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A list of all pages that have property "Summary" with value "Obsessive and clingy robotic death machine". Since there have been only a few results, also nearby values are displayed.

Showing below up to 126 results starting with #1.

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List of results

  • Positive Sustenance (3.5e Feat)  + (No longer need food, drink, sleep or air)
  • Plane of Life (3.5e Sourcebook)/Spells and Feats  + (Protect your target from the plane of positive energy)
  • Perfect Dodge (3.5e Feat)  + (No matter how skilled a foe is, you can dodge out of the way perfectly.)
  • SRD:Half-Fiend  + (No matter its form, a half-[[SRD:Fiend|fiend]] is always hideous to behold, having dark scales, horns, glowing red eyes, bat wings, a fetid odor, or some other obvious sign that it is tainted with evil.)
  • SRD:Half-Celestial  + (No matter the form, half-celestials are always comely and delightful to the senses, having golden skin, sparkling eyes, angelic wings, or some other sign of their higher nature.)
  • Visage of the Erinyes (3.5e Soulmeld)  + (No matter what other soulmelds you may have, or how ugly you may be normally, you appear to be of unnatural beauty.)
  • Idealistic (3.5e Flaw)  + (No matter your alignment, you have strong ideals which drive you or break you if you compromise them too much.)
  • Airhead (3.5e Flaw)  + (No matter your level of [[Intelligence]], you are always a bit of an airhead. You are always distracted by trivial matters and you tend not to think too much.)
  • SRD:Agile  + (No more slipping into a tight spot.)
  • Dynamic Entry (3.5e Skill Trick)  + (No need to stop to break the window, when you can crash right through!)
  • Inexorable (3.5e Feat)  + (No one avoids your attacks, no matter how nimble they are.)
  • Legendary Wrangler (3.5e Feat)  + (No one can tell where you end and your ropes begin.)
  • Copyright Form (3.5e Feat)  + (No one else may assume your form.)
  • Phantom Step (3.5e Feat)  + (No one is really sure where you're standing once your sword starts swinging...)
  • Precise Blast (3.5e Invocation)  + (No penalty for blasting into melee.)
  • SRD:Exotic Weapon Proficiency  + (No penalty on attacks with specific exotic weapon.)
  • Entrapment (3.5e Cleric Domain)  + (No retreat. No escape.)
  • SRD:Precise Shot  + (No –4 penalty for shooting into melee.)
  • Eagoran (MC Race)  + (Noble and wise, these flawless avians are as much mentors as they are scholars in an ever-changing world.)
  • Touch Me If You Can (3.5e Feat)  + (Nobody can quite put a finger on you. Or anything else, for that matter.)
  • Llaman (3.5e Race)  + (Nobody expects the llama. Especially the llama with the humanoid face.)
  • Samurai (3.5e Monster)  + (Nobody from Kingdom Hearts II, uses duels.)
  • Unmemorable (3.5e Trait)  + (Nobody remembers you and it suits you just fine.)
  • Disdainful Shoulder (3.5e Maneuver)  + (Nobody who misses you with an [[SRD:Attack of Opportunity|AoO]] can remain standing.)
  • Nocturne Elf (3.5e Race)  + (Nocturne elves are tall gaunt beings associated with a moon deity long missing. They hear the whispers in the dark, and gain powers under the light of the moon.)
  • Djin (5e Race)  + (Non traditional Djin that have colorful magic and the ability to live inside objects. They are tall and furry with a strong sense of community.)
  • Tradesmen (3.5e Class)  + (Non-magical Artificer)
  • N-TWSL-1 (3.5e Equipment)  + (Non-toxic water soluble lubricant. Provides a minor reduction in armor check penalty for an hour.)
  • Publication:Dread Codex/New Spells/Seek the Soulless  + (Nonliving, nonmortal creatures in area take 1d6 damage per caster level.)
  • Noo (3.5e Race)  + (Noo are one, and there is only one Noo. Noo are hivemind, and stem from the planet Noosphere, where Noo waits.)
  • Centipede (5e Monster)  + (Normal centipede)
  • SRD5:Norse Pantheon  + (Norse gods)
  • Legionblood Fang (3.5e Equipment)  + (Not a single specific item but instead a type of artifact weapon in whatever form it takes, it is a weapon so bathed in blood and war it has collected the dead within and bound it to the power of an elder evil of endless necrotic power.)
  • Ancestral Roots (3.5e Location)  + (Not a single specific location, one's ancestral roots are a place where the spirits of your forefathers gather, and rich history unfolds. It lets you delve deep into what your genetic and cultural history has established.)
  • Dark Scoundrel (3.5e Alternate Class Feature)  + (Not all Antipaladin are armored champions with heavy weapons that strikes fear in the heart of men. The dark scoundrels are wily and tricky, preferring to use deceit and trickery to gain upper hand rather than brute force.)
  • Corrupted Death Knight (3.5e Alternate Class Feature)  + (Not all Death Knights make oath of servitu
    Not all Death Knights make oath of servitude to concept, some are enrolled in the army of death through bad luck or by pledging oneself to a dark lord. These death knight do not have an oath, they cannot fall, for their power is inborn. Many Corrupted Death knight are the result of negative energy tainting the world. Although most Corrupted Death Knights are evil, they do not need to be, a few strive to be brave soul despite their curse.
    rive to be brave soul despite their curse.)
  • Ironclad Samurai (3.5e Alternate Class Feature)  + (Not all Iaijustu Master use incredible spe
    Not all Iaijustu Master use incredible speed to take their foes, some embrace a more diligent and patient approach. They often allow their foe to take a shot at them, dodge or allow the attack to bounce off their armor and immediately strike them down. These masters are often intimidating, training and honing their body and voice to make themselves true obstacle on the field. The Ironclade Samurai fulfill more the role of a tank than a striker, using her added hit point and mobility to focus on dangerous target and draw their ire for themsleves.
    target and draw their ire for themsleves.)
