Difference between revisions of "Bomb (3.5e Monster)"

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Like a fire elemental, a bomb is both fast and agile, and the merest touch from its fiery body is enough to set most materials aflame. Unlike a fire elemental tho, a bomb can enter water or other non-flammable liquid without suffering ill effect. Bombs vary in size from have a width of 2-4 feet and generally have negligible weight. Bombs speak ignan and have hot tempered, foul personalities.
 
Like a fire elemental, a bomb is both fast and agile, and the merest touch from its fiery body is enough to set most materials aflame. Unlike a fire elemental tho, a bomb can enter water or other non-flammable liquid without suffering ill effect. Bombs vary in size from have a width of 2-4 feet and generally have negligible weight. Bombs speak ignan and have hot tempered, foul personalities.
 
  
 
=== Combat ===
 
=== Combat ===
  
 
When struck in combat for damage by any kind of attack, the bomb will wiggle a little and increase a little in size. A bomb will do this 3 times before using self-destruct. A bomb will generally reserve its fireball attacks for only the most annoying and difficult characters, instead preferring to use its bite and bodyblow attacks freely. Bombs have no reservations about using their self-destruct ability.
 
When struck in combat for damage by any kind of attack, the bomb will wiggle a little and increase a little in size. A bomb will do this 3 times before using self-destruct. A bomb will generally reserve its fireball attacks for only the most annoying and difficult characters, instead preferring to use its bite and bodyblow attacks freely. Bombs have no reservations about using their self-destruct ability.
 
  
 
'''{{Anchor|Burn}}:''' A bomb's bite attack deals piercing damage plus fire damage from the bomb's flaming body. Those hit by a bomb's bite attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds, and the save DC is 14. A burning creature can take a move action to put out the flame; the save DC is Constitution-based. Creatures hitting a bomb with natural weapons or unarmed attacks take fire damage as though hit by the bombs attack, and also catch on fire unless they succeed on a Reflex save.
 
'''{{Anchor|Burn}}:''' A bomb's bite attack deals piercing damage plus fire damage from the bomb's flaming body. Those hit by a bomb's bite attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds, and the save DC is 14. A burning creature can take a move action to put out the flame; the save DC is Constitution-based. Creatures hitting a bomb with natural weapons or unarmed attacks take fire damage as though hit by the bombs attack, and also catch on fire unless they succeed on a Reflex save.

Revision as of 15:26, 2 May 2019

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Author: The-Marksman (talk)
Date Created: December 09
Status: Done
Editing: Constructive editing only please.
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Bomb
Size/Type: Small Elemental (Fire)
Hit Dice: 6d8 + 12 (39 averaged 60 maximum hp)
Initiative: 4
Speed: 5 ft (50 ft flying, good menuverability)
Armor Class: 17 (2 Natural armor, 4 Dex, +1 size), touch 15, flat-footed 13
Base Attack/Grapple: 3/0 (3 BAB, 1 Str, -4 size)
Attack: Bite +7 melee (1d4 +1 plus 1d4 fire damage)
Full Attack: Bite +7 melee (1d4 +1 plus 1d4 fire damage)
Space/Reach: 2 1/2 ft/2 1/2 ft
Special Attacks: Burn, Bodyblow, Fireball 3/day, Self-Destruct
Special Qualities: Darkvision 60 ft, elemental traits, immunity to fire, vulnerability to cold
Saves: Fort 4, Ref 9, Will 2
Abilities: Str 12, Dex 19, Con 14, Int 4, Wis 11, Cha 11
Skills: Listen +3 Spot +3
Feats: Dodge, Mobility, Spring Attack
Environment: Warm or temperate plains or Underground
Organization: Solitary, Pair, Group (3-6)
Challenge Rating: 4
Treasure: None
Alignment: Always Chaotic Evil
Advancement: 7-12 HD Grenade (Small), 13-16 HD Bomb King (Medium)
Level Adjustment: -


A mass of solidified flickering flames floats here in the shake of an orb that is 3 feet wide. The front of the orb has a smooth uninterrupted surface that appears to have a pair of flaming eyes and an extensively large fang filled mouth covering the front. It has a pair of stubby arms sticking out from either side, with continual spikes of flames coming up from the back side.

Like a fire elemental, a bomb is both fast and agile, and the merest touch from its fiery body is enough to set most materials aflame. Unlike a fire elemental tho, a bomb can enter water or other non-flammable liquid without suffering ill effect. Bombs vary in size from have a width of 2-4 feet and generally have negligible weight. Bombs speak ignan and have hot tempered, foul personalities.

Combat

When struck in combat for damage by any kind of attack, the bomb will wiggle a little and increase a little in size. A bomb will do this 3 times before using self-destruct. A bomb will generally reserve its fireball attacks for only the most annoying and difficult characters, instead preferring to use its bite and bodyblow attacks freely. Bombs have no reservations about using their self-destruct ability.

