Difference between revisions of "Close Miss (3.5e Feat)"

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m ("higher" implies [-2,inf), not (-inf,-2])
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|prereqs=[[BAB]] +3, [[Power Attack]]
 
|prereqs=[[BAB]] +3, [[Power Attack]]
 
|prereq_feat1=Power Attack
 
|prereq_feat1=Power Attack
|benefit=If you use the Power Attack feat at a penalty of -2 or higher and would have hit the enemy had you not used Power Attack, you instead deal damage to your target equal to the damage you would have dealt from your strength modifier added to the damage you would have dealt that was derived from the Power Attack feat.
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|benefit=If you use the Power Attack feat at a penalty of -2 or more and would have hit the enemy had you not used Power Attack, you instead deal damage to your target equal to the damage you would have dealt from your strength modifier added to the damage you would have dealt that was derived from the Power Attack feat.
 
|example=Bob the fighter has +5 BAB, and a Strength modifier of +4 for an attack roll of +9. With his two-handed battle-axe, he attacks a foe with 18 AC taking a -5 penalty to Power Attack, and rolls a 12 for a total of 17. Since he would have hit had he not used Power Attack, instead of whiffing completely he deals 6 (his strength modifier multiplied by one and a half) + 10 (double his damage from Power Attack) damage instead since he's wielding a two-handed weapon.
 
|example=Bob the fighter has +5 BAB, and a Strength modifier of +4 for an attack roll of +9. With his two-handed battle-axe, he attacks a foe with 18 AC taking a -5 penalty to Power Attack, and rolls a 12 for a total of 17. Since he would have hit had he not used Power Attack, instead of whiffing completely he deals 6 (his strength modifier multiplied by one and a half) + 10 (double his damage from Power Attack) damage instead since he's wielding a two-handed weapon.
 
|special=The damage derived from Power Attack is treated as though it were unmodified by any additional feats or abilities that the character might have, such as Leap Attack or Combat Brute.
 
|special=The damage derived from Power Attack is treated as though it were unmodified by any additional feats or abilities that the character might have, such as Leap Attack or Combat Brute.

Revision as of 22:52, 29 April 2012

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Author: Ghostwheel (talk)
Date Created: April 29, 2012
Status: Complete
Editing: Clarity edits only please
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Close Miss [Fighter] Prerequisites: BAB +3, Power AttackBenefit: If you use the Power Attack feat at a penalty of -2 or more and would have hit the enemy had you not used Power Attack, you instead deal damage to your target equal to the damage you would have dealt from your strength modifier added to the damage you would have dealt that was derived from the Power Attack feat. Example: Bob the fighter has +5 BAB, and a Strength modifier of +4 for an attack roll of +9. With his two-handed battle-axe, he attacks a foe with 18 AC taking a -5 penalty to Power Attack, and rolls a 12 for a total of 17. Since he would have hit had he not used Power Attack, instead of whiffing completely he deals 6 (his strength modifier multiplied by one and a half) + 10 (double his damage from Power Attack) damage instead since he's wielding a two-handed weapon.Special: The damage derived from Power Attack is treated as though it were unmodified by any additional feats or abilities that the character might have, such as Leap Attack or Combat Brute.



