Difference between revisions of "Bomb (3.5e Monster)"
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Like a fire elemental, a bomb is both fast and agile, and the merest touch from its fiery body is enough to set most materials aflame. Unlike a fire elemental tho, a bomb can enter water or other non-flammable liquid without suffering ill effect. Bombs vary in size from have a width of 2-4 feet and generally have negligible weight. Bombs speak ignan and have hot tempered, foul personalities. | Like a fire elemental, a bomb is both fast and agile, and the merest touch from its fiery body is enough to set most materials aflame. Unlike a fire elemental tho, a bomb can enter water or other non-flammable liquid without suffering ill effect. Bombs vary in size from have a width of 2-4 feet and generally have negligible weight. Bombs speak ignan and have hot tempered, foul personalities. | ||
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=== Combat === | === Combat === | ||
When struck in combat for damage by any kind of attack, the bomb will wiggle a little and increase a little in size. A bomb will do this 3 times before using self-destruct. A bomb will generally reserve its fireball attacks for only the most annoying and difficult characters, instead preferring to use its bite and bodyblow attacks freely. Bombs have no reservations about using their self-destruct ability. | When struck in combat for damage by any kind of attack, the bomb will wiggle a little and increase a little in size. A bomb will do this 3 times before using self-destruct. A bomb will generally reserve its fireball attacks for only the most annoying and difficult characters, instead preferring to use its bite and bodyblow attacks freely. Bombs have no reservations about using their self-destruct ability. | ||
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'''{{Anchor|Burn}}:''' A bomb's bite attack deals piercing damage plus fire damage from the bomb's flaming body. Those hit by a bomb's bite attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds, and the save DC is 14. A burning creature can take a move action to put out the flame; the save DC is Constitution-based. Creatures hitting a bomb with natural weapons or unarmed attacks take fire damage as though hit by the bombs attack, and also catch on fire unless they succeed on a Reflex save. | '''{{Anchor|Burn}}:''' A bomb's bite attack deals piercing damage plus fire damage from the bomb's flaming body. Those hit by a bomb's bite attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds, and the save DC is 14. A burning creature can take a move action to put out the flame; the save DC is Constitution-based. Creatures hitting a bomb with natural weapons or unarmed attacks take fire damage as though hit by the bombs attack, and also catch on fire unless they succeed on a Reflex save. |
Revision as of 15:26, 2 May 2019
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Bomb | |
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Size/Type: | Small Elemental (Fire) |
Hit Dice: | 6d8 + 12 (39 averaged 60 maximum hp) |
Initiative: | 4 |
Speed: | 5 ft (50 ft flying, good menuverability) |
Armor Class: | 17 (2 Natural armor, 4 Dex, +1 size), touch 15, flat-footed 13 |
Base Attack/Grapple: | 3/0 (3 BAB, 1 Str, -4 size) |
Attack: | Bite +7 melee (1d4 +1 plus 1d4 fire damage) |
Full Attack: | Bite +7 melee (1d4 +1 plus 1d4 fire damage) |
Space/Reach: | 2 1/2 ft/2 1/2 ft |
Special Attacks: | Burn, Bodyblow, Fireball 3/day, Self-Destruct |
Special Qualities: | Darkvision 60 ft, elemental traits, immunity to fire, vulnerability to cold |
Saves: | Fort 4, Ref 9, Will 2 |
Abilities: | Str 12, Dex 19, Con 14, Int 4, Wis 11, Cha 11 |
Skills: | Listen +3 Spot +3 |
Feats: | Dodge, Mobility, Spring Attack |
Environment: | Warm or temperate plains or Underground |
Organization: | Solitary, Pair, Group (3-6) |
Challenge Rating: | 4 |
Treasure: | None |
Alignment: | Always Chaotic Evil |
Advancement: | 7-12 HD Grenade (Small), 13-16 HD Bomb King (Medium) |
Level Adjustment: | - |
A mass of solidified flickering flames floats here in the shake of an orb that is 3 feet wide. The front of the orb has a smooth uninterrupted surface that appears to have a pair of flaming eyes and an extensively large fang filled mouth covering the front. It has a pair of stubby arms sticking out from either side, with continual spikes of flames coming up from the back side.
Like a fire elemental, a bomb is both fast and agile, and the merest touch from its fiery body is enough to set most materials aflame. Unlike a fire elemental tho, a bomb can enter water or other non-flammable liquid without suffering ill effect. Bombs vary in size from have a width of 2-4 feet and generally have negligible weight. Bombs speak ignan and have hot tempered, foul personalities.
Combat
When struck in combat for damage by any kind of attack, the bomb will wiggle a little and increase a little in size. A bomb will do this 3 times before using self-destruct. A bomb will generally reserve its fireball attacks for only the most annoying and difficult characters, instead preferring to use its bite and bodyblow attacks freely. Bombs have no reservations about using their self-destruct ability.
Burn: A bomb's bite attack deals piercing damage plus fire damage from the bomb's flaming body. Those hit by a bomb's bite attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds, and the save DC is 14. A burning creature can take a move action to put out the flame; the save DC is Constitution-based. Creatures hitting a bomb with natural weapons or unarmed attacks take fire damage as though hit by the bombs attack, and also catch on fire unless they succeed on a Reflex save.
Bodyblow: In place of their standard bite attack, a bomb may instead make a Bodyblow attack. To do so, a bomb spins and flies at its run speed of 200 ft for the round. The bomb hurls itself at its target, attempting to make a ranged touch attack using its own body as its weapon. If successful, the target takes 2d6 points of fire damage. Regardless of whether the attack was successful or not, the bomb uses his remaining movement, generally to return to the square which he started the round in.
Fireball: 3 times per day, a bomb may cast the fireball spell as a spell-like ability. The bomb uses its pseudo-arm to pull a blob of fire from its own body and then hurls it at the nearest open area where it can strike multiple PC's. The bomb casts fireball as a 6th level sorcerer, and the fireball deals 6d6 points of damage. The DC against the bomb's Fireball attack is 13 and is Charisma-based.
Self-Destruct: When a bomb is reduced to 10 or fewer hit points, on its next available turn, it will attempt to do its Self-Destruct attack. When using its Self-Destruct attack, a bomb will target the last person who successfully struck it for damage. The bomb will take a move action to get as close to the target of the attack as possible, up to adjacent if such movement is possible, and will then explode in a 10 ft radius, dealing 6d8 fire damage to any creature within 10 feet. Using Self-Destruct kills the bomb immediately. The party gains experience as normal for a bomb that uses Self-Destruct.
Back to Main Page → 3.5e Homebrew → Monsters
Alignment | Always Chaotic Evil + |
Author | The-Marksman + |
Challenge Rating | 4 + |
Environment | Warm or temperate plains or Underground + |
Identifier | 3.5e Monster + |
Level Adjustment | - + |
Rating | Undiscussed + |
Size | Small + |
Subtype | Fire + |
Title | Bomb + |
Type | Elemental + |