Burn: A bomb's bite attack deals piercing damage plus fire damage from the bomb's flaming body. Those hit by a bomb's bite attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds, and the save DC is 14. A burning creature can take a move action to put out the flame; the save DC is Constitution-based. Creatures hitting a bomb with natural weapons or unarmed attacks take fire damage as though hit by the bombs attack, and also catch on fire unless they succeed on a Reflex save.

Bodyblow: In place of their standard bite attack, a bomb may instead make a Bodyblow attack. To do so, a bomb spins and flies at its run speed of 200 ft for the round. The bomb hurls itself at its target, attempting to make a ranged touch attack using its own body as its weapon. If successful, the target takes 2d6 points of fire damage. Regardless of whether the attack was successful or not, the bomb uses his remaining movement, generally to return to the square which he started the round in.

Fireball: 3 times per day, a bomb may cast the fireball spell as a spell-like ability. The bomb uses its pseudo-arm to pull a blob of fire from its own body and then hurls it at the nearest open area where it can strike multiple PC's. The bomb casts fireball as a 6th level sorcerer, and the fireball deals 6d6 points of damage. The DC against the bomb's Fireball attack is 13 and is Charisma-based.

Self-Destruct: When a bomb is reduced to 10 or fewer hit points, on its next available turn, it will attempt to do its Self-Destruct attack. When using its Self-Destruct attack, a bomb will target the last person who successfully struck it for damage. The bomb will take a move action to get as close to the target of the attack as possible, up to adjacent if such movement is possible, and will then explode in a 10 ft radius, dealing 6d8 fire damage to any creature within 10 feet. Using Self-Destruct kills the bomb immediately. The party gains experience as normal for a bomb that uses Self-Destruct.


Marksman's Homebrews
^The-Marksmanv
Classes Battle Juggernaut, Bewitcher, Bounty Hunter, Cat Burglar, Divine Healer, Enchantress, Footpad, Grimslayer, Half-Nymph, Half-Rylvain, Hunter, Ki Warrior, Martial Artist, Noble, Platinum Dragoon, Radiant Champion, Rylvain, Saiyan Warrior, Scout, Socialite Deluxe, Spy, Undead Slayer, Undead Stalker, Warlord, Wolverine
Races Elven Nymph, Half-Drow, Elf, Half-Giant, Half-Nymph, Half-Rylvain, Half-Saiyan, Liantia, Moogle, Namekian, Ronso, Rylvain, Saiyans, Xanthian
Character Options Ascended Super Saiyan, Ascetic Juggernaut, Awesome Blow, Enhanced Ki Pool, Full Power Super Saiyan, Saiyan Elite, Tail Defense, Ultra Super Saiyan
Equipment Cloak of Bullshit, Cloak of Greater Bullshit, Cloak of Lesser Bullshit, Dragon Balls, Excalibur, Potion of Youth
Spells & Powers Condition, Eternal Charm Monster, Eternal Charm Person, Eternal Slumber, Reraise, Restore Youth, Steal Youth, Summon Wyvern
Invocations After Image, Alternate Delivery, Beam Blast, Candy Beam, Death Beam, Destructo Disc, Dragon Fist, Energy Channel, Energy Rings, Explosive Wave, Final Explosion, Flash Step, Four Witches, Fusion Dance, Greater Ki Transmutation, Healing Spirit, Improved Intimidating Ki, Improved Ki Charging, Improved Ki Flying, Improved Ki Volley, Instant Transmission, Intimidating Ki, Kaio-ken, Ki Barrage, Ki Charging, Ki Enhancement, Ki Flying, Ki Sense, Ki Shield, Ki Sight, Ki Supression, Ki Sword, Ki Transmutation, Ki Wind, Lesser Electrical Transmutation, Lesser Fire Transmuation, Lesser Frost Transmutation, Master Ki Transmutation, Multi-Form, Neo Tri Beam, Nova Chariot, Power Ball, Scatter Shot, Solar Flare, Spirit Ball, Spirit Bomb, Super Ghost Kamikaze Attack, Tri Beam, Warp Blast
Espers Bomb, Cactuar, Cait Sith, Chocobo Esper, Cockatrice, Esper, Goblin, Kirin, Mindflayer, Shiva, Siren, Sylph, Tonberry, Unicorn
Monsters Adamantoise, Ash Viper, Behemoth, Drake, Malboro V.2, Murder of Crows, Tangle Tree
Other Aralhal, Celesdra, Golbez System, James Houlton, Levels That Spells Are Obtained, Rydel Taerun, Shenron, Spirit Beast
Sandbox 1 / Box 2 / Box 3 / Box 4 / Box 5 / Box 6 / Box 7 / Box 8 / Box 9 / Organized table of published races with statistics / Talk page



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Facts about "Bomb (3.5e Monster)"
AlignmentAlways Chaotic Evil +
AuthorThe-Marksman +
Challenge Rating4 +
EnvironmentWarm or temperate plains or Underground +
Identifier3.5e Monster +
Level Adjustment- +
RatingUndiscussed +
SizeSmall +
SubtypeFire +
TitleBomb +
TypeElemental +