Difference between revisions of "Living Weapon (3.5e Feat)"
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|benefit=You (or another) may enchant your unarmed strikes as though they were a material weapon, adding enhancement or special abilities (such as Flaming, Shocking, and so on) as you wish. The enchanter must have the prerequisite feat (Craft Magic Arms and Armor) and must still pay gold and XP costs as normal. As normal weapons do, these bonuses can be suppressed, but cannot be dispelled completely. Some enhancements, such as the Dancing quality, may not be added. | |benefit=You (or another) may enchant your unarmed strikes as though they were a material weapon, adding enhancement or special abilities (such as Flaming, Shocking, and so on) as you wish. The enchanter must have the prerequisite feat (Craft Magic Arms and Armor) and must still pay gold and XP costs as normal. As normal weapons do, these bonuses can be suppressed, but cannot be dispelled completely. Some enhancements, such as the Dancing quality, may not be added. | ||
|special=Taking this feat once allows you to enchant any of your natural weapons, but they must be enchanted separately. This feat may be taken instead of one of the normal Monk bonus feats. | |special=Taking this feat once allows you to enchant any of your natural weapons, but they must be enchanted separately. This feat may be taken instead of one of the normal Monk bonus feats. | ||
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Revision as of 22:24, 21 February 2011
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Living Weapon [General]
Prerequisites: Improved Unarmed Strike or a natural weapon that you are proficient withBenefit: You (or another) may enchant your unarmed strikes as though they were a material weapon, adding enhancement or special abilities (such as Flaming, Shocking, and so on) as you wish. The enchanter must have the prerequisite feat (Craft Magic Arms and Armor) and must still pay gold and XP costs as normal. As normal weapons do, these bonuses can be suppressed, but cannot be dispelled completely. Some enhancements, such as the Dancing quality, may not be added.
Special: Taking this feat once allows you to enchant any of your natural weapons, but they must be enchanted separately. This feat may be taken instead of one of the normal Monk bonus feats.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Article Balance | Moderate + |
Author | Ghostwheel + |
Identifier | 3.5e Feat + |
Prerequisite | Improved Unarmed Strike or a natural weapon that you are proficient with + |
Rating | Unrated + |
Summary | You need no weapon other than your body. + |
Title | Living Weapon + |
Type | General + |