Difference between revisions of "User:The-Marksman/Sandbox3"

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{{author
 
{{author
 
|author_name=The-Marksman
 
|author_name=The-Marksman
|date_created=April 2019
+
|date_created=March 2019
|status=
+
|status=Complete
|editing=Please discuss before editing
+
|editing=Please discuss before editing.
|balance=Fighter
 
 
}}
 
}}
<div class="blank">
+
<br/><br/><br/><br/>
[[Summary::X]]
+
== Beerus ==
[[Length::20]]
+
[[File:Beerus.png|thumb|right|215px|Beerus]]
[[Minimum Level::1]]
+
[[File:Beerusholy.png|thumb|left|215px|Beerus' holy symbol.]]
[[Base Attack Bonus Progression::Good]]
+
<br/>
[[Fortitude Save Progression::Good]]
+
{{3.5e Deity
[[Reflex Save Progression::Poor]]
+
|hdligo=g
[[Will Save Progression::Poor]]
+
|sym=X
[[Class Ability::Staredown, Damage Reduction, Fast Healing]]
+
|plane=Outer Planes
[[Class Ability Progression::Other]]
+
|align=[[SRD:Chaotic Neutral|Chaotic Neutral]]
 +
|port=Destruction, War, Chaos,
 +
|worshippers=[[Saiyans (3.5e Race)|Saiyan]] [[Saiyan Warrior (3.5e Class)|Warriors]], [[Half-Saiyan (3.5e Race)|Half-Saiyans]], [[Namekian (3.5e Race)|Namekians]], [[Ki Warrior (3.5e Class)|Ki Warriors]] 
 +
|calign=CN, CE, N
 +
|dom=Chaos, Death, Destruction and War
 +
|favweap=X
 +
}}
 +
[[Summary::XX]]
 +
<br/><br/><br/><br/>
  
[[Allowed Alignments::Lawful Good]]
+
XX
[[Allowed Alignments::Lawful Neutral]]
 
[[Allowed Alignments::Lawful Evil]]
 
[[Allowed Alignments::Neutral Good]]
 
[[Allowed Alignments::Neutral]]
 
[[Allowed Alignments::Neutral Evil]]
 
[[Allowed Alignments::Chaotic Good]]
 
[[Allowed Alignments::Chaotic Neutral]]
 
[[Allowed Alignments::Chaotic Evil]]
 
</div>
 
  
==Red Magus==
+
=== Dogma ===
  
 
X
 
X
===Making a Red Magus===
 
 
'''Abilities:''' X
 
 
'''Characteristics:''' X
 
 
'''Races:''' X
 
 
'''Alignment:''' X
 
 
'''Starting Gold:''' 6d4 times 10 gp (125 gp).
 
 
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' "Moderate" or "As [[fighter]]"
 
 
 
{| class="zebra d20"
 
|+
 
<div>{{Anchor|Table: Red Magus}}</div>
 
[[SRD:Hit Dice|Hit Die]]: d8
 
|-
 
!  rowspan="2" | Level
 
!  rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
 
!  colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
 
!  rowspan="2" | Special
 
!  colspan="10" | [[#Spells|Spells per Day]]
 
