Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Duskmane (3.5e Monster) + (A crossbreed between an ecalypse stallion and a heavy horse mare.)
- Half-Lunarian (3.5e Race) + (A crossbreed between humans and magical moonfolks, the half-lunarian possesses some of the magic of their forebear.)
- Raging Crasher (3.5e Prestige Class) + (Rage and become an unstoppable train of destruction. I'm the Juggernaut!)
- Sphinggo the Gatekeeper (3.5e NPC) + (A cruel minotaur who guards a travel pass, those who do not please his cruel humor are pushed into the deep ravine.)
- Dashkin (3.5e Race) + (A cruel opportunist who uses whose god-like speed over land grants them great survivability)
- Cryo (3.5e Equipment) + (A cryo weapon make frost weapon even stronger.)
- Den, the Merchant of Ruin (3.5e Witch Patron) + (A cryptic merchant of unknown origins who is more than happy to trade power for service.)
- Crystalforged (3.5e Equipment) + (A crysrtalforged item appear glassy and is covered in tiny crystals. It is said a crystalforged item is capable of housing multiple enhancement crystals.)
- Crystalbound (3.5e Equipment) + (A crystalbound weapon is given a symbiotic alien parasite which grips the exterior of the weapon, giving it semi-living properties and a desire to spread.)
- Ancient Karakean Wardenset (3.5e Equipment) + (A crystalline armor made by ancient fey presumably for an explorer.)
- Forged Sky (3.5e Equipment) + (A crystalline bastard sword that attunes itself to the wielder to bypass protection and shoot a bolt of energy.)
- Snowflake (3.5e Monster) + (A crystalline lattice forms this elemental into the shape of a snowflake.)
- Snowflake, Greater (3.5e Monster) + (A crystalline lattice forms this elemental into the shape of a snowflake.)
- Wildhunter (3.5e Prestige Class) + (A cunning and instinctive warrior of the wilderness)
- Bannocks (3.5e Deity) + (A cunning architect god who preaches the values of wise defense and well-aimed strength.)
- Mountebank (5e Subclass) + (A cunning rogue, one who sold their soul to powerful fiends for power.)
- Everhot Seasonal Cup (3.5e Equipment) + (A cup that turn drinkable water or milk into a nice hot beverage.)
- Ballpoint Pen (3.5e Equipment) + (A curious mechanical pen which has a fixed supply of ink, and is easily replaced.)
- Plasmite (3.5e Equipment) + (A curiously warm and plastic black stone, it is believed to be a strange exotic matter degenerated from normal materials, and denying normal physical properties.)
- Curse of the Burned Hands (3.5e Spell) + (A curse that makes the hands of the cursed one hot if he touches metal.)
- Kiden's Curse of Calling (3.5e Spell) + (A curse which cause illusory hallucination.)
- Crown of the Cursed King (3.5e Equipment) + (A cursed [[Crown of the Battle Queen (3.5e Equipment)|crown of the battle queen]] which slows you down once you enter battle.)
- Arena of Blood (3.5e Location) + (A cursed arena challenges its victims to a long fight to the death, but those which endure gain the chance to eat the knowledge of their enemies and greater knowledge of combat from the experience.)
- Armor of Mammon (3.5e Equipment) + (A cursed artifact armor with great powers, but invokes terrible greed.)
- Cloak of the Boxed Fox (3.5e Equipment) + (A cursed cloak that promises stealth powers, but just randomly turns you into a box.)
- Crown of the Mirror-Mad Phantasms (3.5e Equipment) + (A cursed crown which grants the wearer mirror images that mentally torment them.)
- Stripper Pole (3.5e Equipment) + (A cursed dancing great longstaff, it's not the weapon that ends up dancing.)
- Elixir of Love, Cursed (3.5e Equipment) + (A cursed elixir of love.)
- Fey Punishment Mask (3.5e Equipment) + (A cursed fey mask that otherwise functions similarly to a hat of disguise.)
- Samaelian Knight Sword (3.5e Equipment) + (A cursed flaming sword which make the user deformed and ugly.)
- Coffin of Blood (3.5e Equipment) + (A cursed item which drowns its occupants in blood, though vampires find some use in it.)
- Cursed Oni Mask (3.5e Equipment) + (A cursed mask that grants the wearer some of the powers and abilities of an oni.)
- Mask of the Forgotten (3.5e Equipment) + (A cursed mask who cloaks the identity of its wearer, causing even its wearer to forget who they once were.)