  • Divine Spark Paladin (3.5e Alternate Class Feature)  + (Not all Paladins are powered by their Gods
    Not all Paladins are powered by their Gods, some carry their own divine spark within them which is further empowered by their own righteousness. They cannot be stripped of their power, going after their core beliefs cause their divine spark to shrivel and weaken then considerably. This alternate class feature is designed for those who like the idea of the Code of Conduct, without all the hassle rulewise it causes.
    without all the hassle rulewise it causes.)
  • Shadow Paladin (3.5e Alternate Class Feature)  + (Not all Paladins fight in the light, some
    Not all Paladins fight in the light, some prefer the cover of the shadow to do their work. These paladins have a mildly different code of conduct, allowing them to associate with evil creature and later take them out with lies and poison. Those Paladins know that in in light's triumph against the darkness, there will always be shadows.
    he darkness, there will always be shadows.)
  • Knight Nurse (3.5e Alternate Class Feature)  + (Not all Paladins seek to destroy evil, som
    Not all Paladins seek to destroy evil, some are protectors and rescuers. The Order of the Knight Nurse focus on providing medical relief to communities besiege by war. They are adept of both magical healing and mundane medical healing and possess the ability to defend themselves. While they can, like normal Paladins, be decked in the heaviest armor and wielding martial weapons, they lack the ability to detect and smite evil.
    lack the ability to detect and smite evil.)
  • Educated Barbarian (3.5e Alternate Class Feature)  + (Not all barbarian are braindead maniacs, t
    Not all barbarian are braindead maniacs, the educated barbarian is a a clever warrior more than capable of using his brain to bring down the opposition. In exchange for a weaker rage progression and increased MAD, the educated barbarian gain much needed versatility.
    ed barbarian gain much needed versatility.)
  • Battlesmith (3.5e Class)  + (Not all blacksmiths stay in the forge, some go into the world to gather rare supplies, craft new weapons and armor, and survive right besides adventurers on the go.)
  • Child, DR Variant (3.5e Template)  + (Not all children are weak, useless and unable to become adventurers early in their life.)
  • Opposable Thumb (3.5e Equipment)  + (Not all creatures have working hands, but give them a thumbs up and they'll be able to pick up items like the rest of us.)
  • Epic Spells from a Practical Viewpoint (3.5e Other)  + (Not all epic spells are equally practical. Here's the lineup of the good, the bad, and the ugly.)
  • Telekinetic Blademaster (3.5e Alternate Class Feature)  + (Not all fighters use sheer physical prowes
    Not all fighters use sheer physical prowess, some who are adept of the occult have learned the art of wielding weapons telekinetically. These strange fighters rely on their [[Dexterity]] as they wield weapons without touching them, eschewing strength and instead using sheer mental prowess to damage their foes.
    sheer mental prowess to damage their foes.)
  • Clockwork (3.5e Template)  + (Not all golems are solid stone or iron. Some are complex creations of turning gears and pressurized steam.)
  • Empowered Grim (3.5e Alternate Class Feature)  + (Not all grims perform their duties as psychopomp constantly, some maintain mortal identities and work under the cover of anonymity. These grims often use standing as mortals to keep watch of the world of the living.)
  • Highborn Knight (3.5e Alternate Class Feature)  + (Not all knights are hulking brutes smashin
    Not all knights are hulking brutes smashing through the battlefield in the heaviest of plate, the Highborn Knight represents a more refined, but still resilient and willful, version of the sublime knight. It combine many of the abilities of the [[Duelist (3.5e Class)|Duelist]] and Swashbuckler, however it comes at the cost of their ability to use heavy armor effectively and battlefield resilience.
    or effectively and battlefield resilience.)
  • Bergentrückung (3.5e Feat)  + (Not all legendary heroes dies, some sleep until the day they are needed again.)
  • Flurry Sniper (3.5e Alternate Class Feature)  + (Not all mystic sniper rely on precision damage, some prefer to turn their foes into pincushions instead. Which tend to work regardless of immunities and whatnot.)
  • Ninja Ambusher (3.5e Alternate Class Feature)  + (Not all ninja wait in the shadow to strike
    Not all ninja wait in the shadow to strike their foes, some prefer agile moment to constantly strike at their foes and inflict a lethal amount of damage. The Ninja Ambusher does rely on stealth and flanking, but not for it kill, as it able to prowl the battlefield with great agility to strike her foe in a most unexpected angle.
    strike her foe in a most unexpected angle.)
  • Humble Champion (3.5e Alternate Class Feature)  + (Not all paladins are clad in shining armor
    Not all paladins are clad in shining armor, nor wield the sword and shield. Some prefer a lonely, ascetic existence, while others may live and work side-by-side with the poor and vulnerable. Others take up the mantle of humility as a personal choice and demonstration of piety and service to their cause, while continuing to work and train alongside the more traditional paladins of their order. On rare occasions, a deity may test a chosen warrior's devotion to the faith and not to glory, imposing these restrictions upon them for either a set amount of time, or permanently. Whatever the reason, these paladins find that devotion and faith can provide just as much power and protection as manufactured arms and armor.
    protection as manufactured arms and armor.)
  • Underworld Musician (3.5e Alternate Class Feature)  + (Not all rogues practice low-blows and snea
    Not all rogues practice low-blows and sneaky strikes. Many prefer to turn to art and music to suit their needs. Some use their talents to be invited to concert halls to pickpocket jewelry, while others stay in the underground scene and inspire their fellows. In any case a Underworld Musician is skilled in performance, while a bit lacking in combat abilities.
    , while a bit lacking in combat abilities.)