|-
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup>
 
|-
 
|1st|| class="left" | +0 || +2 || +0 || +2
 
| class="left" |
 
|2||—||—||—||—||—||—
 
|-
 
|2nd|| class="left" | +1 || +3 || +0 || +3
 
| class="left" |
 
|3||0||—||—||—||—||—
 
|-
 
|3rd|| class="left" | +2 || +3 || +1 || +3
 
| class="left" |
 
|3||1||—||—||—||—||—
 
|-
 
|4th||class="left" | +3 || +4 || +1 || +4
 
| class="left" |
 
|3||2||0||—||—||—||—
 
|-
 
|5th||class="left" | +3 || +4 || +1 || +4
 
| class="left" |
 
|3||3||1||—||—||—||—
 
|-
 
|6th||class="left" | +4 || +5 || +2 || +5
 
| class="left" |
 
|3||3||2||—||—||—||—
 
|-
 
|7th||class="left" | +5 || +5 || +2 || +5
 
| class="left" |
 
|3||3||2||0||—||—||—
 
|-
 
|8th||class="left" | +6/+1 || +6 || +2 || +6
 
| class="left" |
 
|3||3||3||1||—||—||—
 
|-
 
|9th||class="left" | +6/+1 || +6 || +3 || +6
 
| class="left" |
 
|3||3||3||2||—||—||—
 
|-
 
|10th||class="left" | +7/+2 || +7 || +3 || +7
 
| class="left" |
 
|3||3||3||2||0||—||—
 
|-
 
|11th||class="left" | +8/+3 || +7 || +3 || +7
 
| class="left" |
 
|3||3||3||3||1||—||—
 
|-
 
|12th||class="left" | +9/+4 || +8 || +4 || +8
 
| class="left" |
 
|3||3||3||3||2||—||—
 
|-
 
|13th||class="left" | +9/+4 || +8 || +4 || +8
 
| class="left" |
 
|3||3||3||3||2||0||—
 
|-
 
|14th||class="left" | +10/+5 || +9 || +4 || +9
 
| class="left" |
 
|4||3||3||3||3||1||—
 
|-
 
|15th||class="left" | +11/+6/+1 || +9 || +5 || +9
 
| class="left" |
 
|4||4||3||3||3||2||—
 
|-
 
|16th||class="left" | +12/+7/+2 || +10 || +5 || +10
 
| class="left" |
 
|4||4||4||3||3||2||0
 
|-
 
|17th||class="left" | +12/+7/+2 || +10 || +5 || +10
 
| class="left" |
 
|4||4||4||4||3||3||1
 
|-
 
|18th||class="left" | +13/+8/+3 || +11 || +6 || +11
 
| class="left" |
 
|4||4||4||4||4||3||2
 
|-
 
|19th||class="left" | +14/+9/+4 || +11 || +6 || +11
 
| class="left" |
 
|4||4||4||4||4||4||3
 
|-
 
|20th||class="left" | +15/+10/+5 || +12 || +6 || +12
 
| class="left" |
 
|4||4||4||4||4||4||4
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
'''[[SRD:Class|Class]] Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
 
[[SRD:Appraise Skill|Appraise]] ([[SRD:Intelligence|Int]]), [[SRD:Balance Skill|Balance]] ([[SRD:Dexterity|Dex]]), [[SRD:Bluff Skill|Bluff]] ([[SRD:Charisma|Cha]]), [[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Concentration Skill|Concentration]] ([[SRD:Constitution|Con]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Decipher Script Skill|Decipher Script]] ([[SRD:Intelligence|Int]]), [[SRD:Diplomacy Skill|Diplomacy]] ([[SRD:Charisma|Cha]]), [[SRD:Disguise Skill|Disguise]] ([[SRD:Charisma|Cha]]), [[SRD:Escape Artist Skill|Escape Artist]] ([[SRD:Dexterity|Dex]]), [[SRD:Gather Information Skill|Gather Information]] ([[SRD:Charisma|Cha]]), [[SRD:Hide Skill|Hide]] ([[SRD:Dexterity|Dex]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Knowledge Skill|Knowledge]] (all skills, taken individually) ([[SRD:Intelligence|Int]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Move Silently Skill|Move Silently]] ([[SRD:Dexterity|Dex]]), [[SRD:Perform Skill|Perform]] ([[SRD:Charisma|Cha]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]), [[SRD:Sense Motive Skill|Sense Motive]] ([[SRD:Wisdom|Wis]]), [[SRD:Sleight of Hand Skill|Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[SRD:Speak Language Skill|Speak Language]] (n/a), [[SRD:Spellcraft Skill|Spellcraft]] ([[SRD:Intelligence|Int]]), [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]), [[SRD:Tumble Skill|Tumble]] ([[SRD:Dexterity|Dex]]), [[SRD:Use Magic Device Skill|Use Magic Device]] ([[SRD:Charisma|Cha]]).
 
|}
 
 
====Class Features====
 
 
All of the following are class features of the Red Magus.
 
