to use his most powerful attacks even when moving at incredible speeds. At level 7, the tenken gains the ability to use Shukuchi even when making circumstances would force him to make a single attack, such as on a charge, during a spring attack, or attacking after movement. He gains all the bonuses and penalties that Shukuchi would entail when making the attack, including extra damage, extra attacks, and any penalties to attack he might be forced to take due to Shukuchi.

Bonus Feats: At level 9, 13, and 17, the Tenken gains a single Figher bonus feat which he qualifies for.

Haste (Su): At level 10, as a free action, the Tenken may Haste himself for one round per encounter. For every six levels he possesses, he may haste himself for one more round per encounter (two rounds at level 12, three rounds at level 18, and so on). The extra attack granted by this effect stacks with any additional attacks granted by the Shukuchi, but does not stack with any attack provided by a weapon with the speed enchantment.

Unarmed Grimoire Tenken

For a more monk-like tenken, do the following:

  1. Remove Light Armor Proficiency.
  2. Add the monk's unarmed damage progression.
  3. Make Weapon Focus be forced to be taken with Unarmed Strikes.
  4. Make Shukuchi only usable with unarmed strikes (but no other natural weapons, or two-weapon fighting/multiweapon fighting).


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3.5 Classes Berserker, Cosplayer, Daywalker Paragon, Iaijutsu Master, Magus Portalus, Marshal, Rage Mage, Reaper, Sharpshooter, Spellthief, Pathfinder Variant, Thaumaturge, Toxinblade, Trapsmith, Variant, Xenophile
3.5 Feats Access Divine Power, Access Divine Spells, Accomplished, Accurate Opportunist, Acolyte of the Skin, Adaptable Technique, Adjusted Accuracy, Aegis of Health, Tome, Arcane Champion, Assassinate, Augmented Thaumaturge, Barreling Charge, Bladeblast, Blood of Stone, Bolster Technique, Careful Movement, Charismatic Prodigy, Cleave, Grimoire, Close Miss, Combat Reflexes, Greater, Combat Reflexes, Grimoire, Combat Reflexes, Improved, Compensate for Size, Copy Technique, Cross-Style Training, Dabbler, Danger Intuition, Dash, Death From Afar, Defensive Roll, Defensive Strike, Deft Opportunist, Diehard, Grimoire, Distracting Barrage, Divine Stalker, Dragoon Charge, Endurance, Grimoire, Euphoric Blade, Expose Weakness, Extended Psychic Strike, Focused Energy, Fortune's Friend, Furious Blow, Gatecrasher, Gatling Spell, Goad, Greater Spellthief, Greater Spring Attack, Gripping Vise, Heavy Build, Heedful Charge, Hidden Manifestation, Hostile Mind, Improved Charge, Improved Mage Knight, Improved On Your Knees, Improved Wild Talent, Incredible Focus, Intervene, Intimidating Brute, Iron Tide, Know-It-All, Last to Fall, Living Weapon, Mage Knight, Magekiller, Tome, Mana Engine, Master Blaster, Master Creature Killer, Master of Concoctions, Metamana Fuel, Mystic Arts Synthesis, Mystic Theurge, On Your Knees, Overwhelming Blow, Penetrating Strike, Phantom Health, Pounce, Power Attack, Grimoire, Power Charge, Precise Marksman, Primal Enchanter, Psyblade, Purple Dragon Knight, Quick Reconnoiter, Ranged Feint, Ranged Flanking, Ranged Threat, Renewed Zealousness, Shadow Pounce, Sharpshooter, Shielded in Life, Short Haft, Skill Trick Mastery, Spell Cascade, Spell Parry, Spell Reflection, Spellcutting Strike, Spellthief, Spiritual Weapon... further results
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3.5 ACFs Barrage Sharpshooter, Grimoire Fighter, Grimoire Paladin, Grimoire Ranger, Grimoire Rogue, Grimoire Soulknife, Grimoire Tenken, Grimoire Totemist, Psychic Soulknife, Trapspringer Bard, Trapspringer Sharpshooter, Wildmagic Thaumaturge
3.5 Variant Rules Alignments by Color, Alternative Iterative Attacks, Background-Based Skills, Balanced Skills, Balanced Wealth, Broken Shields, Capped Modifiers and DCs, Condensed Skills, Custom Weapon Creation, Dual Preparation Casting, E20, Expanded Movement Options, Failure is not the End, Grace Points, Healing Surges, Lengthened Spellcasting, Limited Spell Levels, Magical Focus Implements, Masterwork Variant, Monstrous Player Characters, New Level-Dependent Benefits, Original Race Rebuilding, Prepared Spontaneous Casting, Recharging Magic, Recharging Power Points, Refillable Potions, Rituals, Scaling Item DCs, Simplified Experience, Simplified Races, Simplified Skills, Simplified Social Interaction, Simplified Special Attacks, Stacking Ability Modifiers, Standardized Bonus Types, Taking Stock, The Edge, Turn Undead, Variant Reach, Vow of Poverty, Wounds
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Back to Main Page3.5e HomebrewCharacter OptionsAlternate Class Features

Article BalanceHigh +
AuthorGhostwheel +
ClassTenken +
Identifier3.5e Alternate Class Feature +
RatingUnrated +
Skill Points4 +
SummaryAn alternative to the tenken which focuses even more on speed and special techniques. +
TitleGrimoire Tenken +