  • Kenjutsu Disciple (3.5e Alternate Class Feature)  + (Not all samurai wear heavy armor and carry banners, some prefer to be duelists perfecting their art. The kenjutsu disciple is a master of sword-fighting, eschewing heavy armor and becoming an unparalleled champion of the blade.)
  • Gunslinger Scoundrel (3.5e Alternate Class Feature)  + (Not all scoundrel smell like rose and bloo
    Not all scoundrel smell like rose and blood, some smell like black powder and rose! The Gunslinger Scoundrel is a ranged variant of the Scoundrel, losing the ability fight effectively in melee in exchange for ranged ability. Their ability to use maneuvers is also reduced considerably, losing about half of their maneuvers known and access to many disciplines. In exchange they gain a higher HD, base attack bonus and some additional special abilities and feat.
    ome additional special abilities and feat.)
  • Ninja Exorcist (3.5e Alternate Class Feature)  + (Not all shinobi are Assassin, some temple
    Not all shinobi are Assassin, some temple train specialized priestess in the art of banishing evil spirits and allow good spirits to rest. These shinobi wander the world and seek out and destroy the threat of undeath wherever they find it. They are usually accompanied by a benign spirit or a hallowed bird, which aid them on their journey and allow them to channel holy energy.
    ney and allow them to channel holy energy.)
  • Covert Wizard (3.5e Alternate Class Feature)  + (Not all societies are tolerant toward magi
    Not all societies are tolerant toward magic, especially not arcane magic. In such places wizards and sorcerers are hunted down, imprisoned or even killed. However struggles breed innovation. The wizards produced by such circumstances are especially adept at hiding their magic, from covering up their spellbook to casting spells with little fanfare.
    ook to casting spells with little fanfare.)
  • Silver Swordsman (3.5e Alternate Class Feature)  + (Not all swashbucklers are lightly armored
    Not all swashbucklers are lightly armored dastardly dashing foes. The silver swordsman, known for the silver full plate they tend to wear, fights while wearing the heaviest of armor. A silver swordsman is able to wear heavy armor, but lacks the inherent nimbleness of the typical swashbuckler.
    nt nimbleness of the typical swashbuckler.)
  • Aquatic Wergard (3.5e Racial Substitution Levels)  + (Not all the wergards are statue-esque colossi of the land. Some have sunk below the waves and become sentient ruins of seaweed, shale, and sand. This change applies to any class, and some changes for the paragon class.)
  • Abyssal Heritor Warlock (3.5e Alternate Class Feature)  + (Not all warlocks need damage reduction. For those that don't, gaining a few flavorful feats is a better choice.)
  • War-Lock (3.5e Alternate Class Feature)  + (Not all warlocks throw energy blasts...)
  • Crusade Fighter (3.5e Alternate Class Feature)  + (Not all warriors of faith are paladins or
    Not all warriors of faith are paladins or clerics, often found amongst them are devoted mundane armsmen. While unable to cast spells, these men and women fight with the same faithful fervor. Amongst those, a few gain such favor from their deity that they find themselves divinely inspired and can perform deeds no mundane armsmen could.
    an perform deeds no mundane armsmen could.)
  • Warmage Fix (3.5e Class)  + (A beefed up Warmage)
  • Feat Wilder (3.5e Alternate Class Feature)  + (Not all wilder go crazy when they wild surge, some have a calmer mind and focus on other things.)
  • White Witch (3.5e Alternate Class Feature)  + (Not all witches are dark patron-dealing he
    Not all witches are dark patron-dealing hexers who brings bad luck to those who cross them. White witches instead focus on bringing good luck to others and communing with more peaceful spirits. Just as they are benevolent witches, not all white witches are good-aligned, some might be using their powers for their own interests or even outright malevolent.
    own interests or even outright malevolent.)
  • Catalyst Witch (3.5e Alternate Class Feature)  + (Not all witches focus on familiars, some possess powerful catalyst which they cast their magic through.)
  • Fetish Witch (3.5e Alternate Class Feature)  + (Not all witches relies on familiar for their spellcasting. The fetish witch use powerful fetishes to commune with dark spirit, who in turn advise and inspire her. This complicit relation make these witches more like clerics than wizards.)
  • Martial Scholar (3.5e Alternate Class Feature)  + (Not content with simply learning spells, the martial scholar seeks the lore of martial maneuvers. This leads them to have somewhat stunted spellcasting and to not develop the anomalous blast ability, but the gains are well worth the price.)
  • Divine Agent (3.5e Feat)  + (Not every believer becomes a Paladin or Cleric. You're on a mission from God.)
  • Knight of the Broken Halo (3.5e Prestige Class)  + (Not every fallen paladin falls unto evil. Some redirect their conviction to a more benign focus on good or law.)
  • Footsoldier Knight (3.5e Alternate Class Feature)  + (Not every knight fight on the back of a valorous steed, you are one of them.)
  • Master Invoker (3.5e Prestige Class)  + (Not every warlock utilizes eldritch blasts. Some prefer to rely more on their invocations to control the battlefield.)
  • Automail Graft (3.5e Equipment)  + (Not everyone has access to ''[[SRD:Regeneration|regeneration]]''. For those, automail is used for functional, yet cheap, prosthetic limbs.)
  • Laser (3.5e Cleric Domain)  + (Not merely light, but focused coherent beams of doom belong to clerics with the laser domain.)
  • False Swipe (3.5e Feat)  + (Not only can you deal extra nonlethal without penalty, you can make sure your lethal doesn't kill either.)
  • Mob Rule (3.5e Maneuver)  + (Not only can you intimidate the enemy, the more you have on your side the scarier you are.)
  • Gravebound Warlock (3.5e Alternate Class Feature)  + (Not only clerics and necromancers dabble with the undead. A small cabal of death-worshipper warlocks exists in secrecy. They have either done a pact with some powerful undead or their blood is touched by the taint of undeath, as in the case of mortifs.)