- Ring of Life and Death (3.5e Equipment) + (A cursed ring, it gives fast healing... but also takes that healing away if you're failing.)
- Ring of Gray Life (3.5e Equipment) + (A cursed ring, it hurts you when you're up and helps you when you're down.)
- Corrupting Ice Sword (3.5e Equipment) + (A cursed sword of ice that slowly chills the wielder.)
- Miasmox (3.5e Equipment) + (A cursed sword that dooms all who hold it to a violent end. It controls the power of the wind.)
- Bonecage Greatsword (3.5e Equipment) + (A cursed sword which can trap enemies within a cage of bone.)
- Haywire Wand (3.5e Equipment) + (A cursed wand that needs a standard action to deactivate it, otherwise it goes off every round until empty… then explodes.)
- Curved Greatsword (5e Weapon) + (A curved greatsword is balanced for finesse, while retaining the bulk of a greatsword.)
- Katana (5e Weapon) + (A curved longsword found in certain territories.)
- Marksman's Carbine (3.5e Equipment) + (A custom-made magically enhanced [[Assault Carbine (3.5e Equipment)|Assault Carbine]].)
- Cutting (3.5e Equipment) + (A cutting weapon deals 1d6 extra slashing damage, and you can choose to convert all your weapon damage into slashing damage as a free action.)
- Duskdagger (3.5e Equipment) + (A dagger made from shadow, this strikes incredibly fast.)
- Silverlight Blade (3.5e Equipment) + (A dagger which grows when used in combat into a powerful reach weapon.)
- Poison (3.5e Other) + (A damage type for HP damage dealt by poison.)
- Terry's Instantaneous Dance Floor (3.5e Spell) + (A dance floor that can seriously mess up people with metamaic investment.)
- Bender of Time (3.5e Class) + (A dangerous controller of the element of Time, Benders of Time can slow down enemies and speed theirselves up.)
- Shocktouch (3.5e Equipment) + (A dangerous enhancement placed upon armor that deliver a powerful shock.)
- Bogan, the Tumultuous Force (3.5e Vestige) + (A dangerous supernatural martial artist fr … A dangerous supernatural martial artist from ancient times, he embraced power through intense emotion and fury. He grants his binder the ability to use telekinetic power, shoot lightning, cloak their intentions, deflect projectiles, and wield a magic blade.lect projectiles, and wield a magic blade.)
- Sylvan Occultist (3.5e Class) + (A dangerous wielder of inherited power. Uses prepared spontaneous casting.)
- Occult Inhabiting (3.5e Invocation) + (A dark and mostly forgotten invocation allowing you to take the vessel of the dead for your own use.)
- Dark Bairn (3.5e Alternate Class Feature) + (A dark bairn is a witch chosen as a child, … A dark bairn is a witch chosen as a child, lacking a familiar but possessing a mark on their body where they draw their powers. Most dark bairns are taken as a child to be given as offering, but survive the process with a dark mark on their body where their sacrificial wound would be. Some dark bairns are chosen by their patron as a child, drawn to the wood by a strange voice where they vanish for a time and return with an odd mark on their body. They grows into adults with strong connection with an unseen force, granting them strange abilities. A dark bairn has an innate connection through their patron, but not one under the patron's control. Some dark bairns rebel from their unwilling covenant, using power stolen from their patron to thwart them. All the while others embrace the connection, and study the art of witchcraft in isolation.study the art of witchcraft in isolation.)
- Berserker Blade (3.5e Equipment) + (A dark blade which can consume the rage of it user.)
- Tyra Blade (3.5e Equipment) + (A dark blade which can consume the rage of it user.)
- Elderein (3.5e Equipment) + (A dark bronze-like material, Elderein is about on the same quality level as steel. The surface of refined elderein is decorated with strange patterns which are said to be related to the star above.)
- Gnarled Hexing Staff (3.5e Equipment) + (A dark cursed staff which taint spells cast through it.)
- Time Bender (3.5e Class) + (Time benders, beings with the unorthodox power to alter the flow of eternity. Few time benders survive to master their profession without the help of a fetch: a specially crafted [[SRD:Homunculus|homunculus]].)
- Osahar Ini-herit (3.5e NPC) + (A dark form stands in the shadows just on the edge of vision, it seems to be shifting from one form to another, the only thing remaining fix being it's eyes, eyes that look as though they could pierce your very soul.)
- Dark Hexer (3.5e Alternate Class Feature) + (A dark hexer is a hexblade who completely eschewed the art of combat, instead focusing on throwing curse around.)
