3.5e Spells
Back to Main Page → 3.5e Homebrew → Class Ability Components |
Add your own spell to Dungeons & Dragons Wiki by clicking the link and following the instructions. |
Contents
Homebrew Spell Lists by Class
SRD Classes | Non-SRD Classes | Homebrew Classes |
---|---|---|
Complete Homebrew Spell List
Name | School | Level | Description | Article Balance |
---|---|---|---|---|
3.5e Spell Preload | ||||
A Life For A Life | Necromancy | Sylvan Occultist 4, Death Delver 4 | You sacrifice one life for another. | Very High |
Aarnott's Epidemic | Transmutation | Blackguard 1, Cleric 1, Druid 1, Sorcerer/Wizard 1, Plague 1 | The target comes down with a disease of your choice, which with some coaxing can be accelerated rapidly. | Very High |
Ablative Jacket | Conjuration | Cleric 2, Paladin 1, Sorcerer/Wizard 2, Artificer 1 | Create a magical vest which grants a bit of temporary hit points. | High |
Abolishing Flames | Evocation | Cleric 7 | You hurl a mass of divine fire at your enemy that expands into an explosive burst. | Moderate |
Abominable Form | Transmutation | Dark Insight 8 | Turn into an eldritch abomination. | Very High |
Absorb Undead | Necromancy | Cleric 5, Sorcerer/Wizard 5 | Absorb your undead minions into your body, empowering you, or dismiss it to summon your army back to your command. Also serves as a form of death throes. | High |
Accelerate Time | Transmutation | Bard 3, Sorcerer/Wizard 3, Psychic 3 | A more powerful version of haste, but limited to a single creature. | Very High |
Acceleration Ring | Transmutation | Sorcerer/Wizard 3 | You create a barrier which accelerates allies and projectiles passing through, and hampers opponents moving through it. With time, you can use it to launch yourself far distances. | High |
Accept Soul | Illusion | Druid 5, Cleric 5, Sylvan Occultist 4 | Like Reincarnate, but all in your head. The target is reincarnated as a Sentient Illusion. | |
Acid Bomb | Conjuration | Sorcerer/Wizard 1, Warmage 1 | This spell creates a sphere of acid that flies towards the target. | Moderate |
Acid Rain | Conjuration | Sorcerer/Wizard 3, Acid 3 | You conjure a cloud of acidic precipitation that melts down whatever is caught inside. | Very High |
Acid Sheath | Evocation | Acid 2, Sorcerer/Wizard 2 | Cover yourself in acid, resist acid damage, hurt attackers. | Very High |
Adam's Apple Agony | Necromancy | Sorcerer/Wizard 0 | Adam's Apple expands suddenly, causing damage. | Low |
Adipose Armor | Transmutation | Druid 3, Sorcerer/Wizard 3, Ki Master 3, Gastronomy 3 | Gain great defenses, but become heavily encumbered. | High |
Advancing Beast | - | - | Advance Animal Companions and Familiars | None Assigned |
Aetherion Blast | Conjuration | Sorcerer/Wizard 5 | Blast of aetherion detonates in a 20-ft.-radius spread | |
Aetherion Burst | Conjuration | Sorcerer/Wizard 3 | Burst of aetherion deals damage in a 15-ft. cone | |
Aetherion Orb | Conjuration | Sorcerer/Wizard 2 | Blast of aetherion energy that targets a single creature | |
Aethernova | Conjuration | Sorcerer/Wizard 9 | Nova of generated aetherion detonates in a 40-ft.-radius spread and deals massive damage. | |
Agony Pin | Necromancy | Blackguard 1, Cleric 1 | Stab a creature with a magic pin which causes pain to the user. | High |
Air Dry | Transmutation | Sorcerer 0, Wizard 0, Cleric 0, Psychic 0, Druid 0, Bard 0 | Wet clothes are such a drag. Dry clothes are where it's at. | Moderate |
Airtight Architecture | Abjuration | Sorcerer/Wizard 4 | Render a structure airtight and free from the hazards outside. Just don't open the door. | Moderate |
Albedo Armor | Abjuration | Druid 2, Ranger 2, Sorcerer/Wizard 2 | Gain snow armor which reflects light and ablates fire. | High |
Alchemyst | Conjuration, Transmutation | Alchemy 2 | Turn a potion, oil or alchemical item into a cloud of mist. | Very High |
Alestorm | Conjuration | Bard 6, Beer 9 | Throw down the sky an hell of a party. | Very High |
Alhazarde Lance | Abjuration | Cleric 3, Sorcerer/Wizard 4 | A bolt of energy which only harms extraplanar beings and outsiders. On a critical hit, it might dismiss them as well. | High |
