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A list of all pages that have property "Summary" with value "No –4 penalty for shooting into melee.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 126 results starting with #1.

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List of results

  • Eagoran (MC Race)  + (Noble and wise, these flawless avians are as much mentors as they are scholars in an ever-changing world.)
  • Touch Me If You Can (3.5e Feat)  + (Nobody can quite put a finger on you. Or anything else, for that matter.)
  • Llaman (3.5e Race)  + (Nobody expects the llama. Especially the llama with the humanoid face.)
  • Samurai (3.5e Monster)  + (Nobody from Kingdom Hearts II, uses duels.)
  • Unmemorable (3.5e Trait)  + (Nobody remembers you and it suits you just fine.)
  • Disdainful Shoulder (3.5e Maneuver)  + (Nobody who misses you with an [[SRD:Attack of Opportunity|AoO]] can remain standing.)
  • Nocturne Elf (3.5e Race)  + (Nocturne elves are tall gaunt beings associated with a moon deity long missing. They hear the whispers in the dark, and gain powers under the light of the moon.)
  • Djin (5e Race)  + (Non traditional Djin that have colorful magic and the ability to live inside objects. They are tall and furry with a strong sense of community.)
  • Tradesmen (3.5e Class)  + (Non-magical Artificer)
  • N-TWSL-1 (3.5e Equipment)  + (Non-toxic water soluble lubricant. Provides a minor reduction in armor check penalty for an hour.)
  • Publication:Dread Codex/New Spells/Seek the Soulless  + (Nonliving, nonmortal creatures in area take 1d6 damage per caster level.)
  • Noo (3.5e Race)  + (Noo are one, and there is only one Noo. Noo are hivemind, and stem from the planet Noosphere, where Noo waits.)
  • Centipede (5e Monster)  + (Normal centipede)
  • SRD5:Norse Pantheon  + (Norse gods)
  • Legionblood Fang (3.5e Equipment)  + (Not a single specific item but instead a type of artifact weapon in whatever form it takes, it is a weapon so bathed in blood and war it has collected the dead within and bound it to the power of an elder evil of endless necrotic power.)
  • Ancestral Roots (3.5e Location)  + (Not a single specific location, one's ancestral roots are a place where the spirits of your forefathers gather, and rich history unfolds. It lets you delve deep into what your genetic and cultural history has established.)
  • Dark Scoundrel (3.5e Alternate Class Feature)  + (Not all Antipaladin are armored champions with heavy weapons that strikes fear in the heart of men. The dark scoundrels are wily and tricky, preferring to use deceit and trickery to gain upper hand rather than brute force.)
  • Corrupted Death Knight (3.5e Alternate Class Feature)  + (Not all Death Knights make oath of servitu
    Not all Death Knights make oath of servitude to concept, some are enrolled in the army of death through bad luck or by pledging oneself to a dark lord. These death knight do not have an oath, they cannot fall, for their power is inborn. Many Corrupted Death knight are the result of negative energy tainting the world. Although most Corrupted Death Knights are evil, they do not need to be, a few strive to be brave soul despite their curse.
    rive to be brave soul despite their curse.)
  • Ironclad Samurai (3.5e Alternate Class Feature)  + (Not all Iaijustu Master use incredible spe
    Not all Iaijustu Master use incredible speed to take their foes, some embrace a more diligent and patient approach. They often allow their foe to take a shot at them, dodge or allow the attack to bounce off their armor and immediately strike them down. These masters are often intimidating, training and honing their body and voice to make themselves true obstacle on the field. The Ironclade Samurai fulfill more the role of a tank than a striker, using her added hit point and mobility to focus on dangerous target and draw their ire for themsleves.
    target and draw their ire for themsleves.)
  • Divine Spark Paladin (3.5e Alternate Class Feature)  + (Not all Paladins are powered by their Gods
    Not all Paladins are powered by their Gods, some carry their own divine spark within them which is further empowered by their own righteousness. They cannot be stripped of their power, going after their core beliefs cause their divine spark to shrivel and weaken then considerably. This alternate class feature is designed for those who like the idea of the Code of Conduct, without all the hassle rulewise it causes.
    without all the hassle rulewise it causes.)