  • Item Eater (3.5e Feat)  + (Not only do you eat people, but you eat items too.)
  • Lasting Spell (3.5e Feat)  + (Not quite Persistent Spell, Lasting Spell still increases spell duration significantly.)
  • Hazed (3.5e Condition)  + (Not quite mindless.)
  • Arms of the Tyrant Lizard (3.5e Spell)  + (Not quite what you were expecting, this dual use spell either acts as a curse, or a strange blessing. Wither enemy arms and bolter the strength of your own!)
  • Modern Clothes (3.5e Equipment)  + (Not terribly practical, but stylish, these clothes seem to be from another time.)
  • Gallant Thief (3.5e Alternate Class Feature)  + (Not the common ruffian, the gallant thief
    Not the common ruffian, the gallant thief is a refined gentleman who makes thievery into an art. The typical image of a gallant thief is one of a bored noble who turns thievery into a hobby, adhering to eccentricities such as announcing his crime, leaving calling cards or even returning the stolen item to its owner. A gallant thief knows how to fight, but does not rely on sneaky strikes like scoundrels, instead being skilled duelists.
    coundrels, instead being skilled duelists.)
  • Soul Collector (3.5e Prestige Class)  + (Not to be confused with a grim reaper working for the sake of the natural cycle, soul collectors actually gather souls for their own use, drawing power from them.)
  • Hamburder (3.5e Equipment)  + (Not to be confused with hamburgers, this magical and technically living "food" will multiply rapidly if not eaten.)
  • Faun (3.5e Race)  + (Not to be mistaken with their close cousin the Satyr, Fauns are smaller, lighter in build and generally friendlier to travelers that pass into their territories.)
  • Self-Destruct (3.5e Equipment)  + (Not typically placed on magical items (for obvious reasons), self-destruct items can be used as a weapon even after the weapon is used up, spent, or otherwise no longer needed.)
  • Sharp-Eyed (3.5e Feat)  + (Nothing escapes you.)
  • Plushie Rogue (3.5e Racial Substitution Levels)  + (Nothing is worse than opening the door and getting shanked by plushies. Oh, they're everywhere, everywhere!!!)
  • Aethernova (3.5e Spell)  + (Nova of generated [[Aetherion (3.5e Other)|aetherion]] detonates in a 40-ft.-radius spread and deals massive damage.)
  • Combat Exploit (3.5e Feat)  + (Now I can use [[Exploits (3.5e Variant Rule)|Exploits]])
  • More Active Exploits (3.5e Feat)  + (Now I can use [[Exploits (3.5e Variant Rule)|Exploits]] more often)
  • Fungus (3.5e Type)  + (Now fungus creatures have their own unique type)
  • Short Blade (3.5e Martial Discipline)  + (Now only people that are crazy enough to fight with weapons smaller then their forearms learn that true power isn't in the weapon its in themselves. Only knife masters can use maneuvers from this disciple.)
  • Expand Destruction (3.5e Maneuver)  + (Now with rollover damage!)
  • Hero's Edge (3.5e Martial Discipline)/All Maneuvers  + (No falling damage as long as you're riding a piece of building down to ground level.)
  • Exultatory Strike (3.5e Feat)  + (Now wordcasters can sacrifice accuracy to really get their point across.)
  • Greater Energy Blade Beam (3.5e Feat)  + (Now you can fire cones, long range bursts, cylinders, and a powerful touch attack!)
  • Fabulous Bizarre Spirit (3.5e Feat)  + (Now you can have a D&D Bizarre Adventure! Fabulous!)
  • Tower Bash (3.5e Feat)  + (Now you can shield bash with a tower shield!)
  • Improved Crossbow Sniper (3.5e Feat)  + (Now you can strike so precisely with a crossbow, you deal your full Dex damage.)
  • Curse (3.5e Cleric Domain)  + (Now you will suffer for your crimes. A domain all about cursing your opponents in many ways.)
  • Rod of Portals (3.5e Equipment)  + (Now you're thinking with portals.)
  • Greater Hothead (3.5e Feat)  + (Now you've made me angry!)
  • Blazing Hadoken (3.5e Feat)  + (Now your hadokens leave a terrible burning effect, and can daze.)
  • Surreality (3.5e Spell)  + (Now... reality can be whatever I want.)
  • Demonic Megiddo (3.5e Spell)  + (Nuke your surroundings with raw darkness.)
  • SRD:Empower Spell-Like Ability  + (Numeric effects of spell-like ability are increased by one-half.)
  • Chocobo Nuts (3.5e Equipment)  + (Nuts are a veritable aphrodesiac for chocobos, helping them to reproduce and often having a factor in the chances of producing different kinds of chocobos.)
  • Admirali (3.5e NPC)  + (Nyota Admiral.)
  • O'kroe (3.5e Deity)  + (O'kroe's grasp of Law, and the tenants of Honor and Righteousness are firm. She demands of her followers to follow the codes of honor, righteousness, and respect the laws that are governed by one's betters.)
  • Oakforged (3.5e Race)  + (Oakforged are Warforged make with living wood, or the evolved form of a sapling planted in a fallen Warforged's chest.)
  • Oath of the Ancients (5e)  + (Oath to protect nature and the balance.)
  • Oath of Vengeance (5e)  + (Oath to punish evil acts and creatures.)
  • Ell's Magic Timepiece (3.5e Spell)  + (Object divines exact local time.)
  • Nonliving Critical (3.5e Variant Rule)  + (Objects have structural weak points, too. Now you can critical hit against a wall and bash it down.)
  • Ravid's Hand (3.5e Feat)  + (Objects near you occasionally animate and do what you want)
  • Oblong (3.5e Creature Ability)  + (Oblong creatures are non-flexible, unusually long, wide, or tall creatures that do not fit in just one square.)