- Dark Puppeteer (3.5e Template) + (A dark puppeteer is an incorporeal undead controlling its own zombified body.)
- Inverted Defiled Symbol (3.5e Equipment) + (A dark unholy symbol which protects a vampire from running water.)
- Data (3.5e Equipment) + (A data weapon is made of digital energy, dealing more damage to some construct and has several abilities.)
- Daal Ilos (3.5e Location) + (A dead kingdom, frozen and forgotten.)
- Deathdealer Ranger (3.5e Alternate Class Feature) + (A deathdealing ranger is essentially an assassin-ranger hybrid.)
- Dedicated Marksman (3.5e Alternate Class Feature) + (A dedicated marksman is a ranger that lose some of her versatility for greater skill at ranged combat, especially when it come to dealing with the denizen of nature.)
- Scathe Bile (3.5e Equipment) + (A deep blue acidic mixture that bubbles idly and will eat through any material.)
- Sentinel (3.5e Class) + (A defender who protects his allies from harm by forcing enemies to target himself for attacks.)
- Ril'Meyn - The Shield (3.5e Constellation) + (A defensive constellation, focusing on protection spells.)
- Pact of the Aegis (5e Pact Boon) + (A defensive counterpart the Pact of the Blade.)
- Bodyguard (5e Spell) + (A defensive spell for a school of magic that is criminally underdeveloped at lower levels.<br /><br />)
- Guardian (3.5e Prestige Class) + (A defensive warrior clad in a thick coat of steel, standing in front of allies and protecting them from harm.)
- Vampire, Thinblood (3.5e Race) + (A degenerate kin of the much more powerful vampire, a thinblood vampire is much weaker and blur the line between dead and living.)
- Delving Scoundrel (3.5e Alternate Class Feature) + (A delving scoundrel is essentially a maneuver-using picaroon, getting a few of it mobility class and feature and a few of it tricks. It come ast the cost of some of it offensive ability as well as it ability to avoid magical detection.)
- User:Qwertyu63/Demi-god (3.5e Template) + (A demi-god is someone with about half divine blood.)
- Rigo Thule (3.5e Location) + (A demiplane home to the nation of Kaali, a large series of hills and valleys covered in fog and subject to heavy rains and the great undercities which lie below the surface.)
- Soulbite (3.5e Equipment) + (A demon (or perhaps a fragment of a demon) imbued into the form of a dagger, this soul devouring monster drives its user to murderous impulse and excessive effort to their goals.)
- Demon Armour, Greater (3.5e Equipment) + (A demon armour at the price quoted which doesn't make us cry.)
- Amulet of Malcanthet (3.5e Equipment) + (A demonic amulet which prevents one's true form from being detected among other effects.)
- Third Eye of Damnation (3.5e Equipment) + (A demonic eye which corrupts the minds of those that see it.)
- Demonologist (3.5e Prestige Class) + (A demonologist study demons and use their power to further their own gains.)
- Depraved Cultist (3.5e Prestige Class) + (A depraved cultist is a powerful worshiper of an eldritch god.)
- Derp (3.5e NPC Class) + (A derp is an idiot, sometime very lucky. Usually not.)
- Dervish Wind (3.5e Equipment) + (A dervish wind weapon can be loosed and take a life on it own.)
- Curse (3.5e Descriptor) + (A descriptor for curses and things that remove or empower them.)
- Paint (3.5e Descriptor) + (A descriptor for effects powered by the Art Flow.)
- Animal (3.5e Descriptor) + (A descriptor for spells and effects that deal with animals.)
- Metal (3.5e Descriptor) + (A descriptor for spells that interact with metals or items made from metal.)
- Time (3.5e Descriptor) + (A descriptor for stuff that messes with time or creatures' perceptions of it.)
- Plant (3.5e Descriptor) + (A descriptor for things like Plant Growth, Blight and other plant-affecting spells.)
- Desert Initiate (3.5e Prestige Class) + (A desert initiate is a divine spellcaster with desert oriented powers.)
- Desert Thief (3.5e Prestige Class) + (A desert thief is a master of the desert wind discipline and fighting with two-weapons.)
- Dwarf, Sand (3.5e Race) + (A desert-bred race of Dwarvenkind who excel at surviving in the harsh, arid Blackgrain Desert of Zagir.)
- Determined Summoner (3.5e Alternate Class Feature) + (A determine summoner possess potent summoning abilities, but share a link with her summoned monster and is staggered when they are slain and her summoning abilities are very rigid compared to most.)
