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A list of all pages that have property "Summary" with value "An updated and more fair Panicked condition.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 126 results starting with #1.

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List of results

  • Temporal Compression (3.5e Maneuver)  + (An improved version of ''Haste'', as a stance.)
  • Greater Clairaudience/Clairvoyance (3.5e Spell)  + (An improved version of [[SRD:Clairaudience/Clairvoyance|Clairaudience/Clairvoyance]].)
  • Codex Awesome Blow (3.5e Feat)  + (An improved version of awesome blow without a borked saving throw.)
  • Greater Invisibility, Grimoire (3.5e Spell)  + (An improved version of the Grimoire Invisibility spell.)
  • Sublime Marshal (3.5e Alternate Class Feature)  + (An improvement on the marshal class, which seriously suck. You gain a better bab, hit dice and martial maneuvers in exchange for your grant move action class feature.)
  • Adamantine Monk (3.5e Alternate Class Feature)  + (An improvement to the monk, one which really does turn their body into a living weapon... and armor.)
  • War Censer (5e Weapon)  + (An incense burner on a long chain, outfitted for war - Perfect for a monk or particularly warlike priest.)
  • Metamorphing Skin (3.5e Equipment)  + (An incredible graft, that allows the user to change shape at will.)
  • True Bewitching (3.5e Spell)  + (An incredibly powerful charm which compels undying loyalty.)
  • Infinity Edge (5e Magic Weapon)  + (An incredibly sharp sword made to chop down the hardiest of foes.)
  • Bloodwine (3.5e Equipment)  + (An incredibly strong alcoholic beverage favored by vampires and other undead.)
  • Invoker (Legend Track)  + (An indefatigable spellcaster with limited options)
  • Psyker (3.5e NPC Class)  + (An individual with psychic powers that is either under-trained or unstable.)
  • Indomitable (3.5e Equipment)  + (An indomitable shield blocks attacks without fail, as long as you're focused on your target.)
  • Syntoid (3.5e Race)  + (An inferior construct race more akin to a metal human than a warforged. The syntoid is somewhat deficient in some aspect, but possesses a very human personality. A resounding success.)
  • Infernal Wound (3.5e Equipment)  + (An infernal wound weapon deals wounds which fester, reducing maximum hp.)
  • Truth Serum (3.5e Equipment)  + (An injected or ingested poison which compels the victim to speak only the truth and reveal secrets.)
  • Windseeker (3.5e Class)  + (An innate magic user with power over elemental air)
  • Telepathic Paragon (3.5e Template)  + (An innate master at the art of entering other's thoughts, the Telepathic Paragon is the ultimate mind reader.)
  • Street Thug (3.5e Class)  + (An inner city ruffian that uses fists and feet to get what he wants from innocent citizens.)
  • Scyramorka (3.5e Race)  + (An insane cousin to Goblins and Boggles whose blood is toxic, corrosive and highly flammable.)
  • Inspired Alchemist (3.5e Alternate Class Feature)  + (An inspired alchemist is an alchemist that draws more from her alchemist side than her rogue side. She learned how to make full potions, and use splash weapons to backup her melee combat style.)
  • Inspired Minstrel (3.5e Alternate Class Feature)  + (An inspired minstrel is a talented young m
    An inspired minstrel is a talented young musician who trained as bard, but focuses on personal inspiration instead of magically augmented bardic performance. This archetype exists to allow a player to play a ‘bard’ that does not rely on inspire courage, while having similar abilities and being capable of holding their own.
    es and being capable of holding their own.)
  • Instant Recall (3.5e Equipment)  + (An instant recall weapon acts like a Returning or Teleporting weapon, but teleports to the user so the weapon can be used again.)
  • Wei Yu's Oceanic Shield (3.5e Spell)  + (An instantaneous shield that protect the caster from harm and is especially potent at warding off fire.)
  • Instinct Adept (3.5e Alternate Class Feature)  + (An instinct adept is a warrior capable of
    An instinct adept is a warrior capable of reaching deep in their subconscious and attaining a heightened state. An instinct adept is less skilled in alchemy than most investigators, but their training makes them able to instantly react to incoming dangers.
    le to instantly react to incoming dangers.)