  • Shadow Paladin (3.5e Alternate Class Feature)  + (Not all Paladins fight in the light, some
    Not all Paladins fight in the light, some prefer the cover of the shadow to do their work. These paladins have a mildly different code of conduct, allowing them to associate with evil creature and later take them out with lies and poison. Those Paladins know that in in light's triumph against the darkness, there will always be shadows.
    he darkness, there will always be shadows.)
  • Knight Nurse (3.5e Alternate Class Feature)  + (Not all Paladins seek to destroy evil, som
    Not all Paladins seek to destroy evil, some are protectors and rescuers. The Order of the Knight Nurse focus on providing medical relief to communities besiege by war. They are adept of both magical healing and mundane medical healing and possess the ability to defend themselves. While they can, like normal Paladins, be decked in the heaviest armor and wielding martial weapons, they lack the ability to detect and smite evil.
    lack the ability to detect and smite evil.)
  • Educated Barbarian (3.5e Alternate Class Feature)  + (Not all barbarian are braindead maniacs, t
    Not all barbarian are braindead maniacs, the educated barbarian is a a clever warrior more than capable of using his brain to bring down the opposition. In exchange for a weaker rage progression and increased MAD, the educated barbarian gain much needed versatility.
    ed barbarian gain much needed versatility.)
  • Battlesmith (3.5e Class)  + (Not all blacksmiths stay in the forge, some go into the world to gather rare supplies, craft new weapons and armor, and survive right besides adventurers on the go.)
  • Child, DR Variant (3.5e Template)  + (Not all children are weak, useless and unable to become adventurers early in their life.)
  • Opposable Thumb (3.5e Equipment)  + (Not all creatures have working hands, but give them a thumbs up and they'll be able to pick up items like the rest of us.)
  • Epic Spells from a Practical Viewpoint (3.5e Other)  + (Not all epic spells are equally practical. Here's the lineup of the good, the bad, and the ugly.)
  • Telekinetic Blademaster (3.5e Alternate Class Feature)  + (Not all fighters use sheer physical prowes
    Not all fighters use sheer physical prowess, some who are adept of the occult have learned the art of wielding weapons telekinetically. These strange fighters rely on their [[Dexterity]] as they wield weapons without touching them, eschewing strength and instead using sheer mental prowess to damage their foes.
    sheer mental prowess to damage their foes.)
  • Clockwork (3.5e Template)  + (Not all golems are solid stone or iron. Some are complex creations of turning gears and pressurized steam.)
  • Empowered Grim (3.5e Alternate Class Feature)  + (Not all grims perform their duties as psychopomp constantly, some maintain mortal identities and work under the cover of anonymity. These grims often use standing as mortals to keep watch of the world of the living.)
  • Highborn Knight (3.5e Alternate Class Feature)  + (Not all knights are hulking brutes smashin
    Not all knights are hulking brutes smashing through the battlefield in the heaviest of plate, the Highborn Knight represents a more refined, but still resilient and willful, version of the sublime knight. It combine many of the abilities of the [[Duelist (3.5e Class)|Duelist]] and Swashbuckler, however it comes at the cost of their ability to use heavy armor effectively and battlefield resilience.
    or effectively and battlefield resilience.)
  • Bergentrückung (3.5e Feat)  + (Not all legendary heroes dies, some sleep until the day they are needed again.)
  • Flurry Sniper (3.5e Alternate Class Feature)  + (Not all mystic sniper rely on precision damage, some prefer to turn their foes into pincushions instead. Which tend to work regardless of immunities and whatnot.)
  • Ninja Ambusher (3.5e Alternate Class Feature)  + (Not all ninja wait in the shadow to strike
    Not all ninja wait in the shadow to strike their foes, some prefer agile moment to constantly strike at their foes and inflict a lethal amount of damage. The Ninja Ambusher does rely on stealth and flanking, but not for it kill, as it able to prowl the battlefield with great agility to strike her foe in a most unexpected angle.
    strike her foe in a most unexpected angle.)