 
'''Weapon and Armor Proficiency:''' A Red Magus is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
 
 
'''{{Anchor|Spells}}:''' A sorcerer casts arcane spells which are drawn primarily from the [[SRD:Sorcerer/Wizard Spell List|sorcerer/wizard spell list]]. He can cast any spell he knows without preparing it ahead of time, the way a wizard or a cleric must (see below).
 
 
To learn or cast a spell, a sorcerer must have a [[SRD:Charisma|Charisma]] score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a sorcerer’s spell is 10 + the spell level + the sorcerer’s [[SRD:Charisma|Charisma]] modifier.
 
 
Like other spellcasters, a sorcerer can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Sorcerer. In addition, he receives bonus spells per day if he has a high [[SRD:Charisma|Charisma]] score.
 
 
A sorcerer’s selection of spells is extremely limited. A sorcerer begins play knowing four 0-level spells and two 1st-level spells of your choice. At each new sorcerer level, he gains one or more new spells, as indicated on Table: Sorcerer Spells Known. (Unlike spells per day, the number of spells a sorcerer knows is not affected by his [[SRD:Charisma|Charisma]] score; the numbers on Table: Sorcerer Spells Known are fixed.) These new spells can be common spells chosen from the [[SRD:Sorcerer/Wizard Spell List|sorcerer/wizard spell list]], or they can be unusual spells that the sorcerer has gained some understanding of by study. The sorcerer can’t use this method of spell acquisition to learn spells at a faster rate, however.
 
 
Upon reaching 4th level, and at every even-numbered sorcerer level after that (6th, 8th, and so on), a sorcerer can choose to learn a new spell in place of one he already knows. In effect, the sorcerer “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level sorcerer spell the sorcerer can cast. A sorcerer may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.
 
 
Unlike a [[SRD:Wizard|wizard]] or a [[SRD:Cleric|cleric]], a sorcerer need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his spells per day for that spell level. He does not have to decide ahead of time which spells he’ll cast.
 
 
{|  class="zebra d20"
 
|+ {{Anchor|Table: Sorcerer Spells Known}}
 
|-
 
! rowspan="2" | Level || colspan="10" | Spells Known
 
|-
 
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup>
 
|-
 
|1st||4||2||—||—||—||—||—
 
|-
 
|2nd||5||2||—||—||—||—||—
 
|-
 
|3rd||5||3||—||—||—||—||—
 
|-
 
|4th||6||3||1||—||—||—||—
 
|-
 
|5th||6||4||2||—||—||—||—
 
|-
 
|6th||7||4||2||1||—||—||—
 
|-
 
|7th||7||5||3||2||—||—||—
 
|-
 
|8th||8||5||3||2||1||—||—
 
|-
 
|9th||8||5||4||3||2||—||—
 
|-
 
|10th||9||5||4||3||2||1||—
 
|-
 
|11th||9||5||5||4||3||2||—
 
|-
 
|12th||9||5||5||4||3||2||1
 
|-
 
|13th||9||5||5||4||4||3||2
 
|-
 
|14th||9||5||5||4||4||3||2
 
|-
 
|15th||9||5||5||4||4||4||3
 
|-
 
|16th||9||5||5||4||4||4||3
 
|-
 
|17th||9||5||5||4||4||4||3
 
|-
 
|18th||9||5||5||4||4||4||3
 
|-
 
|19th||9||5||5||4||4||4||3
 
|-
 
|20th||9||5||5||4||4||4||3
 
|}
 
 
'''{{Anchor|Shield Block}} {{Ex}}:''' Starting at 2nd level a Red Magus excels in using his shield to fustrate his enemies attacks. During his action, he may designate a single opponent as the target of this ability. His shield bonus against that foe increases by +2. He moves his shield to deflect an oncoming blow, possibly providing just enough protection to turn a telling swing into a near miss. This shield bonus increases to +4 at 9th level and +6 at 19th. 
 