  • Obscure Text (3.5e Spell)  + (Obscure text under blurring, pixelization, or black bars.)
  • Obscuring (3.5e Equipment)  + (Obscuring armors cover the body entirely and hide one's identity from view.)
  • Shadow of Moil (One)  + (Obscuring shadows surround you darkening the area around you and doing [[SRD5:Necrotic|necrotic]] damage to those who attack you from nearby. They also protect you from [[SRD5:Radiant|radiant]] damage.)
  • Shadow of Moil (5e)  + (Obscuring shadows surround you darkening the area around you and doing [[SRD5:Necrotic|necrotic]] damage to those who attack you from nearby. They also protect you from [[SRD5:Radiant|radiant]] damage.<br /><br />)
  • Mongoose Hunts the Snake (3.5e Maneuver)  + (Observe surrounding with a Move Silently check.)
  • SRD:Alertness  + (Observe that which will kill you.)
  • Obsidian (3.5e Equipment)  + (Obsidian is a glassy black material known for its incredible sharpness, tending itself to slashing and piercing weapons.)
  • Without Thought (3.5e Maneuver)  + (Obtain ''[[SRD:Mind Blank|mind blank]]'' for 1 round.)
  • Deformity, Stomach Mouth (3.5e Feat)  + (Obtain a gaping mouth onto your belly area)
  • Unicorn Horn (3.5e Equipment)  + (Obtain a unicorn's horn. Did you steal that horn? YOU MONSTER!)
  • Pathfinder (3.5e Spell)  + (Obtain a vision of the correct path to take, shortening overland movement times, improving tracking, and teleporting with greater accuracy.)
  • Shield of the Landscape (3.5e Utterance)  + (Obtain cover or concealment from the environment, or remove cover and concealment for opponents.)
  • Skill Mastery (3.5e Feat)  + (Obtain mastery of one skill.)
  • Thrifty Caster (3.5e Feat)  + (Obtain spells for your spellbook and spellcasting services for half price.)
  • Prodigious Prowess (3.5e Feat)  + (Obtain various boons to different saves)
  • Reasonable Base Saving Throws (3.5e Variant Rule)  + (Obvious rule patch to base saving throws of multiclass characters.)
  • Greater Sneak Attack (3.5e Maneuver)  + (Occasionally you get a jolt of adrenaline allowing you to stab a person a second time before they notice.)
  • Inconveniently Horse (3.5e Trait)  + (Occasionally, you are a horse.)
  • Golden Phalanx Assault (3.5e Maneuver)  + (Occupy all adjacent squares for making attacks and flanking.)
  • Oceanus (5e)  + (Oceanus is a [[Sea Elf Common (5e)|common sea elf]] from [[Publication:The Sinister Secret of Saltmarsh (5e)|''The Sinister Secret of Saltmarsh (5e)'']].)
  • SRD5:Giant Octopus  + (Octopus with the mass of a [[SRD5:Rhinoceros|rhinoceros]].)
  • Dragon Army Officer (5e)  + (Officer of the [[Dragon Army (5e)|Dragon Army]])
  • Wadogo-mijusi (3.5e Monster)  + (Offspring of [[Uongo-mijusi (3.5e Race)|Uongo-mijusi]])
  • Half-Ogre (5e)  + (Offspring of an Ogre and another type of humanoid)
  • Motskalla's Quantum-Entanglement Delicatessen Box (3.5e Equipment)  + (Oft shortened to 'DeliBox' by rich travelers, the Quantum-Entanglement Delicatessen Box uses the most state of the art magitechnologies and developments into Spatial Entanglement to bring the comforts of hot, delicious food right to your dungeon crawl.)
  • Robe of Useless Items (3.5e Equipment)  + (Often confused with the much more useful [[SRD:Robe of Useful Items|Robe of Useful Items]], the Robe of Useless Items isn't quite as good.)
  • Blacksteel (3.5e Equipment)  + (Often deeply dark gray to black in color, blacksteel is steel alloy infused with blood crystals)
  • Coin of Mortality (3.5e Equipment)  + (Often placed among other cursed items in faux treasure rooms set as traps, this seemingly ordinary platinum piece means the probable death of any living creature that so much as touches it.)
  • Malazon (3.5e Equipment)  + (Often thought to be the tendons of powerful slain outsiders, these strings arm bows and violins alike.)
  • Chirurgic Stanch (3.5e Equipment)  + (Often used in surgical situations and other medical practices, chirurgic stanch is a useful potion that slows biological functions to a dull ebb.)
  • Ogre Chain Brute (5e)  + (Ogre armed with a spiked chain)
  • Star Spawn Hulk (5e)  + (Ogre-sized creature with translucent skin and too many teeth.)
  • Annis Hag (5e)  + (Ogre-sized hag known for their love of corrupting children.)
  • Ogre Battering Ram (5e)  + (Ogres armed with a battering ram)
  • Ogre Bolt Launcher (5e)  + (Ogres armed with a portable ballista)
  • Ogre Howdah (5e)  + (Ogres with a small fort on its back)
  • Fear of Needles (3.5e Flaw)  + (Oh god no one told me I was getting a shot! Noooooo!!!!!)
  • Bee (3.5e Cleric Domain)  + (Oh god, not the bees! Aaaauuuuuggggh! This domain is all about those needle-tipped honey makers.)
  • Bloodspiller (3.5e Feat)  + (Oh how pretty that shade of red is...)
  • Enchanted Lamp (3.5e Equipment)  + (Ohhhh! el diablo no!!!!!!!!!)
  • Master Weaver (4e Feat)  + (Omit squares from your [[4e Index (4e Other)#area power|area]] or [[4e Index (4e Other)#close power|close]] arachnomancer powers.)
  • Red Scare (3.5e Maneuver)  + (On a successful Intimidate check, the damage dealt to you by a damage-dealing effect or attack is halved.)