  • Humble Champion (3.5e Alternate Class Feature)  + (Not all paladins are clad in shining armor
    Not all paladins are clad in shining armor, nor wield the sword and shield. Some prefer a lonely, ascetic existence, while others may live and work side-by-side with the poor and vulnerable. Others take up the mantle of humility as a personal choice and demonstration of piety and service to their cause, while continuing to work and train alongside the more traditional paladins of their order. On rare occasions, a deity may test a chosen warrior's devotion to the faith and not to glory, imposing these restrictions upon them for either a set amount of time, or permanently. Whatever the reason, these paladins find that devotion and faith can provide just as much power and protection as manufactured arms and armor.
    protection as manufactured arms and armor.)
  • Underworld Musician (3.5e Alternate Class Feature)  + (Not all rogues practice low-blows and snea
    Not all rogues practice low-blows and sneaky strikes. Many prefer to turn to art and music to suit their needs. Some use their talents to be invited to concert halls to pickpocket jewelry, while others stay in the underground scene and inspire their fellows. In any case a Underworld Musician is skilled in performance, while a bit lacking in combat abilities.
    , while a bit lacking in combat abilities.)
  • Kenjutsu Disciple (3.5e Alternate Class Feature)  + (Not all samurai wear heavy armor and carry banners, some prefer to be duelists perfecting their art. The kenjutsu disciple is a master of sword-fighting, eschewing heavy armor and becoming an unparalleled champion of the blade.)
  • Gunslinger Scoundrel (3.5e Alternate Class Feature)  + (Not all scoundrel smell like rose and bloo
    Not all scoundrel smell like rose and blood, some smell like black powder and rose! The Gunslinger Scoundrel is a ranged variant of the Scoundrel, losing the ability fight effectively in melee in exchange for ranged ability. Their ability to use maneuvers is also reduced considerably, losing about half of their maneuvers known and access to many disciplines. In exchange they gain a higher HD, base attack bonus and some additional special abilities and feat.
    ome additional special abilities and feat.)
  • Ninja Exorcist (3.5e Alternate Class Feature)  + (Not all shinobi are Assassin, some temple
    Not all shinobi are Assassin, some temple train specialized priestess in the art of banishing evil spirits and allow good spirits to rest. These shinobi wander the world and seek out and destroy the threat of undeath wherever they find it. They are usually accompanied by a benign spirit or a hallowed bird, which aid them on their journey and allow them to channel holy energy.
    ney and allow them to channel holy energy.)
  • Covert Wizard (3.5e Alternate Class Feature)  + (Not all societies are tolerant toward magi
    Not all societies are tolerant toward magic, especially not arcane magic. In such places wizards and sorcerers are hunted down, imprisoned or even killed. However struggles breed innovation. The wizards produced by such circumstances are especially adept at hiding their magic, from covering up their spellbook to casting spells with little fanfare.
    ook to casting spells with little fanfare.)
  • Silver Swordsman (3.5e Alternate Class Feature)  + (Not all swashbucklers are lightly armored
    Not all swashbucklers are lightly armored dastardly dashing foes. The silver swordsman, known for the silver full plate they tend to wear, fights while wearing the heaviest of armor. A silver swordsman is able to wear heavy armor, but lacks the inherent nimbleness of the typical swashbuckler.
    nt nimbleness of the typical swashbuckler.)
  • Aquatic Wergard (3.5e Racial Substitution Levels)  + (Not all the wergards are statue-esque colossi of the land. Some have sunk below the waves and become sentient ruins of seaweed, shale, and sand. This change applies to any class, and some changes for the paragon class.)
  • Abyssal Heritor Warlock (3.5e Alternate Class Feature)  + (Not all warlocks need damage reduction. For those that don't, gaining a few flavorful feats is a better choice.)
  • War-Lock (3.5e Alternate Class Feature)  + (Not all warlocks throw energy blasts...)