 
'''{{Anchor|Endurance}} {{Ex}}:''' Starting at 2nd level a Red Magus gains [[SRD:Endurance|Endurance]] as a bonus feat, even if he doesn't meet the prerequisites. If he already has Endurance from another source he may choose any other feat for which he does meet the prerequisites.
 
 
'''{{Anchor|Armor Mastery}} (Medium/Heavy) {{Ex}}:''' Starting at 4th level a Red Magus wears his armor like a second skin and ignores the standard speed reduction for wearing any medium armors and reduces the armor check penalty for all armors and shields by &minus;1 (minimum of 0) and increases the maximum Dexterity allowance for all medium armors by +1. Starting at 8th level, he ignores the speed reduction imposed by any heavy armors as well and reduces the armor check penalty for all armors and shields by &minus;2 (minimum of 0) and increases the maximum Dexterity of any armor by +2.
 
 
'''{{Anchor|Mettle}} {{Ex}}:''' At 4th level and higher a Red Magus can resist magical and unusual attacks with great willpower or fortitude. If me makes a successful Will or Fortitude save against an attack that would normally have a lesser effect on a successful save (such as any spell with a saving throw entry of Will half or Fortitude partial), he instead completely negates the effect. An unconscious or sleeping Red Magus does not gain the benefit of Mettle.
 
 
 
===Epic Red Magus===
 
 
{| class="zebra d20"
 
|+ class="epic" |
 
<div>{{Anchor|Table: The Epic Red Magus}}</div>
 
Hit Die: d8
 
|-
 
! Level !! Special
 
|-
 
| 21st || class="left" | [[#Bonus Feat|Bonus Feat]]
 
|-
 
| 22nd || class="left" | [[#Supreme Armor Mastery|Supreme Armor Mastery]]
 
|-
 
| 23rd || class="left" | Bonus Feat
 
|-
 
| 24th || class="left" |
 
|-
 
| 25th || class="left" | Bonus Feat
 
|-
 
| 26th || class="left" | Shield Block +8
 
|-
 
| 27th || class="left" | Bonus Feat
 
|- class
 
| 28th || class="left" |
 
|- class
 
| 29th || class="left" | Bonus Feat
 
|- class=
 
| 30th || class="left" |
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
4 + [[SRD:Intelligence|Int]] modifier skill points per level.
 
|}
 
 
'''{{Anchor|Supreme Armor Mastery}} {{Ex}}:''' Starting at 22nd level a Red Magus is such an expert at wearing armor that he can ignore the movement restrictions of any armors, even magically cursed armors have no effect on his movement. (This does not negate any other effect of a cursed armor and has no effect on cursed weapons, wonderous items or other curses spells or effects). He reduces the armor check penalty from all armors by &minus;3 (minimum of 0) and gains an additional +2 armor bonus from any armor he wears because he understands how to move in battle to make the blows of his opponents hit the strong points of his armor and avoid any weakness his armor may have.
 
 
===Campaign Information===
 
 
====Playing a Red Magus====
 
 
'''Religion:''' X
 
 
'''Other Classes:''' X
 
 
'''Role:''' X
 
 
'''Advancement:''' X
 
 
====A Red Magus in the World====
 
 
{{quote|In all of the land there is no warrior more versatile or skilled than a Red Magus. |orig=Joelvar, Human Fighter}}
 
 
'''Adventures:''' X
 
 
'''Notables:'''  X
 
  
'''Organizations:''' X
+
=== Clergy and Temples ===
 
 
'''NPC Reactions:''' X
 
 
 
====Red Magus Lore====
 
 
 
Characters with a lore skill or ranks in Knowledge (Arcana) can research Red Maguss to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
 