  • Insulated (3.5e Equipment)  + (An insulated weapon, armor, or shield has double its hardness against the effects of electrical damage and is treated as non-magnetic and non-metallic for the purposes of spells and other effects (but not against rust).)
  • Singing Songbook, Intelligent (3.5e Equipment)  + (An intelligent magic book that sings songs and can carry on conversations.)
  • Hovering (3.5e Equipment)  + (An interesting variant of the dancing enhancement, a hovering weapon hovers in your space.)
  • Inventor (3.5e Alternate Class Feature)  + (An inventor is an alchemist that eschewed the studies of potions and instead focused her efforts on the secrets of clockwork and other wonderful technologies.)
  • Field Biologist (3.5e Alternate Class Feature)  + (An investigator more interested in living processes, and how to stop them in an emergency, than poisons. A field biologist is resistant to both poison and diseases, but less so for the former than a normal investigator.)
  • Esoteric Cognition (3.5e Invocation)  + (An invisible veil of mystic force floats around you, granting a better perception and understanding of subtle emotional changes.)
  • Restorer (3.5e Class)  + (An invocation based healer dedicated to the service of all.)
  • Crown of Insanity (3.5e Invocation)  + (An invocation that calls the power of ancient illithids, through the force of the Mouth of Madness.)
  • Heart Asunder (3.5e Invocation)  + (An invocation that tears the heart both figuratively and literally.)
  • Warlock, Abyssal (3.5e Class)  + (An invocation-user that serves dark Abyssal masters.)
  • Verdant Channeler (3.5e Class)  + (An invoking class much like the warlock, the Verdant Channeler use a force called The Green in order to manipulate and create plants.)
  • Ironfist Investigator (3.5e Alternate Class Feature)  + (An ironfist investigator is a well-learned individuals who dabbles in the martial arts. They as a result gain formidable unarmed abilities, but never bother with striking their foes with underhanded studied strike.)
  • Torc of Enhanced Breath (3.5e Equipment)  + (An item allowing to enhance your breath weapon or other area of effects.)
  • SRD:Item Creation (Feat Type)  + (An item creation feat lets a spellcaster create a magic item of a certain type.)
  • Angreal (3.5e Equipment)  + (An item for increasing one's Energy Per Round from a supplementary Energy Pool.)
  • Minor Angreal (3.5e Equipment)  + (An item for increasing one's Energy Per Round from a supplementary Energy Pool.)
  • Major Angreal (3.5e Equipment)  + (An item for increasing one's Energy Per Round from a supplementary Energy Pool.)
  • Inheritor (5e)  + (An item of legacy was entrusted to you)
  • Major Deed (3.5e Equipment)  + (An item that lets you use one specified [[Relaxed Warrior (3.5e Class)#Major Deeds|Major Deed]], or improves your ability to use that deed.)
  • Amazing Deed (3.5e Equipment)  + (An item that lets you use one specified [[Relaxed Warrior (3.5e Class)#Amazing Deeds|Amazing Deed]], or improves your ability to use that deed.)
  • Minor Deed (3.5e Equipment)  + (An item that lets you use one specified [[Relaxed Warrior (3.5e Class)#Minor Deeds|Minor Deed]], or improves your ability to use that deed.)
  • Medallion of the Lodge (3.5e Equipment)  + (An item which create a luxurious lodge for the user and many allies.)
  • Sacred Chime of Healing (3.5e Equipment)  + (An ivory chime that heal the wound of those who ring it, and the wounds of other nearby.)
  • Neo-Otyugh (5e)  + (An neo-othyugh is a larger, tougher, and smarter variety of an [[Otyugh (5e)|otyugh]].)
  • Child Necromancer (3.5e Feat)  + (An obsession with death and experimentatio
    An obsession with death and experimentation with necromancy early in your childhood perverted your body and blossoming magical talent. As a result, your body never aged past childhood, and you are an adult in a child’s body, magically powerful but physically weak.
    y, magically powerful but physically weak.)