  • Crusade Fighter (3.5e Alternate Class Feature)  + (Not all warriors of faith are paladins or
    Not all warriors of faith are paladins or clerics, often found amongst them are devoted mundane armsmen. While unable to cast spells, these men and women fight with the same faithful fervor. Amongst those, a few gain such favor from their deity that they find themselves divinely inspired and can perform deeds no mundane armsmen could.
    an perform deeds no mundane armsmen could.)
  • Warmage Fix (3.5e Class)  + (A beefed up Warmage)
  • Feat Wilder (3.5e Alternate Class Feature)  + (Not all wilder go crazy when they wild surge, some have a calmer mind and focus on other things.)
  • White Witch (3.5e Alternate Class Feature)  + (Not all witches are dark patron-dealing he
    Not all witches are dark patron-dealing hexers who brings bad luck to those who cross them. White witches instead focus on bringing good luck to others and communing with more peaceful spirits. Just as they are benevolent witches, not all white witches are good-aligned, some might be using their powers for their own interests or even outright malevolent.
    own interests or even outright malevolent.)
  • Catalyst Witch (3.5e Alternate Class Feature)  + (Not all witches focus on familiars, some possess powerful catalyst which they cast their magic through.)
  • Fetish Witch (3.5e Alternate Class Feature)  + (Not all witches relies on familiar for their spellcasting. The fetish witch use powerful fetishes to commune with dark spirit, who in turn advise and inspire her. This complicit relation make these witches more like clerics than wizards.)
  • Martial Scholar (3.5e Alternate Class Feature)  + (Not content with simply learning spells, the martial scholar seeks the lore of martial maneuvers. This leads them to have somewhat stunted spellcasting and to not develop the anomalous blast ability, but the gains are well worth the price.)
  • Divine Agent (3.5e Feat)  + (Not every believer becomes a Paladin or Cleric. You're on a mission from God.)
  • Knight of the Broken Halo (3.5e Prestige Class)  + (Not every fallen paladin falls unto evil. Some redirect their conviction to a more benign focus on good or law.)
  • Footsoldier Knight (3.5e Alternate Class Feature)  + (Not every knight fight on the back of a valorous steed, you are one of them.)
  • Master Invoker (3.5e Prestige Class)  + (Not every warlock utilizes eldritch blasts. Some prefer to rely more on their invocations to control the battlefield.)
  • Automail Graft (3.5e Equipment)  + (Not everyone has access to ''[[SRD:Regeneration|regeneration]]''. For those, automail is used for functional, yet cheap, prosthetic limbs.)
  • Laser (3.5e Cleric Domain)  + (Not merely light, but focused coherent beams of doom belong to clerics with the laser domain.)
  • False Swipe (3.5e Feat)  + (Not only can you deal extra nonlethal without penalty, you can make sure your lethal doesn't kill either.)
  • Mob Rule (3.5e Maneuver)  + (Not only can you intimidate the enemy, the more you have on your side the scarier you are.)
  • Gravebound Warlock (3.5e Alternate Class Feature)  + (Not only clerics and necromancers dabble with the undead. A small cabal of death-worshipper warlocks exists in secrecy. They have either done a pact with some powerful undead or their blood is touched by the taint of undeath, as in the case of mortifs.)
  • Item Eater (3.5e Feat)  + (Not only do you eat people, but you eat items too.)
  • Lasting Spell (3.5e Feat)  + (Not quite Persistent Spell, Lasting Spell still increases spell duration significantly.)
  • Hazed (3.5e Condition)  + (Not quite mindless.)
  • Arms of the Tyrant Lizard (3.5e Spell)  + (Not quite what you were expecting, this dual use spell either acts as a curse, or a strange blessing. Wither enemy arms and bolter the strength of your own!)
  • Modern Clothes (3.5e Equipment)  + (Not terribly practical, but stylish, these clothes seem to be from another time.)
  • Gallant Thief (3.5e Alternate Class Feature)  + (Not the common ruffian, the gallant thief
    Not the common ruffian, the gallant thief is a refined gentleman who makes thievery into an art. The typical image of a gallant thief is one of a bored noble who turns thievery into a hobby, adhering to eccentricities such as announcing his crime, leaving calling cards or even returning the stolen item to its owner. A gallant thief knows how to fight, but does not rely on sneaky strikes like scoundrels, instead being skilled duelists.
    coundrels, instead being skilled duelists.)
