Difference between revisions of "Combat Reflexes, Greater (3.5e Feat)"
From Dungeons and Dragons Wiki
Ghostwheel (talk | contribs) (Created page with "{{author |author_name=Ghostwheel |date_created=August 1, 2011 |status=Complete |balance=Rogue }} <onlyinclude>{{3.5e Feat |name=Combat Reflexes, Greater |types=Fighter |summary=T...") |
Ghostwheel (talk | contribs) m |
||
Line 11: | Line 11: | ||
|prereqs=Improved Combat Reflexes | |prereqs=Improved Combat Reflexes | ||
|prereq_feat1=Combat_Reflexes,_Improved_%283.5e_Feat%29 | |prereq_feat1=Combat_Reflexes,_Improved_%283.5e_Feat%29 | ||
− | |benefit= | + | |benefit=When an enemy exits a square you threaten, the square they are entering is treated as difficult terrain. This means that any space that an enemy passes through to leave your threatened area is treated as difficult terrain, though not squares after they have left your threatened area. |
|special= | |special= | ||
}}</onlyinclude> | }}</onlyinclude> |
Revision as of 07:08, 22 August 2011
| |||||||||
| |||||||||
| |||||||||
Rate this article Discuss this article |
Combat Reflexes, Greater [Fighter]
Prerequisites: Improved Combat ReflexesBenefit: When an enemy exits a square you threaten, the square they are entering is treated as difficult terrain. This means that any space that an enemy passes through to leave your threatened area is treated as difficult terrain, though not squares after they have left your threatened area.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Facts about "Combat Reflexes, Greater (3.5e Feat)"
Article Balance | High + |
Author | Ghostwheel + |
Identifier | 3.5e Feat + |
Prerequisite | Improved Combat Reflexes + |
Rated By | Foxwarrior + |
Rating | Rating Pending + |
Summary | The very air seems to twist and grow thick and the earth bends and moves to impede your foes from their cowardly escape. + |
Title | Combat Reflexes, Greater + |
Type | Fighter + |