  • Choking Python (3.5e Maneuver)  + (On a successful attack, start a grapple as a free action that does not provoke attacks of opportunity. Gain +1 to Grapple check per two initiator levels. Immediately deal constriction damage equal to weapon damage +4d6. Maintain Grapple at distance.)
  • Anaconda Crush (3.5e Maneuver)  + (On a successful attack, start a grapple as a free action that does not provoke attacks of opportunity. Gain +1 to Grapple check per two initiator levels. Immediately deal constriction damage equal to weapon damage +6d6. Maintain Grapple at distance.)
  • Boa Strike (3.5e Maneuver)  + (On a successful attack, start a grapple as a free action that does not provoke attacks of opportunity. Gain +1 to Grapple check per two initiator levels. Immediately deal constriction damage equal to weapon damage +2d6. Maintain Grapple at distance.)
  • Binding Constrictor (3.5e Maneuver)  + (On a successful attack, start a grapple as a free action that does not provoke attacks of opportunity. Gain +1 to Grapple check per two initiator levels. Maintain Grapple at distance.)
  • Thunderbolt (3.5e Equipment)  + (On impact a blast of lightning and a sonic blastwave shake your opponent.)
  • Reap the Whirlwind (3.5e Maneuver)  + (On next successful [[SRD:Trip|trip]] attempt this turn, gain free full attack against target.)
  • Publication:Dread Codex/Magic Items/Blood Sword  + (On scoring a successful critical hit, the blood sword produces the effects of a ''[[SRD:Vampiric Touch|vampiric touch]]'' spell as cast by a wizard or sorcerer of 5th level in addition to any damage inflicted by the blade.)
  • Rapture Rose (3.5e Maneuver)  + (On successful disarm, throw opponent's weapon at another.)
  • Whirling Scythe (3.5e Maneuver)  + (On successful trip attempt before the end of your turn, gain free attack and deal +4d6 damage.)
  • Whirling Dervish (3.5e Feat)  + (On the battlefield, you are a whirling)
  • Liwet (3.5e Deity)  + (On the outskirts of the Outlands the god Liwet works tirelessly smithing divine artifacts in a massive furnace. The god of the forge is a patron to dwarves everywhere, as is he to anyone in the craft.)
  • Saltstone (3.5e Equipment)  + (On the quasi-elemental plane of salt, the many layers of dried sea salt are compressed in increasingly deeper and denser depths. At the base, the sea salt fuses into something like sandstone.)
  • Knock-off (3.5e Equipment)  + (On the upside, your items are cheaper. On the downside, your items are cheap.)
  • The Great Snake (3.5e Campaign Setting)  + (On this planet-sized snake spinning gently through space, the Wish Economy has a controlling hand in events.)
  • Shadow Dance (4e Feat)  + (On your turn, gain [[4e#concealment|concealment]] when you move 3 squares.)
  • Daily Expert (3.5e Feat)  + (Once a day you pick up a random new exciting thing to specialize in.)
  • Nagara (5e Race)  + (Once a gift by the divine, these human torsoed snake people now exist as their own species.)
  • Garuja (5e Race)  + (Once a gift by the divine, these winged people now exist as their own species.)
  • Publication:Dread Codex/Magic Items/The Seven-Headed Sword  + (Once a greatsword of unsurpassed beauty, this artifact is now a terror; he who wields it commands the seven [[Akyanzi (Dread Codex Monster)|akyanzi]] bound by hatred to its blade.)
  • Nachash, the Crawling Serpent (3.5e Vestige)  + (Once a lizard, it was cursed by a deity to crawl upon its belly for its crime of corrupting the plans of the divine. Now Nachash lurks, manipulating and twisting the whims of deities the world over.)
  • Fayvien (3.5e Deity)  + (Once a mortal wanderer, the Blind Bard looks over any and all who would give the gift of music to the world.)
  • Soothe Bell (3.5e Equipment)  + (Once activated, your weapon, armor, or shield calms animals and vermins around you that can hear your mystic chime.)
  • Fist of the Archlich (3.5e Equipment)  + (Once all the power in the Hand of the Archlich is used, it turn into it more brutal form.)
  • Pan Tzu, Scholar of Iniquity (3.5e Vestige)  + (Once an ordinary salaryman plagued by perverted thoughts, it is rumored that he remained a virgin until the age of 30 and was rewarded with ultimate wizardly power.)
  • Tail Defense (3.5e Feat)  + (Once bitten, twice shy, this Saiyan wont be letting you grab his tail again!)
  • Reborn (5e)  + (Once dead, but no longer.)
  • Darkdrawn Priest (3.5e Prestige Class)  + (Once in a new moon, a deity of great abili
    Once in a new moon, a deity of great ability (and dark intent) will contact a powerful user of shadow magic, telling them of the dark powers to be had if they simply choose to worship them. Those rare few who accept are often regarded as the most powerful of all shadowcasters.
    as the most powerful of all shadowcasters.)
  • Twinblade Sellsword (3.5e Alternate Class Feature)  + (Once members of a company which favored th
    Once members of a company which favored the use of dual weapons, twinblade sellswords are dangerous fighters who can adapt their tactics to work with the common rabble that they often have to serve alongside. While more cravenly and specialized than most fighters, the twinblade sellswords are often well-worth the price of their service,
    ten well-worth the price of their service,)
  • Mystic Arcanum (One)  + (Once per [[Long Rest (One)|Long Rest]], you can innately cast an [[Arcane (One)|Arcane]] spell (level depends on your [[Warlock (One)|Warlock]] level.)
  • Epic Boon of Peerless Aim (One)  + (Once per [[SRD5:Initiative|Initiative]], you may make your missed [[SRD5:Ranged Attack|Ranged Attack]] hit.)