  • Soul Collector (3.5e Prestige Class)  + (Not to be confused with a grim reaper working for the sake of the natural cycle, soul collectors actually gather souls for their own use, drawing power from them.)
  • Hamburder (3.5e Equipment)  + (Not to be confused with hamburgers, this magical and technically living "food" will multiply rapidly if not eaten.)
  • Faun (3.5e Race)  + (Not to be mistaken with their close cousin the Satyr, Fauns are smaller, lighter in build and generally friendlier to travelers that pass into their territories.)
  • Self-Destruct (3.5e Equipment)  + (Not typically placed on magical items (for obvious reasons), self-destruct items can be used as a weapon even after the weapon is used up, spent, or otherwise no longer needed.)
  • Sharp-Eyed (3.5e Feat)  + (Nothing escapes you.)
  • Plushie Rogue (3.5e Racial Substitution Levels)  + (Nothing is worse than opening the door and getting shanked by plushies. Oh, they're everywhere, everywhere!!!)
  • Aethernova (3.5e Spell)  + (Nova of generated [[Aetherion (3.5e Other)|aetherion]] detonates in a 40-ft.-radius spread and deals massive damage.)
  • Combat Exploit (3.5e Feat)  + (Now I can use [[Exploits (3.5e Variant Rule)|Exploits]])
  • More Active Exploits (3.5e Feat)  + (Now I can use [[Exploits (3.5e Variant Rule)|Exploits]] more often)
  • Fungus (3.5e Type)  + (Now fungus creatures have their own unique type)
  • Short Blade (3.5e Martial Discipline)  + (Now only people that are crazy enough to fight with weapons smaller then their forearms learn that true power isn't in the weapon its in themselves. Only knife masters can use maneuvers from this disciple.)
  • Expand Destruction (3.5e Maneuver)  + (Now with rollover damage!)
  • Hero's Edge (3.5e Martial Discipline)/All Maneuvers  + (No falling damage as long as you're riding a piece of building down to ground level.)
  • Exultatory Strike (3.5e Feat)  + (Now wordcasters can sacrifice accuracy to really get their point across.)
  • Greater Energy Blade Beam (3.5e Feat)  + (Now you can fire cones, long range bursts, cylinders, and a powerful touch attack!)
  • Fabulous Bizarre Spirit (3.5e Feat)  + (Now you can have a D&D Bizarre Adventure! Fabulous!)
  • Tower Bash (3.5e Feat)  + (Now you can shield bash with a tower shield!)
  • Improved Crossbow Sniper (3.5e Feat)  + (Now you can strike so precisely with a crossbow, you deal your full Dex damage.)
  • Curse (3.5e Cleric Domain)  + (Now you will suffer for your crimes. A domain all about cursing your opponents in many ways.)
  • Rod of Portals (3.5e Equipment)  + (Now you're thinking with portals.)
  • Greater Hothead (3.5e Feat)  + (Now you've made me angry!)
  • Blazing Hadoken (3.5e Feat)  + (Now your hadokens leave a terrible burning effect, and can daze.)
  • Surreality (3.5e Spell)  + (Now... reality can be whatever I want.)
  • Demonic Megiddo (3.5e Spell)  + (Nuke your surroundings with raw darkness.)
  • SRD:Empower Spell-Like Ability  + (Numeric effects of spell-like ability are increased by one-half.)
  • Chocobo Nuts (3.5e Equipment)  + (Nuts are a veritable aphrodesiac for chocobos, helping them to reproduce and often having a factor in the chances of producing different kinds of chocobos.)
  • Admirali (3.5e NPC)  + (Nyota Admiral.)
  • O'kroe (3.5e Deity)  + (O'kroe's grasp of Law, and the tenants of Honor and Righteousness are firm. She demands of her followers to follow the codes of honor, righteousness, and respect the laws that are governed by one's betters.)
  • Oakforged (3.5e Race)  + (Oakforged are Warforged make with living wood, or the evolved form of a sapling planted in a fallen Warforged's chest.)
