Difference between revisions of "Shielded in Life (3.5e Feat)"
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|summary=You can calculate the trajectory of an opponent's blow, dodging it with the least amount of movement, seem to have eyes in the back of your head and dodge attacks on instinct, or are such a fearsome opponent that enemies unconsciously flinch when attacking you, throwing their aim off. | |summary=You can calculate the trajectory of an opponent's blow, dodging it with the least amount of movement, seem to have eyes in the back of your head and dodge attacks on instinct, or are such a fearsome opponent that enemies unconsciously flinch when attacking you, throwing their aim off. | ||
− | |benefit=Choose one of the following: [[Intelligence]], [[Wisdom]], or [[Charisma]]. When wearing light or no armor, you gain a shield bonus to [[SRD:AC|AC]] equal to the modifier of the selected ability score, up to a maximum of +7 | + | |benefit=Choose one of the following: [[Intelligence]], [[Wisdom]], or [[Charisma]]. When wearing light or no armor, you gain a shield bonus to [[SRD:AC|AC]] equal to the modifier of the selected ability score, up to a maximum of +7. |
|special=This bonus to AC does not stack with the bonus to AC granted by any other ability score, apart from the normal one granted by [[Dexterity]], or if another ability score instead replaces [[Dexterity]]. Any other ability modifier that adds to AC, including if a character were able to get [[Dexterity]] to AC a second time, does not stack with this feat. | |special=This bonus to AC does not stack with the bonus to AC granted by any other ability score, apart from the normal one granted by [[Dexterity]], or if another ability score instead replaces [[Dexterity]]. Any other ability modifier that adds to AC, including if a character were able to get [[Dexterity]] to AC a second time, does not stack with this feat. | ||
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Revision as of 09:41, 8 May 2010
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Shielded in Life [Fighter]
Benefit: Choose one of the following: Intelligence, Wisdom, or Charisma. When wearing light or no armor, you gain a shield bonus to AC equal to the modifier of the selected ability score, up to a maximum of +7.
Special: This bonus to AC does not stack with the bonus to AC granted by any other ability score, apart from the normal one granted by Dexterity, or if another ability score instead replaces Dexterity. Any other ability modifier that adds to AC, including if a character were able to get Dexterity to AC a second time, does not stack with this feat.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Article Balance | High + |
Author | Ghostwheel + |
Identifier | 3.5e Feat + |
Prerequisite | None + |
Rated By | Spanambula +, Aarnott +, Foxwarrior + and ErikOfWiki + |
Rating | Rated 2.5 / 4 + |
Summary | You can calculate the trajectory of an opp … You can calculate the trajectory of an opponent's blow, dodging it with the least amount of movement, seem to have eyes in the back of your head and dodge attacks on instinct, or are such a fearsome opponent that enemies unconsciously flinch when attacking you, throwing their aim off. hen attacking you, throwing their aim off. + |
Title | Shielded in Life + |
Type | Fighter + |