  • Tome of Necromancy (3.5e Sourcebook)/Necromancers with Style  + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
  • Occult Mentalist (3.5e Alternate Class Feature)  + (An occult mentalist possesses potent psychic powers, although in a limited array.)
  • Mystic Sage (3.5e Alternate Class Feature)  + (An oddity amongst a rarity, mystic sages a
    An oddity amongst a rarity, mystic sages are young oracles who are trained at a young age to fulfill a particular deific event or duty. Since they were training from a young age, they are highly capable spellcasters with access to two mysteries, but have severely deficient martial abilities. A mystic sage is trained to use her insight instead of force of personality to control her powers.
    orce of personality to control her powers.)
  • Cadaver Bomb (5e Spell)  + (An offensive AOE spell for a school of magic that is criminally underdeveloped at lower levels.<br /><br />)
  • Witchbane Oil (3.5e Equipment)  + (An oil that allow a creature to resist hags's abilities.)
  • Bleakstag Estate (3.5e Location)  + (An old haunted mansion with an arcane lab hidden inside.)
  • The Holy Grail (3.5e Equipment)  + (An old story with a D&D twist.)
  • Cat Lady (3.5e NPC)  + (An old woman who lives in a mansion, and has cats.)
  • Opportunity (3.5e Equipment)  + (An opportunity weapon grants additional attacks of opportunity, as long as you make them with this weapon.)
  • Superior Orb of Clear Air (3.5e Equipment)  + (An orb of clear air with artifact status, this orb auto-adjusts to whatever structure it is embedded in. It proves to be stronger than its normal kin.)
  • Jelly Orb (3.5e Spell)  + (An orb of magical jelly flies from your hand to its target.)
  • Mad King's Kinetic Orb (3.5e Spell)  + (An orb of volatile force that explodes, flinging things away from it.)
  • Anti-Magic Orb (3.5e Equipment)  + (An orb that projects a spherical [[SRD:Antimagic Field|antimagic field]] with a diameter of 30 feet.)
  • Spell Jammer (3.5e Equipment)  + (An orb that sends out overwhelming amounts of nonsense data to cloud the perceptions of all nearby.)
  • Contingency Orb (3.5e Equipment)  + (An orb which hold a contingent spell.)
  • Magic Option (3.5e Spell)  + (An orbiting magical sphere that generates ''magic missiles'' when you attack.)
  • Amaranth Eclipse (3.5e Martial Discipline)  + (An orc martial adept with terrible strength and repulsive visage combined the two with their orc heritage to create a discipline that completely disregards defense in battle, breaking the opponents attacks with sheer terror and strength.)
  • SRD:Orcs (Race)  + (An orc’s hair usually is black. It has lupine ears and reddish eyes.)
  • Orgacraft (3.5e Equipment)  + (An orgacraft item is partly organic, with tendon straps and rivets of bone. It moves and breathes in tune with its owner.)
  • Surprise Inside Door (3.5e Equipment)  + (An ornate door sure to confound your parties with indecision and overthinking. Really, it's not even a locked door...)
  • Word Warrior (3.5e Class)  + (An otherwise martial warrior whose strikes are empowered by [[Wordcasting_(3.5e_Variant_Rule)|wordcasting]] effects.)
  • Vanzatli'Driin (3.5e Race)  + (An otherworldly race of eldritch fey, hailing from a shadowy realm where nature and madness entwine without bounds.)
  • SRD5:Otyugh  + (An othyugh is a large, rubbery monster that has 3 legs and long, spiked tentacles.)
  • Liber Demonica (3.5e Sourcebook)/LD2  + (An outsider is a creature partially (or wholly) composed of the essence of a plane other than the Material Plane, but not of an elemental energy.)
  • Variant Outsider (3.5e Type)  + (An outsider is a creature partially (or wholly) composed of the essence of a plane other than the Material Plane, but not of an elemental energy.)
  • Owned Soul (3.5e Flaw)  + (An outsider owns your soul, usually as a result of a bargain or ancient pact. While they can't call you debt right away, they are able to collect interests.)
  • FT10 Plasma Shield (3.5e Equipment)  + (An oval one-handed energy shield, which is 4’ long and 3’ wide.)