 
 
{| class="zebra d20"
 
|+ Knowledge (Arcana)
 
! DC || class="left" | Result
 
|-
 
| 5 || class="left" | X
 
|-
 
| 10 || class="left" | X
 
|-
 
| 15 || class="left" |  X
 
|-
 
| 20 || class="left" | X
 
|}
 
 
 
===A Red Magus in the Game===
 
  
 
X
 
X
  
'''Adaptation:''' X
+
=== Statistics ===
  
'''Sample Encounter:''' X
+
<onlyinclude>{{Stat Block 2
 +
|summary=God of Destruction
 +
|name=Beerus |cr=
 +
|sex=Male |race=X |clvl=Outsider 20 / [[Ki Warrior (3.5e Class)|Ki Warrior]] 20 / Fighter 20 / Sorcerer 10
 +
|al=[[SRD:Chaotic Neutral|CN]], |size=[[SRD:Medium|Medium]] |type=[[SRD:Outsider|Outsider]]
 +
|init=+21 (Always First: Supreme Initiative) |sens=Darkvision 60 ft Lowlight Vision |listen=+50 |spot=+50
 +
|aura=Chaotic (20th), [[SRD:Divine_Ranks|Divine Rank]] 20
 +
|lang=Can understand, speak and read any language, even non verbal languages
 +
|ac=103|touch=|flat=
 +
|acmods=+17 Dex, +13 Wis, +20 Divine, +33 Natural, +10 Deflection
 +
|othac=
 +
|miss=
 +
|hp=1,640 |hd=40d8 (320) + 14d10 (140) + 16d4 (64) |othhp= +1050 from Con, +66 (Improved Toughness)
 +
|immune=Immune to Fire, Cold, Electricity, Acid damage, Poisons, Diseases, Energy Drain, Ability Drain, Ability Damage, Paralysis, Transmutations, Mind-Affecting effects (Charms, Compulsions, Phantasms, Patterns and Morale effects) and magical sleep effects. Immune to banishment, binding, dimensional anchor, dismissal, imprisonment, repulsion, soul bind, temporal stasis, trap the soul, and turning and rebuking.
 +
|sr=X |pr=X |resist=Damage Reduction X/+5
 +
|fort=+|ref=+|will=+ |othsav=
 +
|weak=
 +
|spd=60 ft. |climb= |fly=360 ft |swim= |othspd=
 +
|melee1=
 +
|ranged1=
 +
|space=5 ft (coiled)  |reach=5 ft.
 +
|bab=+45 |grp=+73 ( BAB, 20 Str)
 +
|atkop=
 +
|sa=At will uses these abilities as a 20th level caster. The save DC's are 33 + the spells level. ''X''
 +
|cg=None
 +
|str=50 (+20) |dex=45 (+17) |con=40 (+15) |int=10 (+0) |wis=36 (+13) |cha=30 (+10)
 +
|sq=[[SRD:Alter_Reality_(Divine_Ability)|Alter Reality]], [[SRD:Annihilating_Strike_(Divine_Ability)|Annihilating Strike]], [[SRD:Battlesense_(Divine_Ability)|Battlesense]], [[SRD:Divine_Battle_Mastery_(Divine_Ability)|Divine Battle Mastery]], [[SRD:Divine_Blast_(Divine_Ability)|Divine Blast]], [[SRD:Mass_Divine_Blast_(Divine_Ability)|Mass Divine Blast]], [[SRD:Divine_Celerity_(Divine_Ability)|Divine Celerity]], [[SRD:Divine_Dodge_(Divine_Ability)|Divine Dodge]], [[SRD:Divine_Fast_Healing_(Divine_Ability)|Divine Fast Healing]], [[SRD:Divine_Monk_(Divine_Ability)|Divine Monk]], [[SRD:Divine_Shield_(Divine_Ability)|Divine Shield]], [[SRD:Divine_Weapon_Focus_(Divine_Ability)|Divine Weapon Focus]] (Unarmed Strike), [[SRD:Divine_Weapon_Specialization_(Divine_Ability)|Divine Weapon Specialization]] (Unarmed Strike), [[SRD:Free_Move_(Divine_Ability)|Free Move]], [[SRD:Frightful_Presence_(Divine_Ability)|Frightful Presence]], [[SRD:Hand_Of_Death_(Divine_Ability)|Hand of Death]], [[SRD:Increased_Damage_Reduction_(Divine_Ability)|Increased Damage Reduction]] X2, [[SRD:Increased_Spell_Resistance_(Divine_Ability)|Increased Spell Resistance]], [[SRD:Indomitable_Strength_(Divine_Ability)|Indomitable Strength]], [[SRD:Irresistible_Blows_(Divine_Ability)|Irresistible Blows]], [[SRD:Life_And_Death_(Divine_Ability)|Life and Death]], [[SRD:Mass_Life_And_Death_(Divine_Ability)|Mass Life and Death]], [[SRD:Sunder_And_Disjoin_(Divine_Ability)|Sunder and Disjoin]], [[SRD:Supreme_Initiative_(Divine_Ability)|Supreme Initiative]]
 +
|feats=[[SRD:Power Attack|Power Attack]], [[SRD:Cleave|Cleave]], [[SRD:Combat Expertise|Combat Expertise]], [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Weapon Focus|Weapon Focus]] (Unarmed Strike), [[SRD:Weapon Specialization|Weapon Specialization]] (Unarmed Strike), [[SRD:Greater Weapon Focus| Greater Weapon Focus]] (Unarmed Strike), [[SRD:Greater Weapon Specialization|Greater Weapon Specialization]] (Unarmed Strike), [[SRD:Improved Critical|Improved Critical]] (Unarmed Strike), [[SRD:Great Cleave|Great Cleave]]
 +
|skills=
 +
|poss=None
 +
|deity=Domains: Chaos, Death, Destruction and War
  