  • Oath of the Ancients (5e)  + (Oath to protect nature and the balance.)
  • Oath of Vengeance (5e)  + (Oath to punish evil acts and creatures.)
  • Ell's Magic Timepiece (3.5e Spell)  + (Object divines exact local time.)
  • Nonliving Critical (3.5e Variant Rule)  + (Objects have structural weak points, too. Now you can critical hit against a wall and bash it down.)
  • Ravid's Hand (3.5e Feat)  + (Objects near you occasionally animate and do what you want)
  • Oblong (3.5e Creature Ability)  + (Oblong creatures are non-flexible, unusually long, wide, or tall creatures that do not fit in just one square.)
  • Obscure Text (3.5e Spell)  + (Obscure text under blurring, pixelization, or black bars.)
  • Obscuring (3.5e Equipment)  + (Obscuring armors cover the body entirely and hide one's identity from view.)
  • Shadow of Moil (One)  + (Obscuring shadows surround you darkening the area around you and doing [[SRD5:Necrotic|necrotic]] damage to those who attack you from nearby. They also protect you from [[SRD5:Radiant|radiant]] damage.)
  • Shadow of Moil (5e)  + (Obscuring shadows surround you darkening the area around you and doing [[SRD5:Necrotic|necrotic]] damage to those who attack you from nearby. They also protect you from [[SRD5:Radiant|radiant]] damage.<br /><br />)
  • Mongoose Hunts the Snake (3.5e Maneuver)  + (Observe surrounding with a Move Silently check.)
  • SRD:Alertness  + (Observe that which will kill you.)
  • Arch-Golem Execution Girlfriend (3.5e Prestige Class)  + (Obsessive and clingy robotic death machine)
  • Obsidian (3.5e Equipment)  + (Obsidian is a glassy black material known for its incredible sharpness, tending itself to slashing and piercing weapons.)
  • Without Thought (3.5e Maneuver)  + (Obtain ''[[SRD:Mind Blank|mind blank]]'' for 1 round.)
  • Deformity, Stomach Mouth (3.5e Feat)  + (Obtain a gaping mouth onto your belly area)
  • Unicorn Horn (3.5e Equipment)  + (Obtain a unicorn's horn. Did you steal that horn? YOU MONSTER!)
  • Pathfinder (3.5e Spell)  + (Obtain a vision of the correct path to take, shortening overland movement times, improving tracking, and teleporting with greater accuracy.)
  • Shield of the Landscape (3.5e Utterance)  + (Obtain cover or concealment from the environment, or remove cover and concealment for opponents.)
  • Skill Mastery (3.5e Feat)  + (Obtain mastery of one skill.)
  • Thrifty Caster (3.5e Feat)  + (Obtain spells for your spellbook and spellcasting services for half price.)
  • Prodigious Prowess (3.5e Feat)  + (Obtain various boons to different saves)
  • Reasonable Base Saving Throws (3.5e Variant Rule)  + (Obvious rule patch to base saving throws of multiclass characters.)
  • Greater Sneak Attack (3.5e Maneuver)  + (Occasionally you get a jolt of adrenaline allowing you to stab a person a second time before they notice.)
  • Inconveniently Horse (3.5e Trait)  + (Occasionally, you are a horse.)
  • Golden Phalanx Assault (3.5e Maneuver)  + (Occupy all adjacent squares for making attacks and flanking.)
  • Oceanus (5e)  + (Oceanus is a [[Sea Elf Common (5e)|common sea elf]] from [[Publication:The Sinister Secret of Saltmarsh (5e)|''The Sinister Secret of Saltmarsh (5e)'']].)
  • SRD5:Giant Octopus  + (Octopus with the mass of a [[SRD5:Rhinoceros|rhinoceros]].)
  • Dragon Army Officer (5e)  + (Officer of the [[Dragon Army (5e)|Dragon Army]])
  • Wadogo-mijusi (3.5e Monster)  + (Offspring of [[Uongo-mijusi (3.5e Race)|Uongo-mijusi]])