- Captchalogue Card (3.5e Equipment) + (A device capable of storing, but not necessarily retrieving, an item weightlessly.)
- Slide Rule of Alternatives (3.5e Equipment) + (A device for traveling between alternate universes in a more or less random fashion.)
- Science Wave Emitter (3.5e Equipment) + (A device that emits science waves.)
- Hair Dryer (3.5e Equipment) + (A device that has the ability to dry off a [[Eijilund_Plushie_(3.5e_Race)|Plushie]]. Also hair.)
- Etheliometer (3.5e Equipment) + (A device to allow those without access to spells to detect the presence of magic, and perhaps glean some information about its type.)
- Calethet, the Burning Calm (3.5e Vestige) + (A devil who fused with his burning armor. He knows that misfortune is just a part of the world.)
- Shadow Hunter (5e Roguish Archetype) + (A devoted rogue, hunting the monsters from the very dark in which they hide, and smiting them to dust with holy fire.)
- Divine Healer (3.5e Prestige Class) + (A devout Cleric of Pelor who is as kind as he is wise.)
- Diabolic Cleric (3.5e Alternate Class Feature) + (A diabolic cleric is not devoted to a God, but rather to the Powers of the Nine Hells.)
- Fool's Hope Ring (3.5e Equipment) + (A diamond ring that returns the wearer to life. Sometimes.)
- Orq (3.5e Race) + (A different breed of orc, the orq is more industrial. This has done nothing to calm their ferocity, only to empower them as the de facto warrior culture.)
- Invisibility, Grimoire (3.5e Spell) + (A different kind of invisibility for High-level games.)
- Greater Invisibility, Variant (3.5e Spell) + (A different kind of invisibility for High-level games.)
- Monk of the Forgotten Fist (3.5e Class) + (A different kind of monk that may help offset some of the Monk's Inherent Suck.)
- Refresh Spellcasting (3.5e Variant Rule) + (A different spellcasting system where different spell levels recharge at different rates. It means at high levels, low level spells may be used at whim while higher level spells take a long time to refresh.)
- Scaling Benefits (3.5e Variant Rule) + (A different take on New Level Dependant Benefits.)
- Battle Magic (5e Sorcerous Origin) + (A different take on Sorcerer, focusing on magic that enhances their physical prowess over flashy external magic.)
- Alter Memory (3.5e Spell) + (A different version of ''[[SRD:Modify Memory|modify memory]]''.)
- Displacine Thread (3.5e Equipment) + (A difficult material to produce, it is composed of the hair of shaved displacer beasts (whose hair is normally short anyway) and weaving it into a suit of cloth able of distorting the air around it.)
- Plasma Disc (3.5e Invocation) + (A disc made of plasma that cuts through everything like it was a superheated plasma disc cutting through butter. How cool is that?)
- Crow's Flight (3.5e Martial Discipline) + (A discipline based around the shortest path between two points being one point.)
- Season's Wheel (3.5e Martial Discipline) + (A discipline of cycles, change, seasons and the elements.)
- Infinite Lotus (3.5e Martial Discipline) + (A discipline of esoteric mathematics, philosophy and reality-and-mind-bending power.)
- Ideal Heart (3.5e Martial Discipline) + (A discipline oriented towards defense, healing, and nurturing allies. The path of the Ideal Heart emphasizes the welfare of all beings, and as such, it emphasizes protection over offense.)
- Astor (3.5e Deity) + (A disgraced celestial warrior capable of channeling great divine energy. Spends time hidden and in study.)
- Illithid Brine (3.5e Equipment) + (A disgusting brew made from liquefied brains.)
- Potion of the Memoryfish (3.5e Equipment) + (A disgusting potion that converts the user into a pseudo-aboleth that can traverse the depths.)
- Medusine (3.5e Race) + (A distant cousin of medusas, medusines are less human-like and possess lesser inherent powers.)
- Variable Distiller (3.5e Equipment) + (A distiller that makes cheap, random potions out of various debris.)
- Necoc Yaotl (3.5e Deity) + (A disturbing creature who supposedly lives in the darkest and deepest part of the ocean, Necoc Yaotl resembles a titanic football fish with six tentacles tipped with claws, and semi-transparent smoky body lit with ghostly lights in the darkness.)
- Avenger (3.5e Class) + (A divine assassin trained in hidden temple-monasteries, they tend to focus on one target to the exclusion of all else, and then bring them down with highly damaging attacks, uses manuevers.)
- Pilgrim's Brooch (3.5e Equipment) + (A divine brooch used by pilgrims to help them in their penance.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)