{{3.5e Monster Classic
+
|san1='''Sorcerer Spells/Day:''' |sad1=(Levels 0-9) 4/9/9/9/9/8/8/8/8/7; base DC = 30 + spell level.
|monster=Ugarth Kalip<br/>Half-Orc Red Magus 8
+
|san2='''Spells Known:''' |sad2=(Levels 0-9) 4/9/9/9/9/8/8/8/8/7; base DC = 30 + spell level.  
|size=Medium |type=Humanoid |subtypes=Orc
+
}}</onlyinclude>
|hd=8d12 (52) + (60 con)|hp=112 averaged 156 maximum
 
|init=2
 
|speed=40 ft
 
|ac=Normal 24 (Armor +9, Dex +2, Shield +3) |touch=12 |flat=22
 
|bab=8 |grapple=11 (8 BAB, 3 Str)
 
|at=Bastard Sword +14 melee 1d10 + 7 19-20&times;2 +2 Str damage on crit
 
|full_at=Bastard Sword +14/+9 1d10 + 7 19-20&times;2 +2 Str damage on crit
 
|space=5 ft |reach=5 ft
 
|sa=Smite 4/day (+5 attack and +8 damage), Weakening Critical, Improved Flanking
 
|sq=Shield Block +2, Uncanny Dodge, Aura of Courage, Bulwark, Armor Mastery (Medium / Heavy), Mettle, Vigilant Defender, Improved Uncanny Dodge
 
|fort=12 |ref=5 |will=7
 
|str=16 |dex=14 |con=20 |int=12 |wis=10 |cha=8
 
|skills=Intimidate 10, Listen 6, Spot 6, Sense Motive 6, Knowledge (Local) 6, Handle Animal 4, Ride 7
 
|feats=Exotic Weapon Proficency (Bastard Sword), Weapon Focus (Bastard Sword), Stand Still, Endurance, Die Hard, Combat Reflexes, Combat Expertise, Weapon Specialization (Bastard Sword)
 