  • Overcharge (3.5e Equipment)  + (An overcharge weapon can be charged up for an extra powerful attack based on how long you have held back.)
  • Malignant Growth (3.5e Disease)  + (An overgrowth of healing resulting in a Malignant Growth.)
  • Plane of Life (3.5e Sourcebook)/The Stuff  + (Allows you to survive on the plane of positive energy.)
  • SRD5:Owlbear  + (An owlbear is a monstrous owl with wings modified to be used as forelegs with claws at the tip.)
  • Perpetual (3.5e Template)  + (An relatively simple immortal template for someone hard to put down.)
  • Proton Pistol (3.5e Equipment)  + (An supercharged ''heat pistol'' which fires protons, and can be augmented with special effects.)
  • Superior Deflection (3.5e Equipment)  + (An superior deflection shield can deflect nearly anything, even rays and boulders.)
  • Implacable Brawler (5e Martial Archetype)  + (An unarmed Fighter than enters a trance to avoid harm, and learns to redirect the attacks of their enemies while pounding into them relentlessly with their fists.)
  • Traditional Ninja (3.5e Class)  + (An unarmed and unarmored warrior who strikes from the shadows, silently leaving behind a trail of victims.)
  • Ideal Fist (3.5e Alternate Class Feature)  + (An unarmed version of the ideal armsman, t
    An unarmed version of the ideal armsman, turning into an ideal version of themselves whenever their heroism is needed. However unlike the ideal arsman who can rely on the unlimited power of an artifact, the ideal fist is limited by the limits of her physical body.
    imited by the limits of her physical body.)
  • Drimdoldrum (3.5e Equipment)  + (An unassuming ashwood staff capable of drastically changing the land around it into swamp.)
  • Snakebitten Ring (3.5e Equipment)  + (An unassuming bronze ring with the likeness of the ouroboros. This ring grants its wearer immunity to [[SRD:Poison|poison]] as well as some snake-related abilities.)
  • Uncanny (3.5e Equipment)  + (An uncanny weapon is a mysterious weapon with unusual nonmagical properties.)
  • Laughing Shroom (3.5e Equipment)  + (An uncommon mushroom that causes uncontrollable laughter and is used in alchemy.)
  • Meteorite Monk (3.5e Alternate Class Feature)  + (An uncommon vocation for monastic fighters
    An uncommon vocation for monastic fighters, meteorite monks attune themselves with the heavens above. Only a few monk orders, such as the Brotherhood of the Astrolabe or the Anchorite of the Stars train meteorite monks. Ultimately a meteorite monk learns how to control gravity, and imitate the sheer impact of a falling star with their unarmed strike.
    a falling star with their unarmed strike.)
  • Flash Gun (3.5e Equipment)  + (An unconventional non-lethal modern weapon, this is a powerful flashlight that can blind, sicken, dazzle, and more.)
  • Hollow Dragon (5e)  + (An undead husk of a [[Metallic Dragon (5e)|metallic dragon]])
  • Panthris (5e Race)  + (An underground race that looks like a cross between a tiger and a human. They specialize in digging.)
  • Undetectable Presence (3.5e Spell)  + (An undetectable presence spell conceals the life and magic presence of an object or a creature from all forms of divination.)
  • Mad King's Concussive Orb (3.5e Spell)  + (An undulating orb of force that explodes after a short time, stunning those within range. Can be cast from a higher slot to alter its power.)
  • Unearthly Haunter (3.5e Alternate Class Feature)  + (An unearthly haunter is a spiritualist tha
    An unearthly haunter is a spiritualist that channels spirits in inherent fashion, typically unwillingly. As a result they draw their power from their force of personality rather than insight. As a result they lose some of their connection to spirits, but gain greater necromantic powers.
    rits, but gain greater necromantic powers.)
  • Spear-Thrower Hexa Greatbow (3.5e Equipment)  + (An unholy abomination of a weapon.)
  • Eldritch Blade (3.5e Equipment)  + (An unique exotic weapon that emits energy akin to ''hideous blow'' and ''eldritch glaive'', and can be used in conjunction with actual warlock abilities.)
