Difference between revisions of "Gripping Vise (3.5e Feat)"
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|prereq_feat1=Stand Still | |prereq_feat1=Stand Still | ||
|benefit=As a move action, you may force an enemy within your reach to make a [[Reflex]] save with a DC equal to your [[Dexterity]] or [[Strength]] modifier (whichever is higher) + 10 + 1/2 your level or be unable to move through mundane means for one round. They may still move through magical means, such as teleportation or magical flight. | |benefit=As a move action, you may force an enemy within your reach to make a [[Reflex]] save with a DC equal to your [[Dexterity]] or [[Strength]] modifier (whichever is higher) + 10 + 1/2 your level or be unable to move through mundane means for one round. They may still move through magical means, such as teleportation or magical flight. | ||
+ | |special=Once one reaches a [[BAB]] of +12, this may instead be used as a Swift action. At a [[BAB]] of +18, this becomes a improves to a Free action that may be used once per round. | ||
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Revision as of 01:53, 1 December 2009
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Gripping Vise [Fighter]
Prerequisites: Stand Still, BAB +6Benefit: As a move action, you may force an enemy within your reach to make a Reflex save with a DC equal to your Dexterity or Strength modifier (whichever is higher) + 10 + 1/2 your level or be unable to move through mundane means for one round. They may still move through magical means, such as teleportation or magical flight.
Special: Once one reaches a BAB of +12, this may instead be used as a Swift action. At a BAB of +18, this becomes a improves to a Free action that may be used once per round.
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Facts about "Gripping Vise (3.5e Feat)"
Article Balance | High + |
Author | Ghostwheel + |
Identifier | 3.5e Feat + |
Prerequisite | Stand Still + and BAB +6 + |
Rating | Undiscussed + |
Summary | Your mastery of the battlefield grows, enabling you to stop enemies before they have a chance of moving. + |
Title | Gripping Vise + |
Type | Fighter + |