Alhazarde's Sword | Transmutation | Cleric 3 | Your weapon gains the properties similar to starmetalCW, becoming super-effective against creatures not native to your plane. | Moderate |
Alien Limb | Transmutation | Blackguard 2, Cleric 3, Sorcerer/Wizard 3, Vivisection 3 | The enemy grows a violent tentacle which immediately attempts to slaughter its unwilling host. | High |
Aligned Water Bomb | Transmutation | Blackguard 1, Cleric 1, Paladin 1 | Convert thrown water into the appropriate aligned water on the fly. Cheaper, but costs spell slots. | Moderate |
Alignment Aura Dowsing | Divination | Sylvan Occultist 1 | You use a stick to find alignment auras. | |
All in the Family | Universal | Cleric 4, Family 4, Sorcerer/Wizard 4 | Spread a condition, buff, or debuff to all members of the same type closeby. | Very High |
Alter Form | Transmutation | Transmogrification 3 | This spell transforms the target's minor and significant physical qualities at the caster's choosing… perhaps forever. | High |
Alter Gravity | Transmutation | Druid 1, Sorcerer/Wizard 1, Duskblade 1, Ki Master 1 | Increase or decrease gravity on a target. | High |
Alter Memory | Enchantment | Assassin 4, Bard 4 | A different version of modify memory. | Unquantifiable |
Alter Physiognomy | Transmutation | Druid 2, Hairbinder 2 | A more powerful transmutation version of disguise self. | Moderate |
Alter Spell | Universal | Sorcerer/Wizard 1 | You alter a spell with a metamagic effect. | Very High |
Alternative | Enchantment | Bard 2 | Your music inspires desperate action in allies. | |
Altimeter | Divination | Cleric 0, Druid 0, Sorcerer/Wizard 0 | You always know what altitude you are at compared to sea level. | High |
Amphibiate | Transmutation | Sylvan Occultist 3 | You turn someone into a toad. | Very High |
An Eternal Curse Upon Thee | Necromancy | Sorcerer/Wizard 9, Cleric 9 | Dying curses are feared for good reason; this spell is an exceptionally powerful and permanent one. | Very High |
Analyze Event | Divination, Illusion | Assassin 4, Bard 4, Cleric 5, Sorcerer/Wizard 5 | You enhance a crystal orb to record a 360 scene for you in full detail. | High |
Analyze Object | Divination | Bard 1, Cleric 2, Druid 1, Sorcerer/Wizard 2 | A greater form of identify which works on non-magical objects and delivers a more detailed mundane information. | High |
Analyze Teleportation | Divination | Sorcerer/Wizard 5 | Learn details of where your foes teleported to, without going there yourself. | High |
Ancestral Armory | Conjuration | Duskblade 3 | You create multiple weapon which you can change between or fire them at targets. | Very High |
Ancestral Weapon | Conjuration | Cleric 1, Family 1, Sorcerer/Wizard 1, Duskblade 1 | You create a weapon wielded by your ancestors and imbued with their strength. | Very High |
Aneis's Blood Cone | Evocation | Blood Magus 6 | Deal damage and knock creatures out with a cone of blood. | |
Aneis's Blood Revolt | Transmutation | Blood Magus 5 | Cause target blood to revolt, paralyzing it. | |
Angelic Lance | Evocation | Cleric 6 | A powerful lance of holy light strikes down through all enemies. | High |
Animal Cohort | Transmutation | Druid 3, Wizard 3, Sorcerer 3 | They laughed at your chicken animal companion, but then he turned into a ninja and they never laughed again. | Very High |
Epic Spells
Please see the Epic Spells page.
Domains
Please see the Cleric Domains page.
Adding Items
Spells and class spell lists that you add to the wiki will add themselves to these lists as long as they belong to the right categories. The page should appear in the appropriate lists within 24 hours. Please contact an admin if you have any problems.
New Class Lists
Class spell lists must belong to Category:Navigation, Category:3.5e, and Category:Class Spell List. If it is a homebrew class, it should belong to Category:User as well.
New Spells
New spells must belong to Category:3.5e, Category:Spell, and Category:User. This is all taken care of automatically if you use our handy preload.
Back to Main Page → 3.5e Homebrew → Class Ability Components