|cr=8
 
|treas=+2 Bastard Sword, +1 Fullplate, +1 Heavy Steel Shield, Cloak of Resistance +1, Bag of Holding (I), Backpack, Bedroll, Belt Pouch, Crowbar, Flask, Flint and Steel, Grappling Hook X2, Hammer,  Ink Vial, Ink Pen X2, Parchment X10, Silk Rope 50ft, Sunrod X2, Tent, Torch X5, Trail Rations (6 days), Waterskin, Whetstone. 625 gp
 
|align=Chaotic Neutral
 
}}
 
  
 
{{:User:The-Marksman/NavBox}}
 
{{:User:The-Marksman/NavBox}}
  
 
----
 
----
{{3.5e Base Classes Breadcrumb}}
+
{{3.5e Deities Breadcrumb}}
 
+
[[Category:3.5e]]
</noinclude><noinclude>
+
[[Category:User]]
[[Category:3.5e]]</noinclude><noinclude>
+
[[Category:Deity]]
[[Category:User]]</noinclude><noinclude>
 
[[Category:Class]]</noinclude><noinclude>
 
[[Category:Base Class]]</noinclude>
 
  
 
{{Navboxes}}
 
{{Navboxes}}

Latest revision as of 02:12, 7 June 2019

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Author: The-Marksman (talk)
Date Created: March 2019
Status: Complete
Editing: Please discuss before editing.
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Beerus[edit]

File:Beerusholy.png
Beerus' holy symbol.


Greater Deity
Symbol: X
Home Plane: Outer Planes
Alignment: Chaotic Neutral
Portfolio: Destruction, War, Chaos,
Clergy Alignments: CN, CE, N
Domains: Chaos, Death, Destruction and War
Favored Weapon: X

XX



XX

Dogma[edit]

X

Clergy and Temples[edit]

X

Statistics[edit]


Beerus

CR

Male X Outsider 20 / Ki Warrior 20 / Fighter 20 / Sorcerer 10
CN, Medium Outsider
Init/Senses +21 (Always First: Supreme Initiative)/Darkvision 60 ft Lowlight Vision; Listen +50, Spot +50
Aura Chaotic (20th), Divine Rank 20
Languages Can understand, speak and read any language, even non verbal languages
AC 103, touch , flat-footed
(+17 Dex, +13 Wis, +20 Divine, +33 Natural, +10 Deflection)
hp 1,640 (40d8 (320) + 14d10 (140) + 16d4 (64) HD); +1050 from Con, +66 (Improved Toughness)
Immune Immune to Fire, Cold, Electricity, Acid damage, Poisons, Diseases, Energy Drain, Ability Drain, Ability Damage, Paralysis, Transmutations, Mind-Affecting effects (Charms, Compulsions, Phantasms, Patterns and Morale effects) and magical sleep effects. Immune to banishment, binding, dimensional anchor, dismissal, imprisonment, repulsion, soul bind, temporal stasis, trap the soul, and turning and rebuking.
SR/PR/Resist X/X/Damage Reduction X/+5
Fort/Ref/Will +/+/+
Speed 60 ft., fly 360 ft
Space/Reach 5 ft (coiled)/5 ft.
Base Atk/Grp +45/+73 ( BAB, 20 Str)
Special Actions At will uses these abilities as a 20th level caster. The save DC's are 33 + the spells level. X
Combat Gear None
Abilities Str 50 (+20), Dex 45 (+17), Con 40 (+15), Int 10 (+0), Wis 36 (+13), Cha 30 (+10)
SQ Alter Reality, Annihilating Strike, Battlesense, Divine Battle Mastery, Divine Blast, Mass Divine Blast, Divine Celerity, Divine Dodge, Divine Fast Healing, Divine Monk, Divine Shield, Divine Weapon Focus (Unarmed Strike), Divine Weapon Specialization (Unarmed Strike), Free Move, Frightful Presence, Hand of Death, Increased Damage Reduction X2, Increased Spell Resistance, Indomitable Strength, Irresistible Blows, Life and Death, Mass Life and Death, Sunder and Disjoin, Supreme Initiative
Feats Power Attack, Cleave, Combat Expertise, Improved Initiative, Weapon Focus (Unarmed Strike), Weapon Specialization (Unarmed Strike), Greater Weapon Focus (Unarmed Strike), Greater Weapon Specialization (Unarmed Strike), Improved Critical (Unarmed Strike), Great Cleave
Possessions combat gear plus None
Patron Deity Domains: Chaos, Death, Destruction and War
Sorcerer Spells/Day: (Levels 0-9) 4/9/9/9/9/8/8/8/8/7; base DC = 30 + spell level.
Spells Known: (Levels 0-9) 4/9/9/9/9/8/8/8/8/7; base DC = 30 + spell level.


