Difference between revisions of "Tonberry (3.5e Monster)"

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(Rewriting as a Summoned Esper)
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{{author
 
{{author
 
|author_name=The-Marksman
 
|author_name=The-Marksman
|date_created=December 09
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|date_created=February 2024
|status=Done
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|status=Complete
|editing=Constructive editing only please.
 
 
}}
 
}}
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[[File:FFTonberry.png|thumb|right|325px|A Tonberry Esper]]
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''You catch sight of a dim flicker ahead, illuminating a small figure slowly shambling towards you. As it draws nearer, the dim light reveals the twisted visage of a Tonberry. This small, green-skinned creature, measuring just over 3 feet in height, is draped in a nondescript, earth-toned, long-sleeved robe that reaches down to its ankles. Peeking from beneath the robe are plain brown shoes, while a modest-length tail, split at the tip, protrudes from the back.
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Its movements are slow and deliberate, each step calculated with a malevolent intent that sends shivers down your spine. Its long, slender arms hang limply at its sides, one hand clutching a rusted, blood-stained kitchen knife, while the other holds a lantern emitting an eerie green glow. Grotesque shadows dance along the walls as the light flickers, casting an ominous shadow over the chamber.
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Its striking yellow eyes, devoid of lids, jut out from its face, which lacks any discernible mouth or nose. The air grows heavy with a palpable sense of dread as the Tonberry draws closer, and an unsettling silence falls over the area, broken only by the faint echo of its slow footsteps.'' <br/>
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__TOC__
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{{3.5e Monster Classic
 
{{3.5e Monster Classic
|summary=<!-- Insert a one or two sentence summary of the creature(s) here. -->
 
 
|monster=Tonberry
 
|monster=Tonberry
|size=Small |type=Aberration |subtypes=
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|size=Small |type=Outsider |subtypes=Esper
|hd=10d8 |hp=65 averaged 100 maximum
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|hd=7d12 + 7 |hp=91
|init=0
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|init=-1
|speed=5 ft
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|speed=10 ft
|ac=13 ( 2 Natural armor, 0 Dex, 1 size, ) |touch=11 |flat=13
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|ac=14 (4 Natural armor, -1 Dex, +1 size) |touch=X |flat=X
|bab=7 |grapple=3 (7 BAB, 0 Str, -4 Size)
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|bab=7 |grapple=+2 (7 BAB, -1 Str, -4 size)
|at=Chef's Knife +10 melee (1d3 + 2 /17-20/X2)
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|at=Bite +8/+3 melee (1d4 + 1)
|full_at=Chef's Knife +10/+5 melee (1d3 + 2 /17-20/X2)
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|full_at=Bite +8/+3 melee (1d4 + 1)
 
|space=2 1/2 ft |reach=2 1/2 ft
 
|space=2 1/2 ft |reach=2 1/2 ft
|sa=Karma, Everyone's Grudge
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|sa=[[#Chef's Knife|Chef's Knife]], [[#Karma|Karma]], [[#Everyone's Grudge|Everyone's Grudge]]
|sq=Darkvision 60 ft, +4 bonus on racial saves against poison and sleep effects
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'''Word of Recall ([[SRD:Su|Su]]):''' While on the Material Plane, Espers can use [[SRD:Word of Recall|Word of Recall]] at will, as the spell ([[SRD:Caster Level|cl]] 14th), except that it can only take them back to their home plane and also works across planar boundries and the creature can transport only itself and up to 50 pounds of objects.
|fort=5 |ref=3 |will=13
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|sq=Darkvision 120 ft, Low-Light Vision, 25% Fortification against critical strikes, immune to [[SRD:Banishment|banishment]], [[SRD:Dismissal|dismissal]], [[SRD:Petrified|petrification]], death-effect, polymorphing, fear and any enchantment or compulsion effects. +4 racial bonus on saves against all [[SRD:Poison|poisons]] and [[SRD:Disease|diseases]].
|str=10 |dex=11 |con=14 |int=12 |wis=19 |cha=11
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|fort=+11 |ref=+3 |will=+8
|skills=Listen 11, Move Silently 10, Search 11, Spot 11, Survival 11
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|str=8 |dex=8 |con=25 |int=11 |wis=14 |cha=11
|feats=Endurance, Diehard, Ability Focus (Tonberry's Lantern), Iron Will
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|skills=Climb +9, Escape Artist +9, Hide +9, Intimidate +10, Jump +9, Listen +12, Move Silently +9, Spot +12
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|feats=Endurance, Die Hard, Iron Will
 