  • Epic Boon of Combat Prowess (One)  + (Once per [[SRD5:Initiative|Initiative]], replace a failed [[SRD5:Melee Attack|Melee Attack]] with a hit.)
  • Epic Bood of Dimensional Travel (One)  + (Once per [[SRD5:Initiative|Initiative]], may innately cast ''[[Misty Step (One)|Misty Step]]''.)
  • Epic Boon of Luck (One)  + (Once per [[SRD5:Initiative|Initiative]], you may boost a [[D20 Test (One)|d20 Test]] (after you roll it).)
  • Improved Bells of the Ancients (4e Feat)  + (Once per day, increase the size of a [[4e#burst|burst]] or [[4e#blast|blast]] by 2 rather than 1 with Bells of the Ancients.)
  • Ring of Antidotes (3.5e Equipment)  + (Once per day, mend small wounds and grant a bonus against poisons on yourself or someone nearby.)
  • Publication:Dread Codex/Magic Items  + (A whip that deals lethal damage, and has substantial trip bonuses.)
  • Publication:Dread Codex/Magic Items/Death's Stare  + (Once per day, the wearer of these lenses can use them to slay an opponent.)
  • Alchemical Extract (3.5e Feat)  + (Once per day, use a potion or oil without actually using it.)
  • Cool Idol (3.5e Feat)  + (Once per encounter as an immediate action, you can add your [[Charisma]] modifier to your attack roll and damage. Also, things for pokemon contests.)
  • Tough Idol (3.5e Feat)  + (Once per encounter as an immediate action you may ignore up to your HD + your [[Constitution]] score in damage against a single attack. Also, things for pokemon contests.)
  • Cute Idol (3.5e Feat)  + (Once per encounter as an immediate action, you can add your [[Charisma]] modifier to your saving throws against one effect. Also, things for pokemon contests.)
  • Beauty Idol (3.5e Feat)  + (Once per encounter as an immediate action,
    Once per encounter as an immediate action, whenever you have successfully hit an opponent (even with just a touch attack) you can force a [[Will]] saving throw DC 10 + 1/2 HD + [[Cha]] modifier, or become [[SRD:Fascinated|fascinated]] for 1 round/level, or 1 round on a successful save. Also, things for pokemon contests.
    save. Also, things for pokemon contests.)
  • Smart Idol (3.5e Feat)  + (Once per encounter as an immediate action, you may add your [[Intelligence]] bonus as a dodge bonus to AC against a single attack. Also, things for pokemon contests.)
  • Juking (3.5e Equipment)  + (Once per encounter those wearing juking armor can dodge as an immediate action, gaining a +4 dodge bonus to AC and Reflex saves and the benefits of improved evasion (regardless of armor category) until the end of your next turn.)
  • Shadow Step (4e Feat)  + (Once per encounter, gain [[4e#concealment|concealment]] when you move 3 squares.)
  • Improved Song of Ancient Grudges (4e Feat)  + (Once per encounter, grant an ally an [[4e#action points|action point]] with Song of Ancient Grudges.)
  • Maximize Healing (4e Feat)  + (Once per encounter, maximize the amount of [[4e#hit points|hit points]] you grant with a healing power.)
  • Song of Recovery (4e Feat)  + (Once per encounter, you can grant an ally the use of their [[4e#second wind|second wind]].)
  • Great Visionary (3.5e Feat)  + (Once per hour you can spontaneously cast a divination spell without expending a spell slot.)
  • Gith Race (5e)  + (Once slaves of the [[Mind Flayer (5e)|mind flayer]]s, after their revolt, they split into two warring factions, the [[Githyanki (5e)|Githyanki]] and the [[Githzerai (5e)|Githzerai]].)
  • Endeavor (3.5e Flaw)  + (Once the fighting starts you stop thinking, which can cause you to act incredibly aggressive. When pushed your actions speak much louder than words.)
  • The Underkings (3.5e Vestige)  + (Once three wise kings, the Underkings sought to repair an injustice done to their people and instead fell into the thrall of eldritch power.)
  • Iron Grip (3.5e Feat)  + (Once you grab someone, they stay grabbed. None escape the crushing grasp of your wrestling holds.)
  • Expanded Spellcasting (3.5e Feat)  + (Once you reach the "end" of your spellcasting progression, your available spell slots or spells per day continue to increase.)
  • Hu Child (4e Race)  + (One born of the Deity Gods Hu and Fi. Form
    One born of the Deity Gods Hu and Fi. Formed without birth, in an adult body. Spirit and knowledge are recieved at their creation from their divine parents. Their material body is fashioned after the universal design of humans. They are cousins to the Human Race.
    mans. They are cousins to the Human Race.)
  • Positive Haste (3.5e Spell)  + (One creature/level moves faster, undead are slowed instead)
  • Plane of Life (3.5e Sourcebook)/Spells and Feats  + (Protect your target from the plane of positive energy)
  • Marion (3.5e Race)  + (One day a great magic craftman built lovely lifelike marionette, somehow over time these marionette were awoken by a strange magic.)
  • Worm Round Steak (3.5e Equipment)  + (One doesn't usually expect dwarves to be masters at cooking earthworms, but they are and pick from stock which is many times larger than worms found on the surface.)
  • Eldritch Weaver (3.5e Prestige Class)  + (One eldritch blast a round? No. Welcome to Bullet Hell.)
  • SRD:Rapid Shot  + (One extra ranged attack each round.)
  • Wandering Tinker (3.5e Feat)  + (One feat for all your Bardtificer needs.)
  • User:Luigifan18/Mephiles the Dark (3.5e Elder Evil)  + (One half of the sun god Solaris, Mephiles the Dark is the sun god's conscious mind. He was driven insane when separated from Iblis, his other half, in an experiment designed to enable the government to harness Solaris's power to manipulate time.)
