Difference between revisions of "Magekiller, Tome (3.5e Feat)"

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|bab16=Whenever you hit an opponent, they must make a [[Fortitude]] save (DC 10 + 1/2 your HD + your [[Strength]] or [[Dexterity]] modifier) or lose the ability to use spells, spell-like abilities and supernatural effects for one round. Should a foe save against this effect, they are immune to further attempts until the start of either your next turn or their next turn, whichever comes first.
 
|bab16=Whenever you hit an opponent, they must make a [[Fortitude]] save (DC 10 + 1/2 your HD + your [[Strength]] or [[Dexterity]] modifier) or lose the ability to use spells, spell-like abilities and supernatural effects for one round. Should a foe save against this effect, they are immune to further attempts until the start of either your next turn or their next turn, whichever comes first.
 
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Revision as of 23:49, 19 October 2009

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Author: Ghostwheel (talk)
Date Created: September 28, 2009
Status: Complete
Editing: Spelling and grammar only
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Magekiller [Combat] You are adept at stopping magical creatures. Benefits: This is a combat feat that scales with your Base Attack Bonus.

  • +0: Foes cannot cast defensively while within your threatened area.
  • +1: .Whenever a foe uses a spell-like or supernatural ability within your threatened area, you may make an attack of opportunity to interrupt their action. If you hit, they must make a Concentration check equal to 10 + damage dealt or lose the ability.
  • +6: You ignore concealment provided by spells, spell-like abilities, and supernatural effects (as well as similar effects like Mirror Image, and all bonuses to AC granted by spells, spell-like abilities, and supernatural effects
  • +11: Once per encounter as an immediate action, you may cause a targeted spell, spell-like ability or supernatural ability to rebound upon its caster. You suffer none of the effects of the ability, and the caster is effected as though he used the ability upon himself. You must declare the use of this ability before you roll a save, should the ability require one.
  • +16: Whenever you hit an opponent, they must make a Fortitude save (DC 10 + 1/2 your HD + your Strength or Dexterity modifier) or lose the ability to use spells, spell-like abilities and supernatural effects for one round. Should a foe save against this effect, they are immune to further attempts until the start of either your next turn or their next turn, whichever comes first.


Ghostwheel's Homebrew (310 Articles)
Ghostwheelv
3.5 Classes Berserker, Cosplayer, Daywalker Paragon, Iaijutsu Master, Magus Portalus, Marshal, Rage Mage, Reaper, Sharpshooter, Spellthief, Pathfinder Variant, Thaumaturge, Toxinblade, Trapsmith, Variant, Xenophile
3.5 Feats Access Divine Power, Access Divine Spells, Accomplished, Accurate Opportunist, Acolyte of the Skin, Adaptable Technique, Adjusted Accuracy, Aegis of Health, Tome, Arcane Champion, Assassinate, Augmented Thaumaturge, Barreling Charge, Bladeblast, Blood of Stone, Bolster Technique, Careful Movement, Charismatic Prodigy, Cleave, Grimoire, Close Miss, Combat Reflexes, Greater, Combat Reflexes, Grimoire, Combat Reflexes, Improved, Compensate for Size, Copy Technique, Cross-Style Training, Dabbler, Danger Intuition, Dash, Death From Afar, Defensive Roll, Defensive Strike, Deft Opportunist, Diehard, Grimoire, Distracting Barrage, Divine Stalker, Dragoon Charge, Endurance, Grimoire, Euphoric Blade, Expose Weakness, Extended Psychic Strike, Focused Energy, Fortune's Friend, Furious Blow, Gatecrasher, Gatling Spell, Goad, Greater Spellthief, Greater Spring Attack, Gripping Vise, Heavy Build, Heedful Charge, Hidden Manifestation, Hostile Mind, Improved Charge, Improved Mage Knight, Improved On Your Knees, Improved Wild Talent, Incredible Focus, Intervene, Intimidating Brute, Iron Tide, Know-It-All, Last to Fall, Living Weapon, Mage Knight, Magekiller, Tome, Mana Engine, Master Blaster, Master Creature Killer, Master of Concoctions, Metamana Fuel, Mystic Arts Synthesis, Mystic Theurge, On Your Knees, Overwhelming Blow, Penetrating Strike, Phantom Health, Pounce, Power Attack, Grimoire, Power Charge, Precise Marksman, Primal Enchanter, Psyblade, Purple Dragon Knight, Quick Reconnoiter, Ranged Feint, Ranged Flanking, Ranged Threat, Renewed Zealousness, Shadow Pounce, Sharpshooter, Shielded in Life, Short Haft, Skill Trick Mastery, Spell Cascade, Spell Parry, Spell Reflection, Spellcutting Strike, Spellthief, Spiritual Weapon... further results
3.5 Traits Ambidextrous, Avenger, Exceptional Luck, Hulking Brute, Mixed Blood, Opportunist, Preacher, Psychic Potential, Radical Upbringing, Raised by Wolves, Sight Without Sight, Skilled, Trapspringer, Unnatural Aura, Unorthodox Tutelage, Versatile, Void Born
3.5 ACFs Barrage Sharpshooter, Grimoire Fighter, Grimoire Paladin, Grimoire Ranger, Grimoire Rogue, Grimoire Soulknife, Grimoire Tenken, Grimoire Totemist, Psychic Soulknife, Trapspringer Bard, Trapspringer Sharpshooter, Wildmagic Thaumaturge
3.5 Variant Rules Alignments by Color, Alternative Iterative Attacks, Background-Based Skills, Balanced Skills, Balanced Wealth, Broken Shields, Capped Modifiers and DCs, Condensed Skills, Custom Weapon Creation, Dual Preparation Casting, E20, Expanded Movement Options, Failure is not the End, Grace Points, Healing Surges, Lengthened Spellcasting, Limited Spell Levels, Magical Focus Implements, Masterwork Variant, Monstrous Player Characters, New Level-Dependent Benefits, Original Race Rebuilding, Prepared Spontaneous Casting, Recharging Magic, Recharging Power Points, Refillable Potions, Rituals, Scaling Item DCs, Simplified Experience, Simplified Races, Simplified Skills, Simplified Social Interaction, Simplified Special Attacks, Stacking Ability Modifiers, Standardized Bonus Types, Taking Stock, The Edge, Turn Undead, Variant Reach, Vow of Poverty, Wounds
3.5 Optimized Builds Arcane Warrior, Basic Blaster Wilder, Basic Combat Rogue Guide, Bladesinger, Clever Critfighter, Dragoon, Eternal Blade of the Revenant, Feral Shifter, Glaive of the Dungeon Crasher, Glaive of the Hellfire Warlock, Grapplemancer, Healing Personified, Hero of Time, Knightly Charger, Low Level Nova, Machine Gun Assassin, Mindspider Infiltrator, Mobile Blender, Mobile Glaive, Nightcrawling Shadowpouncer, Psionic Monk, Righteous Rager, Sacred Fist of the Silver Flame, Shower of Arrows, Sublime Singer, Ubermount, Whirling Eater of Souls
Guide to Roles in the Party (3.5), Talk




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AuthorGhostwheel +
Identifier3.5e Feat +
PrerequisiteNone +
Rated BySurgo +
RatingRating Pending +
SummaryYou are adept at stopping magical creatures. +
TitleMagekiller, Tome +
TypeCombat +