Difference between revisions of "Spiritual Weapon (3.5e Feat)"
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Spiritual Weapon [General]
Benefit: Choose one ability score (apart from Constitution) and weapon. When wielding that weapon, you use that ability score instead of your Strength modifier for the attack and damage when making attacks with that weapon.
Example: If you chose Charisma and the shortsword and used two-weapon fighting with double shortswords, you would deal your Charisma modifier with your primary hand and one-half your Charisma modifier with your off-hand, rather than Strength.Normal: Strength normally governs the attack and damage modifiers for weapons wielded.Special: This feat may only be taken at first level. The bonus to attack does not stack with any ability or effect which allows one to add the same ability score as the one selected for this feat to attack rolls. This feat applies to melee attacks; ranged attacks are still governed by Dexterity (unless you have a feat which changes this, such as Zen Archery from Complete Warrior).
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Article Balance | High + |
Author | Ghostwheel + |
Identifier | 3.5e Feat + |
Prerequisite | None + |
Rated By | MisterSinister +, Jota +, Havvy +, Foxwarrior +, Tarkisflux +, DanielDraco + and Leziad + |
Rating | Rated 3.3 / 4 + |
Summary | Unlike others, you have a special bond with a specific type of weapon which you can use to great extent even without the physical strength to back it up. + |
Title | Spiritual Weapon + |
Type | General + |