Difference between revisions of "Acolyte of the Skin (3.5e Feat)"

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Revision as of 04:44, 25 May 2012

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Author: Ghostwheel (talk)
Date Created: May 22, 2012
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Acolyte of the Skin [Skill] Having found the skin of some strange creature, you have been able to bind yourself to the skin's original occupant, calling them forth in times of need. Benefits: This is a skill feat that scales with your ranks in Profession (Tanner).

  • 0 ranks: Choose one of the following skin types: Celestial, Demon, Devil, Fey. You gain the first power of the skin, as listed below.
  • 4 ranks: Your senses change, adjusting the those of the being whose skin you wear. You gain the second power of the skin you chose as listed below.
  • 9 ranks: Your supernatural abilities heighten, granting you some of the abilities of the being whose skin you wear. You gain the third power of the skin you chose as listed below.
  • 14 ranks: Great wings grow from your back when you wear the skin, allowing you to move as its previous owner did. You gain the fourth power of the skin you chose as listed below.
  • 19 ranks: You bond irrevocably with the skin, only final death separating you from it. You gain the fifth power of the skin you chose as listed below.

Celestial Skin:

  • First Power: Once per day for every four ranks in Profession (Tanner) you possess, you may call upon the skin's owner, forcing the skin bound to you to the surface along with the creature. For one minute you gain a +20 bonus on Disguise checks when imitating a celestial being.
  • Second Power: You are able to call upon the skin as the first power an additional time per day for every four ranks you possess in Profession (Tanner). While wearing the skin, you gain Low-Light vision and Darkvision out to 60'.
  • Third Power: While wearing the skin, you may take a full-round action to force an enemy within 60' to make a Will save (DC 10 + 1/2 your level + your Charisma modifier) or become Immobilized for one round.
  • Fourth Power: While wearing the skin, you gain feathery wings, granting you a Fly speed of 30' at poor maneuverability.
  • Fifth Power: You can wear the skin as a swift action at will, and gain the Outsider (Good) type. While wearing the skin, gain DR 10/evil.


Demon Skin:

  • First Power: Once per day for every four ranks in Profession (Tanner) you possess, you may call upon the skin's owner, forcing the skin bound to you to the surface along with the creature. For one minute you gain a +20 bonus on Disguise checks when imitating a demonic being.
  • Second Power: You are able to call upon the skin as the first power an additional time per day for every four ranks you possess in Profession (Tanner). While wearing the skin, you gain Low-Light vision and Darkvision out to 60'.
  • Third Power: While wearing the skin, you may take a standard action to force an enemy within 60' to make a Will save (DC 10 + 1/2 your level + your Charisma modifier) or become Shaken for a number of rounds equal to your Charisma modifier. This effect does not stack with any other fear effects.
  • Fourth Power: While wearing the skin, you gain bat-like wings, granting you a Fly speed of 30' at poor maneuverability.
  • Fifth Power: You can wear the skin as a swift action at will, and gain the Outsider (Evil, Chaos) type. While wearing the skin, gain DR 10/good.


Devil Skin:

  • First Power: Once per day for every four ranks in Profession (Tanner) you possess, you may call upon the skin's owner, forcing the skin bound to you to the surface along with the creature. For one minute you gain a +20 bonus on Disguise checks when imitating a devilish being.
  • Second Power: You are able to call upon the skin as the first power an additional time per day for every four ranks you possess in Profession (Tanner). While wearing the skin, you gain Low-Light vision and Darkvision out to 60'.
  • Third Power: While wearing the skin, you may take a standard action to force an enemy within 60' to make a Will save (DC 10 + 1/2 your level + your Charisma modifier) or become Sickened for a number of rounds equal to your Charisma modifier.
  • Fourth Power: While wearing the skin, you gain bat-like wings, granting you a Fly speed of 30' at poor maneuverability.
  • Fifth Power: You can wear the skin as a swift action at will, and gain the Outsider (Evil, Law) type. While wearing the skin, gain DR 10/good.


Fey Skin:

  • First Power: Once per day for every four ranks in Profession (Tanner) you possess, you may call upon the skin's owner, forcing the skin bound to you to the surface along with the creature. For one minute you gain a +20 bonus on Disguise checks when imitating a fey being.
  • Second Power: You are able to call upon the skin as the first power an additional time per day for every four ranks you possess in Profession (Tanner). While wearing the skin, you gain Low-Light vision and Darkvision out to 60'.
  • Third Power: While wearing the skin, you may take a standard action to use Charm Person as a spell-like ability with a DC equal to 10 + 1/2 your level + your Charisma modifier). This duration of this is equal to your Charisma modifier, and any creature that successfully saves is immune to this ability for 24 hours.
  • Fourth Power: While wearing the skin, you gain dragonfly-like wings, granting you a Fly speed of 30' at poor maneuverability.
  • Fifth Power: You can wear the skin as a swift action at will, and gain the Outsider (Chaotic) type. While wearing the skin, gain DR 10/law.