|env=Underground or Ruins
 
|env=Underground or Ruins
|org=Solitary, Tribe (3)
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|org=Solitary
|cr=6
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|cr=7
|treas=Standard, Plus 1 masterwork dagger and 1 Hooded Lantern of Continual Flame (worth 207 gp)
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|treas= None
|align=Always Chaotic Neutral
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|align= Always Chaotic Neutral
|adv=11-20 HD Master Tonberry (Small), 21-30 HD Tonberry King (Small)
 
|la= -
 
 
}}
 
}}
  
''This small green skinned creature is garbed in common quality long sleeved, brown hooded robe with an intricate gold design woven into the front with gold colored thread. The robe extends to his ankles, and his common brown footwear can be seen sticking out from underneath the robe in the front and a moderately lengthed tail with split points at the end, coming out the back of the robe.. He carries a large kitchen knife in one hand, and a hooded lantern in the other. On the top of his head, you can see 2 darker patches of skin that run from his eyes, up along his bald head, and down the backside of his head. His completely yellow eyes lack eyelids and protrude from his skull. The creature appears to have no mouth or nose.''<br/><br/>
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A Tonberry is a quite small, unassuming looking creature that at first glance to characters unfamiliar with it, does seem to be a fairly harmless creature. Sneaky beings that slowly creep through the darkness carrying knives and lanterns. Their incessant, innocent stare stabs through opponents, pushing them over the brink of despair. Known as "Pugs" in some cultures, they stand 2 1/2 to 3 feet tall and generally weighing no more than 45 pounds. These green, robed fiends will slowly approach with no expression on their faces. They have round heads with small snouts. These fiends lurk in darkness, slowly drawing near those whose eyes meet theirs. They make their homes inside of caves or if possible, inside of the ruins of an underground castle.
  
A Tonberry is a quite small, unassuming looking creature that at first glance to characters unfamiliar with it, does seem to be a fairly harmless creature, standing 2 to 3 feet tall and generally weighing no more than 45 pounds. They make their homes inside of caves or if possible, inside of the ruins of an underground castle. All Tonberry's carry a Chef's Knife, and a lantern.<br/>
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=== Combat ===
Tonberrys cannot speak, but understand common.
 
  
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A fiend that roams about by the light of its lantern. Don't be fooled by its tranquil demeanor. It's a vicious and persistent attacker. A Tonberry will move 10 feet every round in an attempt to close in on a target and allow his lantern to trap creatures within its field of light, using karma as often as possible, and at least once against each target possible during the course of a battle. After closing in on an opponent, or when an opponent approaches the tonberry, it attempts to use everyones grudge in the following round, If that attempt fails, it attempts another everyones grudge within the next 1d3 rounds, using its normal attack in the interim rounds. Once a target is dropped, it simply moves on to the next one.
  
=== Combat ===
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=== Special Attacks ===
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'''{{Anchor|Chef's Knife}}:''' A Tonberry wields a small knife that was created and used by the Tonberry. In the hands of the Tonberry the blade acts as a small +1 dagger of Humanoid Bane. Unlike most weapons, the Tonberry's Chef Knife is Bane to all creatures of the Humanoid type, regardless of subtype. In the hands of anyone except the Tonberry that created it, the Chef's Knife acts as a small masterwork dagger, and will appear as such when an identify spell is cast on it as well.
  
A tonberry will move 5 feet every round in an attempt to close in on a target, and allow his lantern to trap creatures within its field of light, using karma as often as possible, and at least once against each target possible during the course of a battle. After closing in on an opponent, or when an opponent approaches the tonberry, it attempts to use everyones grudge in the following round, If that attempt fails, it attempts another everyones grudge within the next 1d3 rounds, using its normal attack in the interim rounds. Once a target is dropped, it simply moves on to the next one.<br/>
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The Tonberry's attack and damage information in the statistic block was calculated taking into account the +1 bonus to attack for size AND the +1 bonus on the Chef Knife, but '''not''' the bane ability of the Chef Knife, so against enemies of the Humanoid type, add +2 to attack and damage of the Chef Knife, as well as +2d6 damage.
Lacking a nose, tonberrys are immune to any effect that requires a sense of smell.  
 