Marksman's Homebrews
^The-Marksmanv
Classes Battle Juggernaut, Bewitcher, Bounty Hunter, Cat Burglar, Divine Healer, Enchantress, Footpad, Grimslayer, Half-Nymph, Half-Rylvain, Hunter, Ki Warrior, Martial Artist, Noble, Platinum Dragoon, Radiant Champion, Rylvain, Saiyan Warrior, Scout, Socialite Deluxe, Spy, Undead Slayer, Undead Stalker, Warlord, Wolverine
Races Elven Nymph, Half-Drow, Elf, Half-Giant, Half-Nymph, Half-Rylvain, Half-Saiyan, Liantia, Moogle, Namekian, Ronso, Rylvain, Saiyans, Xanthian
Character Options Ascended Super Saiyan, Ascetic Juggernaut, Awesome Blow, Enhanced Ki Pool, Full Power Super Saiyan, Saiyan Elite, Tail Defense, Ultra Super Saiyan
Equipment Cloak of Bullshit, Cloak of Greater Bullshit, Cloak of Lesser Bullshit, Dragon Balls, Excalibur, Potion of Youth
Spells & Powers Condition, Eternal Charm Monster, Eternal Charm Person, Eternal Slumber, Reraise, Restore Youth, Steal Youth, Summon Wyvern
Invocations After Image, Alternate Delivery, Beam Blast, Candy Beam, Death Beam, Destructo Disc, Dragon Fist, Energy Channel, Energy Rings, Explosive Wave, Final Explosion, Flash Step, Four Witches, Fusion Dance, Greater Ki Transmutation, Healing Spirit, Improved Intimidating Ki, Improved Ki Charging, Improved Ki Flying, Improved Ki Volley, Instant Transmission, Intimidating Ki, Kaio-ken, Ki Barrage, Ki Charging, Ki Enhancement, Ki Flying, Ki Sense, Ki Shield, Ki Sight, Ki Supression, Ki Sword, Ki Transmutation, Ki Wind, Lesser Electrical Transmutation, Lesser Fire Transmuation, Lesser Frost Transmutation, Master Ki Transmutation, Multi-Form, Neo Tri Beam, Nova Chariot, Power Ball, Scatter Shot, Solar Flare, Spirit Ball, Spirit Bomb, Super Ghost Kamikaze Attack, Tri Beam, Warp Blast
Espers Bomb, Cactuar, Cait Sith, Chocobo Esper, Cockatrice, Esper, Goblin, Kirin, Mindflayer, Shiva, Siren, Sylph, Tonberry, Unicorn
Monsters Adamantoise, Ash Viper, Behemoth, Drake, Malboro V.2, Murder of Crows, Tangle Tree
Other Aralhal, Celesdra, Golbez System, James Houlton, Levels That Spells Are Obtained, Rydel Taerun, Shenron, Spirit Beast
Sandbox 1 / Box 2 / Box 3 / Box 4 / Box 5 / Box 6 / Box 7 / Box 8 / Box 9 / Organized table of published races with statistics / Talk page



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