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Ghostwheel's Homebrew (311 Articles)
Ghostwheelv
3.5 Classes Berserker, Cosplayer, Daywalker Paragon, Iaijutsu Master, Magus Portalus, Marshal, Rage Mage, Reaper, Sharpshooter, Spellthief, Pathfinder Variant, Thaumaturge, Toxinblade, Trapsmith, Variant, Xenophile
3.5 Feats Access Divine Power, Access Divine Spells, Accomplished, Accurate Opportunist, Acolyte of the Skin, Adaptable Technique, Adjusted Accuracy, Aegis of Health, Tome, Arcane Champion, Assassinate, Augmented Thaumaturge, Barreling Charge, Bladeblast, Blood of Stone, Bolster Technique, Careful Movement, Charismatic Prodigy, Cleave, Grimoire, Close Miss, Combat Reflexes, Greater, Combat Reflexes, Grimoire, Combat Reflexes, Improved, Compensate for Size, Copy Technique, Cross-Style Training, Dabbler, Danger Intuition, Dash, Death From Afar, Defensive Roll, Defensive Strike, Deft Opportunist, Diehard, Grimoire, Distracting Barrage, Divine Stalker, Dragoon Charge, Endurance, Grimoire, Euphoric Blade, Expose Weakness, Extended Psychic Strike, Focused Energy, Fortune's Friend, Furious Blow, Gatecrasher, Gatling Spell, Goad, Greater Spellthief, Greater Spring Attack, Gripping Vise, Heavy Build, Heedful Charge, Hidden Manifestation, Hostile Mind, Improved Charge, Improved Mage Knight, Improved On Your Knees, Improved Wild Talent, Incredible Focus, Intervene, Intimidating Brute, Iron Tide, Know-It-All, Last to Fall, Living Weapon, Mage Knight, Magekiller, Tome, Mana Engine, Master Blaster, Master Creature Killer, Master of Concoctions, Metamana Fuel, Mobile Wall, Mystic Arts Synthesis, Mystic Theurge, On Your Knees, Overwhelming Blow, Penetrating Strike, Phantom Health, Pounce, Power Attack, Grimoire, Power Charge, Precise Marksman, Primal Enchanter, Psyblade, Purple Dragon Knight, Quick Reconnoiter, Ranged Feint, Ranged Flanking, Ranged Threat, Renewed Zealousness, Shadow Pounce, Sharpshooter, Shielded in Life, Short Haft, Skill Trick Mastery, Spell Cascade, Spell Parry, Spell Reflection, Spellcutting Strike, Spellthief... further results
3.5 Traits Ambidextrous, Avenger, Exceptional Luck, Hulking Brute, Mixed Blood, Opportunist, Preacher, Psychic Potential, Radical Upbringing, Raised by Wolves, Sight Without Sight, Skilled, Trapspringer, Unnatural Aura, Unorthodox Tutelage, Versatile, Void Born
3.5 ACFs Barrage Sharpshooter, Grimoire Fighter, Grimoire Paladin, Grimoire Ranger, Grimoire Rogue, Grimoire Soulknife, Grimoire Tenken, Grimoire Totemist, Psychic Soulknife, Trapspringer Bard, Trapspringer Sharpshooter, Wildmagic Thaumaturge
3.5 Variant Rules Alignments by Color, Alternative Iterative Attacks, Background-Based Skills, Balanced Skills, Balanced Wealth, Broken Shields, Capped Modifiers and DCs, Condensed Skills, Custom Weapon Creation, Dual Preparation Casting, E20, Expanded Movement Options, Failure is not the End, Grace Points, Healing Surges, Lengthened Spellcasting, Limited Spell Levels, Magical Focus Implements, Masterwork Variant, Monstrous Player Characters, New Level-Dependent Benefits, Original Race Rebuilding, Prepared Spontaneous Casting, Recharging Magic, Recharging Power Points, Refillable Potions, Rituals, Scaling Item DCs, Simplified Experience, Simplified Races, Simplified Skills, Simplified Social Interaction, Simplified Special Attacks, Stacking Ability Modifiers, Standardized Bonus Types, Taking Stock, The Edge, Turn Undead, Variant Reach, Vow of Poverty, Wounds
3.5 Optimized Builds Arcane Warrior, Basic Blaster Wilder, Basic Combat Rogue Guide, Bladesinger, Clever Critfighter, Dragoon, Eternal Blade of the Revenant, Feral Shifter, Glaive of the Dungeon Crasher, Glaive of the Hellfire Warlock, Grapplemancer, Healing Personified, Hero of Time, Knightly Charger, Low Level Nova, Machine Gun Assassin, Mindspider Infiltrator, Mobile Blender, Mobile Glaive, Nightcrawling Shadowpouncer, Psionic Monk, Righteous Rager, Sacred Fist of the Silver Flame, Shower of Arrows, Sublime Singer, Ubermount, Whirling Eater of Souls
Guide to Roles in the Party (3.5), Talk
Article BalanceModerate +
AuthorGhostwheel +
Identifier3.5e Feat +
PrerequisiteNone +
Rated ByTarkisflux +
RatingRating Pending +
SkillProfession (Tanner) +
SummaryHaving found the skin of some strange creature, you have been able to bind yourself to the skin's original occupant, calling them forth in times of need. +
TitleAcolyte of the Skin +
TypeSkill +