  
'''Chef's Knife:''' The Tonberry wields a small knife that is created and used by Tonberry. In the hands of the Tonberry the blade acts as a small +2 Keen dagger of Humanoid Bane. Unlike most weapons, the Tonberry's Chef Knife is Bane to all creatures of the Humanoid type, regardless of subtype. In the hands of anyone except the Tonberry that created it, the Chef's Knife acts as a small masterwork dagger, and will appear as such when an identify spell is cast on it as well. The Tonberry's attack and damage information in the statistic block was calculated taking into account the +2 bonus on the Chef Knife, but not the bane ability of the Chef Knife, so against PC's of the Humanoid type, add +2 to attack and damage of the Chef Knife, as well as +2d6 damage.
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'''{{Anchor|Karma}}:''' When a Tonberry is successfully struck in combat for damage by any type of ability, up to twice per round, the Tonberry can choose to use Karma as an immediate action. When a Tonberry uses Karma, a purple and blue ghostly energy fires out from his lantern towards the target of his Karma attack. The Tonberry makes a ranged touch attack up to 60 feet against the creature that damaged him. If the ranged touch attack is successful, the Tonberry deals 1/2 of the damage dealt to him back to the opponent as untyped damage.  
  
'''Tonberry Lantern:'''  The Tonberry's always carries around a Hooded Lantern of Continual Flame, which has a value of 207 gp. As a continual flame light source, the Tonberry's Lantern cannot be extinguished and acts as a focus through which the Tonberry produces an effect similar to the Sympathy spell, except it targets all creatures of the Humanoid type. When a creature enters the dim illumination provided by the Lantern that is between 30 to 60 feet from the Tonberry or closer, the subject must make a will save, DC 21 (12 + 1/2 Tonberry's HD + its Wis mod) or he compelled to move into; and stay within the area clearly illuminated by the Lantern which is within 30 feet of the Tonberry. Subjects that make their save are released from the enchantment, but must make a subsequent save 1d6X10 minutes later at the same DC if they are still in, or reenter either the clearly illuminated or dimly illuminated area.
 
  
'''Karma:'''  When a Tonberry is successfully struck in combat for damage by any type of ability, up to twice per round, the Tonberry can choose to use Karma as an immediate action. When a Tonberry uses Karma, a purple and blue ghostly energy fires out from his lantern towards the target of his Karma attack. The Tonberry makes a ranged touch attack against the creature that damaged him. If the ranged touch attack is successful the Tonberry deals 1/2 of the damage dealt to him back to the opponent as untyped damage.
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=== Overdrive ===
  
'''Everyone's Grudge:''' When a Tonberry is adjacent to an opponent whom he has successfully used his Karma ability on in the last 24 hours, the Tonberry can attempt to use his Everyone's Grudge ability. To do this the Tonberry must make a successful attack against the opponent. The opponent only takes the 1d3 damage created by the Chef's Knife itself, and not the magical damage from the bane ability, and then must make a successful fortitude save DC 19 (10 + 1/2 its HD + its wis mod) or immediately drop to -1 hit points. If the opponent makes the save, no other ill effects than the 1d3 damage from the Chef Knife occurs. This ability does not function on creatures without a constitution score such as constructs and undead.  
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'''{{Anchor|Everyone's Grudge}}:''' When a Tonberry is adjacent to an opponent whom he has successfully used his Karma ability on in the last hour, the Tonberry can attempt to use his Everyone's Grudge ability. To do this, as a full round action, the Tonberry must make a successful attack against the opponent. The opponent only takes the 1d4 damage created by the Chef's Knife itself, and not the magical damage from the bane ability, and then the opponent must make a successful fortitude save (DC = 10 + 1/2 Summoner's level + Tonberry's wis mod) or it dies. If the opponent makes the save, no other ill effects than the 1d3 damage from the Chef Knife occurs. This ability does not function on creatures without a constitution score such as constructs and undead, but does work normally on creatures with strange anatomies that are normally immune to critical hits or sneak attack, like oozes, plants and creatures with fortification.  
  
 
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[[Category:3.5e]]
 
[[Category:3.5e]]
 
[[Category:User]]
 
[[Category:User]]
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[[Category:Subtype]]
 
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[[Category:Esper]]
 
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Revision as of 01:52, 20 February 2024


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Author: The-Marksman (talk)
Date Created: February 2024
Status: Complete
Editing: Clarity edits only please
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A Tonberry Esper

You catch sight of a dim flicker ahead, illuminating a small figure slowly shambling towards you. As it draws nearer, the dim light reveals the twisted visage of a Tonberry. This small, green-skinned creature, measuring just over 3 feet in height, is draped in a nondescript, earth-toned, long-sleeved robe that reaches down to its ankles. Peeking from beneath the robe are plain brown shoes, while a modest-length tail, split at the tip, protrudes from the back.