  • One More Word on Economy (3.5e Other)  + (One more lingering issue with the ''Wish'' economy)
  • Moltres (3.5e Monster)  + (One of Kanto's legendary birds, Moltres ta
    One of Kanto's legendary birds, Moltres takes the form of a large bird with flame-colored plumage, resembling a phoenix. Its dazzling wings and elaborate head crest appear to be covered with flames. It has a straight, pointed brown beak that is the same color as its feet. Compared to the other legendary birds, it has the smallest feet and legs. It is the largest of the legendary birds, but its feathers make up a good portion of its bulk.
    athers make up a good portion of its bulk.)
  • Zapdos (3.5e Monster)  + (One of Kanto's legendary birds, Zapdos has
    One of Kanto's legendary birds, Zapdos has the form of a large bird with black and yellow plumage. Its spiky feathers make it appear to be made of lightning. Its tail feathers stick out in several directions, furthering this illusion. A large crest of feathers decorates its head, and distinctive black rings encircle its eyes. Its beak is very long and thin. While Zapdos is the smallest and lightest of the legendary birds, it is still a large Pokémon.
    endary birds, it is still a large Pokémon.)
  • Rage (3.5e Deity)  + (One of the Three Grand Brothers. He is the ultimate evil incarnated.)
  • Hypezokos (3.5e Deity)  + (One of the four Elemental Gods who were said to be powerful elementals promoted to divine rank, Hypezokos is a giant made of the burning flames of his natural home.)
  • Ariel (3.5e Deity)  + (One of the four Elemental Gods who were said to be powerful elementals promoted to divine rank, Ariel is said to be a whale with wings as wide as a mountain, and whose voice shakes the heavens and creates hurricanes.)
  • Rampel (3.5e Deity)  + (One of the four Elemental Gods who were sa
    One of the four Elemental Gods who were said to be powerful elementals promoted to divine rank, is said to be a massive stone turtle with two heads, swimming through stone as if water and compressing that which draws near him with strange and powerful force.
    near him with strange and powerful force.)
  • Mr. Dory (5e)  + (One of the four councillors of [[Publication:The Styes (5e)|''The Styes'']].)
  • Tezra the Sterilizing Starlight (3.5e Vestige)  + (One of the great scholars of another world and sworn enemy of Biokaryota, this scientist attempted to slay the pinnacle of life but in the end only sowed her own death.)
  • Phylaxian (3.5e Race)  + (One of the many surviving experiments of the Sarrukh (Serpent Kingdoms, Faerûn campaign setting), a half serpent, half human race.)
  • Ribbonblade (3.5e Class)  + (One of the more interesting martial characters, the Ribbonblade combines the whimsy of the bard with the strength and precision of the monk.)
  • Infused Creature (3.5e Template)  + (One of the most common ways to give a crea
    One of the most common ways to give a creature a boost of power is to infuse it with some other form of energy. This isn't usually very healthy for it, especially if done by a mad wizard (as it often is), but some creatures take to it really well and have the benefits stick for the rest of their lives.
    enefits stick for the rest of their lives.)
  • Book of Elements (3.5e Sourcebook)/Monsters of the Elements  + (Shadow-tainted creatures live primarily on the Plane of Shadow. They are twisted by it, with their flesh and blood made of shadows.)
  • Organic Repast (3.5e Martial Discipline)  + (One of the most overlooked aspects of comb
    One of the most overlooked aspects of combat is the fact that most warriors are mortal creatures — that is, they are organic beings, creatures of flesh. The flesh has many limitations, which can hold it back in battle — and more importantly, can be exploited by a skilled warrior. Practitioners of the Organic Repast discipline take this one step further, and tailor their techniques to maximize the disadvantages of the mortal form — poison and disease are common tools. Yet the Organic Repast also celebrates the beauty and resilience of life — its dynamic balance, resilience, and many paradoxes. Soft yet sturdy, flexible yet structured, solid yet hollow — a living being is a marvel to be celebrated.
    celebrated.)
  • Wodahs (3.5e Deity)  + (One of the three Grand Brothers.)
  • Articuno (3.5e Monster)  + (One of the three legendary birds of Kanto,
    One of the three legendary birds of Kanto, Articuno takes the form of a large bird with predominantly blue plumage. Its coloring is a cyan on its long streamer-like tail and head crest. Its head crest is simple, consisting of three rhombus-shaped feathers on its forehead. Its body is a sky blue, growing lighter on its chest and belly. Its most distinctive feature is its large wings, which look like they are made of ice. It has a small gray beak and thin, similarly colored legs.
    ray beak and thin, similarly colored legs.)
  • Mask of Rest (5e Magic Item)  + (One of those little sleep mask things that lets you nap faster. Helpful for the Warlock or Monk in a party where short rests are infrequent.)
  • Reptoid (3.5e Race)  + (One of us in here isn't real. They're secretly a reptilian shapeshifter, come to do some sort of unspeakable unknown plot.)
  • Perfect Spellborg (3.5e Feat)  + (One of your [[Spellborg (3.5e Template)|Spellborg]] abilities gets an upgrade.)
  • Minor Family Curse (3.5e Trait)  + (One of your ancestor was cursed by an ancient being, this causes strange effects to manifest within your bloodline.)
  • Amputated Arm (3.5e Flaw)  + (One of your arms has been amputated, completely or partially, leading to a more difficult life.)
  • Focus Dependence (3.5e Flaw)  + (One of your main abilities depends on a peculiar focus being used.)
  • Poison Sacs (3.5e Feat)  + (One of your natural weapons is envenomed.)
  • Product of Infernal Dalliance (3.5e Feat)  + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
  • Celestial Ancestry (3.5e Feat)  + (One of your recent ancestors mated with a celestial creature, and now the blood of some Upper Planar creature flows in your veins. This gives you some benefits.)
  • Poor Save (3.5e Flaw)  + (One of your saving throws are poor.)