  • Eldritch Laser (3.5e Equipment)  + (An unique exotic weapon that fires ''eldritch lines'', and can be used in conjunction with actual warlock abilities.)
  • Eldritch Sniper Rifle (3.5e Equipment)  + (An unique exotic weapon that fires ''eldritch spears'', and can be used in conjunction with actual warlock abilities.)
  • Eldritch Shotgun (3.5e Equipment)  + (An unique exotic weapon that fires ''eldritch cones'', and can be used in conjunction with actual warlock abilities.)
  • Macavity (3.5e NPC)  + (An unique one-eyed hellcat (bezekira) of unusual size and strength. It seeks others and makes contracts with them, aiding them invisibly as their newfound puppets do their dirty work.)
  • Ian Jackdaw (3.5e NPC)  + (An unkempt traveling supernatural warrior and exorcist who'll do anything for the right bit of coin.)
  • Ian Jackdaw's Ghost (3.5e NPC)  + (An unkempt traveling supernatural warrior and exorcist who'll do anything for the right bit of coin.)
  • Unnatural Warrior (3.5e Prestige Class)  + (An unnatural warrior is a remarkably strange character, who has studied several different technique's of fighting, and who attempts to use them all in tandum, resulting in an uncannily strange fighting style.)
  • Maggot Swarm (3.5e Monster)  + (An unnaturally large gathering of sentient, semi-magical maggots. They build their hive in a freshly dead body, repair the body and control it to defend their hive.)
  • Unseen (3.5e Equipment)  + (An unseen weapon uses partial invisibility to catch opponents off-guards.)
  • Porcine Shield (3.5e Equipment)  + (An unsettling metal shield covered in hide resembling a very realistic swine face.)
  • Quasinaught (3.5e Class)  + (There is no such thing as a quasinaught, y
    There is no such thing as a quasinaught, yet this does not stop them from affecting the world. This makes a quasinaught infinitely dangerous, something to be avoided at every expense, for fear of being touched by that which isn't real, for fear of being doused in unexistance.
    , for fear of being doused in unexistance.)
  • Rasheen Jitog (3.5e NPC)  + (An unshaven man, wearing a ragged, torn, grey cloak, with eyes that seem to split straight into your soul, pupiless and terrifying.)
  • Eldritch Horror (3.5e Race)  + (An unspeakable creature from the far realms.)
  • Will of the Divine (3.5 Prestige Class)  + (An unstoppable crusader for a deity or a philosophy. A capstone PrC for divine spellcasters.)
  • Unsworn Dragon Shaman (3.5e Alternate Class Feature)  + (An unsworn shaman does not dedicate hersel
    An unsworn shaman does not dedicate herself to a single dragon, instead revering dragonkind by itself. Through the use of a dragon relic, an unsworn dragon shaman can alter her totem dragon. However the lack of a pact causes the unsworn dragon shaman to have a dependency on their dragon relic for their powers. This alternate class feature is overall an upgrade on the rather poor Dragon Shaman, allowing them more versatility
    gon Shaman, allowing them more versatility)
  • Starsign Shield (3.5e Equipment)  + (An unusually heavy greatshield that wards against eldritch things and aberrations. Those with dark insight unlock its true potential.)
  • Dvati (5e Race)  + (An update of 3.5e Dragon Magazine's Dvati race.)
  • Heartripper (5e Spell)  + (An update of a 3.5e spell, you use a targeted bolt of force to push a creature's heart out of its body.<br /><br />)
  • Shout (5e Spell)  + (An update of a 3.5e spell.<br /><br />)
  • Sound Burst (5e Spell)  + (An update of a 3.5e spell.<br /><br />)
  • Survivor (3.5e Prestige Class)  + (An update of the Survivor from Savage Species, a class focused on defense to the exclusion of all other things.)
  • Spellfire Channeler (3.5e Prestige Class)  + (An update to the 3.0e Spellfire Channeler that doesn't inherently suck.)
  • Oozebound (3.5e Prestige Class)  + (An updated and altered form of the Oozemaster, you slowly transform into a being of slime.)
  • Frightened, Revised (3.5e Condition)  + (An updated and more fair Frightened condition.)