Its movements are slow and deliberate, each step calculated with a malevolent intent that sends shivers down your spine. Its long, slender arms hang limply at its sides, one hand clutching a rusted, blood-stained kitchen knife, while the other holds a lantern emitting an eerie green glow. Grotesque shadows dance along the walls as the light flickers, casting an ominous shadow over the chamber.

Its striking yellow eyes, devoid of lids, jut out from its face, which lacks any discernible mouth or nose. The air grows heavy with a palpable sense of dread as the Tonberry draws closer, and an unsettling silence falls over the area, broken only by the faint echo of its slow footsteps.

Tonberry
Size/Type: Small Outsider (Esper)
Hit Dice: 7d12 + 7 (91 hp)
Initiative: -1
Speed: 10 ft
Armor Class: 14 (4 Natural armor, -1 Dex, +1 size), touch X, flat-footed X
Base Attack/Grapple: 7/+2 (7 BAB, -1 Str, -4 size)
Attack: Bite +8/+3 melee (1d4 + 1)
Full Attack: Bite +8/+3 melee (1d4 + 1)
Space/Reach: 2 1/2 ft/2 1/2 ft
Special Attacks: Chef's Knife, Karma, Everyone's Grudge

Word of Recall (Su): While on the Material Plane, Espers can use Word of Recall at will, as the spell (cl 14th), except that it can only take them back to their home plane and also works across planar boundries and the creature can transport only itself and up to 50 pounds of objects.

Special Qualities: Darkvision 120 ft, Low-Light Vision, 25% Fortification against critical strikes, immune to banishment, dismissal, petrification, death-effect, polymorphing, fear and any enchantment or compulsion effects. +4 racial bonus on saves against all poisons and diseases.
Saves: Fort +11, Ref +3, Will +8
Abilities: Str 8, Dex 8, Con 25, Int 11, Wis 14, Cha 11
Skills: Climb +9, Escape Artist +9, Hide +9, Intimidate +10, Jump +9, Listen +12, Move Silently +9, Spot +12
Feats: Endurance, Die Hard, Iron Will
Environment: Underground or Ruins
Organization: Solitary
Challenge Rating: 7
Treasure: None
Alignment: Always Chaotic Neutral
Advancement:
Level Adjustment:


A Tonberry is a quite small, unassuming looking creature that at first glance to characters unfamiliar with it, does seem to be a fairly harmless creature. Sneaky beings that slowly creep through the darkness carrying knives and lanterns. Their incessant, innocent stare stabs through opponents, pushing them over the brink of despair. Known as "Pugs" in some cultures, they stand 2 1/2 to 3 feet tall and generally weighing no more than 45 pounds. These green, robed fiends will slowly approach with no expression on their faces. They have round heads with small snouts. These fiends lurk in darkness, slowly drawing near those whose eyes meet theirs. They make their homes inside of caves or if possible, inside of the ruins of an underground castle.

Combat

A fiend that roams about by the light of its lantern. Don't be fooled by its tranquil demeanor. It's a vicious and persistent attacker. A Tonberry will move 10 feet every round in an attempt to close in on a target and allow his lantern to trap creatures within its field of light, using karma as often as possible, and at least once against each target possible during the course of a battle. After closing in on an opponent, or when an opponent approaches the tonberry, it attempts to use everyones grudge in the following round, If that attempt fails, it attempts another everyones grudge within the next 1d3 rounds, using its normal attack in the interim rounds. Once a target is dropped, it simply moves on to the next one.

Special Attacks

Chef's Knife: A Tonberry wields a small knife that was created and used by the Tonberry. In the hands of the Tonberry the blade acts as a small +1 dagger of Humanoid Bane. Unlike most weapons, the Tonberry's Chef Knife is Bane to all creatures of the Humanoid type, regardless of subtype. In the hands of anyone except the Tonberry that created it, the Chef's Knife acts as a small masterwork dagger, and will appear as such when an identify spell is cast on it as well.

The Tonberry's attack and damage information in the statistic block was calculated taking into account the +1 bonus to attack for size AND the +1 bonus on the Chef Knife, but not the bane ability of the Chef Knife, so against enemies of the Humanoid type, add +2 to attack and damage of the Chef Knife, as well as +2d6 damage.