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Ghostwheel's Homebrew (310 Articles)
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3.5 Classes Berserker, Cosplayer, Daywalker Paragon, Iaijutsu Master, Magus Portalus, Marshal, Rage Mage, Reaper, Sharpshooter, Spellthief, Pathfinder Variant, Thaumaturge, Toxinblade, Trapsmith, Variant, Xenophile
3.5 Feats Access Divine Power, Access Divine Spells, Accomplished, Accurate Opportunist, Acolyte of the Skin, Adaptable Technique, Adjusted Accuracy, Aegis of Health, Tome, Arcane Champion, Assassinate, Augmented Thaumaturge, Barreling Charge, Bladeblast, Blood of Stone, Bolster Technique, Careful Movement, Charismatic Prodigy, Cleave, Grimoire, Close Miss, Combat Reflexes, Greater, Combat Reflexes, Grimoire, Combat Reflexes, Improved, Compensate for Size, Copy Technique, Cross-Style Training, Dabbler, Danger Intuition, Dash, Death From Afar, Defensive Roll, Defensive Strike, Deft Opportunist, Diehard, Grimoire, Distracting Barrage, Divine Stalker, Dragoon Charge, Endurance, Grimoire, Euphoric Blade, Expose Weakness, Extended Psychic Strike, Focused Energy, Fortune's Friend, Furious Blow, Gatecrasher, Gatling Spell, Goad, Greater Spellthief, Greater Spring Attack, Gripping Vise, Heavy Build, Heedful Charge, Hidden Manifestation, Hostile Mind, Improved Charge, Improved Mage Knight, Improved On Your Knees, Improved Wild Talent, Incredible Focus, Intervene, Intimidating Brute, Iron Tide, Know-It-All, Last to Fall, Living Weapon, Mage Knight, Magekiller, Tome, Mana Engine, Master Blaster, Master Creature Killer, Master of Concoctions, Metamana Fuel, Mystic Arts Synthesis, Mystic Theurge, On Your Knees, Overwhelming Blow, Penetrating Strike, Phantom Health, Pounce, Power Attack, Grimoire, Power Charge, Precise Marksman, Primal Enchanter, Psyblade, Purple Dragon Knight, Quick Reconnoiter, Ranged Feint, Ranged Flanking, Ranged Threat, Renewed Zealousness, Shadow Pounce, Sharpshooter, Shielded in Life, Short Haft, Skill Trick Mastery, Spell Cascade, Spell Parry, Spell Reflection, Spellcutting Strike, Spellthief, Spiritual Weapon... further results
3.5 Traits Ambidextrous, Avenger, Exceptional Luck, Hulking Brute, Mixed Blood, Opportunist, Preacher, Psychic Potential, Radical Upbringing, Raised by Wolves, Sight Without Sight, Skilled, Trapspringer, Unnatural Aura, Unorthodox Tutelage, Versatile, Void Born
3.5 ACFs Barrage Sharpshooter, Grimoire Fighter, Grimoire Paladin, Grimoire Ranger, Grimoire Rogue, Grimoire Soulknife, Grimoire Tenken, Grimoire Totemist, Psychic Soulknife, Trapspringer Bard, Trapspringer Sharpshooter, Wildmagic Thaumaturge
3.5 Variant Rules Alignments by Color, Alternative Iterative Attacks, Background-Based Skills, Balanced Skills, Balanced Wealth, Broken Shields, Capped Modifiers and DCs, Condensed Skills, Custom Weapon Creation, Dual Preparation Casting, E20, Expanded Movement Options, Failure is not the End, Grace Points, Healing Surges, Lengthened Spellcasting, Limited Spell Levels, Magical Focus Implements, Masterwork Variant, Monstrous Player Characters, New Level-Dependent Benefits, Original Race Rebuilding, Prepared Spontaneous Casting, Recharging Magic, Recharging Power Points, Refillable Potions, Rituals, Scaling Item DCs, Simplified Experience, Simplified Races, Simplified Skills, Simplified Social Interaction, Simplified Special Attacks, Stacking Ability Modifiers, Standardized Bonus Types, Taking Stock, The Edge, Turn Undead, Variant Reach, Vow of Poverty, Wounds
3.5 Optimized Builds Arcane Warrior, Basic Blaster Wilder, Basic Combat Rogue Guide, Bladesinger, Clever Critfighter, Dragoon, Eternal Blade of the Revenant, Feral Shifter, Glaive of the Dungeon Crasher, Glaive of the Hellfire Warlock, Grapplemancer, Healing Personified, Hero of Time, Knightly Charger, Low Level Nova, Machine Gun Assassin, Mindspider Infiltrator, Mobile Blender, Mobile Glaive, Nightcrawling Shadowpouncer, Psionic Monk, Righteous Rager, Sacred Fist of the Silver Flame, Shower of Arrows, Sublime Singer, Ubermount, Whirling Eater of Souls
Guide to Roles in the Party (3.5), Talk
Article BalanceHigh +
AuthorGhostwheel +
Identifier3.5e Feat +
PrerequisiteBAB +3 + and Power Attack +
Rated ByFoxwarrior + and Mauver +
RatingRating Pending +
SummaryThe force of your blow can cause grievous wounds even if you barely miss your target. +
TitleClose Miss +
TypeFighter +