Karma: When a Tonberry is successfully struck in combat for damage by any type of ability, up to twice per round, the Tonberry can choose to use Karma as an immediate action. When a Tonberry uses Karma, a purple and blue ghostly energy fires out from his lantern towards the target of his Karma attack. The Tonberry makes a ranged touch attack up to 60 feet against the creature that damaged him. If the ranged touch attack is successful, the Tonberry deals 1/2 of the damage dealt to him back to the opponent as untyped damage.


Overdrive

Everyone's Grudge: When a Tonberry is adjacent to an opponent whom he has successfully used his Karma ability on in the last hour, the Tonberry can attempt to use his Everyone's Grudge ability. To do this, as a full round action, the Tonberry must make a successful attack against the opponent. The opponent only takes the 1d4 damage created by the Chef's Knife itself, and not the magical damage from the bane ability, and then the opponent must make a successful fortitude save (DC = 10 + 1/2 Summoner's level + Tonberry's wis mod) or it dies. If the opponent makes the save, no other ill effects than the 1d3 damage from the Chef Knife occurs. This ability does not function on creatures without a constitution score such as constructs and undead, but does work normally on creatures with strange anatomies that are normally immune to critical hits or sneak attack, like oozes, plants and creatures with fortification.


Marksman's Homebrews
^The-Marksmanv
Classes Battle Juggernaut, Bewitcher, Bounty Hunter, Cat Burglar, Divine Healer, Enchantress, Footpad, Grimslayer, Half-Nymph, Half-Rylvain, Hunter, Ki Warrior, Martial Artist, Noble, Platinum Dragoon, Radiant Champion, Rylvain, Saiyan Warrior, Scout, Socialite Deluxe, Spy, Undead Slayer, Undead Stalker, Warlord, Wolverine
Races Elven Nymph, Half-Drow, Elf, Half-Giant, Half-Nymph, Half-Rylvain, Half-Saiyan, Liantia, Moogle, Namekian, Ronso, Rylvain, Saiyans, Xanthian
Character Options Ascended Super Saiyan, Ascetic Juggernaut, Awesome Blow, Enhanced Ki Pool, Full Power Super Saiyan, Saiyan Elite, Tail Defense, Ultra Super Saiyan
Equipment Cloak of Bullshit, Cloak of Greater Bullshit, Cloak of Lesser Bullshit, Dragon Balls, Excalibur, Potion of Youth
Spells & Powers Condition, Eternal Charm Monster, Eternal Charm Person, Eternal Slumber, Reraise, Restore Youth, Steal Youth, Summon Wyvern
Invocations After Image, Alternate Delivery, Beam Blast, Candy Beam, Death Beam, Destructo Disc, Dragon Fist, Energy Channel, Energy Rings, Explosive Wave, Final Explosion, Flash Step, Four Witches, Fusion Dance, Greater Ki Transmutation, Healing Spirit, Improved Intimidating Ki, Improved Ki Charging, Improved Ki Flying, Improved Ki Volley, Instant Transmission, Intimidating Ki, Kaio-ken, Ki Barrage, Ki Charging, Ki Enhancement, Ki Flying, Ki Sense, Ki Shield, Ki Sight, Ki Supression, Ki Sword, Ki Transmutation, Ki Wind, Lesser Electrical Transmutation, Lesser Fire Transmuation, Lesser Frost Transmutation, Master Ki Transmutation, Multi-Form, Neo Tri Beam, Nova Chariot, Power Ball, Scatter Shot, Solar Flare, Spirit Ball, Spirit Bomb, Super Ghost Kamikaze Attack, Tri Beam, Warp Blast
Espers Bomb, Cactuar, Cait Sith, Chocobo Esper, Cockatrice, Esper, Goblin, Kirin, Mindflayer, Shiva, Siren, Sylph, Tonberry, Unicorn
Monsters Adamantoise, Ash Viper, Behemoth, Drake, Malboro V.2, Murder of Crows, Tangle Tree
Other Aralhal, Celesdra, Golbez System, James Houlton, Levels That Spells Are Obtained, Rydel Taerun, Shenron, Spirit Beast
Sandbox 1 / Box 2 / Box 3 / Box 4 / Box 5 / Box 6 / Box 7 / Box 8 / Box 9 / Organized table of published races with statistics / Talk page



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AlignmentAlways Chaotic Neutral +
AuthorThe-Marksman +
Challenge Rating7 +
EnvironmentUnderground or Ruins +
Identifier3.5e Monster +
Level Adjustment+
RatingUndiscussed +
SizeSmall +
SubtypeEsper +
TitleTonberry +
TypeOutsider +